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https://github.com/webbukkit/dynmap.git
synced 2024-11-09 04:02:23 +01:00
Improve handling of scaled down models in subblock renderer
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parent
0ee5c3db04
commit
436fac707f
@ -32,7 +32,7 @@ public class Color {
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return ((val >> 24) & 0xFF);
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}
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public final boolean isTransparent() {
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return (val == TRANSPARENT);
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return ((val & 0xFF000000) == TRANSPARENT);
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}
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public final void setTransparent() {
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val = TRANSPARENT;
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@ -89,8 +89,18 @@ public class IsoHDPerspective implements HDPerspective {
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int x_inc, y_inc, z_inc;
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double t_next_y, t_next_x, t_next_z;
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boolean nonairhit;
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/* Subblock tracer state */
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int mx, my, mz;
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double xx, yy, zz;
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double mdt_dx;
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double mdt_dy;
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double mdt_dz;
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double togo;
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double mt_next_x, mt_next_y, mt_next_z;
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int subalpha;
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double mt;
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double mtend;
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int[] subblock_xyz = new int[3];
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MapIterator mapiter;
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boolean isnether;
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@ -325,19 +335,31 @@ public class IsoHDPerspective implements HDPerspective {
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else if(blocktypeid == 54) { /* Special case for chest - need to fake data so we can render */
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blockdata = generateChestBlockData(mapiter);
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}
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boolean missed = false;
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/* Look up to see if block is modelled */
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short[] model = scalemodels.getScaledModel(blocktypeid, blockdata);
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if(model != null) {
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missed = raytraceSubblock(model);
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boolean firststep = true;
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while(!raytraceSubblock(model, firststep)) {
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boolean done = true;
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skylevel = emitlevel = -1;
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for(int i = 0; i < shaderstate.length; i++) {
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if(!shaderdone[i])
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shaderdone[i] = shaderstate[i].processBlock(this);
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done = done && shaderdone[i];
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}
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/* If all are done, we're out */
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if(done)
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return true;
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nonairhit = true;
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firststep = false;
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}
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}
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else {
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subalpha = -1;
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}
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if(!missed) {
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boolean done = true;
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skylevel = emitlevel = -1;
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subalpha = -1;
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for(int i = 0; i < shaderstate.length; i++) {
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if(!shaderdone[i])
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shaderdone[i] = shaderstate[i].processBlock(this);
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@ -411,45 +433,53 @@ public class IsoHDPerspective implements HDPerspective {
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}
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}
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private boolean raytraceSubblock(short[] model) {
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int mx = 0, my = 0, mz = 0;
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double xx, yy, zz;
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mt = t + 0.0000001;
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xx = top.x + mt *(bottom.x - top.x);
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yy = top.y + mt *(bottom.y - top.y);
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zz = top.z + mt *(bottom.z - top.z);
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mx = (int)((xx - Math.floor(xx)) * modscale);
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my = (int)((yy - Math.floor(yy)) * modscale);
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mz = (int)((zz - Math.floor(zz)) * modscale);
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double mdt_dx = dt_dx / modscale;
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double mdt_dy = dt_dy / modscale;
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double mdt_dz = dt_dz / modscale;
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double togo;
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double mt_next_x = t_next_x, mt_next_y = t_next_y, mt_next_z = t_next_z;
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if(mt_next_x != Double.MAX_VALUE) {
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togo = ((t_next_x - t) / mdt_dx);
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mt_next_x = mt + (togo - Math.floor(togo)) * mdt_dx;
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}
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if(mt_next_y != Double.MAX_VALUE) {
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togo = ((t_next_y - t) / mdt_dy);
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mt_next_y = mt + (togo - Math.floor(togo)) * mdt_dy;
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}
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if(mt_next_z != Double.MAX_VALUE) {
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togo = ((t_next_z - t) / mdt_dz);
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mt_next_z = mt + (togo - Math.floor(togo)) * mdt_dz;
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}
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double mtend = Math.min(t_next_x, Math.min(t_next_y, t_next_z));
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subalpha = -1;
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while(mt < mtend) {
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try {
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int blkalpha = model[modscale*modscale*my + modscale*mz + mx];
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if(blkalpha > 0) {
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subalpha = blkalpha;
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return false;
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}
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} catch (ArrayIndexOutOfBoundsException aioobx) { /* We're outside the model, so miss */
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return true;
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private boolean raytraceSubblock(short[] model, boolean firsttime) {
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if(firsttime) {
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mt = t + 0.0000001;
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xx = top.x + mt *(bottom.x - top.x);
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yy = top.y + mt *(bottom.y - top.y);
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zz = top.z + mt *(bottom.z - top.z);
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mx = (int)((xx - Math.floor(xx)) * modscale);
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my = (int)((yy - Math.floor(yy)) * modscale);
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mz = (int)((zz - Math.floor(zz)) * modscale);
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mdt_dx = dt_dx / modscale;
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mdt_dy = dt_dy / modscale;
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mdt_dz = dt_dz / modscale;
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mt_next_x = t_next_x;
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mt_next_y = t_next_y;
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mt_next_z = t_next_z;
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if(mt_next_x != Double.MAX_VALUE) {
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togo = ((t_next_x - t) / mdt_dx);
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mt_next_x = mt + (togo - Math.floor(togo)) * mdt_dx;
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}
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if(mt_next_y != Double.MAX_VALUE) {
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togo = ((t_next_y - t) / mdt_dy);
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mt_next_y = mt + (togo - Math.floor(togo)) * mdt_dy;
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}
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if(mt_next_z != Double.MAX_VALUE) {
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togo = ((t_next_z - t) / mdt_dz);
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mt_next_z = mt + (togo - Math.floor(togo)) * mdt_dz;
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}
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mtend = Math.min(t_next_x, Math.min(t_next_y, t_next_z));
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}
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subalpha = -1;
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boolean skip = !firsttime; /* Skip first block on continue */
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while(mt < mtend) {
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if(!skip) {
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try {
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int blkalpha = model[modscale*modscale*my + modscale*mz + mx];
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if(blkalpha > 0) {
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subalpha = blkalpha;
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return false;
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}
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} catch (ArrayIndexOutOfBoundsException aioobx) { /* We're outside the model, so miss */
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return true;
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}
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}
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else {
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skip = false;
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}
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/* If X step is next best */
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if((mt_next_x <= mt_next_y) && (mt_next_x <= mt_next_z)) {
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mx += x_inc;
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@ -148,10 +148,13 @@ public class TexturePackHDShader implements HDShader {
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}
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/* Handle light level, if needed */
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lighting.applyLighting(ps, this, c, tmpcolor);
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/* If we got alpha from subblock model, use it instead */
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/* If we got alpha from subblock model, use it instead if it is lower */
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if(subalpha >= 0) {
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for(Color clr : tmpcolor)
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clr.setAlpha(Math.max(subalpha,clr.getAlpha()));
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for(Color clr : tmpcolor) {
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int a = clr.getAlpha();
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if(subalpha < a)
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clr.setAlpha(subalpha);
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}
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}
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/* If no previous color contribution, use new color */
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if(color[0].isTransparent()) {
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@ -164,10 +167,15 @@ public class TexturePackHDShader implements HDShader {
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int alpha = color[0].getAlpha();
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int alpha2 = tmpcolor[0].getAlpha() * (255-alpha) / 255;
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int talpha = alpha + alpha2;
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for(int i = 0; i < color.length; i++)
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color[i].setRGBA((tmpcolor[i].getRed()*alpha2 + color[i].getRed()*alpha) / talpha,
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if(talpha > 0)
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for(int i = 0; i < color.length; i++)
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color[i].setRGBA((tmpcolor[i].getRed()*alpha2 + color[i].getRed()*alpha) / talpha,
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(tmpcolor[i].getGreen()*alpha2 + color[i].getGreen()*alpha) / talpha,
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(tmpcolor[i].getBlue()*alpha2 + color[i].getBlue()*alpha) / talpha, talpha);
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else
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for(int i = 0; i < color.length; i++)
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color[i].setTransparent();
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return (talpha >= 254); /* If only one short, no meaningful contribution left */
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}
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}
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