mirror of
https://github.com/webbukkit/dynmap.git
synced 2024-12-29 12:07:41 +01:00
Split perspective state out, to let shaders better interact with it
This commit is contained in:
parent
4f73d2cbd6
commit
56e5f6fbb3
@ -104,35 +104,34 @@ public class DefaultHDShader implements HDShader {
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/**
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* Reset renderer state for new ray
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*/
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public void reset(int x, int y, Vector3D raystart, double scale) {
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public void reset(HDPerspectiveState ps) {
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color.setTransparent();
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if(daycolor != null)
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daycolor.setTransparent();
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pixelodd = (x & 0x3) + (y<<1);
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pixelodd = (ps.getPixelX() & 0x3) + (ps.getPixelY()<<1);
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}
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protected Color[] getBlockColors(int blocktype, int blockdata) {
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if((blockdata != 0) && (colorScheme.datacolors[blocktype] != null))
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return colorScheme.datacolors[blocktype][blockdata];
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else
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return colorScheme.colors[blocktype];
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}
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/**
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* Process next ray step - called for each block on route
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* @param blocktype - block type of current block
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* @param blockdata - data nibble of current block
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* @param skylightlevel - sky light level of previous block (surface on current block)
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* @param emittedlightlevel - emitted light level of previous block (surface on current block)
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* @param laststep - direction of last step
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* @return true if ray is done, false if ray needs to continue
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*/
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public boolean processBlock(int blocktype, int blockdata, int skylightlevel, int emittedlightlevel, HDMap.BlockStep laststep) {
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public boolean processBlock(HDPerspectiveState ps) {
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int blocktype = ps.getBlockTypeID();
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if(blocktype == 0)
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return false;
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Color[] colors = getBlockColors(blocktype, blockdata);
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Color[] colors = getBlockColors(blocktype, ps.getBlockData());
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if (colors != null) {
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int seq;
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/* Figure out which color to use */
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HDMap.BlockStep laststep = ps.getLastBlockStep();
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if((laststep == BlockStep.X_PLUS) || (laststep == BlockStep.X_MINUS))
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seq = 1;
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else if((laststep == BlockStep.Z_PLUS) || (laststep == BlockStep.Z_MINUS))
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@ -147,11 +146,11 @@ public class DefaultHDShader implements HDShader {
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/* Handle light level, if needed */
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int lightlevel = 15, lightlevel_day = 15;
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if(shadowscale != null) {
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lightlevel = lightlevel_day = skylightlevel;
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lightlevel = lightlevel_day = ps.getSkyLightLevel();
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if(lightscale != null)
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lightlevel = lightscale[lightlevel];
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if((lightlevel < 15) || (lightlevel_day < 15)) {
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int emitted = emittedlightlevel;
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int emitted = ps.getEmittedLightLevel();
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lightlevel = Math.max(emitted, lightlevel);
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lightlevel_day = Math.max(emitted, lightlevel_day);
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}
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@ -207,7 +206,7 @@ public class DefaultHDShader implements HDShader {
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/**
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* Ray ended - used to report that ray has exited map (called if renderer has not reported complete)
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*/
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public void rayFinished() {
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public void rayFinished(HDPerspectiveState ps) {
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}
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/**
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* Get result color - get resulting color for ray
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@ -1,24 +1,17 @@
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package org.dynmap.hdmap;
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import org.dynmap.DynmapWorld;
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import java.awt.image.BufferedImage;
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import java.io.File;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashSet;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.logging.Logger;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.World.Environment;
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import org.dynmap.Client;
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import org.dynmap.Color;
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import org.dynmap.ColorScheme;
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import org.dynmap.ConfigurationNode;
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import org.dynmap.DynmapChunk;
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import org.dynmap.Log;
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@ -26,23 +19,15 @@ import org.dynmap.MapManager;
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import org.dynmap.MapTile;
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import org.dynmap.MapType;
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import org.dynmap.TileHashManager;
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import org.dynmap.MapType.MapStep;
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import org.dynmap.debug.Debug;
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import org.dynmap.flat.FlatMap.FlatMapTile;
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import org.dynmap.kzedmap.KzedMap.KzedBufferedImage;
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import org.dynmap.kzedmap.KzedMap;
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import org.dynmap.kzedmap.MapTileRenderer;
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import org.dynmap.utils.FileLockManager;
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import org.dynmap.utils.MapChunkCache;
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import org.dynmap.utils.MapIterator;
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import org.dynmap.utils.Matrix3D;
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import org.dynmap.utils.Vector3D;
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import org.json.simple.JSONObject;
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import java.awt.image.DataBufferInt;
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import java.awt.image.DataBuffer;
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import java.awt.image.WritableRaster;
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import java.awt.image.ColorModel;
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import java.awt.image.Raster;
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public class HDMap extends MapType {
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/* View angles */
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@ -88,6 +73,57 @@ public class HDMap extends MapType {
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private boolean need_biomedata = false;
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private boolean need_rawbiomedata = false;
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private class OurPerspectiveState implements HDPerspectiveState {
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int skylightlevel = 15;
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int emittedlightlevel = 0;
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int blocktypeid = 0;
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int blockdata = 0;
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Vector3D top, bottom;
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int px, py;
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BlockStep laststep = BlockStep.Y_MINUS;
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/**
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* Get sky light level - only available if shader requested it
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*/
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public final int getSkyLightLevel() { return skylightlevel; }
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/**
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* Get emitted light level - only available if shader requested it
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*/
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public final int getEmittedLightLevel() { return emittedlightlevel; }
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/**
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* Get current block type ID
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*/
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public final int getBlockTypeID() { return blocktypeid; }
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/**
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* Get current block data
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*/
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public final int getBlockData() { return blockdata; }
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/**
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* Get direction of last block step
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*/
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public final BlockStep getLastBlockStep() { return laststep; }
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/**
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* Get perspective scale
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*/
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public final double getScale() { return scale; }
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/**
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* Get start of current ray, in world coordinates
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*/
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public final Vector3D getRayStart() { return top; }
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/**
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* Get end of current ray, in world coordinates
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*/
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public final Vector3D getRayEnd() { return bottom; }
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/**
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* Get pixel X coordinate
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*/
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public final int getPixelX() { return px; }
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/**
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* Get pixel Y coordinate
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*/
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public final int getPixelY() { return py; }
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}
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public HDMap(ConfigurationNode configuration) {
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azimuth = configuration.getDouble("azimuth", 135.0); /* Get azimuth (default to classic kzed POV */
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inclination = configuration.getDouble("inclination", 60.0);
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@ -345,6 +381,9 @@ public class HDMap extends MapType {
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if(shaders[i].isSkyLightLevelNeeded())
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need_skylightlevel = true;
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}
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/* Create perspective state object */
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OurPerspectiveState ps = new OurPerspectiveState();
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/* Create buffered image for each */
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KzedBufferedImage im[] = new KzedBufferedImage[shaders.length];
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KzedBufferedImage dayim[] = new KzedBufferedImage[shaders.length];
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@ -359,26 +398,28 @@ public class HDMap extends MapType {
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}
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}
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Vector3D top = new Vector3D();
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Vector3D bottom = new Vector3D();
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ps.top = new Vector3D();
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ps.bottom = new Vector3D();
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double xbase = t.tx * tileWidth;
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double ybase = t.ty * tileHeight;
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boolean shaderdone[] = new boolean[shaders.length];
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boolean rendered[] = new boolean[shaders.length];
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for(int x = 0; x < tileWidth; x++) {
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ps.px = x;
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for(int y = 0; y < tileHeight; y++) {
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top.x = bottom.x = xbase + x + 0.5; /* Start at center of pixel at Y=127.5, bottom at Y=-0.5 */
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top.y = bottom.y = ybase + y + 0.5;
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top.z = 127.5; bottom.z = -0.5;
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map_to_world.transform(top); /* Transform to world coordinates */
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map_to_world.transform(bottom);
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ps.top.x = ps.bottom.x = xbase + x + 0.5; /* Start at center of pixel at Y=127.5, bottom at Y=-0.5 */
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ps.top.y = ps.bottom.y = ybase + y + 0.5;
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ps.top.z = 127.5; ps.bottom.z = -0.5;
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map_to_world.transform(ps.top); /* Transform to world coordinates */
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map_to_world.transform(ps.bottom);
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ps.py = y;
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for(int i = 0; i < shaders.length; i++) {
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shaderstate[i].reset(x, y, top, scale);
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shaderstate[i].reset(ps);
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}
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raytrace(cache, mapiter, top, bottom, shaderstate, shaderdone);
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raytrace(cache, mapiter, ps, shaderstate, shaderdone);
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for(int i = 0; i < shaders.length; i++) {
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if(shaderdone[i] == false) {
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shaderstate[i].rayFinished();
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shaderstate[i].rayFinished(ps);
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}
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else {
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shaderdone[i] = false;
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@ -394,7 +435,7 @@ public class HDMap extends MapType {
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}
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}
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boolean renderedone = false;
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boolean renderone = false;
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/* Test to see if we're unchanged from older tile */
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TileHashManager hashman = MapManager.mapman.hashman;
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for(int i = 0; i < shaders.length; i++) {
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@ -402,6 +443,7 @@ public class HDMap extends MapType {
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boolean tile_update = false;
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String shadername = shaders[i].getName();
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if(rendered[i]) {
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renderone = true;
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String fname = t.getFilename(shadername);
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File f = new File(t.getDynmapWorld().worldtilepath, fname);
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FileLockManager.getWriteLock(f);
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@ -428,7 +470,6 @@ public class HDMap extends MapType {
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}
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} finally {
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FileLockManager.releaseWriteLock(f);
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renderedone = true;
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KzedMap.freeBufferedImage(im[i]);
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}
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MapManager.mapman.updateStatistics(tile, shadername, true, tile_update, !rendered[i]);
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@ -462,21 +503,22 @@ public class HDMap extends MapType {
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}
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} finally {
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FileLockManager.releaseWriteLock(f);
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renderedone = true;
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KzedMap.freeBufferedImage(dayim[i]);
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}
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MapManager.mapman.updateStatistics(tile, shadername, true, tile_update, !rendered[i]);
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}
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}
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}
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return renderedone;
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return renderone;
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}
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/**
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* Trace ray, based on "Voxel Tranversal along a 3D line"
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*/
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private void raytrace(MapChunkCache cache, MapIterator mapiter, Vector3D top, Vector3D bottom,
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private void raytrace(MapChunkCache cache, MapIterator mapiter, OurPerspectiveState ps,
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HDShaderState[] shaderstate, boolean[] shaderdone) {
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Vector3D top = ps.top;
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Vector3D bottom = ps.bottom;
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/* Compute total delta on each axis */
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double dx = Math.abs(bottom.x - top.x);
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double dy = Math.abs(bottom.y - top.y);
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@ -548,18 +590,18 @@ public class HDMap extends MapType {
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t_next_z = (top.z - Math.floor(top.z)) * dt_dz;
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}
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/* Walk through scene */
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BlockStep laststep = BlockStep.Y_MINUS; /* Last step is down into map */
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ps.laststep = BlockStep.Y_MINUS; /* Last step is down into map */
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mapiter.initialize(x, y, z);
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int sky_lightlevel = 15;
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int emitted_lightlevel = 15;
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ps.skylightlevel = 15;
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ps.emittedlightlevel = 0;
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for (; n > 0; --n) {
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int blocktype = mapiter.getBlockTypeID();
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if(blocktype != 0) {
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int blockdata = mapiter.getBlockData();
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ps.blocktypeid = mapiter.getBlockTypeID();
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if(ps.blocktypeid != 0) {
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ps.blockdata = mapiter.getBlockData();
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boolean done = true;
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for(int i = 0; i < shaderstate.length; i++) {
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if(!shaderdone[i])
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shaderdone[i] = shaderstate[i].processBlock(blocktype, blockdata, sky_lightlevel, emitted_lightlevel, laststep);
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shaderdone[i] = shaderstate[i].processBlock(ps);
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done = done && shaderdone[i];
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}
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/* If all are done, we're out */
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@ -567,20 +609,20 @@ public class HDMap extends MapType {
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return;
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}
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if(need_skylightlevel)
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sky_lightlevel = mapiter.getBlockSkyLight();
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ps.skylightlevel = mapiter.getBlockSkyLight();
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if(need_emittedlightlevel)
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emitted_lightlevel = mapiter.getBlockEmittedLight();
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ps.emittedlightlevel = mapiter.getBlockEmittedLight();
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/* If X step is next best */
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if((t_next_x <= t_next_y) && (t_next_x <= t_next_z)) {
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x += x_inc;
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t = t_next_x;
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t_next_x += dt_dx;
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if(x_inc > 0) {
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laststep = BlockStep.X_PLUS;
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ps.laststep = BlockStep.X_PLUS;
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mapiter.incrementX();
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}
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else {
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laststep = BlockStep.X_MINUS;
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ps.laststep = BlockStep.X_MINUS;
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mapiter.decrementX();
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}
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}
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@ -590,13 +632,13 @@ public class HDMap extends MapType {
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t = t_next_y;
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t_next_y += dt_dy;
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if(y_inc > 0) {
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laststep = BlockStep.Y_PLUS;
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ps.laststep = BlockStep.Y_PLUS;
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mapiter.incrementY();
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if(mapiter.getY() > 127)
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return;
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}
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else {
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laststep = BlockStep.Y_MINUS;
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ps.laststep = BlockStep.Y_MINUS;
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mapiter.decrementY();
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if(mapiter.getY() < 0)
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return;
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@ -608,11 +650,11 @@ public class HDMap extends MapType {
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t = t_next_z;
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t_next_z += dt_dz;
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if(z_inc > 0) {
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laststep = BlockStep.Z_PLUS;
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ps.laststep = BlockStep.Z_PLUS;
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mapiter.incrementZ();
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}
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else {
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laststep = BlockStep.Z_MINUS;
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ps.laststep = BlockStep.Z_MINUS;
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mapiter.decrementZ();
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}
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}
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46
src/main/java/org/dynmap/hdmap/HDPerspectiveState.java
Normal file
46
src/main/java/org/dynmap/hdmap/HDPerspectiveState.java
Normal file
@ -0,0 +1,46 @@
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package org.dynmap.hdmap;
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import org.dynmap.utils.Vector3D;
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public interface HDPerspectiveState {
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/**
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* Get sky light level - only available if shader requested it
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*/
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int getSkyLightLevel();
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/**
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* Get emitted light level - only available if shader requested it
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*/
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int getEmittedLightLevel();
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/**
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* Get current block type ID
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*/
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int getBlockTypeID();
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/**
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* Get current block data
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*/
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int getBlockData();
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/**
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* Get direction of last block step
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*/
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HDMap.BlockStep getLastBlockStep();
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/**
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* Get perspective scale
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*/
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double getScale();
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/**
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* Get start of current ray, in world coordinates
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*/
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Vector3D getRayStart();
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/**
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* Get end of current ray, in world coordinates
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*/
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Vector3D getRayEnd();
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/**
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* Get pixel X coordinate
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*/
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int getPixelX();
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/**
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* Get pixel Y coordinate
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*/
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int getPixelY();
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}
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@ -11,21 +11,16 @@ public interface HDShaderState {
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/**
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* Reset renderer state for new ray - passes in pixel coordinate for ray
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*/
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void reset(int x, int y, Vector3D raystart, double scale);
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void reset(HDPerspectiveState ps);
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/**
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* Process next ray step - called for each block on route
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* @param blocktype - block type of current block
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* @param blockdata - data nibble of current block
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* @param skylightlevel - sky light level of previous block (surface on current block)
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* @param emittedlightlevel - emitted light level of previous block (surface on current block)
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* @param laststep - direction of last step
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* @return true if ray is done, false if ray needs to continue
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*/
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boolean processBlock(int blocktype, int blockdata, int skylightlevel, int emittedlightlevel, HDMap.BlockStep laststep);
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boolean processBlock(HDPerspectiveState ps);
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/**
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* Ray ended - used to report that ray has exited map (called if renderer has not reported complete)
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*/
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void rayFinished();
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void rayFinished(HDPerspectiveState ps);
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/**
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* Get result color - get resulting color for ray
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* @param c - object to store color value in
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