fabric-1.18: add ServerPlayNetworkHandlerMixin.onSignUpdate()

This commit is contained in:
Kosma Moczek 2021-12-02 21:37:41 +01:00
parent b31d7ebe9d
commit 588525c81f

View File

@ -1,14 +1,26 @@
package org.dynmap.fabric_1_18.mixin;
import net.minecraft.block.BlockState;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.block.entity.SignBlockEntity;
import net.minecraft.network.packet.c2s.play.UpdateSignC2SPacket;
import net.minecraft.server.filter.TextStream;
import net.minecraft.server.network.ServerPlayNetworkHandler;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.text.LiteralText;
import net.minecraft.util.math.BlockPos;
import java.util.List;
import org.dynmap.fabric_1_18.event.BlockEvents;
import org.dynmap.fabric_1_18.event.ServerChatEvents;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
@Mixin(ServerPlayNetworkHandler.class)
public abstract class ServerPlayNetworkHandlerMixin {
@ -26,4 +38,29 @@ public abstract class ServerPlayNetworkHandlerMixin {
public void onGameMessage(TextStream.Message message, CallbackInfo info) {
ServerChatEvents.EVENT.invoker().onChatMessage(player, message.getRaw());
}
}
@Inject(
method = "onSignUpdate",
at = @At(
value = "INVOKE",
target = "Lnet/minecraft/block/entity/SignBlockEntity;markDirty()V",
shift = At.Shift.BEFORE
),
locals = LocalCapture.CAPTURE_FAILHARD
)
public void onSignUpdate(UpdateSignC2SPacket packet, List<TextStream.Message> signText, CallbackInfo info,
ServerWorld serverWorld, BlockPos blockPos, BlockState blockState, BlockEntity blockEntity, SignBlockEntity signBlockEntity)
{
// Pull the raw text from the input.
String[] rawTexts = new String[4];
for (int i=0; i<signText.size(); i++)
rawTexts[i] = signText.get(i).getRaw();
// Fire the event.
BlockEvents.SIGN_CHANGE_EVENT.invoker().onSignChange(serverWorld, blockPos, rawTexts, blockState.getMaterial(), player);
// Put the (possibly updated) texts in the sign. Ignore filtering (is this OK?).
for (int i=0; i<signText.size(); i++)
signBlockEntity.setTextOnRow(i, new LiteralText(rawTexts[i]));
}
}