mirror of
https://github.com/webbukkit/dynmap.git
synced 2024-11-25 03:35:18 +01:00
Merge pull request #196 from mikeprimm/master
Fix player position security problems
This commit is contained in:
commit
684376889e
@ -5,11 +5,13 @@ components:
|
||||
|
||||
- class: org.dynmap.InternalClientUpdateComponent
|
||||
sendhealth: true
|
||||
sendposition: true
|
||||
allowwebchat: true
|
||||
webchat-interval: 5
|
||||
#- class: org.dynmap.JsonFileClientUpdateComponent
|
||||
# writeinterval: 1
|
||||
# sendhealth: true
|
||||
# sendposition: true
|
||||
# allowwebchat: false
|
||||
|
||||
- class: org.dynmap.SimpleWebChatComponent
|
||||
@ -130,6 +132,8 @@ templates:
|
||||
# To render a world as a "night view", set shadowstrength and ambientlight
|
||||
# shadowstrength: 1.0
|
||||
# ambientlight: 4
|
||||
# To render both night and day versions of tiles (when ambientlight is set), set true
|
||||
# night-and-day: true
|
||||
# Option to turn on transparency support (off by default) - slows render
|
||||
# transparency: true
|
||||
- class: org.dynmap.kzedmap.KzedMap
|
||||
@ -218,6 +222,8 @@ worlds:
|
||||
# # To render a world as a "night view", set shadowstrength and ambientlight
|
||||
# # shadowstrength: 1.0
|
||||
# # ambientlight: 4
|
||||
# # To render both night and day versions of tiles (when ambientlight is set), set true
|
||||
# # night-and-day: true
|
||||
# # Option to turn on transparency support (off by default) - slows render
|
||||
# # transparency: true
|
||||
# - class: org.dynmap.kzedmap.KzedMap
|
||||
|
@ -40,14 +40,29 @@ public class ClientUpdateComponent extends Component {
|
||||
s(jp, "type", "player");
|
||||
s(jp, "name", ChatColor.stripColor(p.getDisplayName()));
|
||||
s(jp, "account", p.getName());
|
||||
/* Don't leak player location for world not visible on maps, or if sendposition disbaled */
|
||||
boolean player_visible = MapManager.mapman.worldsLookup.containsKey(p.getWorld().getName());
|
||||
if(configuration.getBoolean("sendpositon", true) && player_visible) {
|
||||
s(jp, "world", p.getWorld().getName());
|
||||
s(jp, "x", pl.getX());
|
||||
s(jp, "y", pl.getY());
|
||||
s(jp, "z", pl.getZ());
|
||||
if (configuration.getBoolean("sendhealth", false)) {
|
||||
}
|
||||
else {
|
||||
s(jp, "world", "-some-other-bogus-world-");
|
||||
s(jp, "x", 0.0);
|
||||
s(jp, "y", 64.0);
|
||||
s(jp, "z", 0.0);
|
||||
}
|
||||
/* Only send health if enabled AND we're on visible world */
|
||||
if (configuration.getBoolean("sendhealth", false) && player_visible) {
|
||||
s(jp, "health", p.getHealth());
|
||||
s(jp, "armor", Armor.getArmorPoints(p));
|
||||
}
|
||||
else {
|
||||
s(jp, "health", 0);
|
||||
s(jp, "armor", 0);
|
||||
}
|
||||
a(u, "players", jp);
|
||||
}
|
||||
|
||||
|
@ -7,6 +7,7 @@ var maptypes = {};
|
||||
componentconstructors['testcomponent'] = function(dynmap, configuration) {
|
||||
console.log('initialize');
|
||||
$(dynmap).bind('worldchanged', function() { console.log('worldchanged'); });
|
||||
$(dynmap).bind('mapchanging', function() { console.log('mapchanging'); });
|
||||
$(dynmap).bind('mapchanged', function() { console.log('mapchanged'); });
|
||||
$(dynmap).bind('zoomchanged', function() { console.log('zoomchanged'); });
|
||||
$(dynmap).bind('worldupdating', function() { console.log('worldupdating'); });
|
||||
@ -327,6 +328,7 @@ DynMap.prototype = {
|
||||
if (me.maptype === map) {
|
||||
return;
|
||||
}
|
||||
$(me).trigger('mapchanging');
|
||||
if (me.maptype) {
|
||||
$('.compass').removeClass('compass_' + me.maptype.name);
|
||||
}
|
||||
@ -443,7 +445,7 @@ DynMap.prototype = {
|
||||
me.map.setMapTypeId('none');
|
||||
window.setTimeout(function() {
|
||||
me.map.setMapTypeId(mtid);
|
||||
}, 1);
|
||||
}, 0.1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -58,8 +58,8 @@ componentconstructors['playermarkers'] = function(dynmap, configuration) {
|
||||
$(dynmap).bind('playerupdated', function(event, player) {
|
||||
// Update the marker.
|
||||
var markerPosition = dynmap.map.getProjection().fromWorldToLatLng(player.location.x, player.location.y, player.location.z);
|
||||
player.marker.toggle(dynmap.world === player.location.world);
|
||||
player.marker.setPosition(markerPosition);
|
||||
player.marker.toggle(dynmap.world === player.location.world);
|
||||
// Update health
|
||||
if (configuration.showplayerhealth) {
|
||||
if (player.health !== undefined && player.armor !== undefined) {
|
||||
@ -71,4 +71,23 @@ componentconstructors['playermarkers'] = function(dynmap, configuration) {
|
||||
}
|
||||
}
|
||||
});
|
||||
// Remove marker on start of map change
|
||||
$(dynmap).bind('mapchanging', function(event) {
|
||||
var name;
|
||||
for(name in dynmap.players) {
|
||||
var player = dynmap.players[name];
|
||||
// Turn off marker - let update turn it back on
|
||||
player.marker.toggle(false);
|
||||
}
|
||||
});
|
||||
// Remove marker on map change - let update place it again
|
||||
$(dynmap).bind('mapchanged', function(event) {
|
||||
var name;
|
||||
for(name in dynmap.players) {
|
||||
var player = dynmap.players[name];
|
||||
var markerPosition = dynmap.map.getProjection().fromWorldToLatLng(player.location.x, player.location.y, player.location.z);
|
||||
player.marker.setPosition(markerPosition);
|
||||
player.marker.toggle(dynmap.world === player.location.world);
|
||||
}
|
||||
});
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user