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Add buffered stream to texture reading
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d1408b7bfd
commit
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@ -1,5 +1,6 @@
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package org.dynmap.hdmap;
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import java.io.BufferedInputStream;
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import java.io.File;
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import java.io.FileInputStream;
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import java.io.IOException;
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@ -61,13 +62,13 @@ public class TexturePackLoader {
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if (zf != null) {
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ZipEntry ze = zf.getEntry(rname);
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if ((ze != null) && (!ze.isDirectory())) {
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return zf.getInputStream(ze);
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return new BufferedInputStream(zf.getInputStream(ze));
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}
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}
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else if (tpdir != null) {
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File f = new File(tpdir, rname);
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if (f.isFile() && f.canRead()) {
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return new FileInputStream(f);
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return new BufferedInputStream(new FileInputStream(f));
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}
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}
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} catch (IOException iox) {
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@ -75,7 +76,7 @@ public class TexturePackLoader {
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// Fall through - load as resource from mod, if possible, or from jar
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InputStream is = dsi.openResource(modname, rname);
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if (is != null) {
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return is;
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return new BufferedInputStream(is);
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}
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if (modname != null) {
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ModSource ms = src_by_mod.get(modname);
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@ -118,7 +119,7 @@ public class TexturePackLoader {
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Log.warning("Resource " + rname + " for mod " + modname + " not found");
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}
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return is;
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return (is != null) ? new BufferedInputStream(is) : null;
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}
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public void close() {
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if(zf != null) {
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