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https://github.com/webbukkit/dynmap.git
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Retire 'chunkloaded' trigger, add warning for 'playermove' trigger
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parent
dd0f0c7128
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@ -41,7 +41,6 @@ import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerListener;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.world.ChunkLoadEvent;
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import org.bukkit.event.world.ChunkPopulateEvent;
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import org.bukkit.event.world.SpawnChangeEvent;
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import org.bukkit.event.world.WorldListener;
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@ -578,7 +577,6 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
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private boolean onplayerjoin;
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private boolean onplayermove;
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private boolean ongeneratechunk;
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private boolean onloadchunk;
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private boolean onexplosion;
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private void registerEvents() {
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@ -808,9 +806,10 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
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onplayermove = core.isTrigger("playermove");
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bep.registerEvent(Event.Type.PLAYER_JOIN, playerTrigger);
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bep.registerEvent(Event.Type.PLAYER_QUIT, playerTrigger);
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if(onplayermove)
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if(onplayermove) {
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bep.registerEvent(Event.Type.PLAYER_MOVE, playerTrigger);
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Log.warning("playermove trigger enabled - this trigger can cause excessive tile updating: use with caution");
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}
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/* Register entity event triggers */
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EntityListener entityTrigger = new EntityListener() {
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@Override
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@ -847,16 +846,6 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
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/* Register world event triggers */
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WorldListener worldTrigger = new WorldListener() {
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@Override
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public void onChunkLoad(ChunkLoadEvent event) {
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if(DynmapCore.ignore_chunk_loads)
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return;
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Chunk c = event.getChunk();
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/* Touch extreme corners */
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int x = c.getX() << 4;
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int z = c.getZ() << 4;
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mapManager.touchVolume(event.getWorld().getName(), x, 0, z, x+15, 128, z+16, "chunkload");
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}
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@Override
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public void onChunkPopulate(ChunkPopulateEvent event) {
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Chunk c = event.getChunk();
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@ -885,10 +874,6 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
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if(ongeneratechunk) {
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bep.registerEvent(Event.Type.CHUNK_POPULATED, worldTrigger);
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}
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onloadchunk = core.isTrigger("chunkloaded");
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if(onloadchunk) {
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bep.registerEvent(Event.Type.CHUNK_LOAD, worldTrigger);
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}
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// To link configuration to real loaded worlds.
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bep.registerEvent(Event.Type.WORLD_LOAD, worldTrigger);
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@ -228,7 +228,6 @@ compass-mode: newnorth
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#superslopes-support: true
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render-triggers:
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#- chunkloaded
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#- playermove
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#- playerjoin
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- blockplaced
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