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Renamed y to z in DynmapChunk.
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@ -1,10 +1,10 @@
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package org.dynmap;
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public class DynmapChunk {
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public int x, y;
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public int x, z;
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public DynmapChunk(int x, int y) {
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public DynmapChunk(int x, int z) {
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this.x = x;
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this.y = y;
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this.z = z;
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}
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}
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@ -103,13 +103,13 @@ public class MapManager extends Thread {
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// Unload old chunks.
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while (loadedChunks.size() >= requiredChunkCount - requiredChunks.length) {
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DynmapChunk c = loadedChunks.pollFirst();
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world.unloadChunk(c.x, c.y, false, true);
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world.unloadChunk(c.x, c.z, false, true);
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}
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// Load the required chunks.
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for (DynmapChunk chunk : requiredChunks) {
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boolean wasLoaded = world.isChunkLoaded(chunk.x, chunk.y);
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world.loadChunk(chunk.x, chunk.y, false);
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boolean wasLoaded = world.isChunkLoaded(chunk.x, chunk.z);
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world.loadChunk(chunk.x, chunk.z, false);
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if (!wasLoaded)
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loadedChunks.add(chunk);
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}
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@ -132,7 +132,7 @@ public class MapManager extends Thread {
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// Unload remaining chunks to clean-up.
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while (!loadedChunks.isEmpty()) {
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DynmapChunk c = loadedChunks.pollFirst();
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world.unloadChunk(c.x, c.y, false, true);
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world.unloadChunk(c.x, c.z, false, true);
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}
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}
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debugger.debug("Full render finished.");
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