mirror of
https://github.com/webbukkit/dynmap.git
synced 2024-11-25 03:35:18 +01:00
Merge pull request #348 from mikeprimm/master
Improve rendering of textures for redstone wire
This commit is contained in:
commit
5a39ba5d5a
@ -76,6 +76,7 @@ public class IsoHDPerspective implements HDPerspective {
|
|||||||
|
|
||||||
private static final int CHEST_BLKTYPEID = 54;
|
private static final int CHEST_BLKTYPEID = 54;
|
||||||
private static final int FENCE_BLKTYPEID = 85;
|
private static final int FENCE_BLKTYPEID = 85;
|
||||||
|
private static final int REDSTONE_BLKTYPEID = 55;
|
||||||
|
|
||||||
private enum ChestData {
|
private enum ChestData {
|
||||||
SINGLE_WEST, SINGLE_SOUTH, SINGLE_EAST, SINGLE_NORTH, LEFT_WEST, LEFT_SOUTH, LEFT_EAST, LEFT_NORTH, RIGHT_WEST, RIGHT_SOUTH, RIGHT_EAST, RIGHT_NORTH
|
SINGLE_WEST, SINGLE_SOUTH, SINGLE_EAST, SINGLE_NORTH, LEFT_WEST, LEFT_SOUTH, LEFT_EAST, LEFT_NORTH, RIGHT_WEST, RIGHT_SOUTH, RIGHT_EAST, RIGHT_NORTH
|
||||||
@ -386,6 +387,62 @@ public class IsoHDPerspective implements HDPerspective {
|
|||||||
|
|
||||||
return cd.ordinal();
|
return cd.ordinal();
|
||||||
}
|
}
|
||||||
|
/**
|
||||||
|
* Generate redstone wire model data:
|
||||||
|
* 0 = NSEW wire
|
||||||
|
* 1 = NS wire
|
||||||
|
* 2 = EW wire
|
||||||
|
* 3 = NE wire
|
||||||
|
* 4 = NW wire
|
||||||
|
* 5 = SE wire
|
||||||
|
* 6 = SW wire
|
||||||
|
* 7 = NSE wire
|
||||||
|
* 8 = NSW wire
|
||||||
|
* 9 = NEW wire
|
||||||
|
* 10 = SEW wire
|
||||||
|
* @param mapiter
|
||||||
|
* @return
|
||||||
|
*/
|
||||||
|
private int generateRedstoneWireBlockData(MapIterator mapiter) {
|
||||||
|
/* Check adjacent block IDs */
|
||||||
|
int ids[] = { mapiter.getBlockTypeIDAt(BlockStep.Z_PLUS), /* To west */
|
||||||
|
mapiter.getBlockTypeIDAt(BlockStep.X_PLUS), /* To south */
|
||||||
|
mapiter.getBlockTypeIDAt(BlockStep.Z_MINUS), /* To east */
|
||||||
|
mapiter.getBlockTypeIDAt(BlockStep.X_MINUS) }; /* To north */
|
||||||
|
int flags = 0;
|
||||||
|
for(int i = 0; i < 4; i++)
|
||||||
|
if(ids[i] == REDSTONE_BLKTYPEID) flags |= (1<<i);
|
||||||
|
switch(flags) {
|
||||||
|
case 0: /* Nothing nearby */
|
||||||
|
case 15: /* NSEW */
|
||||||
|
return 0; /* NSEW graphic */
|
||||||
|
case 2: /* S */
|
||||||
|
case 8: /* N */
|
||||||
|
case 10: /* NS */
|
||||||
|
return 1; /* NS graphic */
|
||||||
|
case 1: /* W */
|
||||||
|
case 4: /* E */
|
||||||
|
case 5: /* EW */
|
||||||
|
return 2; /* EW graphic */
|
||||||
|
case 12: /* NE */
|
||||||
|
return 3;
|
||||||
|
case 9: /* NW */
|
||||||
|
return 4;
|
||||||
|
case 6: /* SE */
|
||||||
|
return 5;
|
||||||
|
case 3: /* SW */
|
||||||
|
return 6;
|
||||||
|
case 14: /* NSE */
|
||||||
|
return 7;
|
||||||
|
case 11: /* NSW */
|
||||||
|
return 8;
|
||||||
|
case 13: /* NEW */
|
||||||
|
return 9;
|
||||||
|
case 7: /* SEW */
|
||||||
|
return 10;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
private final boolean handleSubModel(short[] model, HDShaderState[] shaderstate, boolean[] shaderdone) {
|
private final boolean handleSubModel(short[] model, HDShaderState[] shaderstate, boolean[] shaderdone) {
|
||||||
boolean firststep = true;
|
boolean firststep = true;
|
||||||
|
|
||||||
@ -423,6 +480,9 @@ public class IsoHDPerspective implements HDPerspective {
|
|||||||
case CHEST_BLKTYPEID: /* Special case for chest - need to fake data so we can render */
|
case CHEST_BLKTYPEID: /* Special case for chest - need to fake data so we can render */
|
||||||
blockdata = generateChestBlockData(mapiter);
|
blockdata = generateChestBlockData(mapiter);
|
||||||
break;
|
break;
|
||||||
|
case REDSTONE_BLKTYPEID: /* Special case for redstone - fake data for wire pattern */
|
||||||
|
blockdata = generateRedstoneWireBlockData(mapiter);
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
blockdata = mapiter.getBlockData();
|
blockdata = mapiter.getBlockData();
|
||||||
break;
|
break;
|
||||||
|
@ -71,6 +71,10 @@ public class TexturePack {
|
|||||||
|
|
||||||
/* Special tile index values */
|
/* Special tile index values */
|
||||||
private static final int BLOCKINDEX_BLANK = -1;
|
private static final int BLOCKINDEX_BLANK = -1;
|
||||||
|
private static final int BLOCKINDEX_REDSTONE_NSEW_TONE = 164;
|
||||||
|
private static final int BLOCKINDEX_REDSTONE_EW_TONE = 165;
|
||||||
|
private static final int BLOCKINDEX_REDSTONE_NSEW = 180;
|
||||||
|
private static final int BLOCKINDEX_REDSTONE_EW = 181;
|
||||||
private static final int BLOCKINDEX_STATIONARYWATER = 257;
|
private static final int BLOCKINDEX_STATIONARYWATER = 257;
|
||||||
private static final int BLOCKINDEX_MOVINGWATER = 258;
|
private static final int BLOCKINDEX_MOVINGWATER = 258;
|
||||||
private static final int BLOCKINDEX_STATIONARYLAVA = 259;
|
private static final int BLOCKINDEX_STATIONARYLAVA = 259;
|
||||||
@ -344,7 +348,22 @@ public class TexturePack {
|
|||||||
/* Fallbacks */
|
/* Fallbacks */
|
||||||
terrain_argb[BLOCKINDEX_STATIONARYLAVA] = terrain_argb[255];
|
terrain_argb[BLOCKINDEX_STATIONARYLAVA] = terrain_argb[255];
|
||||||
terrain_argb[BLOCKINDEX_MOVINGLAVA] = terrain_argb[255];
|
terrain_argb[BLOCKINDEX_MOVINGLAVA] = terrain_argb[255];
|
||||||
|
/* Now, build redstone textures with active wire color (since we're not messing with that) */
|
||||||
|
Color tc = new Color();
|
||||||
|
for(i = 0; i < native_scale*native_scale; i++) {
|
||||||
|
if(terrain_argb[BLOCKINDEX_REDSTONE_NSEW_TONE][i] != 0) {
|
||||||
|
/* Overlay NSEW redstone texture with toned wire color */
|
||||||
|
tc.setARGB(terrain_argb[BLOCKINDEX_REDSTONE_NSEW_TONE][i]);
|
||||||
|
tc.blendColor(0xFFC00000); /* Blend in red */
|
||||||
|
terrain_argb[BLOCKINDEX_REDSTONE_NSEW][i] = tc.getARGB();
|
||||||
|
}
|
||||||
|
if(terrain_argb[BLOCKINDEX_REDSTONE_EW_TONE][i] != 0) {
|
||||||
|
/* Overlay NSEW redstone texture with toned wire color */
|
||||||
|
tc.setARGB(terrain_argb[BLOCKINDEX_REDSTONE_EW_TONE][i]);
|
||||||
|
tc.blendColor(0xFFC00000); /* Blend in red */
|
||||||
|
terrain_argb[BLOCKINDEX_REDSTONE_EW][i] = tc.getARGB();
|
||||||
|
}
|
||||||
|
}
|
||||||
img.flush();
|
img.flush();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -903,25 +903,103 @@ rotate:id=68,data=2,rot=270
|
|||||||
# Wall sign - facing south
|
# Wall sign - facing south
|
||||||
block:id=68,data=5,scale=4
|
block:id=68,data=5,scale=4
|
||||||
rotate:id=68,data=2,rot=90
|
rotate:id=68,data=2,rot=90
|
||||||
# Redstone wire
|
# Redstone wire (NSEW)
|
||||||
block:id=55,data=*,scale=16
|
block:id=55,data=0,scale=16
|
||||||
layer:0
|
layer:0,1
|
||||||
-------**-------
|
------****------
|
||||||
--------**------
|
------****------
|
||||||
-------**-------
|
------****------
|
||||||
------**--------
|
------****------
|
||||||
-------**-------
|
------****------
|
||||||
--------**------
|
------****------
|
||||||
-*---*-**---*---
|
****************
|
||||||
***-******-***-*
|
****************
|
||||||
*-***-******-***
|
****************
|
||||||
---*---**-*---*-
|
****************
|
||||||
------**--------
|
------****------
|
||||||
-------**-------
|
------****------
|
||||||
--------**------
|
------****------
|
||||||
-------**-------
|
------****------
|
||||||
------**--------
|
------****------
|
||||||
-------**-------
|
------****------
|
||||||
|
# Redstone wire (NS)
|
||||||
|
block:id=55,data=1,scale=16
|
||||||
|
layer:0,1
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
# Redstone wire (EW)
|
||||||
|
block:id=55,data=2,scale=16
|
||||||
|
rotate:id=55,data=1,rot=90
|
||||||
|
# Redstone wire (NE)
|
||||||
|
block:id=55,data=3,scale=16
|
||||||
|
layer:0,1
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------**********
|
||||||
|
------**********
|
||||||
|
------**********
|
||||||
|
------**********
|
||||||
|
----------------
|
||||||
|
----------------
|
||||||
|
----------------
|
||||||
|
----------------
|
||||||
|
----------------
|
||||||
|
----------------
|
||||||
|
# Redstone wire (NW)
|
||||||
|
block:id=55,data=4,scale=16
|
||||||
|
rotate:id=55,data=3,rot=270
|
||||||
|
# Redstone wire (SE)
|
||||||
|
block:id=55,data=5,scale=16
|
||||||
|
rotate:id=55,data=3,rot=90
|
||||||
|
# Redstone wire (SW)
|
||||||
|
block:id=55,data=6,scale=16
|
||||||
|
rotate:id=55,data=3,rot=180
|
||||||
|
# Redstone wire (NSE)
|
||||||
|
block:id=55,data=7,scale=16
|
||||||
|
layer:0,1
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------**********
|
||||||
|
------**********
|
||||||
|
------**********
|
||||||
|
------**********
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
------****------
|
||||||
|
# Redstone wire (NSW)
|
||||||
|
block:id=55,data=8,scale=16
|
||||||
|
rotate:id=55,data=7,rot=180
|
||||||
|
# Redstone wire (NEW)
|
||||||
|
block:id=55,data=9,scale=16
|
||||||
|
rotate:id=55,data=7,rot=270
|
||||||
|
# Redstone wire (SEW)
|
||||||
|
block:id=55,data=10,scale=16
|
||||||
|
rotate:id=55,data=7,rot=90
|
||||||
# Signpost - facing west
|
# Signpost - facing west
|
||||||
block:id=63,data=0,scale=16
|
block:id=63,data=0,scale=16
|
||||||
layer:0,1,2,3,4,5
|
layer:0,1,2,3,4,5
|
||||||
|
@ -255,8 +255,8 @@ block:id=54,data=9,topbottom=25,south=42,north=57,east=26,west=26
|
|||||||
block:id=54,data=10,topbottom=25,south=26,north=26,east=42,west=57
|
block:id=54,data=10,topbottom=25,south=26,north=26,east=42,west=57
|
||||||
# Chest - right side of double, facing north
|
# Chest - right side of double, facing north
|
||||||
block:id=54,data=11,topbottom=25,south=57,north=42,east=26,west=26
|
block:id=54,data=11,topbottom=25,south=57,north=42,east=26,west=26
|
||||||
# Redstone wire (model handling shape - use red wool for color)
|
# Redstone wire (use processed tile - pretoned to active)
|
||||||
block:id=55,allfaces=129,transparency=TRANSPARENT
|
block:id=55,allfaces=180,transparency=TRANSPARENT
|
||||||
# Diamond ore
|
# Diamond ore
|
||||||
block:id=56,allfaces=50
|
block:id=56,allfaces=50
|
||||||
# Diamond block
|
# Diamond block
|
||||||
|
Loading…
Reference in New Issue
Block a user