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Merge pull request #348 from mikeprimm/master
Improve rendering of textures for redstone wire
This commit is contained in:
commit
5a39ba5d5a
@ -76,6 +76,7 @@ public class IsoHDPerspective implements HDPerspective {
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private static final int CHEST_BLKTYPEID = 54;
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private static final int FENCE_BLKTYPEID = 85;
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private static final int REDSTONE_BLKTYPEID = 55;
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private enum ChestData {
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SINGLE_WEST, SINGLE_SOUTH, SINGLE_EAST, SINGLE_NORTH, LEFT_WEST, LEFT_SOUTH, LEFT_EAST, LEFT_NORTH, RIGHT_WEST, RIGHT_SOUTH, RIGHT_EAST, RIGHT_NORTH
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@ -386,6 +387,62 @@ public class IsoHDPerspective implements HDPerspective {
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return cd.ordinal();
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}
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/**
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* Generate redstone wire model data:
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* 0 = NSEW wire
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* 1 = NS wire
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* 2 = EW wire
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* 3 = NE wire
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* 4 = NW wire
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* 5 = SE wire
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* 6 = SW wire
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* 7 = NSE wire
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* 8 = NSW wire
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* 9 = NEW wire
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* 10 = SEW wire
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* @param mapiter
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* @return
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*/
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private int generateRedstoneWireBlockData(MapIterator mapiter) {
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/* Check adjacent block IDs */
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int ids[] = { mapiter.getBlockTypeIDAt(BlockStep.Z_PLUS), /* To west */
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mapiter.getBlockTypeIDAt(BlockStep.X_PLUS), /* To south */
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mapiter.getBlockTypeIDAt(BlockStep.Z_MINUS), /* To east */
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mapiter.getBlockTypeIDAt(BlockStep.X_MINUS) }; /* To north */
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int flags = 0;
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for(int i = 0; i < 4; i++)
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if(ids[i] == REDSTONE_BLKTYPEID) flags |= (1<<i);
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switch(flags) {
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case 0: /* Nothing nearby */
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case 15: /* NSEW */
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return 0; /* NSEW graphic */
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case 2: /* S */
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case 8: /* N */
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case 10: /* NS */
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return 1; /* NS graphic */
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case 1: /* W */
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case 4: /* E */
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case 5: /* EW */
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return 2; /* EW graphic */
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case 12: /* NE */
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return 3;
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case 9: /* NW */
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return 4;
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case 6: /* SE */
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return 5;
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case 3: /* SW */
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return 6;
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case 14: /* NSE */
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return 7;
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case 11: /* NSW */
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return 8;
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case 13: /* NEW */
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return 9;
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case 7: /* SEW */
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return 10;
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}
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return 0;
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}
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private final boolean handleSubModel(short[] model, HDShaderState[] shaderstate, boolean[] shaderdone) {
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boolean firststep = true;
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@ -423,6 +480,9 @@ public class IsoHDPerspective implements HDPerspective {
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case CHEST_BLKTYPEID: /* Special case for chest - need to fake data so we can render */
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blockdata = generateChestBlockData(mapiter);
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break;
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case REDSTONE_BLKTYPEID: /* Special case for redstone - fake data for wire pattern */
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blockdata = generateRedstoneWireBlockData(mapiter);
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break;
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default:
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blockdata = mapiter.getBlockData();
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break;
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@ -71,6 +71,10 @@ public class TexturePack {
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/* Special tile index values */
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private static final int BLOCKINDEX_BLANK = -1;
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private static final int BLOCKINDEX_REDSTONE_NSEW_TONE = 164;
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private static final int BLOCKINDEX_REDSTONE_EW_TONE = 165;
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private static final int BLOCKINDEX_REDSTONE_NSEW = 180;
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private static final int BLOCKINDEX_REDSTONE_EW = 181;
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private static final int BLOCKINDEX_STATIONARYWATER = 257;
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private static final int BLOCKINDEX_MOVINGWATER = 258;
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private static final int BLOCKINDEX_STATIONARYLAVA = 259;
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@ -344,7 +348,22 @@ public class TexturePack {
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/* Fallbacks */
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terrain_argb[BLOCKINDEX_STATIONARYLAVA] = terrain_argb[255];
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terrain_argb[BLOCKINDEX_MOVINGLAVA] = terrain_argb[255];
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/* Now, build redstone textures with active wire color (since we're not messing with that) */
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Color tc = new Color();
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for(i = 0; i < native_scale*native_scale; i++) {
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if(terrain_argb[BLOCKINDEX_REDSTONE_NSEW_TONE][i] != 0) {
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/* Overlay NSEW redstone texture with toned wire color */
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tc.setARGB(terrain_argb[BLOCKINDEX_REDSTONE_NSEW_TONE][i]);
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tc.blendColor(0xFFC00000); /* Blend in red */
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terrain_argb[BLOCKINDEX_REDSTONE_NSEW][i] = tc.getARGB();
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}
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if(terrain_argb[BLOCKINDEX_REDSTONE_EW_TONE][i] != 0) {
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/* Overlay NSEW redstone texture with toned wire color */
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tc.setARGB(terrain_argb[BLOCKINDEX_REDSTONE_EW_TONE][i]);
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tc.blendColor(0xFFC00000); /* Blend in red */
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terrain_argb[BLOCKINDEX_REDSTONE_EW][i] = tc.getARGB();
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}
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}
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img.flush();
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}
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@ -903,25 +903,103 @@ rotate:id=68,data=2,rot=270
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# Wall sign - facing south
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block:id=68,data=5,scale=4
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rotate:id=68,data=2,rot=90
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# Redstone wire
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block:id=55,data=*,scale=16
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layer:0
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-------**-------
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--------**------
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-------**-------
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------**--------
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-------**-------
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--------**------
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-*---*-**---*---
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***-******-***-*
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*-***-******-***
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---*---**-*---*-
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------**--------
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-------**-------
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--------**------
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-------**-------
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------**--------
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-------**-------
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# Redstone wire (NSEW)
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block:id=55,data=0,scale=16
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layer:0,1
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------****------
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------****------
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------****------
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------****------
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------****------
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------****------
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****************
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****************
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****************
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****************
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------****------
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------****------
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------****------
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------****------
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------****------
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------****------
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# Redstone wire (NS)
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block:id=55,data=1,scale=16
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layer:0,1
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------****------
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------****------
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------****------
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------****------
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------****------
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------****------
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------****------
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------****------
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------****------
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------****------
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------****------
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------****------
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------****------
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------****------
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------****------
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------****------
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# Redstone wire (EW)
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block:id=55,data=2,scale=16
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rotate:id=55,data=1,rot=90
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# Redstone wire (NE)
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block:id=55,data=3,scale=16
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layer:0,1
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------****------
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------****------
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------****------
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------****------
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------****------
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------****------
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------**********
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------**********
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------**********
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------**********
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----------------
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----------------
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----------------
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----------------
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----------------
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----------------
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# Redstone wire (NW)
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block:id=55,data=4,scale=16
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rotate:id=55,data=3,rot=270
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# Redstone wire (SE)
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block:id=55,data=5,scale=16
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rotate:id=55,data=3,rot=90
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# Redstone wire (SW)
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block:id=55,data=6,scale=16
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rotate:id=55,data=3,rot=180
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# Redstone wire (NSE)
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block:id=55,data=7,scale=16
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layer:0,1
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------****------
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------****------
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------****------
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------****------
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------****------
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------****------
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------**********
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------**********
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------**********
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------**********
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------****------
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------****------
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------****------
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------****------
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------****------
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------****------
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# Redstone wire (NSW)
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block:id=55,data=8,scale=16
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rotate:id=55,data=7,rot=180
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# Redstone wire (NEW)
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block:id=55,data=9,scale=16
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rotate:id=55,data=7,rot=270
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# Redstone wire (SEW)
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block:id=55,data=10,scale=16
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rotate:id=55,data=7,rot=90
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# Signpost - facing west
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block:id=63,data=0,scale=16
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layer:0,1,2,3,4,5
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@ -255,8 +255,8 @@ block:id=54,data=9,topbottom=25,south=42,north=57,east=26,west=26
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block:id=54,data=10,topbottom=25,south=26,north=26,east=42,west=57
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# Chest - right side of double, facing north
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block:id=54,data=11,topbottom=25,south=57,north=42,east=26,west=26
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# Redstone wire (model handling shape - use red wool for color)
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block:id=55,allfaces=129,transparency=TRANSPARENT
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# Redstone wire (use processed tile - pretoned to active)
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block:id=55,allfaces=180,transparency=TRANSPARENT
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# Diamond ore
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block:id=56,allfaces=50
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# Diamond block
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