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Merge pull request #226 from mikeprimm/master
Add support for biome-data-based shading on surface map renderer
This commit is contained in:
commit
427249b5a9
@ -227,3 +227,35 @@ Locked Chest
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95 125 91 38 255 100 72 30 255 62 45 19 255 50 36 15 255
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Trap Door
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96 111 91 54 255 88 72 43 255 55 45 27 255 44 36 21 255
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Biome Rainforest - Dark Green
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[RAINFOREST] 49 67 21 255 39 53 17 255 24 34 10 255 19 27 8 255
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Biome Swampland - Brown
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[SWAMPLAND] 75 44 24 255 60 35 19 255 37 22 12 255 30 18 10 255
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Biome Seasonal Forest - Light Green
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[SEASONAL_FOREST] 51 165 42 255 41 131 33 255 26 82 21 255 20 65 17 255
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Biome Forest - Light Gray
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[FOREST] 138 145 145 255 110 115 115 255 69 72 72 255 55 57 57 255
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Biome Savanna - Dark Gray
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[SAVANNA] 58 58 58 255 47 47 47 255 29 29 29 255 23 23 23 255
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Biome Shrubland - Yellow
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[SHRUBLAND] 170 158 24 255 135 126 19 255 85 79 12 255 67 62 10 255
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Biome Taiga - Cyan
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[TAIGA] 34 102 131 255 27 81 104 255 17 51 65 255 13 40 52 255
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Biome Desert - Orange
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[DESERT] 204 111 48 255 162 89 38 255 102 56 24 255 81 44 19 255
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Biome Plains - Magenta
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[PLAINS] 166 66 175 255 133 53 140 255 83 33 87 255 66 26 69 255
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Biome Ice Desert - Blue
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[ICE_DESERT] 34 44 134 255 27 35 107 255 17 22 67 255 13 18 53 255
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Biome Tundra - White
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[TUNDRA] 222 222 222 255 177 177 177 255 111 111 111 255 88 88 88 255
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Biome Hell - Pink
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[HELL] 190 115 135 255 151 92 108 255 95 57 67 255 75 46 53 255
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[RAINFALL-0.0] 120 120 120 255 96 96 96 255 60 60 60 255 48 48 48 255
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[RAINFALL-1.0] 38 92 255 255 30 73 204 255 19 46 127 255 15 36 102 255
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[TEMPERATURE-0.0] 38 92 255 255 30 73 204 255 19 46 127 255 15 36 102 255
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[TEMPERATURE-0.5] 91 121 185 255 73 96 147 255 46 61 92 255 36 48 73 255
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[TEMPERATURE-0.8] 51 165 42 255 41 131 33 255 26 82 21 255 20 65 17 255
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[TEMPERATURE-0.9] 170 158 24 255 135 126 19 255 85 79 12 255 67 62 10 255
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[TEMPERATURE-0.95] 204 111 48 255 162 89 38 255 102 56 24 255 81 44 19 255
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[TEMPERATURE-1.0] 143 39 36 255 114 31 28 255 71 20 18 255 57 16 14 255
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@ -227,3 +227,35 @@ Locked Chest
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95 125 91 38 255 100 72 30 255 62 45 19 255 50 36 15 255
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Trap Door
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96 111 91 54 255 88 72 43 255 55 45 27 255 44 36 21 255
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Biome Rainforest - Dark Green
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[RAINFOREST] 49 67 21 255 39 53 17 255 24 34 10 255 19 27 8 255
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Biome Swampland - Brown
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[SWAMPLAND] 75 44 24 255 60 35 19 255 37 22 12 255 30 18 10 255
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Biome Seasonal Forest - Light Green
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[SEASONAL_FOREST] 51 165 42 255 41 131 33 255 26 82 21 255 20 65 17 255
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Biome Forest - Light Gray
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[FOREST] 138 145 145 255 110 115 115 255 69 72 72 255 55 57 57 255
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Biome Savanna - Dark Gray
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[SAVANNA] 58 58 58 255 47 47 47 255 29 29 29 255 23 23 23 255
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Biome Shrubland - Yellow
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[SHRUBLAND] 170 158 24 255 135 126 19 255 85 79 12 255 67 62 10 255
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Biome Taiga - Cyan
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[TAIGA] 34 102 131 255 27 81 104 255 17 51 65 255 13 40 52 255
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Biome Desert - Orange
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[DESERT] 204 111 48 255 162 89 38 255 102 56 24 255 81 44 19 255
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Biome Plains - Magenta
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[PLAINS] 166 66 175 255 133 53 140 255 83 33 87 255 66 26 69 255
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Biome Ice Desert - Blue
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[ICE_DESERT] 34 44 134 255 27 35 107 255 17 22 67 255 13 18 53 255
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Biome Tundra - White
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[TUNDRA] 222 222 222 255 177 177 177 255 111 111 111 255 88 88 88 255
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Biome Hell - Pink
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[HELL] 190 115 135 255 151 92 108 255 95 57 67 255 75 46 53 255
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[RAINFALL-0.0] 120 120 120 255 96 96 96 255 60 60 60 255 48 48 48 255
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[RAINFALL-1.0] 38 92 255 255 30 73 204 255 19 46 127 255 15 36 102 255
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[TEMPERATURE-0.0] 38 92 255 255 30 73 204 255 19 46 127 255 15 36 102 255
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[TEMPERATURE-0.5] 91 121 185 255 73 96 147 255 46 61 92 255 36 48 73 255
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[TEMPERATURE-0.8] 51 165 42 255 41 131 33 255 26 82 21 255 20 65 17 255
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[TEMPERATURE-0.9] 170 158 24 255 135 126 19 255 85 79 12 255 67 62 10 255
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[TEMPERATURE-0.95] 204 111 48 255 162 89 38 255 102 56 24 255 81 44 19 255
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[TEMPERATURE-1.0] 143 39 36 255 114 31 28 255 71 20 18 255 57 16 14 255
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@ -227,4 +227,35 @@ Locked Chest
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95 125 91 38 255 100 72 30 255 62 45 19 255 50 36 15 255
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Trap Door
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96 111 91 54 255 88 72 43 255 55 45 27 255 44 36 21 255
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Biome Rainforest - Dark Green
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[RAINFOREST] 49 67 21 255 39 53 17 255 24 34 10 255 19 27 8 255
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Biome Swampland - Brown
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[SWAMPLAND] 75 44 24 255 60 35 19 255 37 22 12 255 30 18 10 255
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Biome Seasonal Forest - Light Green
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[SEASONAL_FOREST] 51 165 42 255 41 131 33 255 26 82 21 255 20 65 17 255
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Biome Forest - Light Gray
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[FOREST] 138 145 145 255 110 115 115 255 69 72 72 255 55 57 57 255
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Biome Savanna - Dark Gray
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[SAVANNA] 58 58 58 255 47 47 47 255 29 29 29 255 23 23 23 255
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Biome Shrubland - Yellow
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[SHRUBLAND] 170 158 24 255 135 126 19 255 85 79 12 255 67 62 10 255
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Biome Taiga - Cyan
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[TAIGA] 34 102 131 255 27 81 104 255 17 51 65 255 13 40 52 255
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Biome Desert - Orange
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[DESERT] 204 111 48 255 162 89 38 255 102 56 24 255 81 44 19 255
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Biome Plains - Magenta
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[PLAINS] 166 66 175 255 133 53 140 255 83 33 87 255 66 26 69 255
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Biome Ice Desert - Blue
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[ICE_DESERT] 34 44 134 255 27 35 107 255 17 22 67 255 13 18 53 255
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Biome Tundra - White
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[TUNDRA] 222 222 222 255 177 177 177 255 111 111 111 255 88 88 88 255
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Biome Hell - Pink
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[HELL] 190 115 135 255 151 92 108 255 95 57 67 255 75 46 53 255
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[RAINFALL-0.0] 120 120 120 255 96 96 96 255 60 60 60 255 48 48 48 255
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[RAINFALL-1.0] 38 92 255 255 30 73 204 255 19 46 127 255 15 36 102 255
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[TEMPERATURE-0.0] 38 92 255 255 30 73 204 255 19 46 127 255 15 36 102 255
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[TEMPERATURE-0.5] 91 121 185 255 73 96 147 255 46 61 92 255 36 48 73 255
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[TEMPERATURE-0.8] 51 165 42 255 41 131 33 255 26 82 21 255 20 65 17 255
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[TEMPERATURE-0.9] 170 158 24 255 135 126 19 255 85 79 12 255 67 62 10 255
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[TEMPERATURE-0.95] 204 111 48 255 162 89 38 255 102 56 24 255 81 44 19 255
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[TEMPERATURE-1.0] 143 39 36 255 114 31 28 255 71 20 18 255 57 16 14 255
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@ -113,3 +113,35 @@
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94 159 127 80 255 102 0 0 0 255 0 0 255 204 0 0 0
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95 125 91 38 255 100 72 30 255 62 45 19 255 50 36 15 255
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96 111 91 54 255 88 72 43 255 55 45 27 255 44 36 21 255
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Biome Rainforest - Dark Green
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[RAINFOREST] 49 67 21 255 39 53 17 255 24 34 10 255 19 27 8 255
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Biome Swampland - Brown
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[SWAMPLAND] 75 44 24 255 60 35 19 255 37 22 12 255 30 18 10 255
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Biome Seasonal Forest - Light Green
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[SEASONAL_FOREST] 51 165 42 255 41 131 33 255 26 82 21 255 20 65 17 255
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Biome Forest - Light Gray
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[FOREST] 138 145 145 255 110 115 115 255 69 72 72 255 55 57 57 255
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Biome Savanna - Dark Gray
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[SAVANNA] 58 58 58 255 47 47 47 255 29 29 29 255 23 23 23 255
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Biome Shrubland - Yellow
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[SHRUBLAND] 170 158 24 255 135 126 19 255 85 79 12 255 67 62 10 255
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Biome Taiga - Cyan
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[TAIGA] 34 102 131 255 27 81 104 255 17 51 65 255 13 40 52 255
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Biome Desert - Orange
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[DESERT] 204 111 48 255 162 89 38 255 102 56 24 255 81 44 19 255
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Biome Plains - Magenta
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[PLAINS] 166 66 175 255 133 53 140 255 83 33 87 255 66 26 69 255
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Biome Ice Desert - Blue
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[ICE_DESERT] 34 44 134 255 27 35 107 255 17 22 67 255 13 18 53 255
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Biome Tundra - White
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[TUNDRA] 222 222 222 255 177 177 177 255 111 111 111 255 88 88 88 255
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Biome Hell - Pink
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[HELL] 190 115 135 255 151 92 108 255 95 57 67 255 75 46 53 255
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[RAINFALL-0.0] 120 120 120 255 96 96 96 255 60 60 60 255 48 48 48 255
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[RAINFALL-1.0] 38 92 255 255 30 73 204 255 19 46 127 255 15 36 102 255
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[TEMPERATURE-0.0] 38 92 255 255 30 73 204 255 19 46 127 255 15 36 102 255
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[TEMPERATURE-0.5] 91 121 185 255 73 96 147 255 46 61 92 255 36 48 73 255
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[TEMPERATURE-0.8] 51 165 42 255 41 131 33 255 26 82 21 255 20 65 17 255
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[TEMPERATURE-0.9] 170 158 24 255 135 126 19 255 85 79 12 255 67 62 10 255
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[TEMPERATURE-0.95] 204 111 48 255 162 89 38 255 102 56 24 255 81 44 19 255
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[TEMPERATURE-1.0] 143 39 36 255 114 31 28 255 71 20 18 255 57 16 14 255
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@ -178,7 +178,15 @@ templates:
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# background: "#000000"
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# # Sets the icon to 'images/block_custom.png'
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# icon: custom
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# # Biome-based mapping
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# - class: org.dynmap.kzedmap.DefaultTileRenderer
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# name: biome
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# title: "Biome"
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# prefix: b
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# maximumheight: 127
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# colorscheme: default
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# # Biome-based coloring : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
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# biomecolored: biome
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# - class: org.dynmap.kzedmap.HighlightTileRenderer
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# prefix: ht
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# maximumheight: 127
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@ -8,19 +8,26 @@ import java.util.HashMap;
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import java.util.Scanner;
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import org.dynmap.debug.Debug;
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import org.bukkit.block.Biome;
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public class ColorScheme {
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private static final HashMap<String, ColorScheme> cache = new HashMap<String, ColorScheme>();
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public String name;
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/* Switch to arrays - faster than map */
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public Color[][] colors; /* [blk-type][step] */
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public Color[][][] datacolors; /* [bkt-type][blk-dat][step] */
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public final Color[][] colors; /* [blk-type][step] */
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public final Color[][][] datacolors; /* [bkt-type][blk-dat][step] */
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public final Color[][] biomecolors; /* [Biome.ordinal][step] */
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public final Color[][] raincolors; /* [rain * 63][step] */
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public final Color[][] tempcolors; /* [temp * 63][step] */
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public ColorScheme(String name, Color[][] colors, Color[][][] datacolors) {
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public ColorScheme(String name, Color[][] colors, Color[][][] datacolors, Color[][] biomecolors, Color[][] raincolors, Color[][] tempcolors) {
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this.name = name;
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this.colors = colors;
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this.datacolors = datacolors;
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this.biomecolors = biomecolors;
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this.raincolors = raincolors;
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this.tempcolors = tempcolors;
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}
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private static File getColorSchemeDirectory() {
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@ -42,6 +49,10 @@ public class ColorScheme {
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File colorSchemeFile = new File(getColorSchemeDirectory(), name + ".txt");
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Color[][] colors = new Color[256][];
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Color[][][] datacolors = new Color[256][][];
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Color[][] biomecolors = new Color[Biome.values().length][];
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Color[][] raincolors = new Color[64][];
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Color[][] tempcolors = new Color[64][];
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InputStream stream;
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try {
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Debug.debug("Loading colors from '" + colorSchemeFile + "'...");
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@ -54,18 +65,62 @@ public class ColorScheme {
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if (line.startsWith("#") || line.equals("")) {
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continue;
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}
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String[] split = line.split("\t");
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/* Make parser less pedantic - tabs or spaces should be fine */
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String[] split = line.split("[\t ]");
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int cnt = 0;
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for(String s: split) { if(s.length() > 0) cnt++; }
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String[] nsplit = new String[cnt];
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cnt = 0;
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for(String s: split) { if(s.length() > 0) { nsplit[cnt] = s; cnt++; } }
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split = nsplit;
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if (split.length < 17) {
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continue;
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}
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Integer id;
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Integer dat = null;
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boolean isbiome = false;
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boolean istemp = false;
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boolean israin = false;
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int idx = split[0].indexOf(':');
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if(idx > 0) { /* ID:data - data color */
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id = new Integer(split[0].substring(0, idx));
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dat = new Integer(split[0].substring(idx+1));
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}
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else if(split[0].charAt(0) == '[') { /* Biome color data */
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String bio = split[0].substring(1);
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idx = bio.indexOf(']');
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if(idx >= 0) bio = bio.substring(0, idx);
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isbiome = true;
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id = -1;
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for(Biome b : Biome.values()) {
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if(b.toString().equalsIgnoreCase(bio)) {
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id = b.ordinal();
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break;
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}
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}
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if(id < 0) { /* Not biome - check for rain or temp */
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if(bio.startsWith("RAINFALL-")) {
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try {
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double v = Double.parseDouble(bio.substring(9));
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if((v >= 0) && (v <= 1.00)) {
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id = (int)(v * 63.0);
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israin = true;
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}
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} catch (NumberFormatException nfx) {
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}
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}
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else if(bio.startsWith("TEMPERATURE-")) {
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try {
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double v = Double.parseDouble(bio.substring(12));
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if((v >= 0) && (v <= 1.00)) {
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id = (int)(v * 63.0);
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istemp = true;
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}
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} catch (NumberFormatException nfx) {
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||||
}
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||||
}
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||||
}
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}
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else {
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id = new Integer(split[0]);
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}
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@ -79,7 +134,17 @@ public class ColorScheme {
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/* Blended color - for 'smooth' option on flat map */
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c[4] = new Color((c[0].getRed()+c[2].getRed())/2, (c[0].getGreen()+c[2].getGreen())/2, (c[0].getBlue()+c[2].getBlue())/2, (c[0].getAlpha()+c[2].getAlpha())/2);
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if(dat != null) {
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if(isbiome) {
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if(istemp) {
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tempcolors[id] = c;
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}
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else if(israin) {
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raincolors[id] = c;
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}
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||||
else if((id >= 0) && (id < biomecolors.length))
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||||
biomecolors[id] = c;
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}
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else if(dat != null) {
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Color[][] dcolor = datacolors[id]; /* Existing list? */
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||||
if(dcolor == null) {
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dcolor = new Color[16][]; /* Make 16 index long list */
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@ -109,12 +174,65 @@ public class ColorScheme {
|
||||
}
|
||||
}
|
||||
}
|
||||
/* And interpolate any missing rain and temperature colors */
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interpolateColorTable(tempcolors);
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interpolateColorTable(raincolors);
|
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} catch (RuntimeException e) {
|
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Log.severe("Could not load colors '" + name + "' ('" + colorSchemeFile + "').", e);
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return null;
|
||||
} catch (FileNotFoundException e) {
|
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Log.severe("Could not load colors '" + name + "' ('" + colorSchemeFile + "'): File not found.", e);
|
||||
}
|
||||
return new ColorScheme(name, colors, datacolors);
|
||||
return new ColorScheme(name, colors, datacolors, biomecolors, raincolors, tempcolors);
|
||||
}
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||||
|
||||
public static void interpolateColorTable(Color[][] c) {
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||||
int idx = -1;
|
||||
for(int k = 0; k < c.length; k++) {
|
||||
if(c[k] == null) { /* Missing? */
|
||||
if((idx >= 0) && (k == (c.length-1))) { /* We're last - so fill forward from last color */
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||||
for(int kk = idx+1; kk <= k; kk++) {
|
||||
c[kk] = c[idx];
|
||||
}
|
||||
}
|
||||
/* Skip - will backfill when we find next color */
|
||||
}
|
||||
else if(idx == -1) { /* No previous color, just backfill this color */
|
||||
for(int kk = 0; kk < k; kk++) {
|
||||
c[kk] = c[k];
|
||||
}
|
||||
idx = k; /* This is now last defined color */
|
||||
}
|
||||
else { /* Else, interpolate between last idx and this one */
|
||||
int cnt = c[k].length;
|
||||
for(int kk = idx+1; kk < k; kk++) {
|
||||
double interp = (double)(kk-idx)/(double)(k-idx);
|
||||
Color[] cc = new Color[cnt];
|
||||
for(int jj = 0; jj < cnt; jj++) {
|
||||
cc[jj] = new Color(
|
||||
(int)((1.0-interp)*c[idx][jj].getRed() + interp*c[k][jj].getRed()),
|
||||
(int)((1.0-interp)*c[idx][jj].getGreen() + interp*c[k][jj].getGreen()),
|
||||
(int)((1.0-interp)*c[idx][jj].getBlue() + interp*c[k][jj].getBlue()),
|
||||
(int)((1.0-interp)*c[idx][jj].getAlpha() + interp*c[k][jj].getAlpha()));
|
||||
}
|
||||
c[kk] = cc;
|
||||
}
|
||||
idx = k;
|
||||
}
|
||||
}
|
||||
}
|
||||
public Color[] getRainColor(double rain) {
|
||||
int idx = (int)(rain * 63.0);
|
||||
if((idx >= 0) && (idx < raincolors.length))
|
||||
return raincolors[idx];
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||||
else
|
||||
return null;
|
||||
}
|
||||
public Color[] getTempColor(double temp) {
|
||||
int idx = (int)(temp * 63.0);
|
||||
if((idx >= 0) && (idx < tempcolors.length))
|
||||
return tempcolors[idx];
|
||||
else
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@ -180,8 +180,11 @@ public class MapManager {
|
||||
}
|
||||
World w = world.world;
|
||||
/* Fetch chunk cache from server thread */
|
||||
List<DynmapChunk> requiredChunks = tile.getMap().getRequiredChunks(tile);
|
||||
MapChunkCache cache = createMapChunkCache(world, requiredChunks);
|
||||
MapType mt = tile.getMap();
|
||||
List<DynmapChunk> requiredChunks = mt.getRequiredChunks(tile);
|
||||
MapChunkCache cache = createMapChunkCache(world, requiredChunks, mt.isBlockTypeDataNeeded(),
|
||||
mt.isHightestBlockYDataNeeded(), mt.isBiomeDataNeeded(),
|
||||
mt.isRawBiomeDataNeeded());
|
||||
if(cache == null) {
|
||||
cleanup();
|
||||
return; /* Cancelled/aborted */
|
||||
@ -476,7 +479,8 @@ public class MapManager {
|
||||
/**
|
||||
* Render processor helper - used by code running on render threads to request chunk snapshot cache from server/sync thread
|
||||
*/
|
||||
public MapChunkCache createMapChunkCache(final DynmapWorld w, final List<DynmapChunk> chunks) {
|
||||
public MapChunkCache createMapChunkCache(DynmapWorld w, List<DynmapChunk> chunks,
|
||||
boolean blockdata, boolean highesty, boolean biome, boolean rawbiome) {
|
||||
MapChunkCache c = null;
|
||||
try {
|
||||
if(!use_legacy)
|
||||
@ -493,6 +497,9 @@ public class MapManager {
|
||||
c.setHiddenFillStyle(w.hiddenchunkstyle);
|
||||
}
|
||||
c.setChunks(w.world, chunks);
|
||||
if(c.setChunkDataTypes(blockdata, biome, highesty, rawbiome) == false)
|
||||
Log.severe("CraftBukkit build does not support biome APIs");
|
||||
|
||||
synchronized(c) {
|
||||
chunkloads.add(c);
|
||||
try {
|
||||
|
@ -22,4 +22,10 @@ public abstract class MapType {
|
||||
}
|
||||
|
||||
public abstract String getName();
|
||||
|
||||
public boolean isBiomeDataNeeded() { return false; }
|
||||
public boolean isHightestBlockYDataNeeded() { return false; }
|
||||
public boolean isRawBiomeDataNeeded() { return false; }
|
||||
public boolean isBlockTypeDataNeeded() { return true; }
|
||||
|
||||
}
|
||||
|
@ -117,6 +117,11 @@ public class FlatMap extends MapType {
|
||||
return result;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isHightestBlockYDataNeeded() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean render(MapChunkCache cache, MapTile tile, File outputFile) {
|
||||
FlatMapTile t = (FlatMapTile) tile;
|
||||
|
@ -11,6 +11,7 @@ import javax.imageio.ImageIO;
|
||||
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.World.Environment;
|
||||
import org.bukkit.block.Biome;
|
||||
import org.dynmap.Client;
|
||||
import org.dynmap.Color;
|
||||
import org.dynmap.ColorScheme;
|
||||
@ -38,6 +39,10 @@ public class DefaultTileRenderer implements MapTileRenderer {
|
||||
protected int lightscale[]; /* scale skylight level (light = lightscale[skylight] */
|
||||
protected boolean night_and_day; /* If true, render both day (prefix+'-day') and night (prefix) tiles */
|
||||
protected boolean transparency; /* Is transparency support active? */
|
||||
public enum BiomeColorOption {
|
||||
NONE, BIOME, TEMPERATURE, RAINFALL
|
||||
}
|
||||
protected BiomeColorOption biomecolored = BiomeColorOption.NONE; /* Use biome for coloring */
|
||||
@Override
|
||||
public String getName() {
|
||||
return name;
|
||||
@ -81,6 +86,23 @@ public class DefaultTileRenderer implements MapTileRenderer {
|
||||
colorScheme = ColorScheme.getScheme((String)configuration.get("colorscheme"));
|
||||
night_and_day = configuration.getBoolean("night-and-day", false);
|
||||
transparency = configuration.getBoolean("transparency", true); /* Default on */
|
||||
String biomeopt = configuration.getString("biomecolored", "none");
|
||||
if(biomeopt.equals("biome")) {
|
||||
biomecolored = BiomeColorOption.BIOME;
|
||||
}
|
||||
else if(biomeopt.equals("temperature")) {
|
||||
biomecolored = BiomeColorOption.TEMPERATURE;
|
||||
}
|
||||
else if(biomeopt.equals("rainfall")) {
|
||||
biomecolored = BiomeColorOption.RAINFALL;
|
||||
}
|
||||
else {
|
||||
biomecolored = BiomeColorOption.NONE;
|
||||
}
|
||||
}
|
||||
public boolean isBiomeDataNeeded() { return biomecolored.equals(BiomeColorOption.BIOME); }
|
||||
public boolean isRawBiomeDataNeeded() {
|
||||
return biomecolored.equals(BiomeColorOption.RAINFALL) || biomecolored.equals(BiomeColorOption.TEMPERATURE);
|
||||
}
|
||||
|
||||
public boolean render(MapChunkCache cache, KzedMapTile tile, File outputFile) {
|
||||
@ -360,6 +382,9 @@ public class DefaultTileRenderer implements MapTileRenderer {
|
||||
MapIterator mapiter) {
|
||||
int lightlevel = 15;
|
||||
int lightlevel_day = 15;
|
||||
Biome bio = null;
|
||||
double rain = 0.0;
|
||||
double temp = 0.0;
|
||||
result.setTransparent();
|
||||
if(result_day != null)
|
||||
result_day.setTransparent();
|
||||
@ -381,8 +406,21 @@ public class DefaultTileRenderer implements MapTileRenderer {
|
||||
isnether = false;
|
||||
}
|
||||
if(id != 0) { /* No update needed for air */
|
||||
if(colorScheme.datacolors[id] != null) { /* If data colored */
|
||||
data = mapiter.getBlockData();
|
||||
switch(biomecolored) {
|
||||
case NONE:
|
||||
if(colorScheme.datacolors[id] != null) { /* If data colored */
|
||||
data = mapiter.getBlockData();
|
||||
}
|
||||
break;
|
||||
case BIOME:
|
||||
bio = mapiter.getBiome();
|
||||
break;
|
||||
case RAINFALL:
|
||||
rain = mapiter.getRawBiomeRainfall();
|
||||
break;
|
||||
case TEMPERATURE:
|
||||
temp = mapiter.getRawBiomeTemperature();
|
||||
break;
|
||||
}
|
||||
if((shadowscale != null) && (mapiter.getY() < 127)) {
|
||||
/* Find light level of previous chunk */
|
||||
@ -441,11 +479,25 @@ public class DefaultTileRenderer implements MapTileRenderer {
|
||||
result.setColor(highlightColor);
|
||||
return;
|
||||
}
|
||||
Color[] colors;
|
||||
if(data != 0)
|
||||
colors = colorScheme.datacolors[id][data];
|
||||
else
|
||||
colors = colorScheme.colors[id];
|
||||
Color[] colors = null;
|
||||
switch(biomecolored) {
|
||||
case NONE:
|
||||
if(data != 0)
|
||||
colors = colorScheme.datacolors[id][data];
|
||||
else
|
||||
colors = colorScheme.colors[id];
|
||||
break;
|
||||
case BIOME:
|
||||
if(bio != null)
|
||||
colors = colorScheme.biomecolors[bio.ordinal()];
|
||||
break;
|
||||
case RAINFALL:
|
||||
colors = colorScheme.getRainColor(rain);
|
||||
break;
|
||||
case TEMPERATURE:
|
||||
colors = colorScheme.getTempColor(temp);
|
||||
break;
|
||||
}
|
||||
if (colors != null) {
|
||||
Color c = colors[seq];
|
||||
if (c.getAlpha() > 0) {
|
||||
|
@ -310,6 +310,22 @@ public class KzedMap extends MapType {
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isBiomeDataNeeded() {
|
||||
for(MapTileRenderer r : renderers) {
|
||||
if(r.isBiomeDataNeeded())
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean isRawBiomeDataNeeded() {
|
||||
for(MapTileRenderer r : renderers) {
|
||||
if(r.isRawBiomeDataNeeded())
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return "KzedMap";
|
||||
}
|
||||
|
@ -12,4 +12,7 @@ public interface MapTileRenderer {
|
||||
boolean render(MapChunkCache cache, KzedMapTile tile, File outputFile);
|
||||
|
||||
void buildClientConfiguration(JSONObject worldObject);
|
||||
|
||||
boolean isBiomeDataNeeded();
|
||||
boolean isRawBiomeDataNeeded();
|
||||
}
|
||||
|
@ -4,8 +4,11 @@ import java.lang.reflect.Method;
|
||||
import java.util.ArrayList;
|
||||
import java.util.ListIterator;
|
||||
import java.lang.reflect.Field;
|
||||
|
||||
import org.bukkit.ChunkSnapshot;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.Chunk;
|
||||
import org.bukkit.block.Biome;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.dynmap.DynmapChunk;
|
||||
import org.dynmap.Log;
|
||||
@ -68,6 +71,16 @@ public class LegacyMapChunkCache implements MapChunkCache {
|
||||
public final int getBlockEmittedLight() {
|
||||
return snap.getBlockEmittedLight(x & 0xF, y, z & 0xF);
|
||||
}
|
||||
public Biome getBiome() {
|
||||
return null;
|
||||
}
|
||||
public double getRawBiomeTemperature() {
|
||||
return 0.0;
|
||||
}
|
||||
public double getRawBiomeRainfall() {
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
public final void incrementX() {
|
||||
x++;
|
||||
if((x & 0xF) == 0) { /* Next chunk? */
|
||||
@ -377,6 +390,16 @@ public class LegacyMapChunkCache implements MapChunkCache {
|
||||
LegacyChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
|
||||
return ss.getBlockEmittedLight(x & 0xF, y, z & 0xF);
|
||||
}
|
||||
public Biome getBiome(int x, int z) {
|
||||
return null;
|
||||
}
|
||||
public double getRawBiomeTemperature(int x, int z) {
|
||||
return 0.0;
|
||||
}
|
||||
public double getRawBiomeRainfall(int x, int z) {
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get cache iterator
|
||||
*/
|
||||
@ -412,4 +435,10 @@ public class LegacyMapChunkCache implements MapChunkCache {
|
||||
visible_limits = new ArrayList<VisibilityLimit>();
|
||||
visible_limits.add(limit);
|
||||
}
|
||||
@Override
|
||||
public boolean setChunkDataTypes(boolean blockdata, boolean biome, boolean highestblocky, boolean rawbiome) {
|
||||
if(biome || rawbiome) /* Legacy doesn't support these */
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,7 @@
|
||||
package org.dynmap.utils;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.block.Biome;
|
||||
|
||||
import java.util.List;
|
||||
import org.dynmap.DynmapChunk;
|
||||
|
||||
@ -16,6 +18,15 @@ public interface MapChunkCache {
|
||||
* Set chunks to load, and world to load from
|
||||
*/
|
||||
void setChunks(World w, List<DynmapChunk> chunks);
|
||||
/**
|
||||
* Set chunk data type needed
|
||||
* @param blockdata - need block type and data for chunk
|
||||
* @param biome - need biome data
|
||||
* @param highestblocky - need highest-block-y data
|
||||
* @param rawbiome - need raw biome temp/rain data
|
||||
* @return true if all data types can be retrieved, false if not
|
||||
*/
|
||||
boolean setChunkDataTypes(boolean blockdata, boolean biome, boolean highestblocky, boolean rawbiome);
|
||||
/**
|
||||
* Load chunks into cache
|
||||
* @param maxToLoad - maximum number to load at once
|
||||
@ -50,6 +61,18 @@ public interface MapChunkCache {
|
||||
* Get emitted light level
|
||||
*/
|
||||
int getBlockEmittedLight(int x, int y, int z);
|
||||
/**
|
||||
* Get biome at coordinates
|
||||
*/
|
||||
public Biome getBiome(int x, int z);
|
||||
/**
|
||||
* Get raw temperature data (0.0-1.0)
|
||||
*/
|
||||
public double getRawBiomeTemperature(int x, int z);
|
||||
/**
|
||||
* Get raw rainfall data (0.0-1.0)
|
||||
*/
|
||||
public double getRawBiomeRainfall(int x, int z);
|
||||
/**
|
||||
* Get cache iterator
|
||||
*/
|
||||
|
@ -1,5 +1,7 @@
|
||||
package org.dynmap.utils;
|
||||
|
||||
import org.bukkit.block.Biome;
|
||||
|
||||
/**
|
||||
* Iterator for traversing map chunk cache (base is for non-snapshot)
|
||||
*/
|
||||
@ -38,6 +40,18 @@ public interface MapIterator {
|
||||
* @return emitted light level
|
||||
*/
|
||||
int getBlockEmittedLight();
|
||||
/**
|
||||
* Get biome at coordinates
|
||||
*/
|
||||
public Biome getBiome();
|
||||
/**
|
||||
* Get raw temperature data (0.0-1.0)
|
||||
*/
|
||||
public double getRawBiomeTemperature();
|
||||
/**
|
||||
* Get raw rainfall data (0.0-1.0)
|
||||
*/
|
||||
public double getRawBiomeRainfall();
|
||||
/**
|
||||
* Increment X of current position
|
||||
*/
|
||||
|
@ -1,5 +1,6 @@
|
||||
package org.dynmap.utils;
|
||||
|
||||
import java.lang.reflect.InvocationTargetException;
|
||||
import java.lang.reflect.Method;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
@ -17,13 +18,17 @@ import org.dynmap.Log;
|
||||
* Container for managing chunks - dependent upon using chunk snapshots, since rendering is off server thread
|
||||
*/
|
||||
public class NewMapChunkCache implements MapChunkCache {
|
||||
private static boolean init = false;
|
||||
private static Method poppreservedchunk = null;
|
||||
private static Method getsnapshot2 = null;
|
||||
private static Method getemptysnapshot = null;
|
||||
|
||||
private World w;
|
||||
private List<DynmapChunk> chunks;
|
||||
private ListIterator<DynmapChunk> iterator;
|
||||
private int x_min, x_max, z_min, z_max;
|
||||
private int x_dim;
|
||||
private boolean biome, biomeraw, highesty, blockdata;
|
||||
private HiddenChunkStyle hidestyle = HiddenChunkStyle.FILL_AIR;
|
||||
private List<VisibilityLimit> visible_limits = null;
|
||||
|
||||
@ -64,6 +69,15 @@ public class NewMapChunkCache implements MapChunkCache {
|
||||
public final int getBlockEmittedLight() {
|
||||
return snap.getBlockEmittedLight(x & 0xF, y, z & 0xF);
|
||||
}
|
||||
public Biome getBiome() {
|
||||
return snap.getBiome(x & 0xF, z & 0xF);
|
||||
}
|
||||
public double getRawBiomeTemperature() {
|
||||
return snap.getRawBiomeTemperature(x & 0xf, z & 0xf);
|
||||
}
|
||||
public double getRawBiomeRainfall() {
|
||||
return snap.getRawBiomeRainfall(x & 0xf, z & 0xf);
|
||||
}
|
||||
public final void incrementX() {
|
||||
x++;
|
||||
if((x & 0xF) == 0) { /* Next chunk? */
|
||||
@ -126,9 +140,6 @@ public class NewMapChunkCache implements MapChunkCache {
|
||||
public int getX() { return 0; }
|
||||
public int getZ() { return 0; }
|
||||
public String getWorldName() { return ""; }
|
||||
public Biome getBiome(int x, int z) { return null; }
|
||||
public double getRawBiomeTemperature(int x, int z) { return 0.0; }
|
||||
public double getRawBiomeRainfall(int x, int z) { return 0.0; }
|
||||
public long getCaptureFullTime() { return 0; }
|
||||
|
||||
public final int getBlockTypeId(int x, int y, int z) {
|
||||
@ -146,6 +157,15 @@ public class NewMapChunkCache implements MapChunkCache {
|
||||
public final int getHighestBlockYAt(int x, int z) {
|
||||
return 0;
|
||||
}
|
||||
public Biome getBiome(int x, int z) {
|
||||
return null;
|
||||
}
|
||||
public double getRawBiomeTemperature(int x, int z) {
|
||||
return 0.0;
|
||||
}
|
||||
public double getRawBiomeRainfall(int x, int z) {
|
||||
return 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@ -187,11 +207,35 @@ public class NewMapChunkCache implements MapChunkCache {
|
||||
private static final PlainChunk STONE = new PlainChunk(1);
|
||||
private static final PlainChunk OCEAN = new PlainChunk(9);
|
||||
|
||||
|
||||
/**
|
||||
* Construct empty cache
|
||||
*/
|
||||
@SuppressWarnings({ "rawtypes", "unchecked" })
|
||||
public NewMapChunkCache() {
|
||||
if(!init) {
|
||||
/* Get CraftWorld.popPreservedChunk(x,z) - reduces memory bloat from map traversals (optional) */
|
||||
try {
|
||||
Class c = Class.forName("org.bukkit.craftbukkit.CraftWorld");
|
||||
poppreservedchunk = c.getDeclaredMethod("popPreservedChunk", new Class[] { int.class, int.class });
|
||||
/* getEmptyChunkSnapshot(int x, int z, boolean includeBiome, boolean includeBiomeTempRain) */
|
||||
getemptysnapshot = c.getDeclaredMethod("getEmptyChunkSnapshot", new Class[] { int.class, int.class,
|
||||
boolean.class, boolean.class });
|
||||
} catch (ClassNotFoundException cnfx) {
|
||||
} catch (NoSuchMethodException nsmx) {
|
||||
}
|
||||
/* Get CraftChunk.getChunkSnapshot(boolean,boolean,boolean) */
|
||||
try {
|
||||
Class c = Class.forName("org.bukkit.craftbukkit.CraftChunk");
|
||||
getsnapshot2 = c.getDeclaredMethod("getChunkSnapshot", new Class[] { boolean.class, boolean.class, boolean.class });
|
||||
} catch (ClassNotFoundException cnfx) {
|
||||
} catch (NoSuchMethodException nsmx) {
|
||||
}
|
||||
if(getsnapshot2 != null)
|
||||
Log.info("Biome data support is enabled");
|
||||
else
|
||||
Log.info("Biome data support is disabled");
|
||||
init = true;
|
||||
}
|
||||
}
|
||||
@SuppressWarnings({ "unchecked", "rawtypes" })
|
||||
public void setChunks(World w, List<DynmapChunk> chunks) {
|
||||
@ -266,7 +310,19 @@ public class NewMapChunkCache implements MapChunkCache {
|
||||
}
|
||||
else {
|
||||
Chunk c = w.getChunkAt(chunk.x, chunk.z);
|
||||
ss = c.getChunkSnapshot();
|
||||
if(getsnapshot2 != null) {
|
||||
try {
|
||||
if(blockdata || highesty)
|
||||
ss = (ChunkSnapshot)getsnapshot2.invoke(c, highesty, biome, biomeraw);
|
||||
else
|
||||
ss = (ChunkSnapshot)getemptysnapshot.invoke(w, chunk.x, chunk.z, biome, biomeraw);
|
||||
} catch (InvocationTargetException itx) {
|
||||
} catch (IllegalArgumentException e) {
|
||||
} catch (IllegalAccessException e) {
|
||||
}
|
||||
}
|
||||
else
|
||||
ss = c.getChunkSnapshot();
|
||||
}
|
||||
snaparray[(chunk.x-x_min) + (chunk.z - z_min)*x_dim] = ss;
|
||||
}
|
||||
@ -355,6 +411,19 @@ public class NewMapChunkCache implements MapChunkCache {
|
||||
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
|
||||
return ss.getBlockEmittedLight(x & 0xF, y, z & 0xF);
|
||||
}
|
||||
public Biome getBiome(int x, int z) {
|
||||
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
|
||||
return ss.getBiome(x & 0xF, z & 0xF);
|
||||
}
|
||||
public double getRawBiomeTemperature(int x, int z) {
|
||||
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
|
||||
return ss.getRawBiomeTemperature(x & 0xF, z & 0xF);
|
||||
}
|
||||
public double getRawBiomeRainfall(int x, int z) {
|
||||
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
|
||||
return ss.getRawBiomeRainfall(x & 0xF, z & 0xF);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get cache iterator
|
||||
*/
|
||||
@ -390,4 +459,14 @@ public class NewMapChunkCache implements MapChunkCache {
|
||||
visible_limits = new ArrayList<VisibilityLimit>();
|
||||
visible_limits.add(limit);
|
||||
}
|
||||
@Override
|
||||
public boolean setChunkDataTypes(boolean blockdata, boolean biome, boolean highestblocky, boolean rawbiome) {
|
||||
if((getsnapshot2 == null) && (biome || rawbiome))
|
||||
return false;
|
||||
this.biome = biome;
|
||||
this.biomeraw = rawbiome;
|
||||
this.highesty = highestblocky;
|
||||
this.blockdata = blockdata;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
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Reference in New Issue
Block a user