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https://github.com/webbukkit/dynmap.git
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Add /dynmap radiusrender <world> <x> <z> <radius> - console usable radiusrender
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@ -801,23 +801,37 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
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}
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}
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else if(c.equals("radiusrender") && checkPlayerPermission(sender,"radiusrender")) {
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if (player != null) {
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int radius = 0;
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String mapname = null;
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if(args.length > 1) {
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radius = Integer.parseInt(args[1]); /* Parse radius */
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if(radius < 0)
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radius = 0;
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if(args.length > 2)
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mapname = args[2];
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int radius = 0;
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String mapname = null;
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Location loc = null;
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if(args.length == 2) { /* Just radius */
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radius = Integer.parseInt(args[1]); /* Parse radius */
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if(radius < 0)
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radius = 0;
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if(args.length > 2)
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mapname = args[2];
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if (player != null)
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loc = player.getLocation();
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else
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sender.sendMessage("Command require <world> <x> <z> <radius> if issued from console.");
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}
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else if(args.length > 3) { /* <world> <x> <z> */
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DynmapWorld w = mapManager.worldsLookup.get(args[1]); /* Look up world */
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if(w == null) {
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sender.sendMessage("World '" + args[1] + "' not defined/loaded");
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}
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Location loc = player.getLocation();
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if(loc != null)
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mapManager.renderWorldRadius(loc, sender, mapname, radius);
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}
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else {
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sender.sendMessage("Command can only be issued by player.");
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double x = 0, z = 0;
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x = Double.parseDouble(args[2]);
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z = Double.parseDouble(args[3]);
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if(args.length > 4)
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radius = Integer.parseInt(args[4]);
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if(args.length > 5)
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mapname = args[5];
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if(w != null)
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loc = new Location(w.world, x, 64.0, z);
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}
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if(loc != null)
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mapManager.renderWorldRadius(loc, sender, mapname, radius);
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} else if (c.equals("hide")) {
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if (args.length == 1) {
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if(player != null && checkPlayerPermission(sender,"hide.self")) {
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@ -17,6 +17,8 @@ commands:
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/<command> fullrender world:mapname - Render map 'mapname' of world 'world'.
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/<command> radiusrender ## - Render at least ## block radius from your location on all maps.
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/<command> radiusrender ## mapname - Render at least ## block radius from your location on map 'mapname'
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/<command> radiusrender worldname x z ## - Render at least ## block radius from location x,z on world 'worldname'
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/<command> radiusrender worldname x z ## mapname - Render at least ## block radius from location x,z on world 'worldname' on map 'mapname'
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/<command> cancelrender - Cancels any active renders on current world
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/<command> cancelrender world - Cancels any active renders of world 'world'
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/<command> stats - Show render statistics.
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