Optionally add player health bars to map markers.

This commit is contained in:
zeeZ 2011-05-18 16:38:50 +02:00 committed by FrozenCow
parent 728cd8304a
commit 6bea667659
5 changed files with 26 additions and 1 deletions

View File

@ -117,6 +117,7 @@ web:
messagettl: 5 messagettl: 5
- type: playermarkers - type: playermarkers
showplayerfaces: true showplayerfaces: true
showplayerhealth: true
#- type: digitalclock #- type: digitalclock
- type: timeofdayclock - type: timeofdayclock
showdigitalclock: true showdigitalclock: true

View File

@ -529,6 +529,19 @@
border-radius: 3px; border-radius: 3px;
} }
.dynmap .playerHealth {
position: absolute;
bottom: 3px;
left: 34px;
height: 11px;
background: url(../images/heart.png) rgba(0,0,0,0.6) repeat-x left center;
padding: 1px 0;
-moz-border-radius: 3px;
border-radius: 3px;
}
/******************* /*******************
* Compass * Compass

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web/images/heart.png Normal file

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@ -452,7 +452,8 @@ DynMap.prototype = {
var me = this; var me = this;
var player = me.players[update.name] = { var player = me.players[update.name] = {
name: update.name, name: update.name,
location: new Location(me.worlds[update.world], parseFloat(update.x), parseFloat(update.y), parseFloat(update.z)) location: new Location(me.worlds[update.world], parseFloat(update.x), parseFloat(update.y), parseFloat(update.z)),
health: update.health
}; };
$(me).trigger('playeradded', [ player ]); $(me).trigger('playeradded', [ player ]);
@ -494,6 +495,7 @@ DynMap.prototype = {
updatePlayer: function(player, update) { updatePlayer: function(player, update) {
var me = this; var me = this;
var location = player.location = new Location(me.worlds[update.world], parseFloat(update.x), parseFloat(update.y), parseFloat(update.z)); var location = player.location = new Location(me.worlds[update.world], parseFloat(update.x), parseFloat(update.y), parseFloat(update.z));
player.health = update.health;
$(me).trigger('playerupdated', [ player ]); $(me).trigger('playerupdated', [ player ]);

View File

@ -22,6 +22,12 @@ componentconstructors['playermarkers'] = function(dynmap, configuration) {
playerImage.remove(); playerImage.remove();
}); });
} }
if (configuration.showplayerhealth) {
player.healthBar = $('<div/>')
.addClass('playerHealth')
.css('width', (player.health/2*9) + 'px')
.appendTo(div);
}
}); });
}); });
$(dynmap).bind('playerremoved', function(event, player) { $(dynmap).bind('playerremoved', function(event, player) {
@ -33,5 +39,8 @@ componentconstructors['playermarkers'] = function(dynmap, configuration) {
var markerPosition = dynmap.map.getProjection().fromWorldToLatLng(player.location.x, player.location.y, player.location.z); var markerPosition = dynmap.map.getProjection().fromWorldToLatLng(player.location.x, player.location.y, player.location.z);
player.marker.toggle(dynmap.world === player.location.world); player.marker.toggle(dynmap.world === player.location.world);
player.marker.setPosition(markerPosition); player.marker.setPosition(markerPosition);
// Update health
if (configuration.showplayerhealth)
player.healthBar.css('width', (player.health/2*9) + 'px');
}); });
}; };