Handle waterlogged block states

This commit is contained in:
Mike Primm 2018-08-19 23:09:55 -04:00
parent 2a23ec10e9
commit 4d1602c418
3 changed files with 40 additions and 3 deletions

View File

@ -79,6 +79,8 @@ public class IsoHDPerspective implements HDPerspective {
private static final BlockStep [] semi_steps = { BlockStep.Y_PLUS, BlockStep.X_MINUS, BlockStep.X_PLUS, BlockStep.Z_MINUS, BlockStep.Z_PLUS };
private DynmapBlockState full_water = null;
private class OurPerspectiveState implements HDPerspectiveState {
DynmapBlockState blocktype = DynmapBlockState.AIR;
DynmapBlockState lastblocktype = DynmapBlockState.AIR;
@ -518,6 +520,28 @@ public class IsoHDPerspective implements HDPerspective {
}
}
else if(nonairhit || blocktype.isNotAir()) {
// If waterlogged, start by rendering as if full water block
if (blocktype.isWaterlogged()) {
DynmapBlockState saved_type = blocktype;
if (full_water == null) {
full_water = DynmapBlockState.getBaseStateByName(DynmapBlockState.WATER_BLOCK);
}
blocktype = full_water; // Switch to water state
boolean done = true;
subalpha = -1;
for (int i = 0; i < shaderstate.length; i++) {
if(!shaderdone[i]) {
shaderdone[i] = shaderstate[i].processBlock(this);
}
done = done && shaderdone[i];
}
// Restore block type
blocktype = saved_type;
/* If all are done, we're out */
if (done)
return true;
nonairhit = true;
}
RenderPatch[] patches = scalemodels.getPatchModel(blocktype);
/* If no patches, see if custom model */
if(patches == null) {

View File

@ -134,7 +134,8 @@ texture:id=bedrock
#texture:id=water_still,material=WATER
#TODO: fix when I figure out 1.13 biome shading logic
texturefile:id=water_still,filename=assets/minecraft/textures/blocks/water_still.png,xcount=1,ycount=1
texture:id=water_flow,material=WATER
#texture:id=water_flow,material=WATER
texturefile:id=water_flow,filename=assets/minecraft/textures/blocks/water_flow.png,xcount=1,ycount=1
texture:id=lava_still
texture:id=lava_flow
texture:id=sand
@ -2025,6 +2026,7 @@ texture:id=brain_coral_fan
texture:id=bubble_coral_fan
texture:id=fire_coral_fan
texture:id=horn_coral_fan
texture:id=blue_ice
# Kelp
block:id=kelp,patch0-1=1000:kelp,stdrot=true,transparency=TRANSPARENT
@ -2136,7 +2138,10 @@ block:id=horn_coral_fan,patch0-3=0:horn_coral_fan,stdrot=true,transparency=TRANS
#[18:55:16] [Server thread/INFO]: [dynmap] 8569: blk=minecraft:sea_pickle, idx=5, state=pickles=3,waterlogged=false
#[18:55:16] [Server thread/INFO]: [dynmap] 8570: blk=minecraft:sea_pickle, idx=6, state=pickles=4,waterlogged=true
#[18:55:16] [Server thread/INFO]: [dynmap] 8571: blk=minecraft:sea_pickle, idx=7, state=pickles=4,waterlogged=false
#[18:55:16] [Server thread/INFO]: [dynmap] 8572: blk=minecraft:blue_ice, idx=0, state=
# Blue Ice
block:id=bloe_ice,allfaces=0:blue_ice,stdrot=true
#[18:55:16] [Server thread/INFO]: [dynmap] 8573: blk=minecraft:conduit, idx=0, state=
#[18:55:16] [Server thread/INFO]: [dynmap] 8574: blk=minecraft:void_air, idx=0, state=
#[18:55:16] [Server thread/INFO]: [dynmap] 8575: blk=minecraft:cave_air, idx=0, state=

View File

@ -33,6 +33,7 @@ public class DynmapBlockState {
private static int MATCH_SNOW = 1 << 2;
private static int MATCH_LOG = 1 << 3;
private static int MATCH_GRASS = 1 << 4;
private static int MATCH_WATERLOGGED = 1 << 5;
// Map of base blocks by name
private static HashMap<String, DynmapBlockState> blocksByName = new HashMap<String, DynmapBlockState>();
@ -84,7 +85,7 @@ public class DynmapBlockState {
public DynmapBlockState(DynmapBlockState base, int stateidx, String blkname, String statename) {
globalStateIndex = (nextGlobalStateIndex++); // Assign index
if (base == null) base = this;
baseState = this;
baseState = base;
stateIndex = stateidx;
if (blkname.indexOf(':') == -1) { // No mod:, assume minecraft:
blkname = "minecraft:" + blkname;
@ -123,6 +124,7 @@ public class DynmapBlockState {
matchflags |= isWater(blockName) ? MATCH_WATER : 0;
matchflags |= (blockName.equals(SNOW_BLOCK) || blockName.equals(SNOW_LAYER_BLOCK)) ? MATCH_SNOW : 0;
matchflags |= blockName.equals(GRASS_BLOCK) ? MATCH_GRASS : 0;
matchflags |= stateName.contains("waterlogged=true") ? MATCH_WATERLOGGED : 0;
}
/**
* Get state for same base block with given index
@ -273,6 +275,12 @@ public class DynmapBlockState {
public final boolean isGrass() {
return (matchflags & MATCH_GRASS) != 0;
}
/**
* Test if block is waterlogged (in block filled with water)
*/
public final boolean isWaterlogged() {
return (matchflags & MATCH_WATERLOGGED) != 0;
}
/**
* Test for matching blockname
*/