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https://github.com/webbukkit/dynmap.git
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Add 'parallelrendercnt' - multi-core fullrender support (experimental)
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@ -11,6 +11,7 @@ import java.util.List;
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import java.util.Map;
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import java.util.TreeSet;
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import java.util.concurrent.Callable;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.Future;
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import java.util.concurrent.RejectedExecutionException;
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import java.util.concurrent.ScheduledFuture;
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@ -42,6 +43,7 @@ public class MapManager {
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private DynmapPlugin plug_in;
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private long timeslice_int = 0; /* In milliseconds */
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private int max_chunk_loads_per_tick = DEFAULT_CHUNKS_PER_TICK;
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private int parallelrendercnt = 0;
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private int zoomout_period = DEFAULT_ZOOMOUT_PERIOD; /* Zoom-out tile processing period, in seconds */
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/* Which fullrenders are active */
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@ -96,7 +98,7 @@ public class MapManager {
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private class DynmapScheduledThreadPoolExecutor extends ScheduledThreadPoolExecutor {
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DynmapScheduledThreadPoolExecutor() {
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super(POOL_SIZE);
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super(POOL_SIZE + parallelrendercnt);
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this.setThreadFactory(new OurThreadFactory());
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/* Set shutdown policy to stop everything */
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setContinueExistingPeriodicTasksAfterShutdownPolicy(false);
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@ -156,7 +158,6 @@ public class MapManager {
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TileFlags rendered = null;
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LinkedList<MapTile> renderQueue = null;
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MapTile tile0 = null;
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MapTile tile = null;
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int rendercnt = 0;
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CommandSender sender;
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long timeaccum;
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@ -207,7 +208,7 @@ public class MapManager {
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}
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public String toString() {
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return "world=" + world.world.getName() + ", map=" + map + " tile=" + tile;
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return "world=" + world.world.getName() + ", map=" + map;
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}
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public void cleanup() {
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@ -219,6 +220,8 @@ public class MapManager {
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}
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public void run() {
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long tstart = System.currentTimeMillis();
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MapTile tile = null;
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List<MapTile> tileset = null;
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if(cancelled) {
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cleanup();
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@ -292,12 +295,80 @@ public class MapManager {
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}
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}
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}
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if(parallelrendercnt > 1) { /* Doing parallel renders? */
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tileset = new ArrayList<MapTile>();
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for(int i = 0; i < parallelrendercnt; i++) {
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tile = renderQueue.pollFirst();
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if(tile != null)
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tileset.add(tile);
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}
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}
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else {
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tile = renderQueue.pollFirst();
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}
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}
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else { /* Else, single tile render */
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tile = tile0;
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}
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World w = world.world;
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boolean notdone = true;
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if(tileset != null) {
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long save_timeaccum = timeaccum;
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List<Future<Boolean>> rslt = new ArrayList<Future<Boolean>>();
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final int cnt = tileset.size();
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for(int i = 1; i < cnt; i++) { /* Do all but first on other threads */
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final MapTile mt = tileset.get(i);
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if((mapman != null) && (mapman.render_pool != null)) {
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final long ts = tstart;
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Future<Boolean> future = mapman.render_pool.submit(new Callable<Boolean>() {
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public Boolean call() {
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return processTile(mt, mt.world.world, ts, cnt);
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}
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});
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rslt.add(future);
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}
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}
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/* Now, do our render (first one) */
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notdone = processTile(tileset.get(0), w, tstart, cnt);
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/* Now, join with others */
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for(int i = 0; i < rslt.size(); i++) {
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try {
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notdone = notdone && rslt.get(i).get();
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} catch (ExecutionException xx) {
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Log.severe(xx);
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notdone = false;
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} catch (InterruptedException ix) {
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notdone = false;
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}
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}
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timeaccum = save_timeaccum + System.currentTimeMillis() - tstart;
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}
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else {
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notdone = processTile(tile, w, tstart, 1);
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}
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if(notdone) {
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if(tile0 == null) { /* fullrender */
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long tend = System.currentTimeMillis();
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if(timeslice_int > (tend-tstart)) { /* We were fast enough */
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scheduleDelayedJob(this, timeslice_int - (tend-tstart));
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}
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else { /* Schedule to run ASAP */
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scheduleDelayedJob(this, 0);
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}
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}
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else {
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cleanup();
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}
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}
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else {
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cleanup();
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}
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}
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private boolean processTile(MapTile tile, World w, long tstart, int parallelcnt) {
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/* Get list of chunks required for tile */
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List<DynmapChunk> requiredChunks = tile.getRequiredChunks();
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/* If we are doing radius limit render, see if any are inside limits */
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@ -316,8 +387,7 @@ public class MapManager {
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tile.isHightestBlockYDataNeeded(), tile.isBiomeDataNeeded(),
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tile.isRawBiomeDataNeeded());
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if(cache == null) {
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cleanup();
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return; /* Cancelled/aborted */
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return false; /* Cancelled/aborted */
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}
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if(tile0 != null) { /* Single tile? */
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if(cache.isEmpty() == false)
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@ -327,7 +397,8 @@ public class MapManager {
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/* Switch to not checking if rendered tile is blank - breaks us on skylands, where tiles can be nominally blank - just work off chunk cache empty */
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if (cache.isEmpty() == false) {
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tile.render(cache, mapname);
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found.setFlag(tile.tileOrdinalX(),tile.tileOrdinalY(),false);
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synchronized(lock) {
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// found.setFlag(tile.tileOrdinalX(),tile.tileOrdinalY(),false);
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rendered.setFlag(tile.tileOrdinalX(), tile.tileOrdinalY(), true);
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for (MapTile adjTile : map.getAdjecentTiles(tile)) {
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if (!found.getFlag(adjTile.tileOrdinalX(),adjTile.tileOrdinalY()) &&
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@ -337,7 +408,9 @@ public class MapManager {
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}
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}
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}
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found.setFlag(tile.tileOrdinalX(), tile.tileOrdinalY(), false);
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}
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synchronized(lock) {
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// found.setFlag(tile.tileOrdinalX(), tile.tileOrdinalY(), false);
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if(!cache.isEmpty()) {
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rendercnt++;
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timeaccum += System.currentTimeMillis() - tstart;
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@ -352,20 +425,11 @@ public class MapManager {
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}
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}
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}
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}
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/* And unload what we loaded */
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cache.unloadChunks();
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if(tile0 == null) { /* fullrender */
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long tend = System.currentTimeMillis();
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if(timeslice_int > (tend-tstart)) { /* We were fast enough */
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scheduleDelayedJob(this, timeslice_int - (tend-tstart));
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}
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else { /* Schedule to run ASAP */
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scheduleDelayedJob(this, 0);
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}
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}
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else {
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cleanup();
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}
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return true;
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}
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public void cancelRender() {
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@ -422,6 +486,7 @@ public class MapManager {
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hdmapman.loadHDPerspectives(plugin);
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hdmapman.loadHDLightings(plugin);
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sscache = new SnapshotCache(configuration.getInteger("snapshotcachesize", 500));
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parallelrendercnt = configuration.getInteger("parallelrendercnt", 0);
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this.tileQueue = new AsynchronousQueue<MapTile>(new Handler<MapTile>() {
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@Override
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@ -764,34 +829,38 @@ public class MapManager {
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return c;
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}
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synchronized(loadlock) {
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final MapChunkCache cc = c;
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while(!cc.isDoneLoading()) {
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synchronized(loadlock) {
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long now = System.currentTimeMillis();
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if(cur_tick != (now/50)) { /* New tick? */
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chunks_in_cur_tick = max_chunk_loads_per_tick;
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cur_tick = now/50;
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}
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while(!cc.isDoneLoading()) {
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final int cntin = chunks_in_cur_tick;
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Future<Integer> f = scheduler.callSyncMethod(plug_in, new Callable<Integer>() {
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public Integer call() throws Exception {
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return Integer.valueOf(cntin - cc.loadChunks(cntin));
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}
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Future<Boolean> f = scheduler.callSyncMethod(plug_in, new Callable<Boolean>() {
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public Boolean call() throws Exception {
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boolean exhausted;
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synchronized(loadlock) {
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if(chunks_in_cur_tick > 0)
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chunks_in_cur_tick -= cc.loadChunks(chunks_in_cur_tick);
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exhausted = (chunks_in_cur_tick == 0);
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}
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return exhausted;
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}
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});
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boolean delay;
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try {
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chunks_in_cur_tick = f.get();
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delay = f.get();
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} catch (Exception ix) {
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Log.severe(ix);
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return null;
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}
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if(chunks_in_cur_tick == 0) {
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chunks_in_cur_tick = max_chunk_loads_per_tick;
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if(delay)
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try { Thread.sleep(50); } catch (InterruptedException ix) {}
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}
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}
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}
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return c;
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}
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/**
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@ -158,6 +158,11 @@ timesliceinterval: 0.0
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# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
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maxchunkspertick: 200
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# EXPERIMENTAL - parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
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# Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
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# setting this to equal or exceed the number of physical cores on the system.
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#parallelrendercnt: 4
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# Interval the browser should poll for updates.
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updaterate: 2000
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