Add better-grass setting, to allow option to render using BetterGrass style rendering of grass and snow block sides

This commit is contained in:
Mike Primm 2012-01-07 15:07:51 +08:00 committed by mikeprimm
parent 25edd46e36
commit 55972a4d16
5 changed files with 63 additions and 18 deletions

View File

@ -87,6 +87,7 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
boolean swampshading = false;
boolean waterbiomeshading = false;
boolean fencejoin = false;
boolean bettergrass = false;
public CompassMode compassmode = CompassMode.PRE19;
private int config_hashcode; /* Used to signal need to reload web configuration (world changes, config update, etc) */
private int fullrenderplayerlimit; /* Number of online players that will cause fullrender processing to pause */
@ -283,6 +284,8 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
compassmode = CompassMode.NEWROSE;
else
compassmode = CompassMode.PRE19;
/* Default better-grass */
bettergrass = configuration.getBoolean("better-grass", false);
/* Load full render processing player limit */
fullrenderplayerlimit = configuration.getInteger("fullrenderplayerlimit", 0);
/* If we're persisting ids-by-ip, load it */

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@ -1330,7 +1330,11 @@ public class MapManager {
public boolean getFenceJoin() {
return plug_in.fencejoin;
}
public boolean getBetterGrass() {
return plug_in.bettergrass;
}
public CompassMode getCompassMode() {
return plug_in.compassmode;
}

View File

@ -21,6 +21,7 @@ import java.util.zip.ZipFile;
import javax.imageio.ImageIO;
import org.bukkit.Material;
import org.bukkit.block.Biome;
import org.dynmap.Color;
import org.dynmap.ConfigurationNode;
@ -81,7 +82,10 @@ public class TexturePack {
/* Special tile index values */
private static final int BLOCKINDEX_BLANK = -1;
private static final int BLOCKINDEX_GRASS = 0;
private static final int BLOCKINDEX_GRASSMASK = 38;
private static final int BLOCKINDEX_SNOW = 66;
private static final int BLOCKINDEX_SNOWSIDE = 68;
private static final int BLOCKINDEX_PISTONSIDE = 108;
private static final int BLOCKINDEX_GLASSPANETOP = 148;
private static final int BLOCKINDEX_AIRFRAME = 158;
@ -1038,11 +1042,13 @@ public class TexturePack {
}
}
private static final int BLOCKID_GRASS = 2;
private static final int BLOCKID_SNOW = 78;
/**
* Read color for given subblock coordinate, with given block id and data and face
*/
public final void readColor(final HDPerspectiveState ps, final MapIterator mapiter, final Color rslt, final int blkid, final int lastblocktype,
final boolean biome_shaded, final boolean swamp_shaded, final boolean water_shaded) {
TexturePackHDShader.ShaderState ss) {
int blkdata = ps.getBlockData();
HDTextureMap map = HDTextureMap.getMap(blkid, blkdata, ps.getBlockRenderData());
BlockStep laststep = ps.getLastBlockStep();
@ -1164,17 +1170,42 @@ public class TexturePack {
if(u > native_scale/2) u = native_scale/2;
break;
case COLORMOD_GRASSSIDE:
boolean do_grass_side = false;
boolean do_snow_side = false;
if(ss.do_better_grass) {
mapiter.unstepPosition(laststep);
if(mapiter.getBlockTypeID() == BLOCKID_SNOW)
do_snow_side = true;
if(mapiter.getBlockTypeIDAt(BlockStep.Y_MINUS) == BLOCKID_GRASS)
do_grass_side = true;
mapiter.stepPosition(laststep);
}
/* Check if snow above block */
if(mapiter.getBlockTypeIDAt(BlockStep.Y_PLUS) == 78) {
texture = terrain_argb[68]; /* Snow block */
textid = 68;
if(mapiter.getBlockTypeIDAt(BlockStep.Y_PLUS) == BLOCKID_SNOW) {
if(do_snow_side) {
texture = terrain_argb[BLOCKINDEX_SNOW]; /* Snow full side block */
textid = BLOCKINDEX_SNOW;
}
else {
texture = terrain_argb[BLOCKINDEX_SNOWSIDE]; /* Snow block */
textid = BLOCKINDEX_SNOWSIDE;
}
textop = 0;
}
else { /* Else, check the grass color overlay */
int ovclr = terrain_argb[BLOCKINDEX_GRASSMASK][v*native_scale+u];
if((ovclr & 0xFF000000) != 0) { /* Hit? */
texture = terrain_argb[BLOCKINDEX_GRASSMASK]; /* Use it */
if(do_grass_side) {
texture = terrain_argb[BLOCKINDEX_GRASS]; /* Grass block */
textid = BLOCKINDEX_GRASS;
textop = COLORMOD_GRASSTONED; /* Force grass toning */
}
else {
int ovclr = terrain_argb[BLOCKINDEX_GRASSMASK][v*native_scale+u];
if((ovclr & 0xFF000000) != 0) { /* Hit? */
texture = terrain_argb[BLOCKINDEX_GRASSMASK]; /* Use it */
textop = COLORMOD_GRASSTONED; /* Force grass toning */
}
}
}
break;
case COLORMOD_CLEARINSIDE:
@ -1213,7 +1244,7 @@ public class TexturePack {
li = imgs[IMG_FOLIAGECOLOR];
break;
case COLORMOD_WATERTONED:
if(swamp_shaded && (mapiter.getBiome() == Biome.SWAMPLAND))
if(ss.do_swamp_shading && (mapiter.getBiome() == Biome.SWAMPLAND))
clrmult = 0xFFE0FF70;
break;
case COLORMOD_BIRCHTONED:
@ -1227,13 +1258,13 @@ public class TexturePack {
break;
}
if(li != null) {
if((li.argb == null) || (!biome_shaded)) {
if((li.argb == null) || (!ss.do_biome_shading)) {
clrmult = li.trivial_color;
}
else {
clrmult = biomeLookup(li.argb, li.width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature());
}
if(swamp_shaded && (mapiter.getBiome() == Biome.SWAMPLAND))
if(ss.do_swamp_shading && (mapiter.getBiome() == Biome.SWAMPLAND))
clrmult = (clrmult & 0xFF000000) | (((clrmult & 0x00FEFEFE) + 0x4E0E4E) / 2);
}
if((clrmult != -1) && (clrmult != 0)) {

View File

@ -18,6 +18,7 @@ public class TexturePackHDShader implements HDShader {
private boolean biome_shaded;
private boolean swamp_shaded;
private boolean waterbiomeshaded;
private boolean bettergrass;
public TexturePackHDShader(ConfigurationNode configuration) {
tpname = configuration.getString("texturepack", "minecraft");
@ -26,6 +27,7 @@ public class TexturePackHDShader implements HDShader {
biome_shaded = configuration.getBoolean("biomeshaded", true);
swamp_shaded = configuration.getBoolean("swampshaded", MapManager.mapman.getSwampShading());
waterbiomeshaded = configuration.getBoolean("waterbiomeshaded", MapManager.mapman.getWaterBiomeShading());
bettergrass = configuration.getBoolean("better-grass", MapManager.mapman.getBetterGrass());
if(tp == null) {
Log.severe("Error: shader '" + name + "' cannot load texture pack '" + tpname + "'");
}
@ -66,7 +68,7 @@ public class TexturePackHDShader implements HDShader {
return name;
}
private class OurShaderState implements HDShaderState {
class ShaderState implements HDShaderState {
private Color color[];
private Color tmpcolor[];
private Color c;
@ -75,12 +77,13 @@ public class TexturePackHDShader implements HDShader {
private TexturePack scaledtp;
private HDLighting lighting;
private int lastblkid;
private boolean do_biome_shading;
private boolean do_swamp_shading;
private boolean do_water_shading;
boolean do_biome_shading;
boolean do_swamp_shading;
boolean do_water_shading;
boolean do_better_grass;
private boolean has_hit;
private OurShaderState(MapIterator mapiter, HDMap map, MapChunkCache cache) {
private ShaderState(MapIterator mapiter, HDMap map, MapChunkCache cache) {
this.mapiter = mapiter;
this.map = map;
this.lighting = map.getLighting();
@ -98,6 +101,7 @@ public class TexturePackHDShader implements HDShader {
do_biome_shading = biome_shaded; // && (cache.getWorld().getEnvironment() == Environment.NORMAL);
do_swamp_shading = do_biome_shading && swamp_shaded;
do_water_shading = do_biome_shading && waterbiomeshaded;
do_better_grass = bettergrass;
has_hit = false;
}
/**
@ -145,7 +149,7 @@ public class TexturePackHDShader implements HDShader {
}
/* Get color from textures */
scaledtp.readColor(ps, mapiter, c, blocktype, lastblocktype, do_biome_shading, do_swamp_shading, do_water_shading);
scaledtp.readColor(ps, mapiter, c, blocktype, lastblocktype, ShaderState.this);
if (c.getAlpha() > 0) {
has_hit = true;
@ -231,7 +235,7 @@ public class TexturePackHDShader implements HDShader {
* @return state object to use for all rays in tile
*/
public HDShaderState getStateInstance(HDMap map, MapChunkCache cache, MapIterator mapiter) {
return new OurShaderState(mapiter, map, cache);
return new ShaderState(mapiter, map, cache);
}
/* Add shader's contributions to JSON for map object */

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@ -182,6 +182,9 @@ enabletilehash: true
# Optional - control rendering of fences (joining to blocks, as in 1.9+) - default is true for 1.9+, false for 1.8.x
#fence-to-block-join: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
# Control loading of player faces (if set to false, skins are never fetched)
#fetchskins: false