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https://github.com/webbukkit/dynmap.git
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Add background color support per map, add skylands template default
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@ -136,6 +136,12 @@ templates:
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# night-and-day: true
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# Option to turn on transparency support (off by default) - slows render
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# transparency: true
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# Background color for map during the day
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# backgroundday: "#153E7E"
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# Background color for map during the night
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# backgroundnight: "#000000"
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# Backgrounc color for map (independent of night/day)
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# background: "#000000"
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- class: org.dynmap.kzedmap.KzedMap
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renderers:
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- class: org.dynmap.kzedmap.DefaultTileRenderer
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@ -152,6 +158,12 @@ templates:
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# night-and-day: true
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# Option to turn off transparency support (on by default) - speeds render
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# transparency: false
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# Background color for map during the day
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# backgroundday: "#153E7E"
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# Background color for map during the night
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# backgroundnight: "#000000"
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# Backgrounc color for map (independent of night/day)
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# background: "#000000"
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# Sets the icon to 'images/block_custom.png'
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# icon: custom
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#- class: org.dynmap.kzedmap.HighlightTileRenderer
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@ -180,6 +192,8 @@ templates:
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title: "Flat"
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prefix: flat
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colorscheme: default
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# Map background color (day or night)
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background: "#300806"
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- class: org.dynmap.kzedmap.KzedMap
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renderers:
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- class: org.dynmap.kzedmap.DefaultTileRenderer
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@ -188,6 +202,40 @@ templates:
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prefix: nt
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maximumheight: 127
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colorscheme: default
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# Map background color (day or night)
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background: "#300806"
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# Skylands world template
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skylands:
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enabled: true
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center:
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x: 0
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y: 64
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z: 0
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maps:
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- class: org.dynmap.flat.FlatMap
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name: flat
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title: "Flat"
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prefix: flat
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colorscheme: default
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# Background color for map during the day
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backgroundday: "#153E7E"
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# Background color for map during the night
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backgroundnight: "#000000"
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- class: org.dynmap.kzedmap.KzedMap
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renderers:
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- class: org.dynmap.kzedmap.DefaultTileRenderer
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name: skylands
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title: "Surface"
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prefix: st
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maximumheight: 127
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colorscheme: default
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# Background color for map during the day
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backgroundday: "#153E7E"
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# Background color for map during the night
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backgroundnight: "#000000"
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night-and-day: true
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shadowstrength: 1.0
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ambientlight: 4
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# The maptypes Dynmap will use to render.
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worlds:
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@ -226,6 +274,12 @@ worlds:
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# # night-and-day: true
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# # Option to turn on transparency support (off by default) - slows render
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# # transparency: true
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# # Background color for map during the day
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# # backgroundday: "#153E7E"
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# # Background color for map during the night
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# # backgroundnight: "#000000"
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# # Backgrounc color for map (independent of night/day)
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# # background: "#000000"
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# - class: org.dynmap.kzedmap.KzedMap
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# renderers:
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# - class: org.dynmap.kzedmap.DefaultTileRenderer
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@ -242,6 +296,12 @@ worlds:
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# # night-and-day: true
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# # Option to turn off transparency support (on by default) - speeds render
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# # transparency: false
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# # Background color for map during the day
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# # backgroundday: "#153E7E"
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# # Background color for map during the night
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# # backgroundnight: "#000000"
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# # Backgrounc color for map (independent of night/day)
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# # background: "#000000"
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# # Sets the icon to 'images/block_custom.png'
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# # icon: custom
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# #- class: org.dynmap.kzedmap.HighlightTileRenderer
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@ -418,7 +418,10 @@ public class FlatMap extends MapType {
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s(o, "title", c.getString("title"));
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s(o, "icon", c.getString("icon"));
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s(o, "prefix", c.getString("prefix"));
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s(o, "background", c.getString("background"));
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s(o, "nightandday", c.getBoolean("night-and-day",false));
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s(o, "backgroundday", c.getString("backgroundday"));
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s(o, "backgroundnight", c.getString("backgroundnight"));
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a(worldObject, "maps", o);
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}
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}
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@ -518,7 +518,10 @@ public class DefaultTileRenderer implements MapTileRenderer {
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s(o, "title", c.getString("title"));
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s(o, "icon", c.getString("icon"));
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s(o, "prefix", c.getString("prefix"));
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s(o, "background", c.getString("background"));
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s(o, "nightandday", c.getBoolean("night-and-day", false));
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s(o, "backgroundday", c.getString("backgroundday"));
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s(o, "backgroundnight", c.getString("backgroundnight"));
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a(worldObject, "maps", o);
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}
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}
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@ -358,6 +358,7 @@ DynMap.prototype = {
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}, 1);
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$('.map', me.worldlist).removeClass('selected');
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$(map.element).addClass('selected');
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me.updateBackground();
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},
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selectWorld: function(world, completed) {
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var me = this;
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@ -440,6 +441,7 @@ DynMap.prototype = {
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});
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if(me.serverday != oldday) {
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me.updateBackground();
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var mtid = me.map.mapTypeId;
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if(me.map.mapTypes[mtid].nightandday) {
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me.map.setMapTypeId('none');
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@ -573,7 +575,24 @@ DynMap.prototype = {
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me.panTo(player.location);
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}
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this.followingPlayer = player;
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}
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},
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updateBackground: function() {
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var me = this;
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var col = "#000000";
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if(me.serverday) {
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if(me.maptype.backgroundday)
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col = me.maptype.backgroundday;
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else if(me.maptype.background)
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col = me.maptype.background;
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}
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else {
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if(me.maptype.backgroundnight)
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col = me.maptype.backgroundnight;
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else if(me.maptype.background)
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col = me.maptype.background;
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}
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$('.map').css('background', col);
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}
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// TODO: Enable hash-links.
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/* updateLink: function() {
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var me = this;
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