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Changed variable names to reflect others.
Updated readme to reflect changes
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@ -19,3 +19,4 @@ map-tilepath - point to web/tiles folder
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map-signspath - point to signs.txt file (do not need to create the file, one will be created when you create a sign)
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map-serverport - the port the web server runs on (default is 8123)
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map-showmarkers - a list of which markers to show on the map, comma separated if multiple (spawn, homes, warps, signs, players, all, none)
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map-generateportraits - whether player-portraits are generated by the server (0, 1, default: 0)
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@ -113,7 +113,7 @@ public class MapManager extends Thread {
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public Boolean showWarps = false;
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public Boolean showSigns = false;
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public Boolean showPlayers = false;
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public Boolean enablePortraitGeneration = false;
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public Boolean generatePortraits = false;
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public void debug(String msg)
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{
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@ -137,7 +137,7 @@ public class MapManager extends Thread {
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serverport = Integer.parseInt(properties.getString("map-serverport", "8123"));
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datasource = properties.getString("data-source", "flatfile");
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showmarkers = properties.getString("map-showmarkers", "all");
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enablePortraitGeneration = !properties.getString("map-portraitgeneration", "0").equals("0");
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generatePortraits = !properties.getString("map-generateportraits", "0").equals("0");
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} catch(Exception ex) {
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log.log(Level.SEVERE, "Exception while reading properties for dynamic map", ex);
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}
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@ -902,7 +902,7 @@ public class MapManager extends Thread {
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protected void getPlayerImage(Player player)
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{
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if (!enablePortraitGeneration) return;
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if (!generatePortraits) return;
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String urlString = "http://www.minecraft.net/skin/" + player.getName() + ".png";
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String filename = tilepath + player.getName() + ".png";
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