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Undo bad fix - broke some models
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@ -164,7 +164,7 @@ public class HDBlockModels {
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}
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}
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}
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map[off] = (short)((255*raw_w) / (res*res*res));
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map[off] = (short)((255*raw_w) / (nativeres*nativeres*nativeres));
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if(map[off] > 255) map[off] = 255;
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if(map[off] < 0) map[off] = 0;
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}
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@ -463,8 +463,8 @@ public class TexturePack {
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}
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}
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/* Generate weighted compnents into color */
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c.setRGBA(accum_red / (res*res), accum_green / (res*res),
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accum_blue / (res*res), accum_alpha / (res*res));
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c.setRGBA(accum_red / (nativeres*nativeres), accum_green / (nativeres*nativeres),
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accum_blue / (nativeres*nativeres), accum_alpha / (nativeres*nativeres));
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dest_argb[(y*res) + x] = c.getARGB();
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}
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}
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