mirror of
https://github.com/webbukkit/dynmap.git
synced 2024-11-24 03:05:28 +01:00
Try out generic chunk code and 3d biomes on Forge 1.18
This commit is contained in:
parent
13d2cc05cb
commit
8c51db5608
@ -6,19 +6,19 @@ import org.dynmap.renderer.DynmapBlockState;
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import org.dynmap.common.BiomeMap;
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// Generic chunk representation
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public class DynmapChunk {
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public class GenericChunk {
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public final int cx, cz; // Chunk coord (world coord / 16)
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public final DynmapChunkSection[] sections;
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public final GenericChunkSection[] sections;
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public final int cy_min; // CY value of first section in sections list (index = (Y >> 4) - cy_min
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public final long inhabitedTicks;
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private DynmapChunk(int cx, int cz, int cy_min, DynmapChunkSection[] sections, long inhabTicks) {
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private GenericChunk(int cx, int cz, int cy_min, GenericChunkSection[] sections, long inhabTicks) {
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this.cx = cx;
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this.cz = cz;
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this.inhabitedTicks = inhabTicks;
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this.sections = new DynmapChunkSection[sections.length + 2]; // Add one empty at top and bottom
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this.sections = new GenericChunkSection[sections.length + 2]; // Add one empty at top and bottom
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this.cy_min = cy_min - 1; // Include empty at bottom
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Arrays.fill(this.sections, DynmapChunkSection.EMPTY); // Fill all spots with empty, including pad on bottom/top
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Arrays.fill(this.sections, GenericChunkSection.EMPTY); // Fill all spots with empty, including pad on bottom/top
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for (int off = 0; off < sections.length; off++) {
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if (sections[off] != null) { // If defined, set the section
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this.sections[off+1] = sections[off];
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@ -26,36 +26,36 @@ public class DynmapChunk {
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}
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}
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// Get section for given block Y coord
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public final DynmapChunkSection getSection(int y) {
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public final GenericChunkSection getSection(int y) {
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try {
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return this.sections[(y >> 4) - cy_min];
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} catch (IndexOutOfBoundsException ioobx) { // Builder and padding should be avoiding this, but be safe
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return DynmapChunkSection.EMPTY;
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return GenericChunkSection.EMPTY;
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}
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}
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public final DynmapBlockState getBlockType(int x, int y, int z) {
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return getSection(y).blocks.getBlock(x, y, z);
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}
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public final DynmapBlockState getBlockType(DynmapChunkPos pos) {
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public final DynmapBlockState getBlockType(GenericChunkPos pos) {
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return getSection(pos.y).blocks.getBlock(pos);
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}
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public final int getBlockSkyLight(int x, int y, int z) {
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return getSection(y).sky.getLight(x, y, z);
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}
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public final int getBlockSkyLight(DynmapChunkPos pos) {
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public final int getBlockSkyLight(GenericChunkPos pos) {
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return getSection(pos.y).sky.getLight(pos);
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}
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public final int getBlockEmittedLight(int x, int y, int z) {
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return getSection(y).emitted.getLight(x, y, z);
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}
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public final int getBlockEmittedLight(DynmapChunkPos pos) {
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public final int getBlockEmittedLight(GenericChunkPos pos) {
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return getSection(pos.y).emitted.getLight(pos);
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}
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public final BiomeMap getBiome(int x, int y, int z) {
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return getSection(y).biomes.getBiome(x, y, z);
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}
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public final BiomeMap getBiome(DynmapChunkPos pos) {
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public final BiomeMap getBiome(GenericChunkPos pos) {
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return getSection(pos.y).biomes.getBiome(pos);
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}
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public final boolean isSectionEmpty(int cy) {
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@ -63,13 +63,17 @@ public class DynmapChunk {
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}
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public final long getInhabitedTicks() {
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return inhabitedTicks;
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}
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}
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// Generic empty (coordinates are wrong, but safe otherwise
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public static final GenericChunk EMPTY = new GenericChunk(0, 0, -4, new GenericChunkSection[24], 0);
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// Builder for fabricating finalized chunk
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public static class Builder {
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int x;
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int z;
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int y_min;
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DynmapChunkSection[] sections;
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GenericChunkSection[] sections;
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long inhabTicks;
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public Builder(int world_ymin, int world_ymax) {
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@ -79,7 +83,7 @@ public class DynmapChunk {
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x = 0; z = 0;
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y_min = world_ymin >> 4;
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int y_max = (world_ymax + 15) >> 4; // Round up
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sections = new DynmapChunkSection[y_max - y_min]; // Range for all potential sections
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sections = new GenericChunkSection[y_max - y_min]; // Range for all potential sections
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}
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// Set inhabited ticks
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public Builder inhabitedTicks(long inh) {
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@ -87,7 +91,7 @@ public class DynmapChunk {
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return this;
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}
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// Set section
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public Builder addSection(int sy, DynmapChunkSection sect) {
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public Builder addSection(int sy, GenericChunkSection sect) {
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if ((sy >= y_min) && ((sy - y_min) < sections.length)) {
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this.sections[sy - y_min] = sect;
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}
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@ -100,8 +104,8 @@ public class DynmapChunk {
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return this;
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}
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// Build chunk
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public DynmapChunk build() {
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return new DynmapChunk(x, z, y_min, sections, inhabTicks);
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public GenericChunk build() {
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return new GenericChunk(x, z, y_min, sections, inhabTicks);
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}
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}
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}
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@ -1,4 +1,4 @@
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package org.dynmap.forge_1_18;
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package org.dynmap.common.chunk;
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import java.lang.ref.Reference;
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import java.lang.ref.ReferenceQueue;
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@ -10,35 +10,32 @@ import java.util.Map;
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import org.dynmap.utils.DynIntHashMap;
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public class SnapshotCache {
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public static class SnapshotRec {
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public ChunkSnapshot ss;
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// Generic chunk cache
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public class GenericChunkCache {
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public static class ChunkCacheRec {
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public GenericChunk ss;
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public DynIntHashMap tileData;
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};
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private CacheHashMap snapcache;
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private ReferenceQueue<SnapshotRec> refqueue;
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private ReferenceQueue<ChunkCacheRec> refqueue;
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private long cache_attempts;
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private long cache_success;
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private boolean softref;
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private static class CacheRec {
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Reference<SnapshotRec> ref;
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boolean hasbiome;
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boolean hasrawbiome;
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boolean hasblockdata;
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boolean hashighesty;
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Reference<ChunkCacheRec> ref;
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}
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@SuppressWarnings("serial")
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public class CacheHashMap extends LinkedHashMap<String, CacheRec> {
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private int limit;
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private IdentityHashMap<Reference<SnapshotRec>, String> reverselookup;
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private IdentityHashMap<Reference<ChunkCacheRec>, String> reverselookup;
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public CacheHashMap(int lim) {
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super(16, (float)0.75, true);
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limit = lim;
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reverselookup = new IdentityHashMap<Reference<SnapshotRec>, String>();
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reverselookup = new IdentityHashMap<Reference<ChunkCacheRec>, String>();
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}
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protected boolean removeEldestEntry(Map.Entry<String, CacheRec> last) {
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boolean remove = (size() >= limit);
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@ -52,9 +49,9 @@ public class SnapshotCache {
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/**
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* Create snapshot cache
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*/
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public SnapshotCache(int max_size, boolean softref) {
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public GenericChunkCache(int max_size, boolean softref) {
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snapcache = new CacheHashMap(max_size);
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refqueue = new ReferenceQueue<SnapshotRec>();
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refqueue = new ReferenceQueue<ChunkCacheRec>();
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this.softref = softref;
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}
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private String getKey(String w, int cx, int cz) {
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@ -95,11 +92,10 @@ public class SnapshotCache {
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/**
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* Look for chunk snapshot in cache
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*/
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public SnapshotRec getSnapshot(String w, int chunkx, int chunkz,
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boolean blockdata, boolean biome, boolean biomeraw, boolean highesty) {
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public ChunkCacheRec getSnapshot(String w, int chunkx, int chunkz) {
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String key = getKey(w, chunkx, chunkz);
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processRefQueue();
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SnapshotRec ss = null;
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ChunkCacheRec ss = null;
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CacheRec rec;
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synchronized(snapcache) {
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rec = snapcache.get(key);
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@ -111,14 +107,6 @@ public class SnapshotCache {
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}
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}
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}
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if(ss != null) {
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if((blockdata && (!rec.hasblockdata)) ||
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(biome && (!rec.hasbiome)) ||
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(biomeraw && (!rec.hasrawbiome)) ||
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(highesty && (!rec.hashighesty))) {
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ss = null;
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}
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}
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cache_attempts++;
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if(ss != null) cache_success++;
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@ -127,19 +115,14 @@ public class SnapshotCache {
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/**
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* Add chunk snapshot to cache
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*/
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public void putSnapshot(String w, int chunkx, int chunkz, SnapshotRec ss,
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boolean blockdata, boolean biome, boolean biomeraw, boolean highesty) {
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public void putSnapshot(String w, int chunkx, int chunkz, ChunkCacheRec ss) {
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String key = getKey(w, chunkx, chunkz);
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processRefQueue();
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CacheRec rec = new CacheRec();
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rec.hasblockdata = blockdata;
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rec.hasbiome = biome;
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rec.hasrawbiome = biomeraw;
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rec.hashighesty = highesty;
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if (softref)
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rec.ref = new SoftReference<SnapshotRec>(ss, refqueue);
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rec.ref = new SoftReference<ChunkCacheRec>(ss, refqueue);
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else
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rec.ref = new WeakReference<SnapshotRec>(ss, refqueue);
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rec.ref = new WeakReference<ChunkCacheRec>(ss, refqueue);
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synchronized(snapcache) {
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CacheRec prevrec = snapcache.put(key, rec);
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if(prevrec != null) {
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@ -152,7 +135,7 @@ public class SnapshotCache {
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* Process reference queue
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*/
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private void processRefQueue() {
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Reference<? extends SnapshotRec> ref;
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Reference<? extends ChunkCacheRec> ref;
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while((ref = refqueue.poll()) != null) {
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synchronized(snapcache) {
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String k = snapcache.reverselookup.remove(ref);
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@ -1,7 +1,7 @@
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package org.dynmap.common.chunk;
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// Generic block location iterator - represents 3D position, but includes fast precomputed chunk and section offsets
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public class DynmapChunkPos {
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public class GenericChunkPos {
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public int x, y, z; // 3D world position
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public int cx, cz; // 2D chunk position (x / 16, z / 16)
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public int cy; // Vertical section index (Y / 16)
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@ -9,7 +9,7 @@ public class DynmapChunkPos {
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public int soffset; // Section offset (256 * sy) + (16 * sz) + sx
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public int sdiv4offset; // Subsection offset (16 * (sy / 4)) + (4 * (sz / 4)) + (sx / 4) (3D biomes)
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public DynmapChunkPos(int x, int y, int z) {
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public GenericChunkPos(int x, int y, int z) {
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setPos(x, y, z);
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}
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// Replace X value
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@ -6,7 +6,7 @@ import org.dynmap.common.BiomeMap;
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import org.dynmap.renderer.DynmapBlockState;
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// Generic section: represents 16 x 16 x 16 grid of blocks
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public class DynmapChunkSection {
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public class GenericChunkSection {
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public final BiomeAccess biomes; // Access for biome data
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public final BlockStateAccess blocks; // Access for block states
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public final LightingAccess sky; // Access for sky light data
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@ -16,7 +16,7 @@ public class DynmapChunkSection {
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// Block state access interface
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public interface BlockStateAccess {
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public DynmapBlockState getBlock(int x, int y, int z);
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public DynmapBlockState getBlock(DynmapChunkPos pos);
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public DynmapBlockState getBlock(GenericChunkPos pos);
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}
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private static class BlockStateAccess3D implements BlockStateAccess {
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private final DynmapBlockState blocks[]; // YZX order
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@ -25,9 +25,9 @@ public class DynmapChunkSection {
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blocks = bs;
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}
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public final DynmapBlockState getBlock(int x, int y, int z) {
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return blocks[(256 * y) + (16 * z) + x];
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return blocks[(256 * (y & 0xF)) + (16 * (z & 0xF)) + (x & 0xF)];
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}
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public final DynmapBlockState getBlock(DynmapChunkPos pos) {
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public final DynmapBlockState getBlock(GenericChunkPos pos) {
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return blocks[pos.soffset];
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}
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}
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@ -39,14 +39,14 @@ public class DynmapChunkSection {
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public final DynmapBlockState getBlock(int x, int y, int z) {
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return block;
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}
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public final DynmapBlockState getBlock(DynmapChunkPos pos) {
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public final DynmapBlockState getBlock(GenericChunkPos pos) {
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return block;
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}
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}
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// Biome access interface
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public interface BiomeAccess {
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public BiomeMap getBiome(int x, int y, int z);
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public BiomeMap getBiome(DynmapChunkPos pos);
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public BiomeMap getBiome(GenericChunkPos pos);
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}
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// For classic 2D biome map
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private static class BiomeAccess2D implements BiomeAccess {
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@ -58,7 +58,7 @@ public class DynmapChunkSection {
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public final BiomeMap getBiome(int x, int y, int z) {
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return biomes[((z & 0xF) << 4) + (x & 0xF)];
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}
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public final BiomeMap getBiome(DynmapChunkPos pos) {
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public final BiomeMap getBiome(GenericChunkPos pos) {
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return biomes[pos.soffset & 0xFF]; // Just ZX portion
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}
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}
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@ -72,7 +72,7 @@ public class DynmapChunkSection {
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public final BiomeMap getBiome(int x, int y, int z) {
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return biomes[ ((y & 0xC) << 2) | (z & 0xC) | ((x & 0xC) >> 2) ];
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}
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public final BiomeMap getBiome(DynmapChunkPos pos) {
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public final BiomeMap getBiome(GenericChunkPos pos) {
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return biomes[pos.sdiv4offset];
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}
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}
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@ -85,14 +85,14 @@ public class DynmapChunkSection {
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public final BiomeMap getBiome(int x, int y, int z) {
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return biome;
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}
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public final BiomeMap getBiome(DynmapChunkPos pos) {
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public final BiomeMap getBiome(GenericChunkPos pos) {
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return biome;
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}
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}
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// Lighting access interface
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public interface LightingAccess {
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public int getLight(int x, int y, int z);
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public int getLight(DynmapChunkPos pos);
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public int getLight(GenericChunkPos pos);
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}
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private static class LightingAccess3D implements LightingAccess {
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private final long[] light; // Nibble array (16 * y) * z (nibble at << (4*x))
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@ -107,11 +107,10 @@ public class DynmapChunkSection {
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}
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}
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public final int getLight(int x, int y, int z) {
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return (int)(light[(16 * (y & 0xF)) + (z & 0xF)] >> (4 * (x & 0xF)) & 0xFL);
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return 0xF & (int)(light[(16 * (y & 0xF)) + (z & 0xF)] >> (4 * (x & 0xF)));
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}
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public final int getLight(DynmapChunkPos pos) {
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return (int)(light[pos.soffset >> 4] >> (4 * pos.sx));
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public final int getLight(GenericChunkPos pos) {
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return 0xF & (int)(light[pos.soffset >> 4] >> (4 * pos.sx));
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}
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}
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private static class LightingAccessSingle implements LightingAccess {
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@ -122,11 +121,11 @@ public class DynmapChunkSection {
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public final int getLight(int x, int y, int z) {
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return light;
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}
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public final int getLight(DynmapChunkPos pos) {
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public final int getLight(GenericChunkPos pos) {
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return light;
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}
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}
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private DynmapChunkSection(BlockStateAccess blks, BiomeAccess bio, LightingAccess skyac, LightingAccess emitac, boolean empty) {
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private GenericChunkSection(BlockStateAccess blks, BiomeAccess bio, LightingAccess skyac, LightingAccess emitac, boolean empty) {
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blocks = blks;
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biomes = bio;
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sky = skyac;
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@ -135,11 +134,10 @@ public class DynmapChunkSection {
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}
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private static BiomeAccess defaultBiome = new BiomeAccessSingle(BiomeMap.NULL);
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private static BlockStateAccess defaultBlockState = new BlockStateAccessSingle(DynmapBlockState.AIR);
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private static LightingAccess defaultSky = new LightingAccessSingle(15);
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private static LightingAccess defaultEmit = new LightingAccessSingle(0);
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private static LightingAccess defaultLight = new LightingAccessSingle(0);
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// Shared default empty section
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public static final DynmapChunkSection EMPTY = new DynmapChunkSection(defaultBlockState, defaultBiome, defaultSky, defaultEmit, true);
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public static final GenericChunkSection EMPTY = new GenericChunkSection(defaultBlockState, defaultBiome, new LightingAccessSingle(15), defaultLight, true);
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// Factory for building section
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public static class Builder {
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@ -160,8 +158,8 @@ public class DynmapChunkSection {
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bsaccum = null;
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baaccumsingle = BiomeMap.NULL;
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baaccum = null;
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sk = defaultSky;
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em = defaultEmit;
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sk = defaultLight;
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em = defaultLight;
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empty = true;
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}
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// Set sky lighting to single value
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@ -201,13 +199,13 @@ public class DynmapChunkSection {
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return this;
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}
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// Set bipme to 3D style
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public Builder xyzBiome(int x, int y, int z, BiomeMap bio) {
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public Builder xyzBiome(int xdiv4, int ydiv4, int zdiv4, BiomeMap bio) {
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if ((baaccum == null) || (baaccum.length != 64)) {
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baaccum = new BiomeMap[64];
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Arrays.fill(baaccum, BiomeMap.NULL);
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baaccumsingle = BiomeMap.NULL;
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}
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baaccum[((y & 0xC) << 4) + (z & 0xC) + ((x & 0xC) >> 2)] = bio;
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baaccum[((ydiv4 & 0x3) << 4) + ((zdiv4 & 0x3) << 2) + (xdiv4 & 0x3)] = bio;
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return this;
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}
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// Set block state to single value
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@ -229,7 +227,7 @@ public class DynmapChunkSection {
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return this;
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}
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// Build section based on current builder state
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public DynmapChunkSection build() {
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public GenericChunkSection build() {
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// Process state access - see if we can reduce
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if (bsaccum != null) {
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DynmapBlockState v = bsaccum[0]; // Get first
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@ -291,7 +289,7 @@ public class DynmapChunkSection {
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ba = new BiomeAccessSingle(baaccumsingle);
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baaccumsingle = BiomeMap.NULL;
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}
|
||||
return new DynmapChunkSection(bs, ba, sk, em, empty);
|
||||
return new GenericChunkSection(bs, ba, sk, em, empty);
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -1,405 +0,0 @@
|
||||
package org.dynmap.forge_1_18;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.LinkedList;
|
||||
|
||||
import org.dynmap.common.BiomeMap;
|
||||
import org.dynmap.renderer.DynmapBlockState;
|
||||
import org.dynmap.utils.DataBitsPacked;
|
||||
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.nbt.ListTag;
|
||||
import net.minecraft.util.BitStorage;
|
||||
import net.minecraft.util.SimpleBitStorage;
|
||||
|
||||
|
||||
/**
|
||||
* Represents a static, thread-safe snapshot of chunk of blocks
|
||||
* Purpose is to allow clean, efficient copy of a chunk data to be made, and then handed off for processing in another thread (e.g. map rendering)
|
||||
*/
|
||||
public class ChunkSnapshot
|
||||
{
|
||||
private static interface Section {
|
||||
public DynmapBlockState getBlockType(int x, int y, int z);
|
||||
public int getBlockSkyLight(int x, int y, int z);
|
||||
public int getBlockEmittedLight(int x, int y, int z);
|
||||
public boolean isEmpty();
|
||||
public int getBiome(int x, int y, int z);
|
||||
}
|
||||
|
||||
private final int x, z;
|
||||
private final Section[] section; // Section, indexed by (Y/16) + sectionOffset (to handle negatives)
|
||||
private final int sectionOffset; // Offset - section[N] = section for Y = N-sectionOffset
|
||||
private final int[] hmap; // Height map
|
||||
private final int[] biome;
|
||||
private final long captureFulltime;
|
||||
private final int sectionCnt;
|
||||
private final long inhabitedTicks;
|
||||
|
||||
private static final int BLOCKS_PER_SECTION = 16 * 16 * 16;
|
||||
private static final int BIOMES_PER_SECTION = 4 * 4 * 4;
|
||||
private static final int COLUMNS_PER_CHUNK = 16 * 16;
|
||||
private static final byte[] emptyData = new byte[BLOCKS_PER_SECTION / 2];
|
||||
private static final byte[] fullData = new byte[BLOCKS_PER_SECTION / 2];
|
||||
|
||||
static
|
||||
{
|
||||
Arrays.fill(fullData, (byte)0xFF);
|
||||
}
|
||||
|
||||
private static class EmptySection implements Section {
|
||||
@Override
|
||||
public DynmapBlockState getBlockType(int x, int y, int z) {
|
||||
return DynmapBlockState.AIR;
|
||||
}
|
||||
@Override
|
||||
public int getBlockSkyLight(int x, int y, int z) {
|
||||
return 15;
|
||||
}
|
||||
@Override
|
||||
public int getBlockEmittedLight(int x, int y, int z) {
|
||||
return 0;
|
||||
}
|
||||
@Override
|
||||
public boolean isEmpty() {
|
||||
return true;
|
||||
}
|
||||
@Override
|
||||
public int getBiome(int x, int y, int z) {
|
||||
return BiomeMap.PLAINS.getBiomeID();
|
||||
}
|
||||
}
|
||||
|
||||
private static final EmptySection empty_section = new EmptySection();
|
||||
|
||||
private static class StdSection implements Section {
|
||||
DynmapBlockState[] states;
|
||||
int[] biomes;
|
||||
byte[] skylight;
|
||||
byte[] emitlight;
|
||||
|
||||
public StdSection() {
|
||||
states = new DynmapBlockState[BLOCKS_PER_SECTION];
|
||||
Arrays.fill(states, DynmapBlockState.AIR);
|
||||
biomes = new int[BIOMES_PER_SECTION];
|
||||
skylight = emptyData;
|
||||
emitlight = emptyData;
|
||||
}
|
||||
@Override
|
||||
public DynmapBlockState getBlockType(int x, int y, int z) {
|
||||
return states[((y & 0xF) << 8) | (z << 4) | x];
|
||||
}
|
||||
@Override
|
||||
public int getBlockSkyLight(int x, int y, int z) {
|
||||
int off = ((y & 0xF) << 7) | (z << 3) | (x >> 1);
|
||||
return (skylight[off] >> (4 * (x & 1))) & 0xF;
|
||||
}
|
||||
@Override
|
||||
public int getBlockEmittedLight(int x, int y, int z)
|
||||
{
|
||||
int off = ((y & 0xF) << 7) | (z << 3) | (x >> 1);
|
||||
return (emitlight[off] >> (4 * (x & 1))) & 0xF;
|
||||
}
|
||||
@Override
|
||||
public boolean isEmpty() {
|
||||
return false;
|
||||
}
|
||||
@Override
|
||||
public int getBiome(int x, int y, int z) {
|
||||
return BiomeMap.PLAINS.getBiomeID();
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Construct empty chunk snapshot
|
||||
*
|
||||
* @param x
|
||||
* @param z
|
||||
*/
|
||||
public ChunkSnapshot(int worldheight, int x, int z, long captime, long inhabitedTime)
|
||||
{
|
||||
this.x = x;
|
||||
this.z = z;
|
||||
this.captureFulltime = captime;
|
||||
this.biome = new int[COLUMNS_PER_CHUNK];
|
||||
this.sectionCnt = worldheight / 16;
|
||||
/* Allocate arrays indexed by section */
|
||||
this.section = new Section[this.sectionCnt+1];
|
||||
this.sectionOffset = 0;
|
||||
|
||||
/* Fill with empty data */
|
||||
for (int i = 0; i <= this.sectionCnt; i++) {
|
||||
this.section[i] = empty_section;
|
||||
}
|
||||
|
||||
/* Create empty height map */
|
||||
this.hmap = new int[16 * 16];
|
||||
|
||||
this.inhabitedTicks = inhabitedTime;
|
||||
}
|
||||
|
||||
public ChunkSnapshot(CompoundTag nbt, int worldheight) {
|
||||
this.x = nbt.getInt("xPos");
|
||||
this.z = nbt.getInt("zPos");
|
||||
this.captureFulltime = 0;
|
||||
this.hmap = nbt.getIntArray("HeightMap");
|
||||
this.sectionCnt = worldheight / 16;
|
||||
if (nbt.contains("InhabitedTime")) {
|
||||
this.inhabitedTicks = nbt.getLong("InhabitedTime");
|
||||
}
|
||||
else {
|
||||
this.inhabitedTicks = 0;
|
||||
}
|
||||
/* Allocate arrays indexed by section */
|
||||
LinkedList<Section> sections = new LinkedList<Section>();
|
||||
int sectoff = 0; // Default to zero
|
||||
int sectcnt = 0;
|
||||
/* Fill with empty data */
|
||||
for (int i = 0; i <= this.sectionCnt; i++) {
|
||||
sections.add(empty_section);
|
||||
sectcnt++;
|
||||
}
|
||||
//System.out.println("nbt.keys()=" + nbt.d().toString());
|
||||
StdSection lastsectwithbiome = null;
|
||||
/* Get sections */
|
||||
ListTag sect = nbt.contains("sections") ? nbt.getList("sections", 10) : nbt.getList("Sections", 10);
|
||||
for (int i = 0; i < sect.size(); i++) {
|
||||
CompoundTag sec = sect.getCompound(i);
|
||||
int secnum = sec.getByte("Y");
|
||||
// Beyond end - extend up
|
||||
while (secnum >= (sectcnt - sectoff)) {
|
||||
sections.addLast(empty_section); // Pad with empty
|
||||
sectcnt++;
|
||||
}
|
||||
// Negative - see if we need to extend sectionOffset
|
||||
while ((secnum + sectoff) < 0) {
|
||||
sections.addFirst(empty_section); // Pad with empty
|
||||
sectoff++;
|
||||
sectcnt++;
|
||||
}
|
||||
//System.out.println("section(" + secnum + ")=" + sec.asString());
|
||||
// Create normal section to initialize
|
||||
StdSection cursect = new StdSection();
|
||||
sections.set(secnum + sectoff, cursect);
|
||||
DynmapBlockState[] states = cursect.states;
|
||||
DynmapBlockState[] palette = null;
|
||||
// If we've got palette and block states list, process non-empty section
|
||||
if (sec.contains("Palette", 9) && sec.contains("BlockStates", 12)) {
|
||||
ListTag plist = sec.getList("Palette", 10);
|
||||
long[] statelist = sec.getLongArray("BlockStates");
|
||||
palette = new DynmapBlockState[plist.size()];
|
||||
for (int pi = 0; pi < plist.size(); pi++) {
|
||||
CompoundTag tc = plist.getCompound(pi);
|
||||
String pname = tc.getString("Name");
|
||||
if (tc.contains("Properties")) {
|
||||
StringBuilder statestr = new StringBuilder();
|
||||
CompoundTag prop = tc.getCompound("Properties");
|
||||
for (String pid : prop.getAllKeys()) {
|
||||
if (statestr.length() > 0) statestr.append(',');
|
||||
statestr.append(pid).append('=').append(prop.get(pid).getAsString());
|
||||
}
|
||||
palette[pi] = DynmapBlockState.getStateByNameAndState(pname, statestr.toString());
|
||||
}
|
||||
if (palette[pi] == null) {
|
||||
palette[pi] = DynmapBlockState.getBaseStateByName(pname);
|
||||
}
|
||||
if (palette[pi] == null) {
|
||||
palette[pi] = DynmapBlockState.AIR;
|
||||
}
|
||||
}
|
||||
int recsperblock = (4096 + statelist.length - 1) / statelist.length;
|
||||
int bitsperblock = 64 / recsperblock;
|
||||
BitStorage db = null;
|
||||
DataBitsPacked dbp = null;
|
||||
try {
|
||||
db = new SimpleBitStorage(bitsperblock, 4096, statelist);
|
||||
} catch (Exception x) { // Handle legacy encoded
|
||||
bitsperblock = (statelist.length * 64) / 4096;
|
||||
dbp = new DataBitsPacked(bitsperblock, 4096, statelist);
|
||||
}
|
||||
if (bitsperblock > 8) { // Not palette
|
||||
for (int j = 0; j < 4096; j++) {
|
||||
int v = (dbp != null) ? dbp.getAt(j) : db.get(j);
|
||||
states[j] = DynmapBlockState.getStateByGlobalIndex(v);
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (int j = 0; j < 4096; j++) {
|
||||
int v = (dbp != null) ? dbp.getAt(j) : db.get(j);
|
||||
states[j] = (v < palette.length) ? palette[v] : DynmapBlockState.AIR;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (sec.contains("block_states")) { // 1.18
|
||||
CompoundTag block_states = sec.getCompound("block_states");
|
||||
// If we've block state data, process non-empty section
|
||||
if (block_states.contains("data", 12)) {
|
||||
long[] statelist = block_states.getLongArray("data");
|
||||
ListTag plist = block_states.getList("palette", 10);
|
||||
palette = new DynmapBlockState[plist.size()];
|
||||
for (int pi = 0; pi < plist.size(); pi++) {
|
||||
CompoundTag tc = plist.getCompound(pi);
|
||||
String pname = tc.getString("Name");
|
||||
if (tc.contains("Properties")) {
|
||||
StringBuilder statestr = new StringBuilder();
|
||||
CompoundTag prop = tc.getCompound("Properties");
|
||||
for (String pid : prop.getAllKeys()) {
|
||||
if (statestr.length() > 0) statestr.append(',');
|
||||
statestr.append(pid).append('=').append(prop.get(pid).getAsString());
|
||||
}
|
||||
palette[pi] = DynmapBlockState.getStateByNameAndState(pname, statestr.toString());
|
||||
}
|
||||
if (palette[pi] == null) {
|
||||
palette[pi] = DynmapBlockState.getBaseStateByName(pname);
|
||||
}
|
||||
if (palette[pi] == null) {
|
||||
palette[pi] = DynmapBlockState.AIR;
|
||||
}
|
||||
}
|
||||
SimpleBitStorage db = null;
|
||||
DataBitsPacked dbp = null;
|
||||
|
||||
int bitsperblock = (statelist.length * 64) / 4096;
|
||||
int expectedStatelistLength = (4096 + (64 / bitsperblock) - 1) / (64 / bitsperblock);
|
||||
if (statelist.length == expectedStatelistLength) {
|
||||
db = new SimpleBitStorage(bitsperblock, 4096, statelist);
|
||||
}
|
||||
else {
|
||||
bitsperblock = (statelist.length * 64) / 4096;
|
||||
dbp = new DataBitsPacked(bitsperblock, 4096, statelist);
|
||||
}
|
||||
if (bitsperblock > 8) { // Not palette
|
||||
for (int j = 0; j < 4096; j++) {
|
||||
int v = db != null ? db.get(j) : dbp.getAt(j);
|
||||
states[j] = DynmapBlockState.getStateByGlobalIndex(v);
|
||||
}
|
||||
}
|
||||
else {
|
||||
for (int j = 0; j < 4096; j++) {
|
||||
int v = db != null ? db.get(j) : dbp.getAt(j);
|
||||
states[j] = (v < palette.length) ? palette[v] : DynmapBlockState.AIR;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (sec.contains("BlockLight")) {
|
||||
cursect.emitlight = sec.getByteArray("BlockLight");
|
||||
}
|
||||
if (sec.contains("SkyLight")) {
|
||||
cursect.skylight = sec.getByteArray("SkyLight");
|
||||
}
|
||||
// If section biome palette
|
||||
if (sec.contains("biomes")) {
|
||||
CompoundTag nbtbiomes = sec.getCompound("biomes");
|
||||
long[] bdataPacked = nbtbiomes.getLongArray("data");
|
||||
ListTag bpalette = nbtbiomes.getList("palette", 8);
|
||||
SimpleBitStorage bdata = null;
|
||||
if (bdataPacked.length > 0)
|
||||
bdata = new SimpleBitStorage(bdataPacked.length, 64, bdataPacked);
|
||||
for (int j = 0; j < 64; j++) {
|
||||
int b = bdata != null ? bdata.get(j) : 0;
|
||||
cursect.biomes[j] = b < bpalette.size() ? BiomeMap.byBiomeResourceLocation(bpalette.getString(b)).getBiomeID() : -1;
|
||||
}
|
||||
// Favor the Y=64 version
|
||||
if ((secnum == 4) || (lastsectwithbiome == null)) {
|
||||
lastsectwithbiome = cursect;
|
||||
}
|
||||
}
|
||||
}
|
||||
/* Get biome data */
|
||||
this.biome = new int[COLUMNS_PER_CHUNK];
|
||||
if (nbt.contains("Biomes")) {
|
||||
int[] bb = nbt.getIntArray("Biomes");
|
||||
if (bb != null) {
|
||||
// If v1.15+ format
|
||||
if (bb.length > COLUMNS_PER_CHUNK) {
|
||||
// For now, just pad the grid with the first 16
|
||||
for (int i = 0; i < COLUMNS_PER_CHUNK; i++) {
|
||||
int off = ((i >> 4) & 0xC) + ((i >> 2) & 0x3);
|
||||
int bv = bb[off + 64]; // Offset to y=64
|
||||
if (bv < 0) bv = 0;
|
||||
this.biome[i] = bv;
|
||||
}
|
||||
}
|
||||
else { // Else, older chunks
|
||||
for (int i = 0; i < bb.length; i++) {
|
||||
int bv = bb[i];
|
||||
if (bv < 0) bv = 0;
|
||||
this.biome[i] = bv;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else { // Make up 2D version for now
|
||||
if (lastsectwithbiome != null) {
|
||||
// For now, just pad the grid with the first 16
|
||||
for (int i = 0; i < COLUMNS_PER_CHUNK; i++) {
|
||||
int off = ((i >> 4) & 0xC) + ((i >> 2) & 0x3);
|
||||
int bv = lastsectwithbiome.biomes[off]; // Offset to y=64
|
||||
if (bv < 0) bv = 0;
|
||||
this.biome[i] = bv;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Finalize sections array
|
||||
this.section = sections.toArray(new Section[sections.size()]);
|
||||
this.sectionOffset = sectoff;
|
||||
}
|
||||
|
||||
public int getX()
|
||||
{
|
||||
return x;
|
||||
}
|
||||
|
||||
public int getZ()
|
||||
{
|
||||
return z;
|
||||
}
|
||||
|
||||
public DynmapBlockState getBlockType(int x, int y, int z)
|
||||
{
|
||||
int idx = (y >> 4) + sectionOffset;
|
||||
if ((idx < 0) || (idx >= section.length)) return DynmapBlockState.AIR;
|
||||
return section[idx].getBlockType(x, y, z);
|
||||
}
|
||||
|
||||
public int getBlockSkyLight(int x, int y, int z)
|
||||
{
|
||||
int idx = (y >> 4) + sectionOffset;
|
||||
if ((idx < 0) || (idx >= section.length)) return 15;
|
||||
return section[idx].getBlockSkyLight(x, y, z);
|
||||
}
|
||||
|
||||
public int getBlockEmittedLight(int x, int y, int z)
|
||||
{
|
||||
int idx = (y >> 4) + sectionOffset;
|
||||
if ((idx < 0) || (idx >= section.length)) return 0;
|
||||
return section[idx].getBlockEmittedLight(x, y, z);
|
||||
}
|
||||
|
||||
public int getHighestBlockYAt(int x, int z)
|
||||
{
|
||||
return hmap[z << 4 | x];
|
||||
}
|
||||
|
||||
public int getBiome(int x, int z)
|
||||
{
|
||||
return biome[z << 4 | x];
|
||||
}
|
||||
|
||||
public final long getCaptureFullTime()
|
||||
{
|
||||
return captureFulltime;
|
||||
}
|
||||
|
||||
public boolean isSectionEmpty(int sy)
|
||||
{
|
||||
int idx = sy + sectionOffset;
|
||||
if ((idx < 0) || (idx >= section.length)) return true;
|
||||
return section[idx].isEmpty();
|
||||
}
|
||||
|
||||
public long getInhabitedTicks() {
|
||||
return inhabitedTicks;
|
||||
}
|
||||
}
|
@ -95,6 +95,7 @@ import org.dynmap.common.DynmapCommandSender;
|
||||
import org.dynmap.common.DynmapPlayer;
|
||||
import org.dynmap.common.DynmapServerInterface;
|
||||
import org.dynmap.common.DynmapListenerManager.EventType;
|
||||
import org.dynmap.common.chunk.GenericChunkCache;
|
||||
import org.dynmap.forge_1_18.DmapCommand;
|
||||
import org.dynmap.forge_1_18.DmarkerCommand;
|
||||
import org.dynmap.forge_1_18.DynmapCommand;
|
||||
@ -128,7 +129,7 @@ public class DynmapPlugin
|
||||
private DynmapCore core;
|
||||
private PermissionProvider permissions;
|
||||
private boolean core_enabled;
|
||||
public SnapshotCache sscache;
|
||||
public GenericChunkCache sscache;
|
||||
public PlayerList playerList;
|
||||
private MapManager mapManager;
|
||||
private static net.minecraft.server.MinecraftServer server;
|
||||
@ -859,11 +860,6 @@ public class DynmapPlugin
|
||||
c.setHiddenFillStyle(w.hiddenchunkstyle);
|
||||
}
|
||||
|
||||
if (c.setChunkDataTypes(blockdata, biome, highesty, rawbiome) == false)
|
||||
{
|
||||
Log.severe("CraftBukkit build does not support biome APIs");
|
||||
}
|
||||
|
||||
if (chunks.size() == 0) /* No chunks to get? */
|
||||
{
|
||||
c.loadChunks(0);
|
||||
@ -1528,7 +1524,7 @@ public class DynmapPlugin
|
||||
}
|
||||
|
||||
playerList = core.playerList;
|
||||
sscache = new SnapshotCache(core.getSnapShotCacheSize(), core.useSoftRefInSnapShotCache());
|
||||
sscache = new GenericChunkCache(core.getSnapShotCacheSize(), core.useSoftRefInSnapShotCache());
|
||||
/* Get map manager from core */
|
||||
mapManager = core.getMapManager();
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -214,8 +214,8 @@ public class ForgeWorld extends DynmapWorld
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||||
@Override
|
||||
public MapChunkCache getChunkCache(List<DynmapChunk> chunks)
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||||
{
|
||||
if(world != null) {
|
||||
ForgeMapChunkCache c = new ForgeMapChunkCache();
|
||||
if (world != null) {
|
||||
ForgeMapChunkCache c = new ForgeMapChunkCache(DynmapPlugin.plugin.sscache);
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||||
c.setChunks(this, chunks);
|
||||
return c;
|
||||
}
|
||||
|
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Block a user