mirror of
https://github.com/webbukkit/dynmap.git
synced 2024-11-24 19:25:15 +01:00
Merge pull request #169 from mikeprimm/master
Shift all rendering off server thread to async thread pool, minimize server thread load
This commit is contained in:
commit
611a12312a
@ -65,9 +65,6 @@ display-whitelist: false
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# How often a tile gets rendered (in seconds).
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renderinterval: 1
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# Do render on main thread - may generate more server load, but safer and fixes broken tiles
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renderonsync: true
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render-triggers:
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# - chunkloaded
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# - playermove
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@ -90,11 +87,8 @@ webserver-port: 8123
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# Disables Webserver portion of Dynmap (Advanced users only)
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disable-webserver: false
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# Use timesliced fullrender - takes a bit longer, but much more polite for server
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timeslicerender: true
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# Period between tile renders for timesliced fullrender, in seconds
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timesliceinterval: 0.5
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# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
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timesliceinterval: 0.0
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# Interval the browser should poll for updates.
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updaterate: 2000
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@ -140,6 +134,8 @@ templates:
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# shadowstrength: 1.0
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# To render a world as a "night view", set shadowstrength and ambientlight
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# ambientlight: 4
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# To render both night and day versions of tiles (when ambientlight is set), set true
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# night-and-day: true
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# Sets the icon to 'images/block_custom.png'
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# icon: custom
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#- class: org.dynmap.kzedmap.HighlightTileRenderer
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@ -222,6 +218,8 @@ worlds:
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# # shadowstrength: 1.0
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# # ambientlight: 4
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# # To render both night and day versions of tiles (when ambientlight is set), set true
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# # night-and-day: true
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# # Sets the icon to 'images/block_custom.png'
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# # icon: custom
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# #- class: org.dynmap.kzedmap.HighlightTileRenderer
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@ -43,7 +43,6 @@ public class ColorScheme {
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Color[][] colors = new Color[256][];
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Color[][][] datacolors = new Color[256][][];
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InputStream stream;
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boolean enab_datacolor = MapManager.mapman.doSyncRender();
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try {
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Debug.debug("Loading colors from '" + colorSchemeFile + "'...");
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stream = new FileInputStream(colorSchemeFile);
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@ -79,15 +78,13 @@ public class ColorScheme {
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c[2] = new Color(Integer.parseInt(split[13]), Integer.parseInt(split[14]), Integer.parseInt(split[15]), Integer.parseInt(split[16]));
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if(dat != null) {
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if(enab_datacolor) {
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Color[][] dcolor = datacolors[id]; /* Existing list? */
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if(dcolor == null) {
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dcolor = new Color[16][]; /* Make 16 index long list */
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datacolors[id] = dcolor;
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}
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if((dat >= 0) && (dat < 16)) { /* Add color to list */
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dcolor[dat] = c;
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}
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Color[][] dcolor = datacolors[id]; /* Existing list? */
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if(dcolor == null) {
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dcolor = new Color[16][]; /* Make 16 index long list */
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datacolors[id] = dcolor;
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}
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if((dat >= 0) && (dat < 16)) { /* Add color to list */
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dcolor[dat] = c;
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}
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if(dat == 0) { /* Index zero is base color too */
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colors[id] = c;
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@ -1,7 +1,6 @@
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package org.dynmap;
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import java.io.File;
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import java.util.HashMap;
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import java.io.IOException;
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import java.lang.reflect.Constructor;
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import java.net.InetAddress;
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@ -12,7 +11,6 @@ import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.Collections;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.World.Environment;
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@ -300,35 +298,30 @@ public class DynmapPlugin extends JavaPlugin {
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sender.sendMessage("Queued " + invalidates + " tiles" + (invalidates == 0
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? " (world is not loaded?)"
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: "..."));
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return true;
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}
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} else if (c.equals("hide")) {
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if (args.length == 1) {
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if(player != null && checkPlayerPermission(sender,"hide.self")) {
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playerList.setVisible(player.getName(),false);
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sender.sendMessage("You are now hidden on Dynmap.");
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return true;
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}
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} else if (checkPlayerPermission(sender,"hide.others")) {
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for (int i = 1; i < args.length; i++) {
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playerList.setVisible(args[i],false);
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sender.sendMessage(args[i] + " is now hidden on Dynmap.");
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}
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return true;
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}
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} else if (c.equals("show")) {
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if (args.length == 1) {
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if(player != null && checkPlayerPermission(sender,"show.self")) {
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playerList.setVisible(player.getName(),true);
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sender.sendMessage("You are now visible on Dynmap.");
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return true;
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}
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} else if (checkPlayerPermission(sender,"show.others")) {
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for (int i = 1; i < args.length; i++) {
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playerList.setVisible(args[i],true);
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sender.sendMessage(args[i] + " is now visible on Dynmap.");
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}
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return true;
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}
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} else if (c.equals("fullrender") && checkPlayerPermission(sender,"fullrender")) {
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if (args.length > 1) {
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@ -336,19 +329,20 @@ public class DynmapPlugin extends JavaPlugin {
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World w = getServer().getWorld(args[i]);
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if(w != null)
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mapManager.renderFullWorld(new Location(w, 0, 0, 0));
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else
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sender.sendMessage("World '" + args[i] + "' not defined/loaded");
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}
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return true;
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} else if (player != null) {
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Location loc = player.getLocation();
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if(loc != null)
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mapManager.renderFullWorld(loc);
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return true;
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} else {
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sender.sendMessage("World name is required");
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}
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} else if (c.equals("reload") && checkPlayerPermission(sender, "reload")) {
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sender.sendMessage("Reloading Dynmap...");
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reload();
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sender.sendMessage("Dynmap reloaded");
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return true;
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}
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return true;
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}
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@ -7,9 +7,7 @@ import org.bukkit.Chunk;
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import org.bukkit.entity.Entity;
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/**
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* Container for managing chunks, as well as abstracting the different methods we may
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* handle chunk data (existing chunk loading, versus upcoming chunk snapshots)
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*
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* Container for managing chunks - dependent upon using chunk snapshots, since rendering is off server thread
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*/
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public class MapChunkCache {
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private World w;
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@ -21,71 +19,22 @@ public class MapChunkCache {
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private int x_dim;
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private ChunkSnapshot[] snaparray; /* Index = (x-x_min) + ((z-z_min)*x_dim) */
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private LinkedList<DynmapChunk> loadedChunks = new LinkedList<DynmapChunk>();
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/**
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* Iterator for traversing map chunk cache (base is for non-snapshot)
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*/
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public class MapIterator {
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public int x, y, z;
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private ChunkSnapshot snap;
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private int x4, z4;
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MapIterator(int x0, int y0, int z0) {
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initialize(x0, y0, z0);
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}
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public void initialize(int x0, int y0, int z0) {
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public final void initialize(int x0, int y0, int z0) {
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this.x = x0;
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this.y = y0;
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this.z = z0;
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}
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public int getBlockTypeID() {
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return w.getBlockTypeIdAt(x, y, z);
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}
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public int getBlockData() {
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return w.getBlockAt(x, y, z).getData();
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}
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public int getHighestBlockYAt() {
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return w.getHighestBlockYAt(x, z);
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}
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public int getBlockSkyLight() {
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return 15;
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}
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public int getBlockEmittedLight() {
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return 0;
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}
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public void incrementX() {
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x++;
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}
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public void decrementX() {
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x--;
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}
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public void incrementY() {
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y++;
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}
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public void decrementY() {
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y--;
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}
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public void incrementZ() {
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z++;
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}
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public void decrementZ() {
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z--;
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}
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public void setY(int y) {
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this.y = y;
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}
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}
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/**
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* Iterator for snapshot mode
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*/
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public class SnapshotMapIterator extends MapIterator {
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private ChunkSnapshot snap;
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private int x4, z4;
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public SnapshotMapIterator(int x0, int y0, int z0) {
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super(x0, y0, z0);
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}
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public void initialize(int x0, int y0, int z0) {
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super.initialize(x0, y0, z0);
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this.z = z0;
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try {
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snap = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
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} catch (ArrayIndexOutOfBoundsException aioobx) {
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@ -94,22 +43,22 @@ public class MapChunkCache {
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x4 = x0 & 0xF;
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z4 = z0 & 0xF;
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}
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public int getBlockTypeID() {
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public final int getBlockTypeID() {
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return snap.getBlockTypeId(x4, y, z4);
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}
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public int getBlockData() {
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public final int getBlockData() {
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return snap.getBlockData(x4, y, z4);
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}
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public int getHighestBlockYAt() {
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public final int getHighestBlockYAt() {
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return snap.getHighestBlockYAt(x4, z4);
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}
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public int getBlockSkyLight() {
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public final int getBlockSkyLight() {
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return snap.getBlockSkyLight(x4, y, z4);
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}
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public int getBlockEmittedLight() {
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public final int getBlockEmittedLight() {
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return snap.getBlockEmittedLight(x4, y, z4);
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}
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public void incrementX() {
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public final void incrementX() {
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x++; x4 = x & 0xF;
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if(x4 == 0) { /* Next chunk? */
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try {
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@ -119,7 +68,7 @@ public class MapChunkCache {
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}
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}
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}
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public void decrementX() {
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public final void decrementX() {
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x--; x4 = x & 0xF;
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if(x4 == 15) { /* Next chunk? */
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try {
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@ -129,13 +78,13 @@ public class MapChunkCache {
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}
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}
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}
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public void incrementY() {
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public final void incrementY() {
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y++;
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}
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public void decrementY() {
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public final void decrementY() {
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y--;
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}
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public void incrementZ() {
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public final void incrementZ() {
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z++; z4 = z & 0xF;
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if(z4 == 0) { /* Next chunk? */
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try {
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@ -145,7 +94,7 @@ public class MapChunkCache {
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||||
}
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}
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}
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public void decrementZ() {
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public final void decrementZ() {
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||||
z--; z4 = z & 0xF;
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if(z4 == 15) { /* Next chunk? */
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try {
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@ -155,7 +104,11 @@ public class MapChunkCache {
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}
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}
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}
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}
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public final void setY(int y) {
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this.y = y;
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}
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}
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/**
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* Chunk cache for representing unloaded chunk
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*/
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@ -226,13 +179,13 @@ public class MapChunkCache {
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initialized = true;
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if(gethandle != null)
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Log.info("Chunk snapshot support enabled");
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else
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Log.info("Chunk snapshot support disabled");
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else {
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Log.severe("ERROR: Chunk snapshot support not found - rendering not functiona!l");
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return;
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||||
}
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}
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if(gethandle != null) { /* We can use caching */
|
||||
snaparray = new ChunkSnapshot[x_dim * (z_max-z_min+1)];
|
||||
}
|
||||
if(snaparray != null) {
|
||||
snaparray = new ChunkSnapshot[x_dim * (z_max-z_min+1)];
|
||||
if(gethandle != null) {
|
||||
// Load the required chunks.
|
||||
for (DynmapChunk chunk : chunks) {
|
||||
boolean wasLoaded = w.isChunkLoaded(chunk.x, chunk.z);
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||||
@ -265,19 +218,11 @@ public class MapChunkCache {
|
||||
w.unloadChunk(chunk.x, chunk.z, false, false);
|
||||
}
|
||||
}
|
||||
for(int i = 0; i < snaparray.length; i++) {
|
||||
if(snaparray[i] == null)
|
||||
snaparray[i] = EMPTY;
|
||||
}
|
||||
}
|
||||
else { /* Else, load and keep them loaded for now */
|
||||
// Load the required chunks.
|
||||
for (DynmapChunk chunk : chunks) {
|
||||
boolean wasLoaded = w.isChunkLoaded(chunk.x, chunk.z);
|
||||
boolean didload = w.loadChunk(chunk.x, chunk.z, false);
|
||||
if ((!wasLoaded) && didload)
|
||||
loadedChunks.add(chunk);
|
||||
}
|
||||
/* Fill missing chunks with empty dummy chunk */
|
||||
for(int i = 0; i < snaparray.length; i++) {
|
||||
if(snaparray[i] == null)
|
||||
snaparray[i] = EMPTY;
|
||||
}
|
||||
}
|
||||
/**
|
||||
@ -288,91 +233,46 @@ public class MapChunkCache {
|
||||
for(int i = 0; i < snaparray.length; i++) {
|
||||
snaparray[i] = null;
|
||||
}
|
||||
}
|
||||
else {
|
||||
while (!loadedChunks.isEmpty()) {
|
||||
DynmapChunk c = loadedChunks.pollFirst();
|
||||
/* It looks like bukkit "leaks" entities - they don't get removed from the world-level table
|
||||
* when chunks are unloaded but not saved - removing them seems to do the trick */
|
||||
Chunk cc = w.getChunkAt(c.x, c.z);
|
||||
if(cc != null) {
|
||||
for(Entity e: cc.getEntities())
|
||||
e.remove();
|
||||
}
|
||||
/* Since we only remember ones we loaded, and we're synchronous, no player has
|
||||
* moved, so it must be safe (also prevent chunk leak, which appears to happen
|
||||
* because isChunkInUse defined "in use" as being within 256 blocks of a player,
|
||||
* while the actual in-use chunk area for a player where the chunks are managed
|
||||
* by the MC base server is 21x21 (or about a 160 block radius) */
|
||||
w.unloadChunk(c.x, c.z, false, false);
|
||||
}
|
||||
snaparray = null;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Get block ID at coordinates
|
||||
*/
|
||||
public int getBlockTypeID(int x, int y, int z) {
|
||||
if(snaparray != null) {
|
||||
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
|
||||
return ss.getBlockTypeId(x & 0xF, y, z & 0xF);
|
||||
}
|
||||
else {
|
||||
return w.getBlockTypeIdAt(x, y, z);
|
||||
}
|
||||
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
|
||||
return ss.getBlockTypeId(x & 0xF, y, z & 0xF);
|
||||
}
|
||||
/**
|
||||
* Get block data at coordiates
|
||||
*/
|
||||
public byte getBlockData(int x, int y, int z) {
|
||||
if(snaparray != null) {
|
||||
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
|
||||
return (byte)ss.getBlockData(x & 0xF, y, z & 0xF);
|
||||
}
|
||||
else {
|
||||
return w.getBlockAt(x, y, z).getData();
|
||||
}
|
||||
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
|
||||
return (byte)ss.getBlockData(x & 0xF, y, z & 0xF);
|
||||
}
|
||||
/* Get highest block Y
|
||||
*
|
||||
*/
|
||||
public int getHighestBlockYAt(int x, int z) {
|
||||
if(snaparray != null) {
|
||||
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
|
||||
return ss.getHighestBlockYAt(x & 0xF, z & 0xF);
|
||||
}
|
||||
else {
|
||||
return w.getHighestBlockYAt(x, z);
|
||||
}
|
||||
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
|
||||
return ss.getHighestBlockYAt(x & 0xF, z & 0xF);
|
||||
}
|
||||
/* Get sky light level
|
||||
*/
|
||||
public int getBlockSkyLight(int x, int y, int z) {
|
||||
if(snaparray != null) {
|
||||
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
|
||||
return ss.getBlockSkyLight(x & 0xF, y, z & 0xF);
|
||||
}
|
||||
else {
|
||||
return 15;
|
||||
}
|
||||
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
|
||||
return ss.getBlockSkyLight(x & 0xF, y, z & 0xF);
|
||||
}
|
||||
/* Get emitted light level
|
||||
*/
|
||||
public int getBlockEmittedLight(int x, int y, int z) {
|
||||
if(snaparray != null) {
|
||||
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
|
||||
return ss.getBlockEmittedLight(x & 0xF, y, z & 0xF);
|
||||
}
|
||||
else {
|
||||
return 0;
|
||||
}
|
||||
ChunkSnapshot ss = snaparray[((x>>4) - x_min) + ((z>>4) - z_min) * x_dim];
|
||||
return ss.getBlockEmittedLight(x & 0xF, y, z & 0xF);
|
||||
}
|
||||
/**
|
||||
* Get cache iterator
|
||||
*/
|
||||
public MapIterator getIterator(int x, int y, int z) {
|
||||
if(snaparray != null)
|
||||
return new SnapshotMapIterator(x, y, z);
|
||||
else
|
||||
return new MapIterator(x, y, z);
|
||||
return new MapIterator(x, y, z);
|
||||
}
|
||||
}
|
||||
|
@ -8,24 +8,24 @@ import java.util.HashSet;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
import org.bukkit.Chunk;
|
||||
import java.util.concurrent.ScheduledThreadPoolExecutor;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
import java.util.concurrent.Callable;
|
||||
import java.util.concurrent.Future;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.scheduler.BukkitScheduler;
|
||||
import org.dynmap.debug.Debug;
|
||||
|
||||
public class MapManager {
|
||||
public AsynchronousQueue<MapTile> tileQueue;
|
||||
public AsynchronousQueue<ImageWriter> writeQueue;
|
||||
|
||||
public List<DynmapWorld> worlds = new ArrayList<DynmapWorld>();
|
||||
public Map<String, DynmapWorld> worldsLookup = new HashMap<String, DynmapWorld>();
|
||||
private BukkitScheduler scheduler;
|
||||
private DynmapPlugin plug_in;
|
||||
private double timeslice_interval = 0.0;
|
||||
/* Which timesliced renders are active */
|
||||
private long timeslice_int = 0; /* In milliseconds */
|
||||
/* Which fullrenders are active */
|
||||
private HashMap<String, FullWorldRenderState> active_renders = new HashMap<String, FullWorldRenderState>();
|
||||
|
||||
/* lock for our data structures */
|
||||
@ -33,9 +33,9 @@ public class MapManager {
|
||||
|
||||
public static MapManager mapman; /* Our singleton */
|
||||
|
||||
private static class ImageWriter {
|
||||
Runnable run;
|
||||
}
|
||||
/* Thread pool for processing renders */
|
||||
private ScheduledThreadPoolExecutor renderpool;
|
||||
private static final int POOL_SIZE = 3;
|
||||
|
||||
public DynmapWorld getWorld(String name) {
|
||||
DynmapWorld world = worldsLookup.get(name);
|
||||
@ -46,6 +46,7 @@ public class MapManager {
|
||||
return worlds;
|
||||
}
|
||||
|
||||
/* This always runs on render pool threads - no bukkit calls from here */
|
||||
private class FullWorldRenderState implements Runnable {
|
||||
DynmapWorld world; /* Which world are we rendering */
|
||||
Location loc;
|
||||
@ -74,7 +75,8 @@ public class MapManager {
|
||||
|
||||
public void run() {
|
||||
MapTile tile;
|
||||
|
||||
long tstart = System.currentTimeMillis();
|
||||
|
||||
if(tile0 == null) { /* Not single tile render */
|
||||
/* If render queue is empty, start next map */
|
||||
if(renderQueue.isEmpty()) {
|
||||
@ -87,8 +89,10 @@ public class MapManager {
|
||||
rendercnt = 0;
|
||||
map_index++; /* Next map */
|
||||
if(map_index >= world.maps.size()) { /* Last one done? */
|
||||
Log.info("Full render finished.");
|
||||
active_renders.remove(world.world.getName());
|
||||
Log.info("Full render of '" + world.world.getName() + "' finished.");
|
||||
synchronized(lock) {
|
||||
active_renders.remove(world.world.getName());
|
||||
}
|
||||
return;
|
||||
}
|
||||
map = world.maps.get(map_index);
|
||||
@ -116,9 +120,13 @@ public class MapManager {
|
||||
else { /* Else, single tile render */
|
||||
tile = tile0;
|
||||
}
|
||||
DynmapChunk[] requiredChunks = tile.getMap().getRequiredChunks(tile);
|
||||
MapChunkCache cache = new MapChunkCache(world.world, requiredChunks);
|
||||
World w = world.world;
|
||||
/* Fetch chunk cache from server thread */
|
||||
DynmapChunk[] requiredChunks = tile.getMap().getRequiredChunks(tile);
|
||||
MapChunkCache cache = createMapChunkCache(w, requiredChunks);
|
||||
if(cache == null) {
|
||||
return; /* Cancelled/aborted */
|
||||
}
|
||||
if(tile0 != null) { /* Single tile? */
|
||||
render(cache, tile); /* Just render */
|
||||
}
|
||||
@ -143,8 +151,13 @@ public class MapManager {
|
||||
/* And unload what we loaded */
|
||||
cache.unloadChunks();
|
||||
if(tile0 == null) { /* fullrender */
|
||||
/* Schedule the next tile to be worked */
|
||||
scheduler.scheduleSyncDelayedTask(plug_in, this, (int)(timeslice_interval*20));
|
||||
long tend = System.currentTimeMillis();
|
||||
if(timeslice_int > (tend-tstart)) { /* We were fast enough */
|
||||
renderpool.schedule(this, timeslice_int - (tend-tstart), TimeUnit.MILLISECONDS);
|
||||
}
|
||||
else { /* Schedule to run ASAP */
|
||||
renderpool.execute(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -156,25 +169,16 @@ public class MapManager {
|
||||
this.tileQueue = new AsynchronousQueue<MapTile>(new Handler<MapTile>() {
|
||||
@Override
|
||||
public void handle(MapTile t) {
|
||||
scheduler.scheduleSyncDelayedTask(plug_in,
|
||||
new FullWorldRenderState(t), 1);
|
||||
renderpool.execute(new FullWorldRenderState(t));
|
||||
}
|
||||
}, (int) (configuration.getDouble("renderinterval", 0.5) * 1000));
|
||||
|
||||
this.writeQueue = new AsynchronousQueue<ImageWriter>(
|
||||
new Handler<ImageWriter>() {
|
||||
@Override
|
||||
public void handle(ImageWriter w) {
|
||||
w.run.run();
|
||||
}
|
||||
}, 10);
|
||||
|
||||
timeslice_interval = configuration.getDouble("timesliceinterval", 0.5);
|
||||
/* On dedicated thread, so default to no delays */
|
||||
timeslice_int = (long)(configuration.getDouble("timesliceinterval", 0.0) * 1000);
|
||||
|
||||
scheduler = plugin.getServer().getScheduler();
|
||||
|
||||
tileQueue.start();
|
||||
writeQueue.start();
|
||||
|
||||
for (World world : plug_in.getServer().getWorlds()) {
|
||||
activateWorld(world);
|
||||
@ -188,16 +192,19 @@ public class MapManager {
|
||||
return;
|
||||
}
|
||||
String wname = l.getWorld().getName();
|
||||
FullWorldRenderState rndr = active_renders.get(wname);
|
||||
if(rndr != null) {
|
||||
Log.info("Full world render of world '" + wname + "' already active.");
|
||||
return;
|
||||
FullWorldRenderState rndr;
|
||||
synchronized(lock) {
|
||||
rndr = active_renders.get(wname);
|
||||
if(rndr != null) {
|
||||
Log.info("Full world render of world '" + wname + "' already active.");
|
||||
return;
|
||||
}
|
||||
rndr = new FullWorldRenderState(world,l); /* Make new activation record */
|
||||
active_renders.put(wname, rndr); /* Add to active table */
|
||||
}
|
||||
rndr = new FullWorldRenderState(world,l); /* Make new activation record */
|
||||
active_renders.put(wname, rndr); /* Add to active table */
|
||||
/* Schedule first tile to be worked */
|
||||
scheduler.scheduleSyncDelayedTask(plug_in, rndr, (int)(timeslice_interval*20));
|
||||
Log.info("Full render starting on world '" + wname + "' (timesliced)...");
|
||||
renderpool.execute(rndr);
|
||||
Log.info("Full render starting on world '" + wname + "'...");
|
||||
}
|
||||
|
||||
public void activateWorld(World w) {
|
||||
@ -282,12 +289,15 @@ public class MapManager {
|
||||
|
||||
public void startRendering() {
|
||||
tileQueue.start();
|
||||
writeQueue.start();
|
||||
renderpool = new ScheduledThreadPoolExecutor(POOL_SIZE);
|
||||
}
|
||||
|
||||
public void stopRendering() {
|
||||
if(renderpool != null) {
|
||||
renderpool.shutdown();
|
||||
renderpool = null;
|
||||
}
|
||||
tileQueue.stop();
|
||||
writeQueue.stop();
|
||||
}
|
||||
|
||||
public boolean render(MapChunkCache cache, MapTile tile) {
|
||||
@ -333,13 +343,21 @@ public class MapManager {
|
||||
return world.updates.getUpdatedObjects(since);
|
||||
}
|
||||
|
||||
public void enqueueImageWrite(Runnable run) {
|
||||
ImageWriter handler = new ImageWriter();
|
||||
handler.run = run;
|
||||
writeQueue.push(handler);
|
||||
}
|
||||
|
||||
public boolean doSyncRender() {
|
||||
return true;
|
||||
/**
|
||||
* Render processor helper - used by code running on render threads to request chunk snapshot cache from server/sync thread
|
||||
*/
|
||||
public MapChunkCache createMapChunkCache(final World w, final DynmapChunk[] chunks) {
|
||||
Callable<MapChunkCache> job = new Callable<MapChunkCache>() {
|
||||
public MapChunkCache call() {
|
||||
return new MapChunkCache(w, chunks);
|
||||
}
|
||||
};
|
||||
Future<MapChunkCache> rslt = scheduler.callSyncMethod(plug_in, job);
|
||||
try {
|
||||
return rslt.get();
|
||||
} catch (Exception x) {
|
||||
Log.info("createMapChunk - " + x);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,6 @@ import static org.dynmap.JSONUtils.a;
|
||||
import static org.dynmap.JSONUtils.s;
|
||||
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.awt.image.WritableRaster;
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
|
||||
@ -199,26 +198,18 @@ public class FlatMap extends MapType {
|
||||
rendered = true;
|
||||
}
|
||||
}
|
||||
/* Hand encoding and writing file off to MapManager */
|
||||
final File fname = outputFile;
|
||||
final MapTile mtile = tile;
|
||||
final BufferedImage img = im;
|
||||
MapManager.mapman.enqueueImageWrite(new Runnable() {
|
||||
public void run() {
|
||||
Debug.debug("saving image " + fname.getPath());
|
||||
try {
|
||||
ImageIO.write(img, "png", fname);
|
||||
} catch (IOException e) {
|
||||
Debug.error("Failed to save image: " + fname.getPath(), e);
|
||||
} catch (java.lang.NullPointerException e) {
|
||||
Debug.error("Failed to save image (NullPointerException): " + fname.getPath(), e);
|
||||
}
|
||||
KzedMap.freeBufferedImage(img);
|
||||
MapManager.mapman.pushUpdate(mtile.getWorld(),
|
||||
new Client.Tile(mtile.getFilename()));
|
||||
}
|
||||
});
|
||||
|
||||
Debug.debug("saving image " + outputFile.getPath());
|
||||
try {
|
||||
ImageIO.write(im, "png", outputFile);
|
||||
} catch (IOException e) {
|
||||
Debug.error("Failed to save image: " + outputFile.getPath(), e);
|
||||
} catch (java.lang.NullPointerException e) {
|
||||
Debug.error("Failed to save image (NullPointerException): " + outputFile.getPath(), e);
|
||||
}
|
||||
KzedMap.freeBufferedImage(im);
|
||||
MapManager.mapman.pushUpdate(tile.getWorld(),
|
||||
new Client.Tile(tile.getFilename()));
|
||||
|
||||
return rendered;
|
||||
}
|
||||
|
||||
|
@ -2,11 +2,7 @@ package org.dynmap.kzedmap;
|
||||
|
||||
import static org.dynmap.JSONUtils.a;
|
||||
import static org.dynmap.JSONUtils.s;
|
||||
|
||||
import java.awt.Graphics2D;
|
||||
import java.awt.RenderingHints;
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.awt.image.WritableRaster;
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.util.HashSet;
|
||||
@ -19,7 +15,6 @@ import org.dynmap.Client;
|
||||
import org.dynmap.Color;
|
||||
import org.dynmap.ColorScheme;
|
||||
import org.dynmap.ConfigurationNode;
|
||||
import org.dynmap.Log;
|
||||
import org.dynmap.MapManager;
|
||||
import org.dynmap.debug.Debug;
|
||||
import org.dynmap.MapChunkCache;
|
||||
@ -226,21 +221,11 @@ public class DefaultTileRenderer implements MapTileRenderer {
|
||||
}
|
||||
|
||||
/* Hand encoding and writing file off to MapManager */
|
||||
final File fname = outputFile;
|
||||
final KzedMapTile mtile = tile;
|
||||
final BufferedImage img = im;
|
||||
final BufferedImage zimg = zim;
|
||||
final BufferedImage img_day = im_day;
|
||||
final BufferedImage zimg_day = zim_day;
|
||||
final KzedZoomedMapTile zmtile = new KzedZoomedMapTile(mtile.getWorld(),
|
||||
(KzedMap) mtile.getMap(), mtile);
|
||||
final File zoomFile = MapManager.mapman.getTileFile(zmtile);
|
||||
KzedZoomedMapTile zmtile = new KzedZoomedMapTile(tile.getWorld(),
|
||||
(KzedMap) tile.getMap(), tile);
|
||||
File zoomFile = MapManager.mapman.getTileFile(zmtile);
|
||||
|
||||
MapManager.mapman.enqueueImageWrite(new Runnable() {
|
||||
public void run() {
|
||||
doFileWrites(fname, mtile, img, img_day, zmtile, zoomFile, zimg, zimg_day);
|
||||
}
|
||||
});
|
||||
doFileWrites(outputFile, tile, im, im_day, zmtile, zoomFile, zim, zim_day);
|
||||
|
||||
return !isempty;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user