mirror of
https://github.com/webbukkit/dynmap.git
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Prototype of chunk snapshot support - pre-Bukkit API (reflection
based, with fallback to existing APIs)
This commit is contained in:
parent
26f4f7d994
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108
src/main/java/org/dynmap/CraftChunkSnapshot.java
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108
src/main/java/org/dynmap/CraftChunkSnapshot.java
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@ -0,0 +1,108 @@
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package org.dynmap;
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/**
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* Represents a static, thread-safe snapshot of chunk of blocks
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* Purpose is to allow clean, efficient copy of a chunk data to be made, and then handed off for processing in another thread (e.g. map rendering)
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*/
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public class CraftChunkSnapshot {
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private final int x, z;
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private final byte[] buf; /* Flat buffer in uncompressed chunk file format */
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private static final int BLOCKDATA_OFF = 32768;
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private static final int BLOCKLIGHT_OFF = BLOCKDATA_OFF + 16384;
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private static final int SKYLIGHT_OFF = BLOCKLIGHT_OFF + 16384;
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/**
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* Constructor
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*/
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CraftChunkSnapshot(int x, int z, byte[] buf) {
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this.x = x;
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this.z = z;
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this.buf = buf;
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}
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/**
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* Gets the X-coordinate of this chunk
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*
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* @return X-coordinate
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*/
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public int getX() {
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return x;
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}
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/**
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* Gets the Z-coordinate of this chunk
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*
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* @return Z-coordinate
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*/
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public int getZ() {
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return z;
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}
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/**
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* Get block type for block at corresponding coordinate in the chunk
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*
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* @param x 0-15
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* @param y 0-127
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* @param z 0-15
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* @return 0-255
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*/
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public int getBlockTypeId(int x, int y, int z) {
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return buf[x << 11 | z << 7 | y] & 255;
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}
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/**
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* Get block data for block at corresponding coordinate in the chunk
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*
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* @param x 0-15
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* @param y 0-127
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* @param z 0-15
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* @return 0-15
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*/
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public int getBlockData(int x, int y, int z) {
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int off = ((x << 10) | (z << 6) | (y >> 1)) + BLOCKDATA_OFF;
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return ((y & 1) == 0) ? (buf[off] & 0xF) : ((buf[off] >> 4) & 0xF);
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}
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/**
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* Get sky light level for block at corresponding coordinate in the chunk
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*
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* @param x 0-15
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* @param y 0-127
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* @param z 0-15
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* @return 0-15
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*/
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public int getBlockSkyLight(int x, int y, int z) {
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int off = ((x << 10) | (z << 6) | (y >> 1)) + SKYLIGHT_OFF;
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return ((y & 1) == 0) ? (buf[off] & 0xF) : ((buf[off] >> 4) & 0xF);
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}
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/**
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* Get light level emitted by block at corresponding coordinate in the chunk
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*
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* @param x 0-15
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* @param y 0-127
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* @param z 0-15
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* @return 0-15
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*/
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public int getBlockEmittedLight(int x, int y, int z) {
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int off = ((x << 10) | (z << 6) | (y >> 1)) + BLOCKLIGHT_OFF;
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return ((y & 1) == 0) ? (buf[off] & 0xF) : ((buf[off] >> 4) & 0xF);
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}
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public int getHighestBlockYAt(int x, int z) {
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int off = x << 11 | z << 7 | 127;
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int i;
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for(i = 127; (i >= 0); i--, off--) {
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if(buf[off] != 0) {
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if(i < 127) i++;
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break;
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}
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}
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return i;
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}
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}
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198
src/main/java/org/dynmap/MapChunkCache.java
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198
src/main/java/org/dynmap/MapChunkCache.java
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@ -0,0 +1,198 @@
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package org.dynmap;
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import java.lang.reflect.Method;
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import java.util.LinkedList;
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import org.bukkit.World;
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import org.bukkit.Chunk;
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import org.bukkit.entity.Entity;
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/**
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* Container for managing chunks, as well as abstracting the different methods we may
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* handle chunk data (existing chunk loading, versus upcoming chunk snapshots)
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*
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*/
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public class MapChunkCache {
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private World w;
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private static Method getchunkdata = null;
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private static Method gethandle = null;
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private static boolean initialized = false;
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private int x_min, x_max, z_min, z_max;
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private int x_dim;
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private CraftChunkSnapshot[] snaparray; /* Index = (x-x_min) + ((z-z_min)*x_dim) */
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private LinkedList<DynmapChunk> loadedChunks = new LinkedList<DynmapChunk>();
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/**
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* Create chunk cache container
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* @param w - world
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* @param x_min - minimum chunk x coordinate
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* @param z_min - minimum chunk z coordinate
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* @param x_max - maximum chunk x coordinate
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* @param z_max - maximum chunk z coordinate
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*/
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@SuppressWarnings({ "unchecked" })
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public MapChunkCache(World w, DynmapChunk[] chunks) {
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/* Compute range */
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if(chunks.length == 0) {
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this.x_min = 0;
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this.x_max = 0;
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this.z_min = 0;
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this.z_max = 0;
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x_dim = 1;
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}
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else {
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x_min = x_max = chunks[0].x;
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z_min = z_max = chunks[0].z;
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for(int i = 1; i < chunks.length; i++) {
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if(chunks[i].x > x_max)
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x_max = chunks[i].x;
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if(chunks[i].x < x_min)
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x_min = chunks[i].x;
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if(chunks[i].z > z_max)
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z_max = chunks[i].z;
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if(chunks[i].z < z_min)
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z_min = chunks[i].z;
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}
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x_dim = x_max - x_min + 1;
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}
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this.w = w;
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if(!initialized) {
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try {
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Class c = Class.forName("net.minecraft.server.Chunk");
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getchunkdata = c.getDeclaredMethod("a", new Class[] { byte[].class, int.class,
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int.class, int.class, int.class, int.class, int.class, int.class });
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c = Class.forName("org.bukkit.craftbukkit.CraftChunk");
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gethandle = c.getDeclaredMethod("getHandle", new Class[0]);
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} catch (ClassNotFoundException cnfx) {
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} catch (NoSuchMethodException nsmx) {
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}
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initialized = true;
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if(gethandle != null)
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Log.info("Chunk snapshot support enabled");
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else
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Log.info("Chunk snapshot support disabled");
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}
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if(gethandle != null) { /* We can use caching */
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snaparray = new CraftChunkSnapshot[x_dim * (z_max-z_min+1)];
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}
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if(snaparray != null) {
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// Load the required chunks.
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for (DynmapChunk chunk : chunks) {
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boolean wasLoaded = w.isChunkLoaded(chunk.x, chunk.z);
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boolean didload = w.loadChunk(chunk.x, chunk.z, false);
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/* If it did load, make cache of it */
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if(didload) {
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Chunk c = w.getChunkAt(chunk.x, chunk.z);
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try {
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Object cc = gethandle.invoke(c);
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byte[] buf = new byte[32768 + 16384 + 16384 + 16384]; /* Get big enough buffer for whole chunk */
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getchunkdata.invoke(cc, buf, 0, 0, 0, 16, 128, 16, 0);
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snaparray[(chunk.x-x_min) + (chunk.z - z_min)*x_dim] =
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new CraftChunkSnapshot(chunk.x, chunk.z, buf);
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} catch (Exception x) {
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}
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}
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if ((!wasLoaded) && didload) {
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/* It looks like bukkit "leaks" entities - they don't get removed from the world-level table
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* when chunks are unloaded but not saved - removing them seems to do the trick */
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Chunk cc = w.getChunkAt(chunk.x, chunk.z);
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if(cc != null) {
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for(Entity e: cc.getEntities())
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e.remove();
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}
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/* Since we only remember ones we loaded, and we're synchronous, no player has
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* moved, so it must be safe (also prevent chunk leak, which appears to happen
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* because isChunkInUse defined "in use" as being within 256 blocks of a player,
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* while the actual in-use chunk area for a player where the chunks are managed
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* by the MC base server is 21x21 (or about a 160 block radius) */
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w.unloadChunk(chunk.x, chunk.z, false, false);
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}
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}
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}
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else { /* Else, load and keep them loaded for now */
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// Load the required chunks.
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for (DynmapChunk chunk : chunks) {
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boolean wasLoaded = w.isChunkLoaded(chunk.x, chunk.z);
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boolean didload = w.loadChunk(chunk.x, chunk.z, false);
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if ((!wasLoaded) && didload)
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loadedChunks.add(chunk);
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}
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}
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}
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/**
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* Unload chunks
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*/
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public void unloadChunks() {
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if(snaparray != null) {
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for(int i = 0; i < snaparray.length; i++) {
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snaparray[i] = null;
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}
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}
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else {
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while (!loadedChunks.isEmpty()) {
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DynmapChunk c = loadedChunks.pollFirst();
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/* It looks like bukkit "leaks" entities - they don't get removed from the world-level table
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* when chunks are unloaded but not saved - removing them seems to do the trick */
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Chunk cc = w.getChunkAt(c.x, c.z);
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if(cc != null) {
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for(Entity e: cc.getEntities())
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e.remove();
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}
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/* Since we only remember ones we loaded, and we're synchronous, no player has
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* moved, so it must be safe (also prevent chunk leak, which appears to happen
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* because isChunkInUse defined "in use" as being within 256 blocks of a player,
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* while the actual in-use chunk area for a player where the chunks are managed
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* by the MC base server is 21x21 (or about a 160 block radius) */
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w.unloadChunk(c.x, c.z, false, false);
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}
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}
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}
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/**
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* Get block ID at coordinates
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*/
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public int getBlockTypeID(int x, int y, int z) {
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if(snaparray != null) {
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CraftChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
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if(ss == null)
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return 0;
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else
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return ss.getBlockTypeId(x & 0xF, y, z & 0xF);
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}
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else {
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return w.getBlockTypeIdAt(x, y, z);
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}
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}
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/**
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* Get block data at coordiates
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*/
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public byte getBlockData(int x, int y, int z) {
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if(snaparray != null) {
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CraftChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
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if(ss == null)
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return 0;
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else
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return (byte)ss.getBlockData(x & 0xF, y, z & 0xF);
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}
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else {
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return w.getBlockAt(x, y, z).getData();
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}
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}
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/* Get highest block Y
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*
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*/
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public int getHighestBlockYAt(int x, int z) {
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if(snaparray != null) {
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CraftChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
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if(ss == null) {
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return 0;
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}
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else
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return ss.getHighestBlockYAt(x & 0xF, z & 0xF);
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}
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else {
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return w.getHighestBlockYAt(x, z);
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}
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}
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}
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@ -21,9 +21,7 @@ public class MapManager {
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public Map<String, DynmapWorld> inactiveworlds = new HashMap<String, DynmapWorld>();
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private BukkitScheduler scheduler;
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private DynmapPlugin plug_in;
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private boolean do_timesliced_render = false;
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private double timeslice_interval = 0.0;
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private boolean do_sync_render = false; /* Do incremental renders on sync thread too */
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/* Which timesliced renders are active */
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private HashMap<String, FullWorldRenderState> active_renders = new HashMap<String, FullWorldRenderState>();
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@ -96,22 +94,14 @@ public class MapManager {
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else { /* Else, single tile render */
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tile = tile0;
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}
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DynmapChunk[] requiredChunks = tile.getMap().getRequiredChunks(tile);
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LinkedList<DynmapChunk> loadedChunks = new LinkedList<DynmapChunk>();
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MapChunkCache cache = new MapChunkCache(world.world, requiredChunks);
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World w = world.world;
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// Load the required chunks.
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for (DynmapChunk chunk : requiredChunks) {
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boolean wasLoaded = w.isChunkLoaded(chunk.x, chunk.z);
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boolean didload = w.loadChunk(chunk.x, chunk.z, false);
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if ((!wasLoaded) && didload)
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loadedChunks.add(chunk);
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}
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if(tile0 != null) { /* Single tile? */
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render(tile); /* Just render */
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render(cache, tile); /* Just render */
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}
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else {
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if (render(tile)) {
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if (render(cache, tile)) {
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found.remove(tile);
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rendered.add(tile);
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for (MapTile adjTile : map.getAdjecentTiles(tile)) {
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@ -129,22 +119,7 @@ public class MapManager {
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}
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}
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/* And unload what we loaded */
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while (!loadedChunks.isEmpty()) {
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DynmapChunk c = loadedChunks.pollFirst();
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/* It looks like bukkit "leaks" entities - they don't get removed from the world-level table
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* when chunks are unloaded but not saved - removing them seems to do the trick */
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Chunk cc = w.getChunkAt(c.x, c.z);
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if(cc != null) {
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for(Entity e: cc.getEntities())
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e.remove();
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}
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/* Since we only remember ones we loaded, and we're synchronous, no player has
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* moved, so it must be safe (also prevent chunk leak, which appears to happen
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* because isChunkInUse defined "in use" as being within 256 blocks of a player,
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* while the actual in-use chunk area for a player where the chunks are managed
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* by the MC base server is 21x21 (or about a 160 block radius) */
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w.unloadChunk(c.x, c.z, false, false);
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}
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cache.unloadChunks();
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if(tile0 == null) { /* fullrender */
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/* Schedule the next tile to be worked */
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scheduler.scheduleSyncDelayedTask(plug_in, this, (int)(timeslice_interval*20));
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@ -159,11 +134,8 @@ public class MapManager {
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this.tileQueue = new AsynchronousQueue<MapTile>(new Handler<MapTile>() {
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@Override
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public void handle(MapTile t) {
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if(do_sync_render)
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scheduler.scheduleSyncDelayedTask(plug_in,
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new FullWorldRenderState(t), 1);
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else
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render(t);
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}
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}, (int) (configuration.getDouble("renderinterval", 0.5) * 1000));
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@ -175,9 +147,7 @@ public class MapManager {
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}
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}, 10);
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do_timesliced_render = configuration.getBoolean("timeslicerender", true);
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timeslice_interval = configuration.getDouble("timesliceinterval", 0.5);
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do_sync_render = configuration.getBoolean("renderonsync", true);
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for(ConfigurationNode worldConfiguration : configuration.getNodes("worlds")) {
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String worldName = worldConfiguration.getString("name");
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@ -219,7 +189,6 @@ public class MapManager {
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Log.severe("Could not render: world '" + l.getWorld().getName() + "' not defined in configuration.");
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return;
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}
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if(do_timesliced_render) {
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String wname = l.getWorld().getName();
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FullWorldRenderState rndr = active_renders.get(wname);
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if(rndr != null) {
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@ -231,66 +200,6 @@ public class MapManager {
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/* Schedule first tile to be worked */
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scheduler.scheduleSyncDelayedTask(plug_in, rndr, (int)(timeslice_interval*20));
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Log.info("Full render starting on world '" + wname + "' (timesliced)...");
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return;
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}
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World w = world.world;
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Log.info("Full render starting on world '" + w.getName() + "'...");
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for (MapType map : world.maps) {
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int requiredChunkCount = 200;
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HashSet<MapTile> found = new HashSet<MapTile>();
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HashSet<MapTile> rendered = new HashSet<MapTile>();
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LinkedList<MapTile> renderQueue = new LinkedList<MapTile>();
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LinkedList<DynmapChunk> loadedChunks = new LinkedList<DynmapChunk>();
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for (MapTile tile : map.getTiles(l)) {
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if (!found.contains(tile)) {
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found.add(tile);
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renderQueue.add(tile);
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}
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}
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while (!renderQueue.isEmpty()) {
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MapTile tile = renderQueue.pollFirst();
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DynmapChunk[] requiredChunks = tile.getMap().getRequiredChunks(tile);
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if (requiredChunks.length > requiredChunkCount)
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requiredChunkCount = requiredChunks.length;
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// Unload old chunks.
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while (loadedChunks.size() >= requiredChunkCount - requiredChunks.length) {
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DynmapChunk c = loadedChunks.pollFirst();
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w.unloadChunk(c.x, c.z, false, true);
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}
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// Load the required chunks.
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for (DynmapChunk chunk : requiredChunks) {
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boolean wasLoaded = w.isChunkLoaded(chunk.x, chunk.z);
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w.loadChunk(chunk.x, chunk.z, false);
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if (!wasLoaded)
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loadedChunks.add(chunk);
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}
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if (render(tile)) {
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found.remove(tile);
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rendered.add(tile);
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for (MapTile adjTile : map.getAdjecentTiles(tile)) {
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||||
if (!found.contains(adjTile) && !rendered.contains(adjTile)) {
|
||||
found.add(adjTile);
|
||||
renderQueue.add(adjTile);
|
||||
}
|
||||
}
|
||||
}
|
||||
found.remove(tile);
|
||||
}
|
||||
|
||||
// Unload remaining chunks to clean-up.
|
||||
while (!loadedChunks.isEmpty()) {
|
||||
DynmapChunk c = loadedChunks.pollFirst();
|
||||
w.unloadChunk(c.x, c.z, false, true);
|
||||
}
|
||||
}
|
||||
Log.info("Full render finished.");
|
||||
}
|
||||
|
||||
public void activateWorld(World w) {
|
||||
@ -337,8 +246,8 @@ public class MapManager {
|
||||
writeQueue.stop();
|
||||
}
|
||||
|
||||
public boolean render(MapTile tile) {
|
||||
boolean result = tile.getMap().render(tile, getTileFile(tile));
|
||||
public boolean render(MapChunkCache cache, MapTile tile) {
|
||||
boolean result = tile.getMap().render(cache, tile, getTileFile(tile));
|
||||
//Do update after async file write
|
||||
|
||||
return result;
|
||||
@ -387,6 +296,6 @@ public class MapManager {
|
||||
}
|
||||
|
||||
public boolean doSyncRender() {
|
||||
return do_sync_render;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -13,5 +13,5 @@ public abstract class MapType {
|
||||
|
||||
public abstract DynmapChunk[] getRequiredChunks(MapTile tile);
|
||||
|
||||
public abstract boolean render(MapTile tile, File outputFile);
|
||||
public abstract boolean render(MapChunkCache cache, MapTile tile, File outputFile);
|
||||
}
|
||||
|
@ -19,6 +19,7 @@ import org.dynmap.MapManager;
|
||||
import org.dynmap.MapTile;
|
||||
import org.dynmap.MapType;
|
||||
import org.dynmap.debug.Debug;
|
||||
import org.dynmap.MapChunkCache;
|
||||
|
||||
public class FlatMap extends MapType {
|
||||
private String prefix;
|
||||
@ -73,7 +74,7 @@ public class FlatMap extends MapType {
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean render(MapTile tile, File outputFile) {
|
||||
public boolean render(MapChunkCache cache, MapTile tile, File outputFile) {
|
||||
FlatMapTile t = (FlatMapTile) tile;
|
||||
World w = t.getWorld();
|
||||
boolean isnether = (w.getEnvironment() == Environment.NETHER) && (maximumHeight == 127);
|
||||
@ -93,16 +94,16 @@ public class FlatMap extends MapType {
|
||||
if(isnether) {
|
||||
/* Scan until we hit air */
|
||||
my = 127;
|
||||
while((blockType = w.getBlockTypeIdAt(mx, my, mz)) != 0) {
|
||||
while((blockType = cache.getBlockTypeID(mx, my, mz)) != 0) {
|
||||
my--;
|
||||
if(my < 0) { /* Solid - use top */
|
||||
my = 127;
|
||||
blockType = w.getBlockTypeIdAt(mx, my, mz);
|
||||
blockType = cache.getBlockTypeID(mx, my, mz);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(blockType == 0) { /* Hit air - now find non-air */
|
||||
while((blockType = w.getBlockTypeIdAt(mx, my, mz)) == 0) {
|
||||
while((blockType = cache.getBlockTypeID(mx, my, mz)) == 0) {
|
||||
my--;
|
||||
if(my < 0) {
|
||||
my = 0;
|
||||
@ -112,14 +113,14 @@ public class FlatMap extends MapType {
|
||||
}
|
||||
}
|
||||
else {
|
||||
my = w.getHighestBlockYAt(mx, mz) - 1;
|
||||
my = cache.getHighestBlockYAt(mx, mz) - 1;
|
||||
if(my > maximumHeight) my = maximumHeight;
|
||||
blockType = w.getBlockTypeIdAt(mx, my, mz);
|
||||
blockType = cache.getBlockTypeID(mx, my, mz);
|
||||
}
|
||||
byte data = 0;
|
||||
Color[] colors = colorScheme.colors[blockType];
|
||||
if(colorScheme.datacolors[blockType] != null) {
|
||||
data = w.getBlockAt(mx, my, mz).getData();
|
||||
data = cache.getBlockData(mx, my, mz);
|
||||
colors = colorScheme.datacolors[blockType][data];
|
||||
}
|
||||
if (colors == null)
|
||||
|
@ -1,6 +1,7 @@
|
||||
package org.dynmap.kzedmap;
|
||||
|
||||
import org.bukkit.World;
|
||||
import org.dynmap.MapChunkCache;
|
||||
import org.dynmap.Color;
|
||||
import org.dynmap.ConfigurationNode;
|
||||
|
||||
@ -11,14 +12,15 @@ public class CaveTileRenderer extends DefaultTileRenderer {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void scan(World world, int x, int y, int z, int seq, boolean isnether, final Color result) {
|
||||
protected void scan(World world, int x, int y, int z, int seq, boolean isnether, final Color result,
|
||||
MapChunkCache cache) {
|
||||
boolean air = true;
|
||||
result.setTransparent();
|
||||
for (;;) {
|
||||
if (y < 0)
|
||||
return;
|
||||
|
||||
int id = world.getBlockTypeIdAt(x, y, z);
|
||||
int id = cache.getBlockTypeID(x, y, z);
|
||||
if(isnether) { /* Make ceiling into air in nether */
|
||||
if(id != 0)
|
||||
id = 0;
|
||||
|
@ -18,6 +18,7 @@ import org.dynmap.ColorScheme;
|
||||
import org.dynmap.ConfigurationNode;
|
||||
import org.dynmap.MapManager;
|
||||
import org.dynmap.debug.Debug;
|
||||
import org.dynmap.MapChunkCache;
|
||||
|
||||
public class DefaultTileRenderer implements MapTileRenderer {
|
||||
protected static final Color translucent = new Color(0, 0, 0, 0);
|
||||
@ -44,7 +45,7 @@ public class DefaultTileRenderer implements MapTileRenderer {
|
||||
colorScheme = ColorScheme.getScheme((String)configuration.get("colorscheme"));
|
||||
}
|
||||
|
||||
public boolean render(KzedMapTile tile, File outputFile) {
|
||||
public boolean render(MapChunkCache cache, KzedMapTile tile, File outputFile) {
|
||||
World world = tile.getWorld();
|
||||
boolean isnether = (world.getEnvironment() == Environment.NETHER);
|
||||
BufferedImage im = new BufferedImage(KzedMap.tileWidth, KzedMap.tileHeight, BufferedImage.TYPE_INT_RGB);
|
||||
@ -73,8 +74,8 @@ public class DefaultTileRenderer implements MapTileRenderer {
|
||||
jz = iz;
|
||||
|
||||
for (x = KzedMap.tileWidth - 1; x >= 0; x -= 2) {
|
||||
scan(world, jx, iy, jz, 0, isnether, c1);
|
||||
scan(world, jx, iy, jz, 2, isnether, c2);
|
||||
scan(world, jx, iy, jz, 0, isnether, c1, cache);
|
||||
scan(world, jx, iy, jz, 2, isnether, c2, cache);
|
||||
if(c1.isTransparent() == false) {
|
||||
rgb[0] = c1.getRed(); rgb[1] = c1.getGreen(); rgb[2] = c1.getBlue();
|
||||
r.setPixel(x, y, rgb);
|
||||
@ -97,10 +98,10 @@ public class DefaultTileRenderer implements MapTileRenderer {
|
||||
jz = iz - 1;
|
||||
|
||||
for (x = KzedMap.tileWidth - 1; x >= 0; x -= 2) {
|
||||
scan(world, jx, iy, jz, 2, isnether, c1);
|
||||
scan(world, jx, iy, jz, 2, isnether, c1, cache);
|
||||
jx++;
|
||||
jz++;
|
||||
scan(world, jx, iy, jz, 0, isnether, c2);
|
||||
scan(world, jx, iy, jz, 0, isnether, c2, cache);
|
||||
if(c1.isTransparent() == false) {
|
||||
rgb[0] = c1.getRed(); rgb[1] = c1.getGreen(); rgb[2] = c1.getBlue();
|
||||
r.setPixel(x, y, rgb);
|
||||
@ -210,13 +211,14 @@ public class DefaultTileRenderer implements MapTileRenderer {
|
||||
}
|
||||
|
||||
|
||||
protected void scan(World world, int x, int y, int z, int seq, boolean isnether, final Color result) {
|
||||
protected void scan(World world, int x, int y, int z, int seq, boolean isnether, final Color result,
|
||||
MapChunkCache cache) {
|
||||
result.setTransparent();
|
||||
for (;;) {
|
||||
if (y < 0) {
|
||||
return;
|
||||
}
|
||||
int id = world.getBlockTypeIdAt(x, y, z);
|
||||
int id = cache.getBlockTypeID(x, y, z);
|
||||
byte data = 0;
|
||||
if(isnether) { /* Make bedrock ceiling into air in nether */
|
||||
if(id != 0) {
|
||||
@ -230,7 +232,7 @@ public class DefaultTileRenderer implements MapTileRenderer {
|
||||
isnether = false;
|
||||
}
|
||||
if(colorScheme.datacolors[id] != null) { /* If data colored */
|
||||
data = world.getBlockAt(x, y, z).getData();
|
||||
data = cache.getBlockData(x, y, z);
|
||||
}
|
||||
switch (seq) {
|
||||
case 0:
|
||||
@ -270,7 +272,7 @@ public class DefaultTileRenderer implements MapTileRenderer {
|
||||
}
|
||||
|
||||
/* this block is transparent, so recurse */
|
||||
scan(world, x, y, z, seq, isnether, result);
|
||||
scan(world, x, y, z, seq, isnether, result, cache);
|
||||
|
||||
int cr = c.getRed();
|
||||
int cg = c.getGreen();
|
||||
|
@ -1,6 +1,7 @@
|
||||
package org.dynmap.kzedmap;
|
||||
|
||||
import java.util.HashSet;
|
||||
import org.dynmap.MapChunkCache;
|
||||
import java.util.List;
|
||||
|
||||
import org.bukkit.World;
|
||||
@ -19,14 +20,15 @@ public class HighlightTileRenderer extends DefaultTileRenderer {
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void scan(World world, int x, int y, int z, int seq, boolean isnether, final Color result) {
|
||||
protected void scan(World world, int x, int y, int z, int seq, boolean isnether, final Color result,
|
||||
MapChunkCache cache) {
|
||||
result.setTransparent();
|
||||
for (;;) {
|
||||
if (y < 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
int id = world.getBlockTypeIdAt(x, y, z);
|
||||
int id = cache.getBlockTypeID(x, y, z);
|
||||
if(isnether) { /* Make bedrock ceiling into air in nether */
|
||||
if(id != 0) {
|
||||
/* Remember first color we see, in case we wind up solid */
|
||||
@ -40,7 +42,7 @@ public class HighlightTileRenderer extends DefaultTileRenderer {
|
||||
}
|
||||
byte data = 0;
|
||||
if(colorScheme.datacolors[id] != null) { /* If data colored */
|
||||
data = world.getBlockAt(x, y, z).getData();
|
||||
data = cache.getBlockData(x, y, z);
|
||||
}
|
||||
|
||||
switch (seq) {
|
||||
|
@ -12,6 +12,7 @@ import org.dynmap.DynmapChunk;
|
||||
import org.dynmap.Log;
|
||||
import org.dynmap.MapTile;
|
||||
import org.dynmap.MapType;
|
||||
import org.dynmap.MapChunkCache;
|
||||
|
||||
public class KzedMap extends MapType {
|
||||
protected static final Logger log = Logger.getLogger("Minecraft");
|
||||
@ -203,12 +204,12 @@ public class KzedMap extends MapType {
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean render(MapTile tile, File outputFile) {
|
||||
public boolean render(MapChunkCache cache, MapTile tile, File outputFile) {
|
||||
if (tile instanceof KzedZoomedMapTile) {
|
||||
zoomrenderer.render((KzedZoomedMapTile) tile, outputFile);
|
||||
zoomrenderer.render(cache, (KzedZoomedMapTile) tile, outputFile);
|
||||
return true;
|
||||
} else if (tile instanceof KzedMapTile) {
|
||||
return ((KzedMapTile) tile).renderer.render((KzedMapTile) tile, outputFile);
|
||||
return ((KzedMapTile) tile).renderer.render(cache, (KzedMapTile) tile, outputFile);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -1,9 +1,10 @@
|
||||
package org.dynmap.kzedmap;
|
||||
|
||||
import java.io.File;
|
||||
import org.dynmap.MapChunkCache;
|
||||
|
||||
public interface MapTileRenderer {
|
||||
String getName();
|
||||
|
||||
boolean render(KzedMapTile tile, File outputFile);
|
||||
boolean render(MapChunkCache cache, KzedMapTile tile, File outputFile);
|
||||
}
|
||||
|
@ -2,12 +2,12 @@ package org.dynmap.kzedmap;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.Map;
|
||||
|
||||
import org.dynmap.MapChunkCache;
|
||||
public class ZoomedTileRenderer {
|
||||
public ZoomedTileRenderer(Map<String, Object> configuration) {
|
||||
}
|
||||
|
||||
public void render(final KzedZoomedMapTile zt, final File outputPath) {
|
||||
public void render(MapChunkCache cache, final KzedZoomedMapTile zt, final File outputPath) {
|
||||
return; /* Doing this in Default render, since image already loaded */
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user