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Switch to assuming sky light data for states below 'light' are crap...
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@ -944,13 +944,6 @@ public abstract class GenericMapChunkCache extends MapChunkCache {
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GenericChunkSection.Builder sbld = new GenericChunkSection.Builder();
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GenericChunkSection.Builder sbld = new GenericChunkSection.Builder();
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/* Get sections */
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/* Get sections */
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GenericNBTList sect = nbt.contains("sections") ? nbt.getList("sections", 10) : nbt.getList("Sections", 10);
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GenericNBTList sect = nbt.contains("sections") ? nbt.getList("sections", 10) : nbt.getList("Sections", 10);
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// Prescan sections to see if lit
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for (int i = 0; i < sect.size(); i++) {
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GenericNBTCompound sec = sect.getCompound(i);
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if (sec.contains("SkyLight")) { // Only consider skylight for now, since that is what we generate if needed
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hasLight = true;
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}
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}
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// And process sections
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// And process sections
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for (int i = 0; i < sect.size(); i++) {
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for (int i = 0; i < sect.size(); i++) {
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GenericNBTCompound sec = sect.getCompound(i);
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GenericNBTCompound sec = sect.getCompound(i);
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@ -1063,6 +1056,7 @@ public abstract class GenericMapChunkCache extends MapChunkCache {
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}
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}
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if (sec.contains("SkyLight")) {
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if (sec.contains("SkyLight")) {
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sbld.skyLight(sec.getByteArray("SkyLight"));
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sbld.skyLight(sec.getByteArray("SkyLight"));
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hasLight = true;
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}
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}
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// If section biome palette
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// If section biome palette
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if (sec.contains("biomes")) {
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if (sec.contains("biomes")) {
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@ -1096,8 +1090,8 @@ public abstract class GenericMapChunkCache extends MapChunkCache {
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bld.addSection(secnum, sbld.build());
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bld.addSection(secnum, sbld.build());
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sbld.reset();
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sbld.reset();
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}
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}
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// If pre 1.17, assume unlit state means bad light
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// Assume skylight is only trustworthy in a lit state
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if ((version < 2724) && (!hasLitState)) {
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if (!hasLitState) {
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hasLight = false;
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hasLight = false;
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}
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}
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// If no light, do simple generate
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// If no light, do simple generate
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