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Handle custom water color shading (misc/watercolorX.png)
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@ -270,6 +270,37 @@ public class NewMapChunkCache implements MapChunkCache {
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return 0xFFFFFF;
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return 0xFFFFFF;
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}
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}
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}
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}
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public final int getSmoothWaterColorMultiplier(int[] colormap, int width) {
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int mult = 0xFFFFFF;
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try {
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int rx = x - x_base;
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int rz = z - z_base;
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BiomeMap bm = biomemap[rx][rz];
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if(sameneighborbiomecnt[rx][rz] >= (byte)8) { /* All neighbors same? */
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mult = colormap[bm.biomeLookup(width)];
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}
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else {
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int raccum = 0;
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int gaccum = 0;
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int baccum = 0;
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for(int xoff = -1; xoff < 2; xoff++) {
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for(int zoff = -1; zoff < 2; zoff++) {
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bm = biomemap[rx+xoff][rz+zoff];
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int rmult = colormap[bm.biomeLookup(width)];
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raccum += (rmult >> 16) & 0xFF;
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gaccum += (rmult >> 8) & 0xFF;
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baccum += rmult & 0xFF;
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}
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}
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mult = ((raccum / 9) << 16) | ((gaccum / 9) << 8) | (baccum / 9);
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}
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} catch (Exception x) {
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exceptions++;
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mult = 0xFFFFFF;
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}
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return mult;
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}
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public final double getRawBiomeTemperature() {
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public final double getRawBiomeTemperature() {
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return snap.getRawBiomeTemperature(bx, bz);
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return snap.getRawBiomeTemperature(bx, bz);
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