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https://github.com/webbukkit/dynmap.git
synced 2024-12-29 12:07:41 +01:00
Clean up player marker transitions to/from visible map
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58df3a8441
commit
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@ -48,6 +48,8 @@ L.CustomMarker = L.Class.extend({
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}
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map.off('viewreset', this._reset, this);
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map = null;
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},
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getLatLng: function() {
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@ -60,6 +62,8 @@ L.CustomMarker = L.Class.extend({
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},
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_reset: function() {
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if(this._map == null)
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return;
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var pos = this._map.latLngToLayerPoint(this._latlng);
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if (this._element) {
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@ -6,9 +6,10 @@ componentconstructors['playermarkers'] = function(dynmap, configuration) {
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player.marker = new L.CustomMarker(markerPosition, { elementCreator: function() {
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var div = document.createElement('div');
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var playerImage;
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$(player.marker._element).toggle(dynmap.world === player.location.world);
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var markerPosition = dynmap.getProjection().fromLocationToLatLng(player.location);
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player.marker.setLatLng(markerPosition);
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$(div)
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.addClass('Marker')
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.addClass('playerMarker')
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@ -63,28 +64,39 @@ componentconstructors['playermarkers'] = function(dynmap, configuration) {
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player.healthContainer.css('display','none');
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}
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}
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return div;
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}});
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dynmap.map.addLayer(player.marker);
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if(dynmap.world === player.location.world)
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dynmap.map.addLayer(player.marker);
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});
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$(dynmap).bind('playerremoved', function(event, player) {
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// Remove the marker.
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dynmap.map.removeLayer(player.marker);
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if(dynmap.map.hasLayer(player.marker))
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dynmap.map.removeLayer(player.marker);
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});
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$(dynmap).bind('playerupdated', function(event, player) {
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// Update the marker.
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var markerPosition = dynmap.getProjection().fromLocationToLatLng(player.location);
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$(player.marker._element).toggle(dynmap.world === player.location.world);
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player.marker.setLatLng(markerPosition);
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// Update health
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if (configuration.showplayerhealth) {
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if (player.health !== undefined && player.armor !== undefined) {
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player.healthContainer.css('display','block');
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player.healthBar.css('width', (player.health/2*5) + 'px');
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player.armorBar.css('width', (player.armor/2*5) + 'px');
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} else {
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player.healthContainer.css('display','none');
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if(dynmap.world === player.location.world) {
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// Add if needed
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if(dynmap.map.hasLayer(player.marker) == false)
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dynmap.map.addLayer(player.marker);
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else {
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// Update the marker.
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var markerPosition = dynmap.getProjection().fromLocationToLatLng(player.location);
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player.marker.setLatLng(markerPosition);
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// Update health
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if (configuration.showplayerhealth) {
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if (player.health !== undefined && player.armor !== undefined) {
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player.healthContainer.css('display','block');
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player.healthBar.css('width', (player.health/2*5) + 'px');
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player.armorBar.css('width', (player.armor/2*5) + 'px');
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} else {
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player.healthContainer.css('display','none');
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}
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}
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}
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} else if(dynmap.map.hasLayer(player.marker)) {
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dynmap.map.removeLayer(player.marker);
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}
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});
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// Remove marker on start of map change
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@ -93,7 +105,7 @@ componentconstructors['playermarkers'] = function(dynmap, configuration) {
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for(name in dynmap.players) {
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var player = dynmap.players[name];
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// Turn off marker - let update turn it back on
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$(player.marker._element).toggle(false);
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dynmap.map.removeLayer(player.marker);
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}
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});
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// Remove marker on map change - let update place it again
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@ -101,9 +113,14 @@ componentconstructors['playermarkers'] = function(dynmap, configuration) {
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var name;
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for(name in dynmap.players) {
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var player = dynmap.players[name];
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var markerPosition = dynmap.getProjection().fromLocationToLatLng(player.location);
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player.marker.setLatLng(markerPosition);
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$(player.marker._element).toggle(dynmap.world === player.location.world);
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if(dynmap.world === player.location.world) {
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if(dynmap.map.hasLayer(player.marker) == false)
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dynmap.map.addLayer(player.marker);
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var markerPosition = dynmap.getProjection().fromLocationToLatLng(player.location);
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player.marker.setLatLng(markerPosition);
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} else if(dynmap.map.hasLayer(player.marker)) {
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dynmap.map.removeLayer(player.marker);
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}
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}
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});
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};
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