Merge pull request #273 from mikeprimm/hdrender

Add models.txt, and code to load models from it, and lots of models
This commit is contained in:
mikeprimm 2011-07-12 00:21:32 -07:00
commit 8df180313e
8 changed files with 1025 additions and 118 deletions

823
models.txt Normal file
View File

@ -0,0 +1,823 @@
# Wood Stair - up south
# Cobblestone Stair - up south
block:id=53,id=67,data=0,scale=2
layer:0
**
**
layer:1
--
**
# Wood Stair - up north
# Cobblestone Stair - up north
block:id=53,id=67,data=1,scale=2
rotate:id=53,data=0,rot=180
# Wood Stair - up west
# Cobblestone Stair - up west
block:id=53,id=67,data=2,scale=2
rotate:id=53,data=0,rot=90
# Wood Stair - up east
# Cobblestone Stair - up east
block:id=53,id=67,data=3,scale=2
rotate:id=53,data=0,rot=270
# Slab (stone, sandstone, wood, cobblestone)
block:id=44,data=*,scale=2
layer:0
**
**
layer:1
--
--
# Snow
block:id=78,data=*,scale=4
layer:0
****
****
****
****
# Torch - up
# Redstone torch on - up
# Redstone torch off - up
block:id=50,id=75,id=76,data=5,data=0,scale=8
layer:0,1,2,3,4
--------
--------
--------
---**---
---**---
--------
--------
--------
# Torch - pointing south
# Redstone torch on - pointing south
# Redstone torch off - pointing south
block:id=50,id=75,id=76,data=1,scale=8
layer:2
---**---
--------
--------
--------
--------
--------
--------
--------
layer:3,4
---**---
---**---
--------
--------
--------
--------
--------
--------
layer:5
--------
---**---
---**---
--------
--------
--------
--------
--------
# Torch - pointing north
# Redstone torch on - pointing north
# Redstone torch off - pointing north
block:id=50,id=75,id=76,data=2,scale=8
rotate:id=50,data=1,rot=180
# Torch - pointing west
# Redstone torch on - pointing west
# Redstone torch off - pointing west
block:id=50,id=75,id=76,data=3,scale=8
rotate:id=50,data=1,rot=90
# Torch - pointing east
# Redstone torch on - pointing east
# Redstone torch off - pointing east
block:id=50,id=75,id=76,data=4,scale=8
rotate:id=50,data=1,rot=270
# Fence
block:id=85,data=*,scale=8
layer:0,1,3,4,6
--------
--------
--------
---**---
---**---
--------
--------
--------
layer:2,5
---**---
---**---
---**---
********
********
---**---
---**---
---**---
# Trapdoor
# Stone pressure plate
# Wooden pressure plate
block:id=96,id=72,id=70,data=*,scale=8
layer:0
--------
-******-
-******-
-******-
-******-
-******-
-******-
--------
# Crops
block:id=59,data=*,scale=8
layer:0,1,2,3,4,5
*-*-*-*-
--------
*-*-*-*-
--------
*-*-*-*-
--------
*-*-*-*-
--------
layer:6,7
*---*---
--------
--*---*-
--------
*---*---
--------
--*---*-
--------
# Sugar Cane
block:id=83,data=*,scale=8
layer:0,1,2,3,4,5,6,7
*-*-*-*-
--------
*-*-*-*-
--------
*-*-*-*-
--------
*-*-*-*-
--------
# Stone Button - facing south
block:id=77,data=1,data=9,scale=8
layer:3,4
---**---
---**---
--------
--------
--------
--------
--------
--------
# Stone Button - facing north
block:id=77,data=2,data=10,scale=8
rotate:id=77,data=1,rot=180
# Stone Button - facing west
block:id=77,data=3,data=11,scale=8
rotate:id=77,data=1,rot=90
# Stone Button - facing east
block:id=77,data=4,data=12,scale=8
rotate:id=77,data=1,rot=270
# Rails - flat - east/west
block:id=66,data=0,scale=16
layer:0
-**--**--**--**-
-**--**--**--**-
-**--**--**--**-
-**--**--**--**-
-**--**--**--**-
-**--**--**--**-
-**--**--**--**-
-**--**--**--**-
-**--**--**--**-
-**--**--**--**-
-**--**--**--**-
-**--**--**--**-
-**--**--**--**-
-**--**--**--**-
-**--**--**--**-
-**--**--**--**-
layer:1,2
----------------
----------------
****************
****************
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
****************
****************
----------------
----------------
# Rails - flat - north/south
block:id=66,data=1,scale=16
rotate:id=66,data=0,rot=90
# Rails - ascending to south
block:id=66,data=2,scale=16
layer:1
--**--------**--
****************
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
layer:1
--**--------**--
--**--------**--
****************
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
layer:2
----------------
--**--------**--
--**--------**--
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
layer:3
----------------
----------------
--**--------**--
--**--------**--
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
layer:4
----------------
----------------
----------------
--**--------**--
--**--------**--
****************
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
layer:5
----------------
----------------
----------------
----------------
--**--------**--
--**--------**--
****************
----------------
----------------
----------------
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----------------
layer:6
----------------
----------------
----------------
----------------
----------------
--**--------**--
--**--------**--
----------------
----------------
----------------
----------------
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----------------
----------------
layer:7
----------------
----------------
----------------
----------------
----------------
----------------
--**--------**--
--**--------**--
----------------
----------------
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----------------
----------------
----------------
layer:8
----------------
----------------
----------------
----------------
----------------
----------------
----------------
--**--------**--
--**--------**--
****************
----------------
----------------
----------------
----------------
----------------
----------------
layer:9
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
--**--------**--
--**--------**--
****************
----------------
----------------
----------------
----------------
----------------
layer:10
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
--**--------**--
--**--------**--
----------------
----------------
----------------
----------------
----------------
layer:11
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
--**--------**--
--**--------**--
----------------
----------------
----------------
----------------
layer:12
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
--**--------**--
--**--------**--
****************
----------------
----------------
layer:13
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
--**--------**--
--**--------**--
****************
----------------
layer:14
----------------
----------------
----------------
----------------
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----------------
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----------------
----------------
----------------
----------------
----------------
--**--------**--
--**--------**--
----------------
layer:15
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
--**--------**--
--**--------**--
# Rails - ascending to north
block:id=66,data=3,scale=16
rotate:id=66,data=2,rot=180
# Rails - ascending to east
block:id=66,data=4,scale=16
rotate:id=66,data=2,rot=270
# Rails - ascending to west
block:id=66,data=5,scale=16
rotate:id=66,data=2,rot=90
# Rails - northeast corner
block:id=66,data=6,scale=16
layer:0
-**-------------
-**-------------
-**---------*---
-**--------***--
-**-------***---
-**------***----
-**-----***-----
-*-----***------
-*-----**-------
-*----*---------
-*---*----------
-*--*-----------
-*-*------------
-**------*******
-***************
----------------
layer:1,2
----------------
----------------
****------------
********--------
----******------
--------***-----
---------***----
----------**----
-----------**---
-----------**---
-----------**---
-----------**---
***---------**--
****--------**--
--**--------**--
--**--------**--
# Rails - southeast corner
block:id=66,data=7,scale=16
rotate:id=66,data=6,rot=90
# Rails - southwest corner
block:id=66,data=8,scale=16
rotate:id=66,data=6,rot=180
# Rails - northwest corner
block:id=66,data=9,scale=16
rotate:id=66,data=6,rot=270
# Powered rails - flat - east/west
# Detector rails - flat - east/west
block:id=27,id=28,data=0,data=8,scale=16
rotate:id=66,data=0,rot=0
# Powered rails - flat - north/south
# Detector rails - flat - north/south
block:id=27,id=28,data=1,data=9,scale=16
rotate:id=66,data=1,rot=0
# Powered rails - ascending to south
# Detector rails - ascending to south
block:id=27,id=28,data=2,data=10,scale=16
rotate:id=66,data=2,rot=0
# Powered rails - ascending to north
# Detector rails - ascending to north
block:id=27,id=28,data=3,data=11,scale=16
rotate:id=66,data=3,rot=0
# Powered rails - ascending to east
# Detector rails - ascending to east
block:id=27,id=28,data=4,data=12,scale=16
rotate:id=66,data=4,rot=0
# Powered rails - ascending to west
# Detector rails - ascending to west
block:id=27,id=28,data=5,data=13,scale=16
rotate:id=66,data=5,rot=0
# Ladder - attached to east side of block
block:id=65,data=2,scale=16
layer:0,3,4,7,8,11,12,15
----------------
***-------------
***-------------
----------------
----------------
----------------
----------------
----------------
----------------
***-------------
***-------------
----------------
layer:1,2,5,6,9,10,13,14
-*--------------
***-------------
***-------------
-*--------------
-*--------------
-*--------------
-*--------------
-*--------------
-*--------------
***-------------
***-------------
-*--------------
# Ladder - attached to west side of block
block:id=65,data=3,scale=16
rotate:id=65,data=2,rot=180
# Ladder - attached to north side of block
block:id=65,data=4,scale=16
rotate:id=65,data=2,rot=270
# Ladder - attached to south side of block
block:id=65,data=5,scale=16
rotate:id=65,data=2,rot=90
# Wall sign - facing east
block:id=68,data=2,scale=4
layer:1,2
*---
*---
*---
*---
# Wall sign - facing west
block:id=68,data=3,scale=4
rotate:id=68,data=2,rot=180
# Wall sign - facing north
block:id=68,data=4,scale=4
rotate:id=68,data=2,rot=270
# Wall sign - facing south
block:id=68,data=5,scale=4
rotate:id=68,data=2,rot=90
# Redstone wire
block:id=55,data=*,scale=16
layer:0
-------**-------
--------**------
-------**-------
------**--------
-------**-------
--------**------
-*---*-**---*---
***-******-***-*
*-***-******-***
---*---**-*---*-
------**--------
-------**-------
--------**------
-------**-------
------**--------
-------**-------
# Signpost - facing west
block:id=63,data=0,scale=16
layer:0,1,2,3,4,5
----------------
----------------
----------------
----------------
----------------
----------------
----------------
-------**-------
-------**-------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
layer:6,7,8,9,10,11,12
----------------
------**--------
------**--------
------**--------
------**--------
------**--------
------**--------
------***-------
------***-------
------**--------
------**--------
------**--------
------**--------
------**--------
------**--------
----------------
# Signpost - facing north
block:id=63,data=4,scale=16
rotate:id=63,data=0,rot=90
# Signpost - facing east
block:id=63,data=8,scale=16
rotate:id=63,data=0,rot=180
# Signpost - facing south
block:id=63,data=12,scale=16
rotate:id=63,data=0,rot=270
# Signpost - facing northwest
block:id=63,data=2,scale=16
layer:0,1,2,3,4,5
----------------
----------------
----------------
----------------
----------------
----------------
----------------
-------**-------
-------**-------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
layer:6,7,8,9,10,11,12
----------------
---------**-----
---------**-----
--------**------
--------**------
-------**-------
-------**-------
------***-------
------***-------
-----**---------
-----**---------
----**----------
----**----------
---**-----------
---**-----------
----------------
# Signpost - facing northeast
block:id=63,data=6,scale=16
rotate:id=63,data=2,rot=90
# Signpost - facing southeast
block:id=63,data=10,scale=16
rotate:id=63,data=2,rot=180
# Signpost - facing southwest
block:id=63,data=14,scale=16
rotate:id=63,data=2,rot=270
# Signpost - facing west-northwest
block:id=63,data=1,scale=16
layer:0,1,2,3,4,5
----------------
----------------
----------------
----------------
----------------
----------------
----------------
-------**-------
-------**-------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
layer:6,7,8,9,10,11,12
----------------
-------**-------
-------**-------
-------**-------
-------**-------
------**--------
------**--------
------***-------
------***-------
------**--------
------**--------
-----**---------
-----**---------
-----**---------
-----**---------
----------------
# Signpost - facing north-northeast
block:id=63,data=5,scale=16
rotate:id=63,data=1,rot=90
# Signpost - facing north-northeast
block:id=63,data=9,scale=16
rotate:id=63,data=1,rot=180
# Signpost - facing north-northeast
block:id=63,data=13,scale=16
rotate:id=63,data=1,rot=270
# Signpost - facing west-southwest
block:id=63,data=15,scale=16
layer:0,1,2,3,4,5
----------------
----------------
----------------
----------------
----------------
----------------
----------------
-------**-------
-------**-------
----------------
----------------
----------------
----------------
----------------
----------------
----------------
layer:6,7,8,9,10,11,12
----------------
-----**---------
-----**---------
-----**---------
-----**---------
------**--------
------**--------
------***-------
------***-------
------**--------
------**--------
-------**-------
-------**-------
-------**-------
-------**-------
----------------
# Signpost - facing north-northwest
block:id=63,data=3,scale=16
rotate:id=63,data=15,rot=90
# Signpost - facing east-northeast
block:id=63,data=7,scale=16
rotate:id=63,data=15,rot=180
# Signpost - facing south-southeast
block:id=63,data=11,scale=16
rotate:id=63,data=15,rot=270

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@ -31,7 +31,8 @@
<include>shaders.txt</include> <include>shaders.txt</include>
<include>perspectives.txt</include> <include>perspectives.txt</include>
<include>lightings.txt</include> <include>lightings.txt</include>
<include>configuration.txt.sample-hd</include></includes></fileSet> <include>configuration.txt.sample-hd</include>
<include>models.txt</include></includes></fileSet>
</fileSets> </fileSets>
<files> <files>
<file> <file>

View File

@ -52,4 +52,7 @@ public class Color {
public final int getComponent(int idx) { public final int getComponent(int idx) {
return 0xFF & (val >> ((3-idx)*8)); return 0xFF & (val >> ((3-idx)*8));
} }
public final void setAlpha(int v) {
val = (val & 0x00FFFFFF) | (v << 24);
}
} }

View File

@ -34,6 +34,7 @@ import org.bukkit.plugin.PluginManager;
import org.bukkit.plugin.java.JavaPlugin; import org.bukkit.plugin.java.JavaPlugin;
import org.dynmap.debug.Debug; import org.dynmap.debug.Debug;
import org.dynmap.debug.Debugger; import org.dynmap.debug.Debugger;
import org.dynmap.hdmap.HDBlockModels;
import org.dynmap.permissions.NijikokunPermissions; import org.dynmap.permissions.NijikokunPermissions;
import org.dynmap.permissions.OpPermissions; import org.dynmap.permissions.OpPermissions;
import org.dynmap.permissions.PermissionProvider; import org.dynmap.permissions.PermissionProvider;
@ -76,7 +77,8 @@ public class DynmapPlugin extends JavaPlugin {
permissions = new OpPermissions(new String[] { "fullrender", "reload" }); permissions = new OpPermissions(new String[] { "fullrender", "reload" });
dataDirectory = this.getDataFolder(); dataDirectory = this.getDataFolder();
/* Load block models */
HDBlockModels.loadModels(dataDirectory);
org.bukkit.util.config.Configuration bukkitConfiguration = new org.bukkit.util.config.Configuration(new File(this.getDataFolder(), "configuration.txt")); org.bukkit.util.config.Configuration bukkitConfiguration = new org.bukkit.util.config.Configuration(new File(this.getDataFolder(), "configuration.txt"));
bukkitConfiguration.load(); bukkitConfiguration.load();
configuration = new ConfigurationNode(bukkitConfiguration); configuration = new ConfigurationNode(bukkitConfiguration);

View File

@ -163,6 +163,12 @@ public class DefaultHDShader implements HDShader {
if (c.getAlpha() > 0) { if (c.getAlpha() > 0) {
/* Handle light level, if needed */ /* Handle light level, if needed */
lighting.applyLighting(ps, this, c, tmpcolor); lighting.applyLighting(ps, this, c, tmpcolor);
/* If we got alpha from subblock model, use it instead */
int subalpha = ps.getSubmodelAlpha();
if(subalpha >= 0) {
for(Color clr : tmpcolor)
clr.setAlpha(subalpha);
}
/* Blend color with accumulated color (weighted by alpha) */ /* Blend color with accumulated color (weighted by alpha) */
if(!transparency) { /* No transparency support */ if(!transparency) { /* No transparency support */
for(i = 0; i < color.length; i++) for(i = 0; i < color.length; i++)

View File

@ -1,9 +1,14 @@
package org.dynmap.hdmap; package org.dynmap.hdmap;
import java.io.File;
import java.io.FileReader;
import java.io.IOException;
import java.io.LineNumberReader;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.HashMap; import java.util.HashMap;
import org.bukkit.Material; import org.bukkit.Material;
import org.dynmap.Log;
/** /**
* Custom block models - used for non-cube blocks to represent the physical volume associated with the block * Custom block models - used for non-cube blocks to represent the physical volume associated with the block
@ -22,8 +27,7 @@ public class HDBlockModels {
private short[][][] modelvectors; private short[][][] modelvectors;
public final short[] getScaledModel(int blocktype, int blockdata) { public final short[] getScaledModel(int blocktype, int blockdata) {
if((blocktype > modelvectors.length) || (modelvectors[blocktype] == null) || if(modelvectors[blocktype] == null) {
(modelvectors[blocktype][blockdata] == null)) {
return null; return null;
} }
return modelvectors[blocktype][blockdata]; return modelvectors[blocktype][blockdata];
@ -32,111 +36,6 @@ public class HDBlockModels {
private static HashMap<Integer, HDScaledBlockModels> scaled_models_by_scale = new HashMap<Integer, HDScaledBlockModels>(); private static HashMap<Integer, HDScaledBlockModels> scaled_models_by_scale = new HashMap<Integer, HDScaledBlockModels>();
/* Block models */
private static HDBlockModels WOOD_STAIR_UP_NORTH = new HDBlockModels(Material.WOOD_STAIRS, 1<<1, 2, new long[] {
0x03, 0x03,
0x01, 0x01 });
private static HDBlockModels WOOD_STAIR_UP_SOUTH = new HDBlockModels(Material.WOOD_STAIRS, 1<<0, 2, new long[] {
0x03, 0x03,
0x02, 0x02 });
private static HDBlockModels WOOD_STAIR_UP_WEST = new HDBlockModels(Material.WOOD_STAIRS, 1<<2, 2, new long[] {
0x03, 0x03,
0x00, 0x03 });
private static HDBlockModels WOOD_STAIR_UP_EAST = new HDBlockModels(Material.WOOD_STAIRS, 1<<3, 2, new long[] {
0x03, 0x03,
0x03, 0x00 });
private static HDBlockModels COBBLE_STAIR_UP_NORTH = new HDBlockModels(Material.COBBLESTONE_STAIRS, 1<<1, WOOD_STAIR_UP_NORTH);
private static HDBlockModels COBBLE_STAIR_UP_SOUTH = new HDBlockModels(Material.COBBLESTONE_STAIRS, 1<<0, WOOD_STAIR_UP_SOUTH);
private static HDBlockModels COBBLE_STAIR_UP_WEST = new HDBlockModels(Material.COBBLESTONE_STAIRS, 1<<2, WOOD_STAIR_UP_WEST);
private static HDBlockModels COBBLE_STAIR_UP_EAST = new HDBlockModels(Material.COBBLESTONE_STAIRS, 1<<3, WOOD_STAIR_UP_EAST);
private static HDBlockModels STEP = new HDBlockModels(Material.STEP, 0x0F, 2, new long[] {
0x03,
0x03 });
private static HDBlockModels SNOW = new HDBlockModels(Material.SNOW, 0x0F, 4, new long[] {
0x0F, 0x0F, 0x0F, 0x0F });
private static HDBlockModels TORCH_UP = new HDBlockModels(Material.TORCH, (1<<5) | (1 << 0), 4, new long[] {
0x00, 0x02, 0x00, 0x00,
0x00, 0x02, 0x00, 0x00 });
private static HDBlockModels TORCH_SOUTH = new HDBlockModels(Material.TORCH, (1<<1), 4, new long[] {
0x00, 0x00, 0x00, 0x00,
0x00, 0x01, 0x00, 0x00,
0x00, 0x02, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00 });
private static HDBlockModels TORCH_NORTH = new HDBlockModels(Material.TORCH, (1<<2), 4, new long[] {
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x08, 0x00,
0x00, 0x00, 0x04, 0x00,
0x00, 0x00, 0x00, 0x00 });
private static HDBlockModels TORCH_WEST = new HDBlockModels(Material.TORCH, (1<<3), 4, new long[] {
0x00, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00,
0x00, 0x02, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00 });
private static HDBlockModels TORCH_EAST = new HDBlockModels(Material.TORCH, (1<<4), 4, new long[] {
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x02,
0x00, 0x00, 0x02, 0x00,
0x00, 0x00, 0x00, 0x00 });
private static HDBlockModels REDSTONETORCHON_UP = new HDBlockModels(Material.REDSTONE_TORCH_ON, (1<<5) | (1 << 0), TORCH_UP);
private static HDBlockModels REDSTONETORCHOFF_UP = new HDBlockModels(Material.REDSTONE_TORCH_OFF, (1<<5) | (1 << 0), TORCH_UP);
private static HDBlockModels REDSTONETORCHON_NORTH = new HDBlockModels(Material.REDSTONE_TORCH_ON, (1<<2), TORCH_NORTH);
private static HDBlockModels REDSTONETORCHOFF_NORTH = new HDBlockModels(Material.REDSTONE_TORCH_OFF, (1<<2), TORCH_NORTH);
private static HDBlockModels REDSTONETORCHON_SOUTH = new HDBlockModels(Material.REDSTONE_TORCH_ON, (1<<1), TORCH_SOUTH);
private static HDBlockModels REDSTONETORCHOFF_SOUTH = new HDBlockModels(Material.REDSTONE_TORCH_OFF, (1<<1), TORCH_SOUTH);
private static HDBlockModels REDSTONETORCHON_EAST = new HDBlockModels(Material.REDSTONE_TORCH_ON, (1<<4), TORCH_EAST);
private static HDBlockModels REDSTONETORCHOFF_EAST = new HDBlockModels(Material.REDSTONE_TORCH_OFF, (1<<4), TORCH_EAST);
private static HDBlockModels REDSTONETORCHON_WEST = new HDBlockModels(Material.REDSTONE_TORCH_ON, (1<<3), TORCH_WEST);
private static HDBlockModels REDSTONETORCHOFF_WEST = new HDBlockModels(Material.REDSTONE_TORCH_OFF, (1<<3), TORCH_WEST);
private static HDBlockModels FENCE = new HDBlockModels(Material.FENCE, 0xFFFF, 4, new long[] {
0x00, 0x06, 0x06, 0x00,
0x00, 0x06, 0x06, 0x00,
0x00, 0x06, 0x06, 0x00,
0x00, 0x06, 0x06, 0x00 });
private static HDBlockModels TRAPDOOR = new HDBlockModels(Material.TRAP_DOOR, 0xFFFF, 4, new long[] {
0x0F, 0x0F, 0x0F, 0x0F });
private static HDBlockModels WOODPRESSPLATE = new HDBlockModels(Material.WOOD_PLATE, 0xFFFF, 4, new long[] {
0x0F, 0x0F, 0x0F, 0x0F });
private static HDBlockModels STONEPRESSPLATE = new HDBlockModels(Material.STONE_PLATE, 0xFFFF, 4, new long[] {
0x0F, 0x0F, 0x0F, 0x0F });
private static HDBlockModels WALLSIGN_NORTH = new HDBlockModels(Material.WALL_SIGN, (1<<4), 4, new long[] {
0x00, 0x00, 0x00, 0x00,
0x08, 0x08, 0x08, 0x08,
0x08, 0x08, 0x08, 0x08,
0x00, 0x00, 0x00, 0x00 });
private static HDBlockModels WALLSIGN_SOUTH = new HDBlockModels(Material.WALL_SIGN, (1<<5), 4, new long[] {
0x00, 0x00, 0x00, 0x00,
0x01, 0x01, 0x01, 0x01,
0x01, 0x01, 0x01, 0x01,
0x00, 0x00, 0x00, 0x00 });
private static HDBlockModels WALLSIGN_EAST = new HDBlockModels(Material.WALL_SIGN, (1<<2), 4, new long[] {
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x0F,
0x00, 0x00, 0x00, 0x0F,
0x00, 0x00, 0x00, 0x00 });
private static HDBlockModels WALLSIGN_WEST = new HDBlockModels(Material.WALL_SIGN, (1<<3), 4, new long[] {
0x00, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00 });
private static HDBlockModels REDSTONEWIRE = new HDBlockModels(Material.REDSTONE_WIRE, 0xFFFF, 8, new long[] {
0x18, 0x18, 0x18, 0xFF, 0xFF, 0x18, 0x18, 0x18 });
private static HDBlockModels SIGNPOST_EASTWEST = new HDBlockModels(Material.SIGN_POST, 0xC7C7, 8, new long[] {
0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x7F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x7F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x7F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x7F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
private static HDBlockModels SIGHPOST_NORTHSOUTH = new HDBlockModels(Material.SIGN_POST, 0x3838, 8, new long[] {
0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x00, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x00, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x00, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x00, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 });
/** /**
* Block definition - copy from other * Block definition - copy from other
*/ */
@ -159,14 +58,26 @@ public class HDBlockModels {
* if array is short, other elements area are assumed to be zero (fills from bottom of block up) * if array is short, other elements area are assumed to be zero (fills from bottom of block up)
*/ */
public HDBlockModels(Material blocktype, int databits, int nativeres, long[] blockflags) { public HDBlockModels(Material blocktype, int databits, int nativeres, long[] blockflags) {
this.blockid = blocktype.getId(); this(blocktype.getId(), databits, nativeres, blockflags);
}
/**
* Block definition - positions correspond to Bukkit coordinates (+X is south, +Y is up, +Z is west)
* @param blockid - block ID
* @param databits - bitmap of block data bits matching this model (bit N is set if data=N would match)
* @param nativeres - native subblocks per edge of cube (up to 64)
* @param blockflags - array of native^2 long integers representing volume of block (bit X of element (nativeres*Y+Z) is set if that subblock is filled)
* if array is short, other elements area are assumed to be zero (fills from bottom of block up)
*/
public HDBlockModels(int blockid, int databits, int nativeres, long[] blockflags) {
this.blockid = blockid;
this.databits = databits; this.databits = databits;
this.nativeres = nativeres; this.nativeres = nativeres;
this.blockflags = new long[nativeres * nativeres]; this.blockflags = new long[nativeres * nativeres];
System.arraycopy(blockflags, 0, this.blockflags, 0, blockflags.length); System.arraycopy(blockflags, 0, this.blockflags, 0, blockflags.length);
for(int i = 0; i < 16; i++) { for(int i = 0; i < 16; i++) {
if((databits & (1<<i)) != 0) if((databits & (1<<i)) != 0) {
models_by_id_data.put((blockid<<4)+i, this); models_by_id_data.put((blockid<<4)+i, this);
}
} }
} }
/** /**
@ -175,6 +86,15 @@ public class HDBlockModels {
public final boolean isSubblockSet(int x, int y, int z) { public final boolean isSubblockSet(int x, int y, int z) {
return ((blockflags[nativeres*y+z] & (1 << x)) != 0); return ((blockflags[nativeres*y+z] & (1 << x)) != 0);
} }
/**
* Set subblock value
*/
public final void setSubblock(int x, int y, int z, boolean isset) {
if(isset)
blockflags[nativeres*y+z] |= (1 << x);
else
blockflags[nativeres*y+z] &= ~(1 << x);
}
/** /**
* Get scaled map of block: will return array of alpha levels, corresponding to how much of the * Get scaled map of block: will return array of alpha levels, corresponding to how much of the
* scaled subblocks are occupied by the original blocks (indexed by Y*res*res + Z*res + X) * scaled subblocks are occupied by the original blocks (indexed by Y*res*res + Z*res + X)
@ -330,4 +250,143 @@ public class HDBlockModels {
} }
return model; return model;
} }
/**
* Load models from model.txt file
*/
public static void loadModels(File plugindir) {
LineNumberReader rdr = null;
int cnt = 0;
try {
String line;
ArrayList<HDBlockModels> modlist = new ArrayList<HDBlockModels>();
int layerbits = 0;
int rownum = 0;
int scale = 0;
rdr = new LineNumberReader(new FileReader(new File(plugindir, "models.txt")));
while((line = rdr.readLine()) != null) {
if(line.startsWith("block:")) {
ArrayList<Integer> blkids = new ArrayList<Integer>();
int databits = 0;
scale = 0;
line = line.substring(6);
String[] args = line.split(",");
for(String a : args) {
String[] av = a.split("=");
if(av.length < 2) continue;
if(av[0].equals("id")) {
blkids.add(Integer.parseInt(av[1]));
}
else if(av[0].equals("data")) {
if(av[1].equals("*"))
databits = 0xFFFF;
else
databits |= (1 << Integer.parseInt(av[1]));
}
else if(av[0].equals("scale")) {
scale = Integer.parseInt(av[1]);
}
}
/* If we have everything, build block */
if((blkids.size() > 0) && (databits != 0) && (scale > 0)) {
modlist.clear();
for(Integer id : blkids) {
modlist.add(new HDBlockModels(id.intValue(), databits, scale, new long[0]));
cnt++;
}
}
else {
Log.severe("Block model missing required parameters = line " + rdr.getLineNumber() + " of models.txt");
}
layerbits = 0;
}
else if(line.startsWith("layer:")) {
line = line.substring(6);
String args[] = line.split(",");
layerbits = 0;
rownum = 0;
for(String a: args) {
layerbits |= (1 << Integer.parseInt(a));
}
}
else if(line.startsWith("rotate:")) {
line = line.substring(7);
String args[] = line.split(",");
int id = -1;
int data = -1;
int rot = -1;
for(String a : args) {
String[] av = a.split("=");
if(av.length < 2) continue;
if(av[0].equals("id")) { id = Integer.parseInt(av[1]); }
if(av[0].equals("data")) { data = Integer.parseInt(av[1]); }
if(av[0].equals("rot")) { rot = Integer.parseInt(av[1]); }
}
/* get old model to be rotated */
HDBlockModels mod = models_by_id_data.get((id<<4)+data);
if((mod != null) && ((rot%90) == 0)) {
for(int x = 0; x < scale; x++) {
for(int y = 0; y < scale; y++) {
for(int z = 0; z < scale; z++) {
if(mod.isSubblockSet(x, y, z) == false) continue;
switch(rot) {
case 0:
for(HDBlockModels bm : modlist)
bm.setSubblock(x, y, z, true);
break;
case 90:
for(HDBlockModels bm : modlist)
bm.setSubblock(scale-z-1, y, x, true);
break;
case 180:
for(HDBlockModels bm : modlist)
bm.setSubblock(scale-x-1, y, scale-z-1, true);
break;
case 270:
for(HDBlockModels bm : modlist)
bm.setSubblock(z, y, scale-x-1, true);
break;
}
}
}
}
}
}
else if(line.startsWith("#") || line.startsWith(";")) {
}
else if(layerbits != 0) { /* If we're working pattern lines */
/* Layerbits determine Y, rows count from North to South (X=0 to X=N-1), columns Z are West to East (N-1 to 0) */
for(int i = 0; (i < scale) && (i < line.length()); i++) {
if(line.charAt(i) == '*') { /* If an asterix, set flag */
for(int y = 0; y < scale; y++) {
if((layerbits & (1<<y)) != 0) {
for(HDBlockModels mod : modlist) {
mod.setSubblock(rownum, y, scale-i-1, true);
}
}
}
}
}
/* See if we're done with layer */
rownum++;
if(rownum >= scale) {
rownum = 0;
layerbits = 0;
}
}
}
Log.info("Loaded " + cnt + " block models");
} catch (IOException iox) {
Log.severe("Error reading models.txt - " + iox.toString());
} catch (NumberFormatException nfx) {
Log.severe("Format error - line " + rdr.getLineNumber() + " of models.txt");
} finally {
if(rdr != null) {
try {
rdr.close();
rdr = null;
} catch (IOException e) {
}
}
}
}
} }

View File

@ -52,4 +52,8 @@ public interface HDPerspectiveState {
* Get pixel Y coordinate * Get pixel Y coordinate
*/ */
int getPixelY(); int getPixelY();
/**
* Return submodel alpha value (-1 if no submodel rendered)
*/
int getSubmodelAlpha();
} }

View File

@ -86,6 +86,7 @@ public class IsoHDPerspective implements HDPerspective {
int x_inc, y_inc, z_inc; int x_inc, y_inc, z_inc;
double t_next_y, t_next_x, t_next_z; double t_next_y, t_next_x, t_next_z;
boolean nonairhit; boolean nonairhit;
int subalpha;
/** /**
* Get sky light level - only available if shader requested it * Get sky light level - only available if shader requested it
*/ */
@ -126,7 +127,12 @@ public class IsoHDPerspective implements HDPerspective {
* Get pixel Y coordinate * Get pixel Y coordinate
*/ */
public final int getPixelY() { return py; } public final int getPixelY() { return py; }
/**
* Return submodel alpha value (-1 if no submodel rendered)
*/
public int getSubmodelAlpha() {
return subalpha;
}
/** /**
* Initialize raytrace state variables * Initialize raytrace state variables
*/ */
@ -213,11 +219,15 @@ public class IsoHDPerspective implements HDPerspective {
if(nonairhit || (blocktypeid != 0)) { if(nonairhit || (blocktypeid != 0)) {
blockdata = mapiter.getBlockData(); blockdata = mapiter.getBlockData();
boolean missed = false; boolean missed = false;
/* Look up to see if block is modelled */ /* Look up to see if block is modelled */
short[] model = scalemodels.getScaledModel(blocktypeid, blockdata); short[] model = scalemodels.getScaledModel(blocktypeid, blockdata);
if(model != null) { if(model != null) {
missed = raytraceSubblock(model); missed = raytraceSubblock(model);
} }
else {
subalpha = -1;
}
if(!missed) { if(!missed) {
boolean done = true; boolean done = true;
for(int i = 0; i < shaderstate.length; i++) { for(int i = 0; i < shaderstate.length; i++) {
@ -329,9 +339,12 @@ public class IsoHDPerspective implements HDPerspective {
mt_next_z = mt + (togo - Math.floor(togo)) * mdt_dz; mt_next_z = mt + (togo - Math.floor(togo)) * mdt_dz;
} }
double mtend = Math.min(t_next_x, Math.min(t_next_y, t_next_z)); double mtend = Math.min(t_next_x, Math.min(t_next_y, t_next_z));
subalpha = -1;
while(mt < mtend) { while(mt < mtend) {
try { try {
if(model[modscale*modscale*my + modscale*mz + mx] > 0) { int blkalpha = model[modscale*modscale*my + modscale*mz + mx];
if(blkalpha > 0) {
subalpha = blkalpha;
return false; return false;
} }
} catch (ArrayIndexOutOfBoundsException aioobx) { /* We're outside the model, so miss */ } catch (ArrayIndexOutOfBoundsException aioobx) { /* We're outside the model, so miss */
@ -451,11 +464,7 @@ public class IsoHDPerspective implements HDPerspective {
block.y = inity; block.y = inity;
block.x += 1; block.x += 1;
} }
MapTile[] result = tiles.toArray(new MapTile[tiles.size()]); return tiles.toArray(new MapTile[tiles.size()]);
Log.info("processed update for " + loc);
for(MapTile mt : result)
Log.info("need to render " + mt);
return result;
} }
@Override @Override