mirror of
https://github.com/webbukkit/dynmap.git
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Made clock and timeofday interchangable.
This commit is contained in:
parent
42391cc4d5
commit
49d45c653d
38
web/map.js
38
web/map.js
@ -28,32 +28,33 @@ DynMapType.prototype = {
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}
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}
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};
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};
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function MinecraftClock(element) { this.element = element; }
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function MinecraftClock(element) {
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this.create(element);
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}
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MinecraftClock.prototype = {
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MinecraftClock.prototype = {
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element: null,
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element: null,
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timeout: null,
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timeout: null,
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time: null,
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time: null,
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create: function(element) {
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create: function(element) {
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if (!element) element = $('<div/>');
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this.element = element;
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this.element = element;
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return element;
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$(element).addClass('clock');
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},
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},
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setTime: function(time) {
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setTime: function(time) {
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if (this.timeout != null) {
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if (this.timeout != null) {
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window.clearTimeout(this.timeout);
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window.clearTimeout(this.timeout);
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this.timeout = null;
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this.timeout = null;
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}
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}
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this.time = time;
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this.time = getMinecraftTime(time);
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this.element
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this.element
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.addClass((time.day <= 4) ? 'day' : 'night')
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.addClass(this.time.day ? 'day' : 'night')
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.removeClass((time.day <= 4) ? 'day' : 'night')
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.removeClass(this.time.night ? 'day' : 'night')
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.text(this.formatTime(time));
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.text(this.formatTime(this.time));
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if (this.timeout == null) {
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if (this.timeout == null) {
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var me = this;
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var me = this;
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this.timeout = window.setTimeout(function() {
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this.timeout = window.setTimeout(function() {
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me.timeout = null;
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me.timeout = null;
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me.setTime(getMinecraftTime(me.time.servertime+(1000/60)));
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me.setTime(me.time.servertime+(1000/60));
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}, 700);
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}, 700);
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}
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}
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},
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},
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@ -69,17 +70,17 @@ MinecraftClock.prototype = {
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}
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}
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};
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};
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function MinecraftTimeOfDay(element) { this.element = element; }
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function MinecraftTimeOfDay(element,elementsun,elementmoon) {
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this.create(element, elementsun, elementmoon);
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}
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MinecraftTimeOfDay.prototype = {
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MinecraftTimeOfDay.prototype = {
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element: null,
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element: null,
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elementsun: null,
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elementsun: null,
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elementmoon: null,
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elementmoon: null,
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create: function(element) {
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create: function(element,elementsun,elementmoon) {
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if (!element) element = $('<div/>');
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if (!element) element = $('<div/>');
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this.element = element;
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this.element = element;
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return element;
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},
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initialize: function(elementsun, elementmoon) {
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if (!elementsun) elementsun = $('<div/>');
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if (!elementsun) elementsun = $('<div/>');
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this.elementsun = elementsun;
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this.elementsun = elementsun;
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this.elementsun.appendTo(this.element);
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this.elementsun.appendTo(this.element);
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@ -97,6 +98,8 @@ MinecraftTimeOfDay.prototype = {
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this.elementmoon.html(" ‏ ");
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this.elementmoon.html(" ‏ ");
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this.elementsun.css("background-position", (-120) + "px " + (-120) + "px");
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this.elementsun.css("background-position", (-120) + "px " + (-120) + "px");
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this.elementmoon.css("background-position", (-120) + "px " + (-120) + "px");
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this.elementmoon.css("background-position", (-120) + "px " + (-120) + "px");
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return element;
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},
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},
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setTime: function(time) {
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setTime: function(time) {
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var sunangle;
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var sunangle;
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@ -280,12 +283,11 @@ DynMap.prototype = {
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.addClass('playerlist')
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.addClass('playerlist')
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.appendTo(sidebar);
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.appendTo(sidebar);
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// The TimeOfDay
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// The clock
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var timeofday = me.timeofday = new MinecraftTimeOfDay(
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var clock = me.clock = new MinecraftTimeOfDay(
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$('<div/>')
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$('<div/>')
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.appendTo(sidebar)
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.appendTo(sidebar)
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);
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);
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timeofday.initialize();
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// The Compass
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// The Compass
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var compass = me.compass = new MinecraftCompass(
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var compass = me.compass = new MinecraftCompass(
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@ -320,7 +322,7 @@ DynMap.prototype = {
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me.alertbox.hide();
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me.alertbox.hide();
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me.lasttimestamp = update.timestamp;
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me.lasttimestamp = update.timestamp;
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me.timeofday.setTime(update.servertime);
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me.clock.setTime(update.servertime);
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var typeVisibleMap = {};
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var typeVisibleMap = {};
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var newmarkers = {};
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var newmarkers = {};
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