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Merge pull request #198 from mikeprimm/master
Eliminate initial player position flicker
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commit
65f93393e6
@ -246,6 +246,10 @@ worlds:
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# title: "World"
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# Use 'enabled: false' to disable a certain world.
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# enabled: false
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# Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
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# sendposition: false
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# Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
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# sendhealth: false
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# # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
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# fullrenderlocations:
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# - x: 10000
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@ -41,8 +41,8 @@ public class ClientUpdateComponent extends Component {
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s(jp, "name", ChatColor.stripColor(p.getDisplayName()));
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s(jp, "account", p.getName());
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/* Don't leak player location for world not visible on maps, or if sendposition disbaled */
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boolean player_visible = MapManager.mapman.worldsLookup.containsKey(p.getWorld().getName());
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if(configuration.getBoolean("sendpositon", true) && player_visible) {
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DynmapWorld pworld = MapManager.mapman.worldsLookup.get(p.getWorld().getName());
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if(configuration.getBoolean("sendpositon", true) && (pworld != null) && pworld.sendposition) {
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s(jp, "world", p.getWorld().getName());
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s(jp, "x", pl.getX());
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s(jp, "y", pl.getY());
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@ -55,7 +55,7 @@ public class ClientUpdateComponent extends Component {
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s(jp, "z", 0.0);
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}
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/* Only send health if enabled AND we're on visible world */
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if (configuration.getBoolean("sendhealth", false) && player_visible) {
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if (configuration.getBoolean("sendhealth", false) && (pworld != null) && pworld.sendhealth) {
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s(jp, "health", p.getHealth());
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s(jp, "armor", Armor.getArmorPoints(p));
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}
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@ -13,4 +13,6 @@ public class DynmapWorld {
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public ConfigurationNode configuration;
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public List<Location> seedloc;
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public int servertime;
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public boolean sendposition;
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public boolean sendhealth;
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}
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@ -295,6 +295,8 @@ public class MapManager {
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List<ConfigurationNode> loclist = worldConfiguration.getNodes("fullrenderlocations");
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dynmapWorld.seedloc = new ArrayList<Location>();
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dynmapWorld.servertime = (int)(w.getTime() % 24000);
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dynmapWorld.sendposition = worldConfiguration.getBoolean("sendposition", true);
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dynmapWorld.sendhealth = worldConfiguration.getBoolean("sendhealth", true);
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if(loclist != null) {
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for(ConfigurationNode loc : loclist) {
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Location lx = new Location(w, loc.getDouble("x", 0), loc.getDouble("y", 64), loc.getDouble("z", 0));
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@ -91,7 +91,7 @@ DynMap.prototype = {
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worlds: {},
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registeredTiles: [],
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players: {},
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lasttimestamp: '0',
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lasttimestamp: new Date().getUTCMilliseconds(), /* Pseudorandom - prevent cached '?0' */
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servertime: 0,
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serverday: false,
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inittime: new Date().getTime(),
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@ -5,6 +5,9 @@ componentconstructors['playermarkers'] = function(dynmap, configuration) {
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var markerPosition = dynmap.map.getProjection().fromWorldToLatLng(player.location.x, player.location.y, player.location.z);
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player.marker = new CustomMarker(markerPosition, dynmap.map, function(div) {
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var playerImage;
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player.marker.toggle(dynmap.world === player.location.world);
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$(div)
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.addClass('Marker')
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.addClass('playerMarker')
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@ -58,8 +61,8 @@ componentconstructors['playermarkers'] = function(dynmap, configuration) {
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$(dynmap).bind('playerupdated', function(event, player) {
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// Update the marker.
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var markerPosition = dynmap.map.getProjection().fromWorldToLatLng(player.location.x, player.location.y, player.location.z);
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player.marker.setPosition(markerPosition);
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player.marker.toggle(dynmap.world === player.location.world);
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player.marker.setPosition(markerPosition);
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// Update health
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if (configuration.showplayerhealth) {
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if (player.health !== undefined && player.armor !== undefined) {
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@ -77,7 +80,7 @@ componentconstructors['playermarkers'] = function(dynmap, configuration) {
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for(name in dynmap.players) {
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var player = dynmap.players[name];
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// Turn off marker - let update turn it back on
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player.marker.toggle(false);
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player.marker.hide();
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}
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});
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// Remove marker on map change - let update place it again
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