mirror of
https://github.com/webbukkit/dynmap.git
synced 2024-11-24 19:25:15 +01:00
Add handling for texture packs that don't provide all needed files -
fall through to standard pack when needed
This commit is contained in:
parent
6383a7ef22
commit
334f3d983a
@ -54,6 +54,7 @@ public class TexturePack {
|
||||
private static final String CUSTOMWATERSTILL_PNG = "custom_water_still.png";
|
||||
private static final String CUSTOMWATERFLOWING_PNG = "custom_water_flowing.png";
|
||||
|
||||
private static final String STANDARDTP = "standard";
|
||||
/* Color modifier codes (x1000 for value in mapping code) */
|
||||
private static final int COLORMOD_NONE = 0;
|
||||
private static final int COLORMOD_GRASSTONED = 1;
|
||||
@ -190,36 +191,57 @@ public class TexturePack {
|
||||
/* Try to open zip */
|
||||
zf = new ZipFile(f);
|
||||
/* Find and load terrain.png */
|
||||
InputStream is;
|
||||
ZipEntry ze = zf.getEntry(TERRAIN_PNG); /* Try to find terrain.png */
|
||||
if(ze == null) {
|
||||
throw new FileNotFoundException();
|
||||
/* Check for terrain.png under standard texture pack*/
|
||||
File ff = new File(texturedir, STANDARDTP + "/" + TERRAIN_PNG);
|
||||
is = new FileInputStream(ff);
|
||||
}
|
||||
else {
|
||||
is = zf.getInputStream(ze); /* Get input stream for terrain.png */
|
||||
}
|
||||
InputStream is = zf.getInputStream(ze); /* Get input stream for terrain.png */
|
||||
loadTerrainPNG(is);
|
||||
is.close();
|
||||
/* Try to find and load misc/grasscolor.png */
|
||||
ze = zf.getEntry(GRASSCOLOR_PNG);
|
||||
if(ze == null)
|
||||
throw new FileNotFoundException();
|
||||
if(ze == null) { /* Fall back to standard file */
|
||||
/* Check for misc/grasscolor.png under standard texture pack*/
|
||||
File ff = new File(texturedir, STANDARDTP + "/" + GRASSCOLOR_PNG);
|
||||
is = new FileInputStream(ff);
|
||||
}
|
||||
else {
|
||||
is = zf.getInputStream(ze);
|
||||
}
|
||||
loadBiomeShadingImage(is, IMG_GRASSCOLOR);
|
||||
is.close();
|
||||
/* Try to find and load misc/foliagecolor.png */
|
||||
ze = zf.getEntry(FOLIAGECOLOR_PNG);
|
||||
if(ze == null)
|
||||
throw new FileNotFoundException();
|
||||
if(ze == null) {
|
||||
/* Check for misc/foliagecolor.png under standard texture pack*/
|
||||
File ff = new File(texturedir, STANDARDTP + "/" + FOLIAGECOLOR_PNG);
|
||||
is = new FileInputStream(ff);
|
||||
}
|
||||
else {
|
||||
is = zf.getInputStream(ze);
|
||||
}
|
||||
loadBiomeShadingImage(is, IMG_FOLIAGECOLOR);
|
||||
is.close();
|
||||
|
||||
/* Try to find and load misc/water.png */
|
||||
ze = zf.getEntry(WATER_PNG);
|
||||
if(ze == null)
|
||||
throw new FileNotFoundException();
|
||||
if(ze == null) {
|
||||
File ff = new File(texturedir, STANDARDTP + "/" + WATER_PNG);
|
||||
is = new FileInputStream(ff);
|
||||
}
|
||||
else {
|
||||
is = zf.getInputStream(ze);
|
||||
}
|
||||
loadImage(is, IMG_WATER);
|
||||
patchTextureWithImage(IMG_WATER, BLOCKINDEX_STATIONARYWATER);
|
||||
patchTextureWithImage(IMG_WATER, BLOCKINDEX_MOVINGWATER);
|
||||
is.close();
|
||||
|
||||
/* Optional files - process if they exist */
|
||||
ze = zf.getEntry(CUSTOMLAVAFLOWING_PNG);
|
||||
if(ze != null) {
|
||||
@ -258,21 +280,33 @@ public class TexturePack {
|
||||
try {
|
||||
/* Open and load terrain.png */
|
||||
f = new File(texturedir, tpname + "/" + TERRAIN_PNG);
|
||||
if(!f.canRead()) {
|
||||
f = new File(texturedir, STANDARDTP + "/" + TERRAIN_PNG);
|
||||
}
|
||||
fis = new FileInputStream(f);
|
||||
loadTerrainPNG(fis);
|
||||
fis.close();
|
||||
/* Check for misc/grasscolor.png */
|
||||
f = new File(texturedir, tpname + "/" + GRASSCOLOR_PNG);
|
||||
if(!f.canRead()) {
|
||||
f = new File(texturedir, STANDARDTP + "/" + GRASSCOLOR_PNG);
|
||||
}
|
||||
fis = new FileInputStream(f);
|
||||
loadBiomeShadingImage(fis, IMG_GRASSCOLOR);
|
||||
fis.close();
|
||||
/* Check for misc/foliagecolor.png */
|
||||
f = new File(texturedir, tpname + "/" + FOLIAGECOLOR_PNG);
|
||||
if(!f.canRead()) {
|
||||
f = new File(texturedir, STANDARDTP + "/" + FOLIAGECOLOR_PNG);
|
||||
}
|
||||
fis = new FileInputStream(f);
|
||||
loadBiomeShadingImage(fis, IMG_FOLIAGECOLOR);
|
||||
fis.close();
|
||||
/* Check for misc/water.png */
|
||||
f = new File(texturedir, tpname + "/" + WATER_PNG);
|
||||
if(!f.canRead()) {
|
||||
f = new File(texturedir, STANDARDTP + "/" + WATER_PNG);
|
||||
}
|
||||
fis = new FileInputStream(f);
|
||||
loadImage(fis, IMG_WATER);
|
||||
patchTextureWithImage(IMG_WATER, BLOCKINDEX_STATIONARYWATER);
|
||||
|
Loading…
Reference in New Issue
Block a user