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Add support for now-functional chunk generate detection
(chunkgenerated render trigger)
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parent
f3ac3d9be4
commit
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@ -89,6 +89,7 @@ render-triggers:
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- snowform
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- leavesdecay
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- blockburn
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- chunkgenerated
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# The path where the tile-files are placed.
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tilespath: web/tiles
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@ -52,6 +52,7 @@ public class DynmapPlugin extends JavaPlugin {
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public Events events = new Events();
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/* Flag to let code know that we're doing reload - make sure we don't double-register event handlers */
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public boolean is_reload = false;
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private boolean generate_only = false;
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public static File dataDirectory;
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public static File tilesDirectory;
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@ -247,21 +248,44 @@ public class DynmapPlugin extends JavaPlugin {
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WorldListener renderTrigger = new WorldListener() {
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@Override
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public void onChunkLoad(ChunkLoadEvent event) {
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if(generate_only) {
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if(!isNewChunk(event))
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return;
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/* Touch extreme corners */
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int x = event.getChunk().getX() * 16;
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int z = event.getChunk().getZ() * 16;
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mm.touch(new Location(event.getWorld(), x, 0, z));
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mm.touch(new Location(event.getWorld(), x+15, 127, z));
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mm.touch(new Location(event.getWorld(), x+15, 0, z+15));
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mm.touch(new Location(event.getWorld(), x, 127, z+15));
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}
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else {
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int x = event.getChunk().getX() * 16 + 8;
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int z = event.getChunk().getZ() * 16 + 8;
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mm.touch(new Location(event.getWorld(), x, 127, z));
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}
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/*
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* @Override public void onChunkGenerated(ChunkLoadEvent event)
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* { int x = event.getChunk().getX() * 16 + 8; int z =
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* event.getChunk().getZ() * 16 + 8; mm.touch(new
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* Location(event.getWorld(), x, 127, z)); }
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*/
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}
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private boolean isNewChunk(ChunkLoadEvent event) {
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return event.isNewChunk();
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}
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};
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if (isTrigger("chunkloaded"))
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boolean ongenerate = isTrigger("chunkgenerated");
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if(ongenerate) {
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try { /* Test if new enough bukkit to allow this */
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ChunkLoadEvent.class.getDeclaredMethod("isNewChunk", new Class[0]);
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} catch (NoSuchMethodException nsmx) {
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Log.info("Warning: CraftBukkit build does not support function needed for 'chunkgenerated' trigger - disabling");
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ongenerate = false;
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}
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}
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if(isTrigger("chunkloaded")) {
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generate_only = false;
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pm.registerEvent(org.bukkit.event.Event.Type.CHUNK_LOAD, renderTrigger, org.bukkit.event.Event.Priority.Monitor, this);
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//if (isTrigger("chunkgenerated")) pm.registerEvent(Event.Type.CHUNK_GENERATED, renderTrigger, Priority.Monitor, this);
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}
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else if(ongenerate) {
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generate_only = true;
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pm.registerEvent(org.bukkit.event.Event.Type.CHUNK_LOAD, renderTrigger, org.bukkit.event.Event.Priority.Monitor, this);
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}
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}
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// To link configuration to real loaded worlds.
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