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https://github.com/webbukkit/dynmap.git
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Add shader option to disable biome shading, disable biome shading on non-normal worlds
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62b42aa302
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@ -133,7 +133,7 @@ public class DynmapPlugin extends JavaPlugin {
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}
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/* Table of default templates - all are resources in dynmap.jar unnder templates/, and go in templates directory when needed */
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private static final String[] stdtemplates = { "normal.txt", "nether.txt", "skylands.txt", "normal-lowres.txt",
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"nether-lowres.txt", "skylands-lowres.txt", "normal-hires.txt", "nether-hires.txt", "skyands-hires.txt"
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"nether-lowres.txt", "skylands-lowres.txt", "normal-hires.txt", "nether-hires.txt", "skylands-hires.txt"
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};
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private static final String CUSTOM_PREFIX = "custom-";
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@ -374,9 +374,15 @@ public class TexturePack {
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}
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}
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/* All the same - no biome lookup needed */
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if(same)
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if(same) {
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imgs[idx].argb = null;
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li.trivial_color = clr;
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li.trivial_color = clr;
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}
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else { /* Else, calculate color average for lower left quadrant */
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int[] clr_scale = new int[4];
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scaleTerrainPNGSubImage(li.width, 2, li.argb, clr_scale);
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li.trivial_color = clr_scale[2];
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}
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}
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/* Patch image into texture table */
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@ -694,7 +700,7 @@ public class TexturePack {
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/**
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* Read color for given subblock coordinate, with given block id and data and face
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*/
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public void readColor(HDPerspectiveState ps, MapIterator mapiter, Color rslt, int blkid, int lastblocktype) {
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public void readColor(HDPerspectiveState ps, MapIterator mapiter, Color rslt, int blkid, int lastblocktype, boolean biome_shaded) {
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int blkdata = ps.getBlockData();
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HDTextureMap map = HDTextureMap.getMap(blkid, blkdata);
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BlockStep laststep = ps.getLastBlockStep();
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@ -797,7 +803,7 @@ public class TexturePack {
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switch(textop) {
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case COLORMOD_GRASSTONED:
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li = imgs[IMG_GRASSCOLOR];
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if(li.argb == null) {
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if((li.argb == null) || (!biome_shaded)) {
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rslt.blendColor(li.trivial_color);
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}
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else {
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@ -806,7 +812,7 @@ public class TexturePack {
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break;
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case COLORMOD_FOLIAGETONED:
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li = imgs[IMG_FOLIAGECOLOR];
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if(li.argb == null) {
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if((li.argb == null) || (!biome_shaded)) {
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rslt.blendColor(li.trivial_color);
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}
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else {
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@ -2,6 +2,7 @@ package org.dynmap.hdmap;
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import static org.dynmap.JSONUtils.s;
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import org.bukkit.World.Environment;
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import org.dynmap.Color;
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import org.dynmap.ConfigurationNode;
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import org.dynmap.Log;
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@ -13,11 +14,13 @@ public class TexturePackHDShader implements HDShader {
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private String tpname;
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private String name;
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private TexturePack tp;
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private boolean biome_shaded;
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public TexturePackHDShader(ConfigurationNode configuration) {
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tpname = configuration.getString("texturepack", "minecraft");
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name = configuration.getString("name", tpname);
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tp = TexturePack.getTexturePack(tpname);
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biome_shaded = configuration.getBoolean("biomeshaded", true);
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if(tp == null) {
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Log.severe("Error: shader '" + name + "' cannot load texture pack '" + tpname + "'");
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}
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@ -30,7 +33,7 @@ public class TexturePackHDShader implements HDShader {
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@Override
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public boolean isRawBiomeDataNeeded() {
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return true;
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return biome_shaded;
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}
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@Override
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@ -67,8 +70,9 @@ public class TexturePackHDShader implements HDShader {
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private TexturePack scaledtp;
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private HDLighting lighting;
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private int lastblkid;
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private boolean do_biome_shading;
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private OurShaderState(MapIterator mapiter, HDMap map) {
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private OurShaderState(MapIterator mapiter, HDMap map, MapChunkCache cache) {
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this.mapiter = mapiter;
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this.map = map;
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this.lighting = map.getLighting();
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@ -82,6 +86,8 @@ public class TexturePackHDShader implements HDShader {
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}
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c = new Color();
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scaledtp = tp.resampleTexturePack(map.getPerspective().getModelScale());
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/* Biome raw data only works on normal worlds at this point */
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do_biome_shading = biome_shaded && (cache.getWorld().getEnvironment() != Environment.NORMAL);
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}
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/**
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* Get our shader
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@ -126,7 +132,7 @@ public class TexturePackHDShader implements HDShader {
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return false;
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}
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/* Get color from textures */
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scaledtp.readColor(ps, mapiter, c, blocktype, lastblocktype);
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scaledtp.readColor(ps, mapiter, c, blocktype, lastblocktype, do_biome_shading);
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if (c.getAlpha() > 0) {
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int subalpha = ps.getSubmodelAlpha();
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@ -210,7 +216,7 @@ public class TexturePackHDShader implements HDShader {
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* @return state object to use for all rays in tile
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*/
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public HDShaderState getStateInstance(HDMap map, MapChunkCache cache, MapIterator mapiter) {
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return new OurShaderState(mapiter, map);
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return new OurShaderState(mapiter, map, cache);
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}
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/* Add shader's contributions to JSON for map object */
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@ -541,4 +541,7 @@ public class LegacyMapChunkCache implements MapChunkCache {
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return false;
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return true;
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}
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public World getWorld() {
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return w;
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}
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}
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@ -96,4 +96,8 @@ public interface MapChunkCache {
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* Set autogenerate - must be done after at least one visible range has been set
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*/
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public void setAutoGenerateVisbileRanges(DynmapWorld.AutoGenerateOption do_generate);
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/**
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* Get world
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*/
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public World getWorld();
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}
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@ -629,4 +629,9 @@ public class NewMapChunkCache implements MapChunkCache {
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this.blockdata = blockdata;
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return true;
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}
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@Override
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public World getWorld() {
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return w;
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}
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}
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@ -42,4 +42,10 @@ shaders:
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- class: org.dynmap.hdmap.TexturePackHDShader
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name: stdtexture
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texturepack: standard
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- class: org.dynmap.hdmap.TexturePackHDShader
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name: stdtexture-nobiome
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texturepack: standard
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biomeshaded: false
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