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Add smooth-lighting global setting (switch on smooth lighting on all)
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@ -312,6 +312,10 @@ public class NewMapChunkCache implements MapChunkCache {
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public int getWorldHeight() {
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public int getWorldHeight() {
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return worldheight;
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return worldheight;
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}
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}
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@Override
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public long getBlockKey() {
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return (((chunkindex * worldheight) + y) << 8) | (bx << 4) | bz;
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}
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}
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}
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private class OurEndMapIterator extends OurMapIterator {
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private class OurEndMapIterator extends OurMapIterator {
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@ -186,6 +186,9 @@ enabletilehash: true
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# Optional - enabled BetterGrass style rendering of grass and snow block sides
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# Optional - enabled BetterGrass style rendering of grass and snow block sides
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#better-grass: true
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#better-grass: true
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# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
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smooth-lighting: false
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# Pre 0.29 render options - set all three to false if you want same results as 0.28 (i.e. you have existing maps and don't want to render)
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# Pre 0.29 render options - set all three to false if you want same results as 0.28 (i.e. you have existing maps and don't want to render)
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# use-generated-textures: if true, use generated textures (same as client); false is static, pre 0.29 textures
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# use-generated-textures: if true, use generated textures (same as client); false is static, pre 0.29 textures
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# correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy, pre 0.29 water (darker)
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# correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy, pre 0.29 water (darker)
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