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https://github.com/webbukkit/dynmap.git
synced 2024-11-28 13:15:30 +01:00
Make HDMap fall back to default perspective, shader or lighting as needed if unable to find configured preset.
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parent
abd7c25d80
commit
3ddce85f89
@ -351,6 +351,8 @@ public class MapManager {
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private class CheckWorldTimes implements Runnable {
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private class CheckWorldTimes implements Runnable {
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public void run() {
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public void run() {
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Future<Integer> f = scheduler.callSyncMethod(plug_in, new Callable<Integer>() {
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public Integer call() throws Exception {
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for(DynmapWorld w : worlds) {
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for(DynmapWorld w : worlds) {
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int new_servertime = (int)(w.world.getTime() % 24000);
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int new_servertime = (int)(w.world.getTime() % 24000);
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/* Check if we went from night to day */
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/* Check if we went from night to day */
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@ -361,6 +363,15 @@ public class MapManager {
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MapManager.mapman.pushUpdate(w.world, new Client.DayNight(isday));
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MapManager.mapman.pushUpdate(w.world, new Client.DayNight(isday));
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}
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}
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}
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}
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return 0;
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}
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});
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try {
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f.get();
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} catch (Exception ix) {
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Log.severe(ix);
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}
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renderpool.schedule(this, 5, TimeUnit.SECONDS);
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}
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}
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}
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}
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@ -410,8 +421,6 @@ public class MapManager {
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for (World world : plug_in.getServer().getWorlds()) {
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for (World world : plug_in.getServer().getWorlds()) {
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activateWorld(world);
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activateWorld(world);
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}
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}
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scheduler.scheduleSyncRepeatingTask(plugin, new CheckWorldTimes(), 5*20, 5*20); /* Check very 5 seconds */
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}
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}
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void renderFullWorld(Location l, CommandSender sender) {
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void renderFullWorld(Location l, CommandSender sender) {
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@ -578,6 +587,7 @@ public class MapManager {
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tileQueue.start();
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tileQueue.start();
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renderpool = new DynmapScheduledThreadPoolExecutor();
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renderpool = new DynmapScheduledThreadPoolExecutor();
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renderpool.schedule(new DoZoomOutProcessing(), 60000, TimeUnit.MILLISECONDS);
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renderpool.schedule(new DoZoomOutProcessing(), 60000, TimeUnit.MILLISECONDS);
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renderpool.schedule(new CheckWorldTimes(), 5, TimeUnit.SECONDS);
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}
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}
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public void stopRendering() {
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public void stopRendering() {
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@ -36,24 +36,43 @@ public class HDMap extends MapType {
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String perspectiveid = configuration.getString("perspective", "default");
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String perspectiveid = configuration.getString("perspective", "default");
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perspective = MapManager.mapman.hdmapman.perspectives.get(perspectiveid);
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perspective = MapManager.mapman.hdmapman.perspectives.get(perspectiveid);
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if(perspective == null) {
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if(perspective == null) {
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Log.severe("HDMap '"+name+"' loading invalid perspective '" + perspectiveid + "' - map disabled");
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/* Try to use default */
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perspective = MapManager.mapman.hdmapman.perspectives.get("default");
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if(perspective == null) {
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Log.severe("HDMap '"+name+"' loaded invalid perspective '" + perspectiveid + "' - map disabled");
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name = null;
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name = null;
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return;
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return;
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}
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}
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else {
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Log.severe("HDMap '"+name+"' loaded invalid perspective '" + perspectiveid + "' - using 'default' perspective");
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}
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}
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String shaderid = configuration.getString("shader", "default");
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String shaderid = configuration.getString("shader", "default");
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shader = MapManager.mapman.hdmapman.shaders.get(shaderid);
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shader = MapManager.mapman.hdmapman.shaders.get(shaderid);
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if(shader == null) {
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shader = MapManager.mapman.hdmapman.shaders.get("default");
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if(shader == null) {
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if(shader == null) {
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Log.severe("HDMap '"+name+"' loading invalid shader '" + shaderid + "' - map disabled");
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Log.severe("HDMap '"+name+"' loading invalid shader '" + shaderid + "' - map disabled");
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name = null;
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name = null;
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return;
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return;
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}
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}
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else {
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Log.severe("HDMap '"+name+"' loading invalid shader '" + shaderid + "' - using 'default' shader");
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}
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}
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String lightingid = configuration.getString("lighting", "default");
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String lightingid = configuration.getString("lighting", "default");
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lighting = MapManager.mapman.hdmapman.lightings.get(lightingid);
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lighting = MapManager.mapman.hdmapman.lightings.get(lightingid);
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if(lighting == null) {
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lighting = MapManager.mapman.hdmapman.lightings.get("default");
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if(lighting == null) {
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if(lighting == null) {
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Log.severe("HDMap '"+name+"' loading invalid lighting '" + lighting + "' - map disabled");
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Log.severe("HDMap '"+name+"' loading invalid lighting '" + lighting + "' - map disabled");
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name = null;
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name = null;
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return;
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return;
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}
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}
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else {
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Log.severe("HDMap '"+name+"' loading invalid lighting '" + lighting + "' - using 'default' lighting");
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}
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}
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prefix = configuration.getString("prefix", name);
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prefix = configuration.getString("prefix", name);
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this.configuration = configuration;
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this.configuration = configuration;
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@ -4,6 +4,19 @@ version: 0.20
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# during upgrades, so new or updated perspective definitions should be done in the custom-perspectives.txt file
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# during upgrades, so new or updated perspective definitions should be done in the custom-perspectives.txt file
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#
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#
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perspectives:
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perspectives:
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# Default - used if bad or no perspective name supplied
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- class: org.dynmap.hdmap.IsoHDPerspective
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name: default
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azimuth: 135
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inclination: 60
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scale: 4
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# iso_classic is very close to KzedMap view
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- class: org.dynmap.hdmap.IsoHDPerspective
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name: classic
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azimuth: 135
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inclination: 60
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scale: 1.4
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# High angle (60 degree) views
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- class: org.dynmap.hdmap.IsoHDPerspective
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- class: org.dynmap.hdmap.IsoHDPerspective
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name: iso_S_60_lowres
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name: iso_S_60_lowres
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azimuth: 180
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azimuth: 180
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@ -3,8 +3,14 @@
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# during upgrades, so new or updated shader definitions should be done in the custom-shaders.txt file
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# during upgrades, so new or updated shader definitions should be done in the custom-shaders.txt file
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#
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#
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shaders:
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shaders:
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- class: org.dynmap.hdmap.DefaultHDShader
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# Default shader - used if shader not specified or invalid
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- class: org.dynmap.hdmap.TexturePackHDShader
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name: default
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name: default
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texturepack: standard
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# Color scheme based shaders
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- class: org.dynmap.hdmap.DefaultHDShader
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name: defaultscheme
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colorscheme: default
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colorscheme: default
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- class: org.dynmap.hdmap.DefaultHDShader
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- class: org.dynmap.hdmap.DefaultHDShader
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@ -19,6 +25,7 @@ shaders:
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name: sk89q
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name: sk89q
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colorscheme: sk89q
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colorscheme: sk89q
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# Biome based shaders
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- class: org.dynmap.hdmap.DefaultHDShader
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- class: org.dynmap.hdmap.DefaultHDShader
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name: biome
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name: biome
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biomecolored: biome
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biomecolored: biome
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@ -31,21 +38,23 @@ shaders:
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name: rainfall
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name: rainfall
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biomecolored: rainfall
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biomecolored: rainfall
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# No transparency default color scheme shader
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- class: org.dynmap.hdmap.DefaultHDShader
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- class: org.dynmap.hdmap.DefaultHDShader
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name: no_transparency
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name: no_transparency
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colorscheme: default
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colorscheme: default
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transparency: false
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transparency: false
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# Cave view shader
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- class: org.dynmap.hdmap.CaveHDShader
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- class: org.dynmap.hdmap.CaveHDShader
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name: cave
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name: cave
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# Texture pack based shader for standard Minecraft textures
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- class: org.dynmap.hdmap.TexturePackHDShader
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- class: org.dynmap.hdmap.TexturePackHDShader
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name: stdtexture
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name: stdtexture
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texturepack: standard
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texturepack: standard
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# Texture pack based shader for standard Minecraft textures, without biome-tinted grass/leaves
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- class: org.dynmap.hdmap.TexturePackHDShader
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- class: org.dynmap.hdmap.TexturePackHDShader
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name: stdtexture-nobiome
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name: stdtexture-nobiome
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texturepack: standard
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texturepack: standard
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biomeshaded: false
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biomeshaded: false
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