Add forge 1.20.2

This commit is contained in:
Michael Primm 2023-09-21 21:31:24 -05:00
parent e2a5fc80d3
commit 91c4b23a0e
22 changed files with 3626 additions and 21 deletions

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@ -2,35 +2,32 @@
<projectDescription>
<name>Dynmap(Spigot-Common)</name>
<comment>bukkit-helper</comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.buildship.core.gradleprojectbuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.m2e.core.maven2Builder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<projects/>
<natures>
<nature>org.eclipse.jdt.core.javanature</nature>
<nature>org.eclipse.m2e.core.maven2Nature</nature>
<nature>org.eclipse.buildship.core.gradleprojectnature</nature>
</natures>
<buildSpec>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments/>
</buildCommand>
<buildCommand>
<name>org.eclipse.buildship.core.gradleprojectbuilder</name>
<arguments/>
</buildCommand>
<buildCommand>
<name>org.eclipse.m2e.core.maven2Builder</name>
<arguments/>
</buildCommand>
</buildSpec>
<linkedResources/>
<filteredResources>
<filter>
<id>1</id>
<name></name>
<type>30</type>
<name/>
<matcher>
<id>org.eclipse.core.resources.regexFilterMatcher</id>
<arguments>node_modules|\.git|__CREATED_BY_JAVA_LANGUAGE_SERVER__</arguments>

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#
#Thu Sep 21 18:52:15 CDT 2023
#Thu Sep 21 20:27:11 CDT 2023
org.eclipse.jdt.core.compiler.problem.assertIdentifier=error
org.eclipse.jdt.core.compiler.problem.nullReference=warning
eclipse.preferences.version=1

1
forge-1.20.2/.gitignore vendored Normal file
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/build/

2
forge-1.20.2/bin/.gitignore vendored Normal file
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/main/
/test/

92
forge-1.20.2/build.gradle Normal file
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buildscript {
repositories {
maven { url = 'https://files.minecraftforge.net/maven' }
jcenter()
mavenCentral()
}
dependencies {
classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '5.1.+', changing: true
}
}
apply plugin: 'net.minecraftforge.gradle'
apply plugin: 'com.github.johnrengelman.shadow'
apply plugin: 'eclipse'
eclipse {
project {
name = "Dynmap(Forge-1.20.2)"
}
}
sourceCompatibility = targetCompatibility = compileJava.sourceCompatibility = compileJava.targetCompatibility = JavaLanguageVersion.of(17) // Need this here so eclipse task generates correctly.
println('Java: ' + System.getProperty('java.version') + ' JVM: ' + System.getProperty('java.vm.version') + '(' + System.getProperty('java.vendor') + ') Arch: ' + System.getProperty('os.arch'))
ext.buildNumber = System.getenv().BUILD_NUMBER ?: "Dev"
minecraft {
mappings channel: 'official', version: '1.20.2'
accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
runs {
server {
workingDirectory project.file('run').canonicalPath
}
}
}
project.archivesBaseName = "${project.archivesBaseName}-forge-1.20.2"
dependencies {
implementation project(path: ":DynmapCore", configuration: "shadow")
implementation project(path: ':DynmapCoreAPI')
minecraft 'net.minecraftforge:forge:1.20.2-48.0.1'
}
processResources
{
filesMatching('META-INF/mods.toml') {
// replace version and mcversion
expand(
version: project.version + '-' + project.ext.buildNumber,
mcversion: "1.20.2"
)
}
}
shadowJar {
dependencies {
include(dependency(':DynmapCore'))
include(dependency("commons-codec:commons-codec:"))
exclude("META-INF/maven/**")
exclude("META-INF/services/**")
}
relocate('org.apache.commons.codec', 'org.dynmap.forge_1_20_2.commons.codec')
archiveName = "Dynmap-${parent.version}-forge-1.20.2.jar"
destinationDir = file '../target'
}
shadowJar.doLast {
task ->
ant.checksum file: task.archivePath
}
afterEvaluate {
reobf {
shadowJar {
mappings = createMcpToSrg.output
}
}
}
task deobfJar(type: Jar) {
from sourceSets.main.output
classifier = 'dev'
}
artifacts {
archives deobfJar
}
build.dependsOn(shadowJar)

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package org.dynmap.forge_1_20_2;
public class ClientProxy extends Proxy {
public ClientProxy() {
}
}

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package org.dynmap.forge_1_20_2;
import java.io.File;
import org.apache.commons.lang3.tuple.Pair;
import org.dynmap.DynmapCommonAPI;
import org.dynmap.DynmapCommonAPIListener;
import org.dynmap.Log;
import org.dynmap.forge_1_20_2.DynmapPlugin.OurLog;
import net.minecraft.server.MinecraftServer;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.server.ServerAboutToStartEvent;
import net.minecraftforge.event.server.ServerStartedEvent;
import net.minecraftforge.event.server.ServerStartingEvent;
import net.minecraftforge.event.server.ServerStoppingEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.DistExecutor;
import net.minecraftforge.fml.IExtensionPoint;
import net.minecraftforge.fml.ModList;
import net.minecraftforge.fml.ModLoadingContext;
import net.minecraftforge.fml.StartupMessageManager;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLLoadCompleteEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
@Mod("dynmap")
public class DynmapMod
{
// The instance of your mod that Forge uses.
public static DynmapMod instance;
// Says where the client and server 'proxy' code is loaded.
public static Proxy proxy = DistExecutor.runForDist(() -> ClientProxy::new, () -> Proxy::new);
public static DynmapPlugin plugin;
public static File jarfile;
public static String ver;
public static boolean useforcedchunks;
public class APICallback extends DynmapCommonAPIListener {
@Override
public void apiListenerAdded() {
if(plugin == null) {
plugin = proxy.startServer(server);
}
}
@Override
public void apiEnabled(DynmapCommonAPI api) {
}
}
//TODO
//public class LoadingCallback implements net.minecraftforge.common.ForgeChunkManager.LoadingCallback {
// @Override
// public void ticketsLoaded(List<Ticket> tickets, World world) {
// if(tickets.size() > 0) {
// DynmapPlugin.setBusy(world, tickets.get(0));
// for(int i = 1; i < tickets.size(); i++) {
// ForgeChunkManager.releaseTicket(tickets.get(i));
// }
// }
// }
//}
public DynmapMod() {
instance = this;
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::init);
MinecraftForge.EVENT_BUS.register(this);
ModLoadingContext.get().registerExtensionPoint(IExtensionPoint.DisplayTest.class,
()->new IExtensionPoint.DisplayTest(()->IExtensionPoint.DisplayTest.IGNORESERVERONLY, (remote, isServer)-> true));
Log.setLogger(new OurLog());
org.dynmap.modsupport.ModSupportImpl.init();
}
public void setup(final FMLCommonSetupEvent event)
{
//TOOO
jarfile = ModList.get().getModFileById("dynmap").getFile().getFilePath().toFile();
ver = ModList.get().getModContainerById("dynmap").get().getModInfo().getVersion().toString();
//// Load configuration file - use suggested (config/WesterosBlocks.cfg)
//Configuration cfg = new Configuration(event.getSuggestedConfigurationFile());
//try {
// cfg.load();
//
// useforcedchunks = cfg.get("Settings", "UseForcedChunks", true).getBoolean(true);
//}
//finally
//{
// cfg.save();
//}
}
public void init(FMLLoadCompleteEvent event)
{
/* Set up for chunk loading notice from chunk manager */
//TODO
//if(useforcedchunks) {
// ForgeChunkManager.setForcedChunkLoadingCallback(DynmapMod.instance, new LoadingCallback());
//}
//else {
// Log.info("[Dynmap] World loading using forced chunks is disabled");
//}
}
private MinecraftServer server;
@SubscribeEvent
public void onServerStarting(ServerAboutToStartEvent event) {
server = event.getServer();
if(plugin == null)
plugin = proxy.startServer(server);
plugin.onStarting(server.getCommands().getDispatcher());
}
@SubscribeEvent
public void onServerStarted(ServerStartedEvent event) {
DynmapCommonAPIListener.register(new APICallback());
plugin.serverStarted();
}
@SubscribeEvent
public void serverStopping(ServerStoppingEvent event)
{
proxy.stopServer(plugin);
plugin = null;
}
}

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package org.dynmap.forge_1_20_2;
import java.util.List;
import java.util.NoSuchElementException;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.biome.BiomeSpecialEffects;
import org.dynmap.DynmapChunk;
import org.dynmap.Log;
import org.dynmap.common.BiomeMap;
import org.dynmap.common.chunk.GenericChunk;
import org.dynmap.common.chunk.GenericChunkCache;
import org.dynmap.common.chunk.GenericMapChunkCache;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.server.level.ServerChunkCache;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.chunk.ChunkStatus;
import net.minecraft.world.level.chunk.storage.ChunkSerializer;
/**
* Container for managing chunks - dependent upon using chunk snapshots, since
* rendering is off server thread
*/
public class ForgeMapChunkCache extends GenericMapChunkCache {
private ServerLevel w;
private ServerChunkCache cps;
/**
* Construct empty cache
*/
public ForgeMapChunkCache(GenericChunkCache cc) {
super(cc);
}
// Load generic chunk from existing and already loaded chunk
protected GenericChunk getLoadedChunk(DynmapChunk chunk) {
GenericChunk gc = null;
ChunkAccess ch = cps.getChunk(chunk.x, chunk.z, ChunkStatus.FULL, false);
if (ch != null) {
CompoundTag nbt = ChunkSerializer.write(w, ch);
if (nbt != null) {
gc = parseChunkFromNBT(new NBT.NBTCompound(nbt));
}
}
return gc;
}
// Load generic chunk from unloaded chunk
protected GenericChunk loadChunk(DynmapChunk chunk) {
GenericChunk gc = null;
CompoundTag nbt = readChunk(chunk.x, chunk.z);
// If read was good
if (nbt != null) {
gc = parseChunkFromNBT(new NBT.NBTCompound(nbt));
}
return gc;
}
public void setChunks(ForgeWorld dw, List<DynmapChunk> chunks) {
this.w = dw.getWorld();
if (dw.isLoaded()) {
/* Check if world's provider is ServerChunkProvider */
cps = this.w.getChunkSource();
}
super.setChunks(dw, chunks);
}
private CompoundTag readChunk(int x, int z) {
try {
CompoundTag rslt = cps.chunkMap.read(new ChunkPos(x, z)).join().get();
if (rslt != null) {
CompoundTag lev = rslt;
if (lev.contains("Level")) {
lev = lev.getCompound("Level");
}
// Don't load uncooked chunks
String stat = lev.getString("Status");
ChunkStatus cs = ChunkStatus.byName(stat);
if ((stat == null) ||
// Needs to be at least lighted
(!cs.isOrAfter(ChunkStatus.LIGHT))) {
rslt = null;
}
}
// Log.info(String.format("loadChunk(%d,%d)=%s", x, z, (rslt != null) ?
// rslt.toString() : "null"));
return rslt;
} catch (NoSuchElementException nsex) {
return null;
} catch (Exception exc) {
Log.severe(String.format("Error reading chunk: %s,%d,%d", dw.getName(), x, z), exc);
return null;
}
}
@Override
public int getFoliageColor(BiomeMap bm, int[] colormap, int x, int z) {
return bm.<Biome>getBiomeObject().map(Biome::getSpecialEffects)
.flatMap(BiomeSpecialEffects::getFoliageColorOverride)
.orElse(colormap[bm.biomeLookup()]);
}
@Override
public int getGrassColor(BiomeMap bm, int[] colormap, int x, int z) {
BiomeSpecialEffects effects = bm.<Biome>getBiomeObject().map(Biome::getSpecialEffects).orElse(null);
if (effects == null) return colormap[bm.biomeLookup()];
return effects.getGrassColorModifier().modifyColor(x, z, effects.getGrassColorOverride().orElse(colormap[bm.biomeLookup()]));
}
}

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package org.dynmap.forge_1_20_2;
/**
* Forge specific implementation of DynmapWorld
*/
import java.util.List;
import net.minecraft.world.level.ServerLevelAccessor;
import net.minecraft.world.level.border.WorldBorder;
import net.minecraft.world.level.levelgen.Heightmap;
import net.minecraft.core.BlockPos;
import net.minecraft.resources.ResourceKey;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LightLayer;
import org.dynmap.DynmapChunk;
import org.dynmap.DynmapLocation;
import org.dynmap.DynmapWorld;
import org.dynmap.utils.MapChunkCache;
import org.dynmap.utils.Polygon;
public class ForgeWorld extends DynmapWorld
{
private ServerLevelAccessor world;
private final boolean skylight;
private final boolean isnether;
private final boolean istheend;
private final String env;
private DynmapLocation spawnloc = new DynmapLocation();
private static int maxWorldHeight = 320; // Maximum allows world height
public static int getMaxWorldHeight() {
return maxWorldHeight;
}
public static void setMaxWorldHeight(int h) {
maxWorldHeight = h;
}
public static String getWorldName(ServerLevelAccessor w) {
ResourceKey<Level> rk = w.getLevel().dimension();
String id = rk.location().getNamespace() + "_" + rk.location().getPath();
if (id.equals("minecraft_overworld")) { // Overworld?
return w.getLevel().serverLevelData.getLevelName();
}
else if (id.equals("minecraft_the_end")) {
return "DIM1";
}
else if (id.equals("minecraft_the_nether")) {
return "DIM-1";
}
else {
return id;
}
}
public void updateWorld(ServerLevelAccessor w) {
this.updateWorldHeights(w.getLevel().getHeight(), w.getLevel().dimensionType().minY(), w.getLevel().getSeaLevel());
}
public ForgeWorld(ServerLevelAccessor w)
{
this(getWorldName(w),
w.getLevel().getHeight(),
w.getLevel().getSeaLevel(),
w.getLevel().dimension() == Level.NETHER,
w.getLevel().dimension() == Level.END,
getWorldName(w),
w.getLevel().dimensionType().minY());
setWorldLoaded(w);
}
public ForgeWorld(String name, int height, int sealevel, boolean nether, boolean the_end, String deftitle, int miny)
{
super(name, (height > maxWorldHeight)?maxWorldHeight:height, sealevel, miny);
world = null;
setTitle(deftitle);
isnether = nether;
istheend = the_end;
skylight = !(isnether || istheend);
if (isnether)
{
env = "nether";
}
else if (istheend)
{
env = "the_end";
}
else
{
env = "normal";
}
//Log.info(getName() + ": skylight=" + skylight + ", height=" + this.worldheight + ", isnether=" + isnether + ", istheend=" + istheend);
}
/* Test if world is nether */
@Override
public boolean isNether()
{
return isnether;
}
public boolean isTheEnd()
{
return istheend;
}
/* Get world spawn location */
@Override
public DynmapLocation getSpawnLocation()
{
if(world != null) {
BlockPos p = world.getLevel().getSharedSpawnPos();
spawnloc.x = p.getX();
spawnloc.y = p.getY();
spawnloc.z = p.getZ();
spawnloc.world = this.getName();
}
return spawnloc;
}
/* Get world time */
@Override
public long getTime()
{
if(world != null)
return world.getLevel().getDayTime();
else
return -1;
}
/* World is storming */
@Override
public boolean hasStorm()
{
if(world != null)
return world.getLevel().isRaining();
else
return false;
}
/* World is thundering */
@Override
public boolean isThundering()
{
if(world != null)
return world.getLevel().isThundering();
else
return false;
}
/* World is loaded */
@Override
public boolean isLoaded()
{
return (world != null);
}
/* Set world to unloaded */
@Override
public void setWorldUnloaded()
{
getSpawnLocation();
world = null;
}
/* Set world to loaded */
public void setWorldLoaded(ServerLevelAccessor w) {
world = w;
this.sealevel = w.getLevel().getSeaLevel(); // Read actual current sealevel from world
// Update lighting table
for (int i = 0; i < 16; i++) {
// Algorithm based on LightmapTextureManager.getBrightness()
// We can't call that method because it's client-only.
// This means the code below can stop being correct if Mojang ever
// updates the curve; in that case we should reflect the changes.
float value = (float) i / 15.0f;
float brightness = value / (4.0f - 3.0f * value);
this.setBrightnessTableEntry(i, brightness);
//Log.info(getName() + ": light " + i + " = " + light);
}
}
/* Get light level of block */
@Override
public int getLightLevel(int x, int y, int z)
{
if(world != null)
return world.getLevel().getLightEngine().getRawBrightness(new BlockPos(x, y, z), 0);
else
return -1;
}
/* Get highest Y coord of given location */
@Override
public int getHighestBlockYAt(int x, int z)
{
if(world != null) {
return world.getLevel().getChunk(x >> 4, z >> 4).getHeight(Heightmap.Types.MOTION_BLOCKING, x & 15, z & 15);
}
else
return -1;
}
/* Test if sky light level is requestable */
@Override
public boolean canGetSkyLightLevel()
{
return skylight;
}
/* Return sky light level */
@Override
public int getSkyLightLevel(int x, int y, int z)
{
if(world != null) {
return world.getLevel().getBrightness(LightLayer.SKY, new BlockPos(x, y, z));
}
else
return -1;
}
/**
* Get world environment ID (lower case - normal, the_end, nether)
*/
@Override
public String getEnvironment()
{
return env;
}
/**
* Get map chunk cache for world
*/
@Override
public MapChunkCache getChunkCache(List<DynmapChunk> chunks)
{
if (world != null) {
ForgeMapChunkCache c = new ForgeMapChunkCache(DynmapPlugin.plugin.sscache);
c.setChunks(this, chunks);
return c;
}
return null;
}
public ServerLevel getWorld()
{
return world.getLevel();
}
@Override
public Polygon getWorldBorder() {
if (world != null) {
WorldBorder wb = world.getWorldBorder();
if ((wb != null) && (wb.getSize() < 5.9E7)) {
Polygon p = new Polygon();
p.addVertex(wb.getMinX(), wb.getMinZ());
p.addVertex(wb.getMinX(), wb.getMaxZ());
p.addVertex(wb.getMaxX(), wb.getMaxZ());
p.addVertex(wb.getMaxX(), wb.getMinZ());
return p;
}
}
return null;
}
}

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package org.dynmap.forge_1_20_2;
import org.dynmap.common.chunk.GenericBitStorage;
import org.dynmap.common.chunk.GenericNBTCompound;
import org.dynmap.common.chunk.GenericNBTList;
import java.util.Set;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.nbt.ListTag;
import net.minecraft.util.SimpleBitStorage;
public class NBT {
public static class NBTCompound implements GenericNBTCompound {
private final CompoundTag obj;
public NBTCompound(CompoundTag t) {
this.obj = t;
}
@Override
public Set<String> getAllKeys() {
return obj.getAllKeys();
}
@Override
public boolean contains(String s) {
return obj.contains(s);
}
@Override
public boolean contains(String s, int i) {
return obj.contains(s, i);
}
@Override
public byte getByte(String s) {
return obj.getByte(s);
}
@Override
public short getShort(String s) {
return obj.getShort(s);
}
@Override
public int getInt(String s) {
return obj.getInt(s);
}
@Override
public long getLong(String s) {
return obj.getLong(s);
}
@Override
public float getFloat(String s) {
return obj.getFloat(s);
}
@Override
public double getDouble(String s) {
return obj.getDouble(s);
}
@Override
public String getString(String s) {
return obj.getString(s);
}
@Override
public byte[] getByteArray(String s) {
return obj.getByteArray(s);
}
@Override
public int[] getIntArray(String s) {
return obj.getIntArray(s);
}
@Override
public long[] getLongArray(String s) {
return obj.getLongArray(s);
}
@Override
public GenericNBTCompound getCompound(String s) {
return new NBTCompound(obj.getCompound(s));
}
@Override
public GenericNBTList getList(String s, int i) {
return new NBTList(obj.getList(s, i));
}
@Override
public boolean getBoolean(String s) {
return obj.getBoolean(s);
}
@Override
public String getAsString(String s) {
return obj.get(s).getAsString();
}
@Override
public GenericBitStorage makeBitStorage(int bits, int count, long[] data) {
return new OurBitStorage(bits, count, data);
}
public String toString() {
return obj.toString();
}
}
public static class NBTList implements GenericNBTList {
private final ListTag obj;
public NBTList(ListTag t) {
obj = t;
}
@Override
public int size() {
return obj.size();
}
@Override
public String getString(int idx) {
return obj.getString(idx);
}
@Override
public GenericNBTCompound getCompound(int idx) {
return new NBTCompound(obj.getCompound(idx));
}
public String toString() {
return obj.toString();
}
}
public static class OurBitStorage implements GenericBitStorage {
private final SimpleBitStorage bs;
public OurBitStorage(int bits, int count, long[] data) {
bs = new SimpleBitStorage(bits, count, data);
}
@Override
public int get(int idx) {
return bs.get(idx);
}
}
}

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package org.dynmap.forge_1_20_2;
import net.minecraft.server.MinecraftServer;
/**
* Server side proxy - methods for creating and cleaning up plugin
*/
public class Proxy
{
public Proxy()
{
}
public DynmapPlugin startServer(MinecraftServer srv) {
DynmapPlugin plugin = DynmapPlugin.plugin;
if (plugin == null) {
plugin = new DynmapPlugin(srv);
plugin.onEnable();
}
return plugin;
}
public void stopServer(DynmapPlugin plugin) {
plugin.onDisable();
}
}

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package org.dynmap.forge_1_20_2;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.net.HttpURLConnection;
import java.net.URL;
import org.dynmap.DynmapCore;
import org.dynmap.Log;
public class VersionCheck {
private static final String VERSION_URL = "http://mikeprimm.com/dynmap/releases.php";
public static void runCheck(final DynmapCore core) {
new Thread(new Runnable() {
public void run() {
doCheck(core);
}
}).start();
}
private static int getReleaseVersion(String s) {
int index = s.lastIndexOf('-');
if(index < 0)
index = s.lastIndexOf('.');
if(index >= 0)
s = s.substring(0, index);
String[] split = s.split("\\.");
int v = 0;
try {
for(int i = 0; (i < split.length) && (i < 3); i++) {
v += Integer.parseInt(split[i]) << (8 * (2 - i));
}
} catch (NumberFormatException nfx) {}
return v;
}
private static int getBuildNumber(String s) {
int index = s.lastIndexOf('-');
if(index < 0)
index = s.lastIndexOf('.');
if(index >= 0)
s = s.substring(index+1);
try {
return Integer.parseInt(s);
} catch (NumberFormatException nfx) {
return 99999999;
}
}
private static void doCheck(DynmapCore core) {
String pluginver = core.getDynmapPluginVersion();
String platform = core.getDynmapPluginPlatform();
String platver = core.getDynmapPluginPlatformVersion();
if((pluginver == null) || (platform == null) || (platver == null))
return;
HttpURLConnection conn = null;
String loc = VERSION_URL;
int cur_ver = getReleaseVersion(pluginver);
int cur_bn = getBuildNumber(pluginver);
try {
while((loc != null) && (!loc.isEmpty())) {
URL url = new URL(loc);
conn = (HttpURLConnection) url.openConnection();
conn.setRequestProperty("User-Agent", "Dynmap (" + platform + "/" + platver + "/" + pluginver);
conn.connect();
loc = conn.getHeaderField("Location");
}
BufferedReader rdr = new BufferedReader(new InputStreamReader(conn.getInputStream()));
String line = null;
while((line = rdr.readLine()) != null) {
String[] split = line.split(":");
if(split.length < 4) continue;
/* If our platform and version, or wildcard platform version */
if(split[0].equals(platform) && (split[1].equals("*") || split[1].equals(platver))) {
int recommended_ver = getReleaseVersion(split[2]);
int recommended_bn = getBuildNumber(split[2]);
if((recommended_ver > cur_ver) || ((recommended_ver == cur_ver) && (recommended_bn > cur_bn))) { /* Newer recommended build */
Log.info("Version obsolete: new recommended version " + split[2] + " is available.");
}
else if(cur_ver > recommended_ver) { /* Running dev or prerelease? */
int prerel_ver = getReleaseVersion(split[3]);
int prerel_bn = getBuildNumber(split[3]);
if((prerel_ver > cur_ver) || ((prerel_ver == cur_ver) && (prerel_bn > cur_bn))) {
Log.info("Version obsolete: new prerelease version " + split[3] + " is available.");
}
}
}
}
} catch (Exception x) {
Log.info("Error checking for latest version");
} finally {
if(conn != null) {
conn.disconnect();
}
}
}
}

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package org.dynmap.forge_1_20_2.permissions;
import java.io.File;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import org.dynmap.ConfigurationNode;
import org.dynmap.Log;
import org.dynmap.forge_1_20_2.DynmapPlugin;
import net.minecraft.server.level.ServerPlayer;
public class FilePermissions implements PermissionProvider {
private HashMap<String, Set<String>> perms;
private Set<String> defperms;
public static FilePermissions create() {
File f = new File("dynmap/permissions.yml");
if(!f.exists())
return null;
ConfigurationNode cfg = new ConfigurationNode(f);
cfg.load();
Log.info("Using permissions.yml for access control");
return new FilePermissions(cfg);
}
private FilePermissions(ConfigurationNode cfg) {
perms = new HashMap<String,Set<String>>();
for(String k : cfg.keySet()) {
List<String> p = cfg.getStrings(k, null);
if(p != null) {
k = k.toLowerCase();
HashSet<String> pset = new HashSet<String>();
for(String perm : p) {
pset.add(perm.toLowerCase());
}
perms.put(k, pset);
if(k.equals("defaultuser")) {
defperms = pset;
}
}
}
}
private boolean hasPerm(String player, String perm) {
Set<String> ps = perms.get(player);
if((ps != null) && (ps.contains(perm))) {
return true;
}
if(defperms.contains(perm)) {
return true;
}
return false;
}
@Override
public Set<String> hasOfflinePermissions(String player, Set<String> perms) {
player = player.toLowerCase();
HashSet<String> rslt = new HashSet<String>();
if(DynmapPlugin.plugin.isOp(player)) {
rslt.addAll(perms);
}
else {
for(String p : perms) {
if(hasPerm(player, p)) {
rslt.add(p);
}
}
}
return rslt;
}
@Override
public boolean hasOfflinePermission(String player, String perm) {
player = player.toLowerCase();
if(DynmapPlugin.plugin.isOp(player)) {
return true;
}
else {
return hasPerm(player, perm);
}
}
@Override
public boolean has(ServerPlayer psender, String permission) {
if(psender != null) {
String n = psender.getName().getString().toLowerCase();
return hasPerm(n, permission);
}
return true;
}
@Override
public boolean hasPermissionNode(ServerPlayer psender, String permission) {
if(psender != null) {
String player = psender.getName().getString().toLowerCase();
return DynmapPlugin.plugin.isOp(player);
}
return false;
}
}

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package org.dynmap.forge_1_20_2.permissions;
import java.util.HashSet;
import java.util.Set;
import org.dynmap.Log;
import org.dynmap.forge_1_20_2.DynmapPlugin;
import net.minecraft.server.level.ServerPlayer;
public class OpPermissions implements PermissionProvider {
public HashSet<String> usrCommands = new HashSet<String>();
public OpPermissions(String[] usrCommands) {
for (String usrCommand : usrCommands) {
this.usrCommands.add(usrCommand);
}
Log.info("Using ops.txt for access control");
}
@Override
public Set<String> hasOfflinePermissions(String player, Set<String> perms) {
HashSet<String> rslt = new HashSet<String>();
if(DynmapPlugin.plugin.isOp(player)) {
rslt.addAll(perms);
}
return rslt;
}
@Override
public boolean hasOfflinePermission(String player, String perm) {
return DynmapPlugin.plugin.isOp(player);
}
@Override
public boolean has(ServerPlayer psender, String permission) {
if(psender != null) {
if(usrCommands.contains(permission)) {
return true;
}
return DynmapPlugin.plugin.isOp(psender.getName().getString());
}
return true;
}
@Override
public boolean hasPermissionNode(ServerPlayer psender, String permission) {
if(psender != null) {
return DynmapPlugin.plugin.isOp(psender.getName().getString());
}
return true;
}
}

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package org.dynmap.forge_1_20_2.permissions;
import java.util.Set;
import net.minecraft.server.level.ServerPlayer;
public interface PermissionProvider {
boolean has(ServerPlayer sender, String permission);
boolean hasPermissionNode(ServerPlayer sender, String permission);
Set<String> hasOfflinePermissions(String player, Set<String> perms);
boolean hasOfflinePermission(String player, String perm);
}

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public net.minecraft.world.level.biome.BiomeSpecialEffects$Builder f_47928_ # waterColor
public net.minecraft.server.level.ServerLevel f_8549_ # serverLevelData
public net.minecraft.server.level.ChunkMap f_140130_ # visibleChunkMap
public net.minecraft.server.level.ChunkMap m_214963_(Lnet/minecraft/world/level/ChunkPos;)Ljava/util/concurrent/CompletableFuture; # readChunk(

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modLoader="javafml"
loaderVersion="[48,)"
issueTrackerURL="https://github.com/webbukkit/dynmap/issues"
license="Apache Public License v2"
[[mods]]
modId="dynmap"
version="${version}"
displayName="Dynmap"
authors="mikeprimm"
description='''
Dynamic, Google-maps style rendered maps for your Minecraft server
'''
[[dependencies.dynmap]]
modId="forge"
mandatory=true
versionRange="[48,)"
ordering="NONE"
# Side this dependency is applied on - BOTH, CLIENT or SERVER
side="SERVER"
[[dependencies.dynmap]]
modId="minecraft"
mandatory=true
versionRange="[1.20.2,1.21)"
ordering="NONE"
side="SERVER"

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# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/dynmap/
# All map templates are defined in the templates directory
# To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres
# The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt
# To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres
# The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt
# To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires
# The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt
# To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi
# The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt
# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi
# The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt
# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi
# The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt
deftemplatesuffix: hires
# Set default tile scale (0 = 128px x 128x, 1 = 256px x 256px, 2 = 512px x 512px, 3 = 1024px x 1024px, 4 = 2048px x 2048px) - 0 is default
# Note: changing this value will result in all maps that use the default value being required to be fully rendered
#defaulttilescale: 0
# Map storage scheme: only uncommoent one 'type' value
# filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting
# sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory)
# mysql: MySQL database, at hostname:port in database, accessed via userid with password
# mariadb: MariaDB database, at hostname:port in database, accessed via userid with password
# postgres: PostgreSQL database, at hostname:port in database, accessed via userid with password
storage:
# Filetree storage (standard tree of image files for maps)
type: filetree
# SQLite db for map storage (uses dbfile as storage location)
#type: sqlite
#dbfile: dynmap.db
# MySQL DB for map storage (at 'hostname':'port' in database 'database' using user 'userid' password 'password' and table prefix 'prefix'
#type: mysql
#hostname: localhost
#port: 3306
#database: dynmap
#userid: dynmap
#password: dynmap
#prefix: ""
#
# AWS S3 backet web site
#type: aws_s3
#bucketname: "dynmap-bucket-name"
#region: us-east-1
#aws_access_key_id: "<aws-access-key-id>"
#aws_secret_access_key: "<aws-secret-access-key>"
#prefix: ""
components:
- class: org.dynmap.ClientConfigurationComponent
# Remember to change the following class to org.dynmap.JsonFileClientUpdateComponent when using an external web server.
- class: org.dynmap.InternalClientUpdateComponent
sendhealth: true
sendposition: true
allowwebchat: true
webchat-interval: 5
hidewebchatip: false
trustclientname: false
includehiddenplayers: false
# (optional) if true, color codes in player display names are used
use-name-colors: false
# (optional) if true, player login IDs will be used for web chat when their IPs match
use-player-login-ip: true
# (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
require-player-login-ip: false
# (optional) block player login IDs that are banned from chatting
block-banned-player-chat: true
# Require login for web-to-server chat (requires login-enabled: true)
webchat-requires-login: false
# If set to true, users must have dynmap.webchat permission in order to chat
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
# If true, hide players with invisibility potion effects active
hide-if-invisiblity-potion: true
# If true, player names are not shown on map, chat, list
hidenames: false
#- class: org.dynmap.JsonFileClientUpdateComponent
# writeinterval: 1
# sendhealth: true
# sendposition: true
# allowwebchat: true
# webchat-interval: 5
# hidewebchatip: false
# includehiddenplayers: false
# use-name-colors: false
# use-player-login-ip: false
# require-player-login-ip: false
# block-banned-player-chat: true
# hideifshadow: 0
# hideifundercover: 0
# hideifsneaking: false
# # Require login for web-to-server chat (requires login-enabled: true)
# webchat-requires-login: false
# # If set to true, users must have dynmap.webchat permission in order to chat
# webchat-permissions: false
# # Limit length of single chat messages
# chatlengthlimit: 256
# hide-if-invisiblity-potion: true
# hidenames: false
- class: org.dynmap.SimpleWebChatComponent
allowchat: true
# If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true.
allowurlname: false
# Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
- class: org.dynmap.MarkersComponent
type: markers
showlabel: false
enablesigns: false
# Default marker set for sign markers
default-sign-set: markers
# (optional) add spawn point markers to standard marker layer
showspawn: true
spawnicon: world
spawnlabel: "Spawn"
# (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
showofflineplayers: false
offlinelabel: "Offline"
offlineicon: offlineuser
offlinehidebydefault: true
offlineminzoom: 0
maxofflinetime: 30
# (optional) layer for showing player's spawn beds
showspawnbeds: false
spawnbedlabel: "Spawn Beds"
spawnbedicon: bed
spawnbedhidebydefault: true
spawnbedminzoom: 0
spawnbedformat: "%name%'s bed"
# (optional) Show world border (vanilla 1.8+)
showworldborder: true
worldborderlabel: "Border"
- class: org.dynmap.ClientComponent
type: chat
allowurlname: false
- class: org.dynmap.ClientComponent
type: chatballoon
focuschatballoons: false
- class: org.dynmap.ClientComponent
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
# Optional: set maximum number of lines visible for chatbox
#visiblelines: 10
# Optional: send push button
sendbutton: false
- class: org.dynmap.ClientComponent
type: playermarkers
showplayerfaces: true
showplayerhealth: true
# If true, show player body too (only valid if showplayerfaces=true)
showplayerbody: false
# Option to make player faces small - don't use with showplayerhealth or largeplayerfaces
smallplayerfaces: false
# Option to make player faces larger - don't use with showplayerhealth or smallplayerfaces
largeplayerfaces: false
# Optional - make player faces layer hidden by default
hidebydefault: false
# Optional - ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# Optional - label for player marker layer (default is 'Players')
label: "Players"
#- class: org.dynmap.ClientComponent
# type: digitalclock
- class: org.dynmap.ClientComponent
type: link
- class: org.dynmap.ClientComponent
type: timeofdayclock
showdigitalclock: true
#showweather: true
# Mouse pointer world coordinate display
- class: org.dynmap.ClientComponent
type: coord
label: "Location"
hidey: false
show-mcr: false
show-chunk: false
# Note: more than one logo component can be defined
#- class: org.dynmap.ClientComponent
# type: logo
# text: "Dynmap"
# #logourl: "images/block_surface.png"
# linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
# # Valid positions: top-left, top-right, bottom-left, bottom-right
# position: bottom-right
#- class: org.dynmap.ClientComponent
# type: inactive
# timeout: 1800 # in seconds (1800 seconds = 30 minutes)
# redirecturl: inactive.html
# #showmessage: 'You were inactive for too long.'
#- class: org.dynmap.TestComponent
# stuff: "This is some configuration-value"
# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
display-whitelist: false
# How often a tile gets rendered (in seconds).
renderinterval: 1
# How many tiles on update queue before accelerate render interval
renderacceleratethreshold: 60
# How often to render tiles when backlog is above renderacceleratethreshold
renderaccelerateinterval: 0.2
# How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
tiles-rendered-at-once: 2
# If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
# from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
# in more competition for CPU resources with other processes
usenormalthreadpriority: true
# Save and restore pending tile renders - prevents their loss on server shutdown or /reload
saverestorepending: true
# Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs
save-pending-period: 900
# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
zoomoutperiod: 30
# Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps)
initial-zoomout-validate: true
# Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
# of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can
# also be set on individual worlds and individual maps.
tileupdatedelay: 30
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true
# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
# false=classic Dynmap lighting curve
use-brightness-table: true
# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-alias:
# "minecraft:quartz_ore": "stone"
# "diamond_ore": "coal_ore"
# Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100, webp, webp-q75, webp-q80, webp-q85, webp-q90, webp-q95, webp-q100),
# Note: any webp format requires the presence of the 'webp command line tools' (cwebp, dwebp) (https://developers.google.com/speed/webp/download)
#
# Has no effect on maps with explicit format settings
image-format: jpg-q90
# If cwebp or dwebp are not on the PATH, use these settings to provide their full path. Do not use these settings if the tools are on the PATH
# For Windows, include .exe
#
#cwebpPath: /usr/bin/cwebp
#dwebpPath: /usr/bin/dwebp
# use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
# correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
# transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks
use-generated-textures: true
correct-water-lighting: true
transparent-leaves: true
# ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default)
ctm-support: true
# custom-colors-support: if true, Custom Colors in texture packs is enabled (default)
custom-colors-support: true
# Control loading of player faces (if set to false, skins are never fetched)
#fetchskins: false
# Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
#refreshskins: false
# Customize URL used for fetching player skins (%player% is macro for name, %uuid% for UUID)
skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png"
# Control behavior for new (1.0+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)
# default is 'newrose' (preserve pre-1.0 maps, rotate rose)
# 'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap)
compass-mode: newnorth
# Triggers for automatic updates : blockupdate-with-id is debug for breaking down updates by ID:meta
# To disable, set just 'none' and comment/delete the rest
render-triggers:
- blockupdate
#- blockupdate-with-id
#- lightingupdate
- chunkpopulate
- chunkgenerate
#- none
# Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
#webpage-title: "My Awesome Server Map"
# The path where the tile-files are placed.
tilespath: web/tiles
# The path where the web-files are located.
webpath: web
# If set to false, disable extraction of webpath content (good if using custom web UI or 3rd party web UI)
# Note: web interface is unsupported in this configuration - you're on your own
update-webpath-files: true
# The path were the /dynmapexp command exports OBJ ZIP files
exportpath: export
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
# If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
#webserver-bindaddress: 0.0.0.0
# The TCP-port the webserver will listen on.
webserver-port: 8123
# Maximum concurrent session on internal web server - limits resources used in Bukkit server
max-sessions: 30
# Disables Webserver portion of Dynmap (Advanced users only)
disable-webserver: false
# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
allow-symlinks: true
# Enable login support
login-enabled: false
# Require login to access website (requires login-enabled: true)
login-required: false
# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
timesliceinterval: 0.0
# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
maxchunkspertick: 200
# Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
progressloginterval: 100
# Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
# Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
# setting this to equal or exceed the number of physical cores on the system.
#parallelrendercnt: 4
# Interval the browser should poll for updates.
updaterate: 2000
# If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in
fullrenderplayerlimit: 0
# If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in
updateplayerlimit: 0
# Target limit on server thread use - msec per tick
per-tick-time-limit: 50
# If TPS of server is below this setting, update renders processing is paused
update-min-tps: 18.0
# If TPS of server is below this setting, full/radius renders processing is paused
fullrender-min-tps: 18.0
# If TPS of server is below this setting, zoom out processing is paused
zoomout-min-tps: 18.0
showplayerfacesinmenu: true
# Control whether players that are hidden or not on current map are grayed out (true=yes)
grayplayerswhenhidden: true
# Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
#sidebaropened: true
# Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
#http-response-headers:
# Access-Control-Allow-Origin: "my-domain.com"
# X-Custom-Header-Of-Mine: "MyHeaderValue"
# Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields
# This now supports both IP address, and subnet ranges (e.g. 192.168.1.0/24 or 202.24.0.0/14 )
trusted-proxies:
- "127.0.0.1"
- "0:0:0:0:0:0:0:1"
joinmessage: "%playername% joined"
quitmessage: "%playername% quit"
spammessage: "You may only chat once every %interval% seconds."
# format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"
# Control whether layer control is presented on the UI (default is true)
showlayercontrol: true
# Enable checking for banned IPs via banned-ips.txt (internal web server only)
check-banned-ips: true
# Default selection when map page is loaded
defaultzoom: 0
defaultworld: world
defaultmap: flat
# (optional) Zoom level and map to switch to when following a player, if possible
#followzoom: 3
#followmap: surface
# If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
persist-ids-by-ip: true
# If true, map text to cyrillic
cyrillic-support: false
# Messages to customize
msg:
maptypes: "Map Types"
players: "Players"
chatrequireslogin: "Chat Requires Login"
chatnotallowed: "You are not permitted to send chat messages"
hiddennamejoin: "Player joined"
hiddennamequit: "Player quit"
# URL for client configuration (only need to be tailored for proxies or other non-standard configurations)
url:
# configuration URL
#configuration: "up/configuration"
# update URL
#update: "up/world/{world}/{timestamp}"
# sendmessage URL
#sendmessage: "up/sendmessage"
# login URL
#login: "up/login"
# register URL
#register: "up/register"
# tiles base URL
#tiles: "tiles/"
# markers base URL
#markers: "tiles/"
# Snapshot cache size, in chunks
snapshotcachesize: 500
# Snapshot cache uses soft references (true), else weak references (false)
soft-ref-cache: true
# Player enter/exit title messages for map markers
#
# Processing period - how often to check player positions vs markers - default is 1000ms (1 second)
#enterexitperiod: 1000
# Title message fade in time, in ticks (0.05 second intervals) - default is 10 (1/2 second)
#titleFadeIn: 10
# Title message stay time, in ticks (0.05 second intervals) - default is 70 (3.5 seconds)
#titleStay: 70
# Title message fade out time, in ticks (0.05 seocnd intervals) - default is 20 (1 second)
#titleFadeOut: 20
# Enter/exit messages use on screen titles (true - default), if false chat messages are sent instead
#enterexitUseTitle: true
# Set true if new enter messages should supercede pending exit messages (vs being queued in order), default false
#enterReplacesExits: true
# Published public URL for Dynmap server (allows users to use 'dynmap url' command to get public URL usable to access server
# If not set, 'dynmap url' will not return anything. URL should be fully qualified (e.g. https://mc.westeroscraft.com/)
#publicURL: http://my.greatserver.com/dynmap
# Send this message if the player does not have permission to use the command
noPermissionMsg: "You don't have permission to use this command!"
# Set to true to enable verbose startup messages - can help with debugging map configuration problems
# Set to false for a much quieter startup log
verbose: false
# Enables debugging.
#debuggers:
# - class: org.dynmap.debug.LogDebugger
# Debug: dump blocks missing render data
dump-missing-blocks: false
# Log4J defense: string substituted for attempts to use macros in web chat
hackAttemptBlurb: "(IaM5uchA1337Haxr-Ban Me!)"

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@ -0,0 +1,8 @@
{
"pack": {
"description": {
"text": "Dynmap resources"
},
"pack_format": 15
}
}

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@ -0,0 +1,27 @@
#
# Sample permissions.yml for dynmap - trivial, flat-file based permissions for dynmap features
# To use, copy this file to dynmap/permissions.yml, and edit appropriate. File is YAML format.
#
# All operators have full permissions to all functions.
# All users receive the permissions under the 'defaultuser' section
# Specific users can be given more permissions by defining a section with their name containing their permisssions
# All permissions correspond to those documented here (https://github.com/webbukkit/dynmap/wiki/Permissions), but
# do NOT have the 'dynmap.' prefix when used here (e.g. 'dynmap.fullrender' permission is just 'fullrender' here).
#
defaultuser:
- render
- show.self
- hide.self
- sendtoweb
- stats
- marker.list
- marker.listsets
- marker.icons
- webregister
- webchat
#- marker.sign
#playername1:
# - fullrender
# - cancelrender
# - radiusrender

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@ -38,6 +38,7 @@ include ':fabric-1.17.1'
include ':fabric-1.16.4'
include ':fabric-1.15.2'
include ':fabric-1.14.4'
include ':forge-1.20.2'
include ':forge-1.20'
include ':forge-1.19.3'
include ':forge-1.19.2'
@ -78,6 +79,7 @@ project(':fabric-1.17.1').projectDir = "$rootDir/fabric-1.17.1" as File
project(':fabric-1.16.4').projectDir = "$rootDir/fabric-1.16.4" as File
project(':fabric-1.15.2').projectDir = "$rootDir/fabric-1.15.2" as File
project(':fabric-1.14.4').projectDir = "$rootDir/fabric-1.14.4" as File
project(':forge-1.20.2').projectDir = "$rootDir/forge-1.20.2" as File
project(':forge-1.20').projectDir = "$rootDir/forge-1.20" as File
project(':forge-1.19.3').projectDir = "$rootDir/forge-1.19.3" as File
project(':forge-1.19.2').projectDir = "$rootDir/forge-1.19.2" as File