Handle doubble flip on texture

This commit is contained in:
Mike Primm 2022-02-14 20:27:19 -06:00
parent de79f8e8bc
commit 685b4f9e68
1 changed files with 1 additions and 1 deletions

View File

@ -450,6 +450,6 @@ public class PatchDefinition implements RenderPatch {
txtV.add(txtorig); // And add it to compute full V
}
update(txtorig.x, txtorig.y, txtorig.z, txtU.x, txtU.y, txtU.z, txtV.x, txtV.y, txtV.z,
patchuv[0], patchuv[2], patchuv[1], patchuv[3], flipU ? SideVisible.TOPFLIP : (flipV ? SideVisible.TOPFLIPV : SideVisible.TOP), textureid, patchuv[1], patchuv[3]);
patchuv[0], patchuv[2], patchuv[1], patchuv[3], flipU ? (flipV ? SideVisible.TOP : SideVisible.TOPFLIP) : (flipV ? SideVisible.TOPFLIPV : SideVisible.TOP), textureid, patchuv[1], patchuv[3]);
}
}