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Merge pull request #302 from mikeprimm/hdrender
Add mapzoomin attribute, to adjust zoom in levels beyond native tile reso
This commit is contained in:
commit
9197290910
@ -518,6 +518,7 @@ public class FlatMap extends MapType {
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s(o, "backgroundday", c.getString("backgroundday"));
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s(o, "backgroundday", c.getString("backgroundday"));
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s(o, "backgroundnight", c.getString("backgroundnight"));
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s(o, "backgroundnight", c.getString("backgroundnight"));
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s(o, "bigmap", this.isBigWorldMap(world));
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s(o, "bigmap", this.isBigWorldMap(world));
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s(o, "mapzoomin", c.getInteger("mapzoomin", 3));
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s(o, "compassview", "S"); /* Always from south */
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s(o, "compassview", "S"); /* Always from south */
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a(worldObject, "maps", o);
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a(worldObject, "maps", o);
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}
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}
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@ -144,6 +144,7 @@ public class HDMap extends MapType {
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s(o, "backgroundnight", c.getString("backgroundnight"));
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s(o, "backgroundnight", c.getString("backgroundnight"));
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s(o, "bigmap", true);
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s(o, "bigmap", true);
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s(o, "mapzoomout", (world.getExtraZoomOutLevels()+mapzoomout));
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s(o, "mapzoomout", (world.getExtraZoomOutLevels()+mapzoomout));
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s(o, "mapzoomin", c.getInteger("mapzoomin", 2));
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perspective.addClientConfiguration(o);
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perspective.addClientConfiguration(o);
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shader.addClientConfiguration(o);
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shader.addClientConfiguration(o);
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lighting.addClientConfiguration(o);
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lighting.addClientConfiguration(o);
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@ -579,6 +579,7 @@ public class DefaultTileRenderer implements MapTileRenderer {
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s(o, "backgroundday", c.getString("backgroundday"));
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s(o, "backgroundday", c.getString("backgroundday"));
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s(o, "backgroundnight", c.getString("backgroundnight"));
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s(o, "backgroundnight", c.getString("backgroundnight"));
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s(o, "bigmap", map.isBigWorldMap(world));
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s(o, "bigmap", map.isBigWorldMap(world));
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s(o, "mapzoomin", c.getInteger("mapzoomin", 3));
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s(o, "compassview", "SE"); /* Always from southeast */
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s(o, "compassview", "SE"); /* Always from southeast */
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a(worldObject, "maps", o);
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a(worldObject, "maps", o);
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}
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}
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@ -40,6 +40,8 @@ templates:
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# backgroundnight: "#000000"
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# backgroundnight: "#000000"
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# # Background color for map (independent of night/day)
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# # Background color for map (independent of night/day)
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# background: "#000000"
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# background: "#000000"
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# # Adjust extra zoom in levels - default is 3
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# mapzoomin: 3
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- class: org.dynmap.kzedmap.KzedMap
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- class: org.dynmap.kzedmap.KzedMap
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renderers:
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renderers:
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- class: org.dynmap.kzedmap.DefaultTileRenderer
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- class: org.dynmap.kzedmap.DefaultTileRenderer
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@ -64,6 +66,8 @@ templates:
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# background: "#000000"
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# background: "#000000"
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# # Sets the icon to 'images/block_custom.png'
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# # Sets the icon to 'images/block_custom.png'
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# icon: custom
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# icon: custom
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# # Adjust extra zoom in levels - default is 3
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# mapzoomin: 3
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# # Biome-based mapping
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# # Biome-based mapping
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# - class: org.dynmap.kzedmap.DefaultTileRenderer
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# - class: org.dynmap.kzedmap.DefaultTileRenderer
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# name: biome
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# name: biome
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@ -185,6 +189,8 @@ templates:
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# backgroundnight: "#000000"
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# backgroundnight: "#000000"
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# # Background color for map (independent of night/day)
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# # Background color for map (independent of night/day)
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# background: "#000000"
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# background: "#000000"
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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- class: org.dynmap.hdmap.HDMap
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- class: org.dynmap.hdmap.HDMap
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name: surface
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name: surface
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title: "Surface"
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title: "Surface"
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@ -206,6 +212,8 @@ templates:
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# background: "#000000"
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# background: "#000000"
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# # Sets the icon to 'images/block_custom.png'
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# # Sets the icon to 'images/block_custom.png'
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# icon: custom
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# icon: custom
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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# # Biome-based mapping
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# # Biome-based mapping
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# - class: org.dynmap.hdmap.HDMap
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# - class: org.dynmap.hdmap.HDMap
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# name: biome
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# name: biome
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@ -215,6 +223,8 @@ templates:
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# lighting: default
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# lighting: default
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# # Biome-based shading : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
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# # Biome-based shading : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
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# shader: biome
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# shader: biome
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# # Adjust extra zoom in levels - default is 2
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# mapzoomin: 2
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- class: org.dynmap.hdmap.HDMap
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- class: org.dynmap.hdmap.HDMap
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name: cave
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name: cave
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title: "Cave"
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title: "Cave"
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@ -222,6 +232,8 @@ templates:
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perspective: iso_SE_60_lowres
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perspective: iso_SE_60_lowres
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shader: cave
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shader: cave
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lighting: default
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lighting: default
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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# Nether world template (HDMap)
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# Nether world template (HDMap)
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nether-HDMap:
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nether-HDMap:
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@ -244,6 +256,8 @@ templates:
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lighting: default
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lighting: default
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# Map background color (day or night)
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# Map background color (day or night)
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background: "#300806"
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background: "#300806"
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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- class: org.dynmap.hdmap.HDMap
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- class: org.dynmap.hdmap.HDMap
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name: nether
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name: nether
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title: "Surface"
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title: "Surface"
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@ -253,6 +267,8 @@ templates:
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lighting: default
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lighting: default
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# Map background color (day or night)
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# Map background color (day or night)
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background: "#300806"
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background: "#300806"
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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# Skylands world template (HDMap)
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# Skylands world template (HDMap)
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skylands-HDMap:
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skylands-HDMap:
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enabled: true
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enabled: true
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@ -276,6 +292,8 @@ templates:
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backgroundday: "#153E7E"
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backgroundday: "#153E7E"
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# Background color for map during the night
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# Background color for map during the night
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backgroundnight: "#000000"
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backgroundnight: "#000000"
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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- class: org.dynmap.hdmap.HDMap
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- class: org.dynmap.hdmap.HDMap
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name: skylands
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name: skylands
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title: "Surface"
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title: "Surface"
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@ -287,4 +305,6 @@ templates:
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backgroundday: "#153E7E"
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backgroundday: "#153E7E"
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# Background color for map during the night
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# Background color for map during the night
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backgroundnight: "#000000"
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backgroundnight: "#000000"
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# Adjust extra zoom in levels - default is 2
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mapzoomin: 2
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@ -72,8 +72,9 @@ FlatMapType.prototype = $.extend(new DynMapType(), {
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updateTileSize: function(zoom) {
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updateTileSize: function(zoom) {
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var size;
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var size;
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var extrazoom = this.dynmap.world.extrazoomout;
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var extrazoom = this.dynmap.world.extrazoomout;
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var mapzoomin = this.dynmap.world.mapzoomin;
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this.projection.extrazoom = extrazoom;
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this.projection.extrazoom = extrazoom;
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this.maxZoom = 3 + extrazoom;
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this.maxZoom = mapzoomin + extrazoom;
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if (zoom <= extrazoom) {
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if (zoom <= extrazoom) {
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size = 128;
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size = 128;
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}
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}
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@ -73,9 +73,10 @@ HDMapType.prototype = $.extend(new DynMapType(), {
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updateTileSize: function(zoom) {
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updateTileSize: function(zoom) {
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var size;
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var size;
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var extrazoom = this.mapzoomout;
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var extrazoom = this.mapzoomout;
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var mapzoomin = this.mapzoomin;
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this.projection.extrazoom = extrazoom;
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this.projection.extrazoom = extrazoom;
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this.projection.worldtomap = this.worldtomap;
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this.projection.worldtomap = this.worldtomap;
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this.maxZoom = 2 + extrazoom;
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this.maxZoom = mapzoomin + extrazoom;
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if (zoom <= extrazoom) {
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if (zoom <= extrazoom) {
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size = 128;
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size = 128;
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}
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}
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@ -115,8 +115,9 @@ KzedMapType.prototype = $.extend(new DynMapType(), {
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updateTileSize: function(zoom) {
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updateTileSize: function(zoom) {
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var size;
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var size;
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var extrazoom = this.dynmap.world.extrazoomout;
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var extrazoom = this.dynmap.world.extrazoomout;
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var mapzoomin = this.dynmap.world.mapzoomin;
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this.projection.extrazoom = extrazoom;
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this.projection.extrazoom = extrazoom;
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this.maxZoom = 3 + extrazoom;
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this.maxZoom = mapzoomin + extrazoom;
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if (zoom <= extrazoom) {
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if (zoom <= extrazoom) {
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size = 128;
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size = 128;
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} else {
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} else {
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