mirror of
https://github.com/webbukkit/dynmap.git
synced 2024-11-28 13:15:30 +01:00
Merge pull request #383 from mikeprimm/master
Fix subblock rendering of scaled down models (esp flat ones like rails, redstone) (for 0.20.1)
This commit is contained in:
commit
4fd3382493
@ -243,8 +243,6 @@ public class IsoHDPerspective implements HDPerspective {
|
||||
/* Compute number of steps and increments for each */
|
||||
n = 1;
|
||||
|
||||
int mxout, myout, mzout;
|
||||
|
||||
/* If perpendicular to X axis */
|
||||
if (dx == 0) {
|
||||
x_inc = 0;
|
||||
@ -552,9 +550,11 @@ public class IsoHDPerspective implements HDPerspective {
|
||||
}
|
||||
}
|
||||
|
||||
private boolean logit = false;
|
||||
|
||||
private boolean raytraceSubblock(short[] model, boolean firsttime) {
|
||||
if(firsttime) {
|
||||
mt = t + 0.0000001;
|
||||
mt = t + 0.00000001;
|
||||
xx = top.x + mt *(bottom.x - top.x);
|
||||
yy = top.y + mt *(bottom.y - top.y);
|
||||
zz = top.z + mt *(bottom.z - top.z);
|
||||
@ -583,7 +583,7 @@ public class IsoHDPerspective implements HDPerspective {
|
||||
}
|
||||
subalpha = -1;
|
||||
boolean skip = !firsttime; /* Skip first block on continue */
|
||||
while(mt < mtend) {
|
||||
while(mt <= mtend) {
|
||||
if(!skip) {
|
||||
try {
|
||||
int blkalpha = model[modscale*modscale*my + modscale*mz + mx];
|
||||
@ -605,40 +605,48 @@ public class IsoHDPerspective implements HDPerspective {
|
||||
mt = mt_next_x;
|
||||
mt_next_x += mdt_dx;
|
||||
laststep = stepx;
|
||||
if(mx == mxout)
|
||||
if(mx == mxout) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
/* If Y step is next best */
|
||||
else if((mt_next_y <= mt_next_x) && (mt_next_y <= mt_next_z)) {
|
||||
my += y_inc;
|
||||
mt = mt_next_y;
|
||||
mt_next_y += mdt_dy;
|
||||
laststep = stepy;
|
||||
if(my == myout)
|
||||
if(my == myout) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
/* Else, Z step is next best */
|
||||
else {
|
||||
mz += z_inc;
|
||||
mt = mt_next_z;
|
||||
mt_next_z += mdt_dz;
|
||||
laststep = stepz;
|
||||
if(mz == mzout)
|
||||
if(mz == mzout) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
public final int[] getSubblockCoord() {
|
||||
double tt = t + 0.000001;
|
||||
if(subalpha >= 0)
|
||||
tt = mt;
|
||||
if(subalpha < 0) {
|
||||
double tt = t + 0.0000001;
|
||||
double xx = top.x + tt * (bottom.x - top.x);
|
||||
double yy = top.y + tt * (bottom.y - top.y);
|
||||
double zz = top.z + tt * (bottom.z - top.z);
|
||||
subblock_xyz[0] = (int)((xx - Math.floor(xx)) * modscale);
|
||||
subblock_xyz[1] = (int)((yy - Math.floor(yy)) * modscale);
|
||||
subblock_xyz[2] = (int)((zz - Math.floor(zz)) * modscale);
|
||||
}
|
||||
else {
|
||||
subblock_xyz[0] = mx;
|
||||
subblock_xyz[1] = my;
|
||||
subblock_xyz[2] = mz;
|
||||
}
|
||||
return subblock_xyz;
|
||||
}
|
||||
}
|
||||
|
@ -131,6 +131,7 @@ public class TexturePackHDShader implements HDShader {
|
||||
if(blocktype == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Get color from textures */
|
||||
scaledtp.readColor(ps, mapiter, c, blocktype, lastblocktype, do_biome_shading);
|
||||
|
||||
@ -155,13 +156,14 @@ public class TexturePackHDShader implements HDShader {
|
||||
/* Handle light level, if needed */
|
||||
lighting.applyLighting(ps, this, c, tmpcolor);
|
||||
/* If we got alpha from subblock model, use it instead if it is lower */
|
||||
if(subalpha >= 0) {
|
||||
for(Color clr : tmpcolor) {
|
||||
int a = clr.getAlpha();
|
||||
if(subalpha < a)
|
||||
clr.setAlpha(subalpha);
|
||||
}
|
||||
}
|
||||
/* (disable for now: weighting is wrong, as crosssection is 2D, not 3D based) */
|
||||
// if(subalpha >= 0) {
|
||||
// for(Color clr : tmpcolor) {
|
||||
// int a = clr.getAlpha();
|
||||
// if(subalpha < a)
|
||||
// clr.setAlpha(subalpha);
|
||||
// }
|
||||
// }
|
||||
/* If no previous color contribution, use new color */
|
||||
if(color[0].isTransparent()) {
|
||||
for(int i = 0; i < color.length; i++)
|
||||
|
Loading…
Reference in New Issue
Block a user