Add support for SpoutMaterials (custom Spout blocks)

This commit is contained in:
Mike Primm 2012-01-24 13:11:23 +08:00 committed by mikeprimm
parent f6d9b62101
commit 6a08c516f6
3 changed files with 130 additions and 8 deletions

View File

@ -80,6 +80,7 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
public PlayerList playerList;
private MapManager mapManager;
public static DynmapPlugin plugin;
public SpoutPluginBlocks spb;
public DynmapPlugin() {
plugin = this;
@ -340,12 +341,6 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
if(bep == null)
bep = new BukkitEventProcessor(this);
/* Check for Spout */
if(detectSpout()) {
has_spout = true;
Log.info("Detected Spout");
}
/* Set up player login/quit event handler */
registerPlayerLoginListener();
@ -358,6 +353,15 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
File dataDirectory = this.getDataFolder();
if(dataDirectory.exists() == false)
dataDirectory.mkdirs();
/* Check for Spout */
if(detectSpout()) {
has_spout = true;
Log.info("Detected Spout");
spb = new SpoutPluginBlocks();
spb.processSpoutBlocks(dataDirectory);
}
/* Get MC version */
String bukkitver = getServer().getVersion();
String mcver = "1.0.0";

View File

@ -0,0 +1,118 @@
package org.dynmap.bukkit;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.IOException;
import java.net.URL;
import java.util.ArrayList;
import java.util.List;
import javax.imageio.ImageIO;
import org.dynmap.Log;
import org.getspout.spoutapi.block.design.BlockDesign;
import org.getspout.spoutapi.material.CustomBlock;
import org.getspout.spoutapi.material.MaterialData;
/**
* Handler for pulling spout-defined custom blocks into dynmap
*
* Generates and maintains custom render data file (renderdata/spout-texture.txt) and
* directory of downloaded image files (texturepacks/standard/spout/plugin.blockid.png)
*/
public class SpoutPluginBlocks {
/* Process spout blocks - return true if something changed */
public boolean processSpoutBlocks(File datadir) {
int cnt = 0;
File f = new File(datadir, "texturepacks/standard/spout");
if(f.exists() == false)
f.mkdirs();
List<CustomBlock> blks = new ArrayList<CustomBlock>();
CustomBlock[] cb = MaterialData.getCustomBlocks();
/* Build new texture file as string */
StringBuilder sb = new StringBuilder();
/* Loop through blocks - try to freshen files, if needed */
for(CustomBlock b : cb) {
BlockDesign bd = b.getBlockDesign();
String blkid = bd.getTexturePlugin() + "." + b.getName();
File imgfile = new File(f, blkid + ".png");
BufferedImage img = null;
boolean urlloaded = false;
try {
URL url = new URL(bd.getTexureURL());
img = ImageIO.read(url); /* Load skin for player */
urlloaded = true;
} catch (IOException iox) {
Log.severe("Error loading texture for custom block '" + blkid + "' (" + b.getCustomId() + ") from " + bd.getTexureURL() + "(" + iox.getMessage() + ")");
if(imgfile.exists()) {
try {
img = ImageIO.read(imgfile); /* Load existing */
Log.info("Loaded cached texture file for " + blkid);
} catch (IOException iox2) {
Log.severe("Error loading cached texture file for " + blkid + " - " + iox2.getMessage());
}
}
}
if(img != null) {
try {
if(urlloaded)
ImageIO.write(img, "png", imgfile);
blks.add(b);
int w = img.getWidth();
int h = img.getHeight();
/* If width >= 6 times height, we're using custom for each side */
sb.append("texturefile:id=" + blkid + ",filename=spout/" + blkid + ".png,xcount=" + w/h + ",ycount=1\n");
if(w >= (6*h)) {
sb.append("block:id=" + b.getCustomId() + ",data=*,bottom=0,north=1,south=2,east=3,west=4,top=5,txtid=" + blkid + "\n");
}
else {
sb.append("block:id=" + b.getCustomId() + ",data=*,allfaces=0,txtid=" + blkid + "\n");
}
cnt++;
} catch (IOException iox) {
Log.severe("Error writing " + blkid + ".png");
} finally {
img.flush();
}
}
}
String rslt = sb.toString();
/* Now, generate spout texture file - see if changed */
File st = new File(datadir, "renderdata/spout-texture.txt");
if(st.exists()) {
FileReader fr = null;
StringBuilder sbold = new StringBuilder();
try {
fr = new FileReader(st);
int len;
char[] buf = new char[512];
while((len = fr.read(buf)) > 0) {
sbold.append(buf, 0, len);
}
} catch (IOException iox) {
} finally {
if(fr != null) { try { fr.close(); } catch (IOException iox) {} }
}
/* If same, no changes */
if(sbold.equals(rslt)) {
Log.info("Loaded " + cnt + " Spout custom blocks");
return false;
}
}
FileWriter fw = null;
try {
fw = new FileWriter(st);
fw.write(rslt);
} catch (IOException iox) {
Log.severe("Error opening spout texture file - " + st.getPath());
return false;
} finally {
if(fw != null) { try { fw.close(); } catch (IOException iox) {} }
}
Log.info("Loaded " + cnt + " Spout custom blocks");
return false;
}
}

View File

@ -2,7 +2,7 @@ name: dynmap
main: org.dynmap.bukkit.DynmapPlugin
version: "${project.version}-${BUILD_NUMBER}"
authors: [FrozenCow, mikeprimm]
softdepend: [ Permissions, PermissionEx, bPermissions, PermissionsBukkit]
softdepend: [ Permissions, PermissionEx, bPermissions, PermissionsBukkit, SpoutMaterials ]
commands:
dynmap:
description: Controls Dynmap.