From 4a80b71a12f7e88fbe47afcae5dcd8934a848656 Mon Sep 17 00:00:00 2001 From: Mike Primm Date: Sat, 7 Jan 2012 15:19:27 +0800 Subject: [PATCH] Update examples in worlds.txt to HDMap based maps --- src/main/resources/worlds.txt | 104 +++++++++++++--------------------- 1 file changed, 38 insertions(+), 66 deletions(-) diff --git a/src/main/resources/worlds.txt b/src/main/resources/worlds.txt index 09c2cc07..072f7e8f 100644 --- a/src/main/resources/worlds.txt +++ b/src/main/resources/worlds.txt @@ -60,63 +60,30 @@ worlds: # # Number of extra zoom-out levels for world (each level is twice as big as the previous one) # extrazoomout: 3 # maps: - # - class: org.dynmap.flat.FlatMap + # - class: org.dynmap.hdmap.HDMap # name: flat # title: "Flat" # prefix: flat - # colorscheme: default - # # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern - # textured: smooth - # # To render a world as a "night view", set shadowstrength and ambientlight - # shadowstrength: 1.0 - # ambientlight: 4 - # # To render both night and day versions of tiles (when ambientlight is set), set true - # night-and-day: true - # # Option to turn on transparency support (off by default) - slows render - # transparency: true - # # Background color for map during the day - # backgroundday: "#153E7E" - # # Background color for map during the night - # backgroundnight: "#000000" - # # Backgrounc color for map (independent of night/day) - # background: "#000000" - # - class: org.dynmap.kzedmap.KzedMap - # renderers: - # - class: org.dynmap.kzedmap.DefaultTileRenderer - # name: surface - # title: "Surface" - # prefix: t - # maximumheight: 127 - # colorscheme: default - # # Add shadows to world (based on top-down shadows from chunk data) - # shadowstrength: 1.0 - # # To render a world as a "night view", set shadowstrength and ambientlight - # ambientlight: 4 - # # To render both night and day versions of tiles (when ambientlight is set), set true - # night-and-day: true - # # Option to turn off transparency support (on by default) - speeds render - # transparency: false - # # Background color for map during the day - # backgroundday: "#153E7E" - # # Background color for map during the night - # backgroundnight: "#000000" - # # Backgrounc color for map (independent of night/day) - # background: "#000000" - # # Sets the icon to 'images/block_custom.png' - # icon: custom - # - class: org.dynmap.kzedmap.HighlightTileRenderer - # prefix: ht - # maximumheight: 127 - # colorscheme: default - # highlight: # For highlighting multiple block-types. - # - 56 # Highlight diamond-ore - # - 66 # Highlight minecart track - # highlight: 56 # For highlighting a single block-type. - # - class: org.dynmap.kzedmap.CaveTileRenderer - # name: cave - # title: "Cave" - # prefix: ct - # maximumheight: 127 + # perspective: iso_S_90_lowres + # shader: stdtexture + # lighting: shadows + # mapzoomin: 1 + # - class: org.dynmap.hdmap.HDMap + # name: surface + # title: "Surface" + # prefix: t + # perspective: iso_SE_30_hires + # shader: stdtexture + # lighting: shadows + # mapzoomin: 1 + # - class: org.dynmap.hdmap.HDMap + # name: cave + # title: "Cave" + # prefix: ct + # perspective: iso_SE_60_lowres + # shader: cave + # lighting: default + # mapzoomin: 3 # # To just label world, and inherit rest from template, just provide name and title #- name: world2 @@ -131,18 +98,23 @@ worlds: # # Number of extra zoom-out levels for world (each level is twice as big as the previous one) # extrazoomout: 3 # maps: - # - class: org.dynmap.flat.FlatMap + # - class: org.dynmap.hdmap.HDMap # name: flat # title: "Flat" # prefix: flat - # colorscheme: default - # # The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern - # textured: smooth - # - class: org.dynmap.kzedmap.KzedMap - # renderers: - # - class: org.dynmap.kzedmap.DefaultTileRenderer - # name: nether - # title: "Surface" - # prefix: nt - # maximumheight: 127 - # colorscheme: default + # perspective: iso_S_90_lowres + # shader: stdtexture + # lighting: nethershadows + # # Map background color (day or night) + # background: "#300806" + # mapzoomin: 1 + # - class: org.dynmap.hdmap.HDMap + # name: nether + # title: "Surface" + # prefix: nt + # perspective: iso_SE_30_hires + # shader: stdtexture + # lighting: nethershadows + # # Map background color (day or night) + # background: "#300806" + # mapzoomin: 1