Fix accessory face mixing

This commit is contained in:
Mike Primm 2011-08-24 01:23:05 -05:00
parent 76c8bc861d
commit 586c41d23c

View File

@ -56,12 +56,16 @@ public class PlayerFaces {
int[] faceaccessory = new int[64]; /* 8x8 of face accessory */
/* Get buffered image for face at 8x8 */
DynmapBufferedImage face8x8 = DynmapBufferedImage.allocateBufferedImage(8, 8);
int[] bgcolor = new int[1];
img.getRGB(0, 0, 1, 1, bgcolor, 0, 1); /* Get BG color (for accessory face) */
img.getRGB(8, 8, 8, 8, face8x8.argb_buf, 0, 8); /* Read face from image */
img.getRGB(40, 8, 8, 8, faceaccessory, 0, 8); /* Read face accessory from image */
/* Apply accessory to face: first element is transparency color so only ones not matching it */
for(int i = 0; i < 64; i++) {
if(faceaccessory[i] != faceaccessory[0])
if(faceaccessory[i] != bgcolor[0])
face8x8.argb_buf[i] = faceaccessory[i];
else if(face8x8.argb_buf[i] == bgcolor[0])
face8x8.argb_buf[i] = 0;
}
/* Write 8x8 file */
File img_8x8 = new File(faces8x8dir, playername + ".png");