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https://github.com/webbukkit/dynmap.git
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Restructured MapManager.
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6a7559f3ad
commit
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@ -67,6 +67,9 @@ public class MapManager extends Thread {
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/* a list of MapTiles to be updated */
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private LinkedList<MapTile> staleTiles;
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/* this list stores the tile updates */
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public LinkedList<TileUpdate> tileUpdates = null;
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/* whether the worker thread should be running now */
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private boolean running = false;
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@ -75,17 +78,14 @@ public class MapManager extends Thread {
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public static final int anchory = 127;
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public static final int anchorz = 0;
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/* color database: id -> Color */
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public Map<Integer, Color[]> colors = null;
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/* path to colors.txt */
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private String colorsetpath = "colors.txt";
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/* path to image tile directory */
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public String tilepath = "tiles/";
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/* path to signs file */
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public String signspath = "signs.txt";
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/* web files location */
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public String webPath;
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/* bind web server to ip-address */
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public String bindaddress = "0.0.0.0";
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@ -98,24 +98,6 @@ public class MapManager extends Thread {
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/* remember up to this old tile updates (ms) */
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private static final int maxTileAge = 60000;
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/* this list stores the tile updates */
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public LinkedList<TileUpdate> tileUpdates = null;
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/* map debugging mode (send debugging messages to this player) */
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public String debugPlayer = null;
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/* hashmap of signs */
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//public HashMap<String, Warp> signs = null;
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/* cache this many zoomed-out tiles */
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public static final int zoomCacheSize = 64;
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/* zoomed-out tile cache */
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public Cache<String, BufferedImage> zoomCache;
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/* web files location */
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public String webPath;
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public void debug(String msg)
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{
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@ -129,7 +111,6 @@ public class MapManager extends Thread {
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tilepath = "/srv/http/dynmap/tiles/";
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colorsetpath = "colors.txt";
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signspath = "signs.txt";
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serverport = 8123;
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bindaddress = "0.0.0.0";
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//webPath = "/srv/http/dynmap/";
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@ -138,10 +119,8 @@ public class MapManager extends Thread {
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tileStore = new HashMap<Long, MapTile>();
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staleTiles = new LinkedList<MapTile>();
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tileUpdates = new LinkedList<TileUpdate>();
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zoomCache = new Cache<String, BufferedImage>(zoomCacheSize);
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colors = loadColorSet(colorsetpath);
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Map<Integer, Color[]> colors = loadColorSet(colorsetpath);
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renderer = new CombinedTileRenderer(new MapTileRenderer[] {
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new DayTileRenderer(debugger, colors, tilepath + "t_{X}_{Y}.png"),
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new CaveTileRenderer(debugger, colors, tilepath + "ct_{X}_{Y}.png")
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