Further tune logic for fluid model selection

This commit is contained in:
Mike Primm 2021-12-19 14:39:53 -06:00
parent 3a2b5a2326
commit 9691656579
2 changed files with 54 additions and 55 deletions

View File

@ -425,24 +425,7 @@ public abstract class GenericMapChunkCache extends MapChunkCache {
@Override @Override
public final DynmapBlockState getBlockTypeAt(BlockStep s) { public final DynmapBlockState getBlockTypeAt(BlockStep s) {
if (s == BlockStep.Y_MINUS) { return getBlockTypeAt(s.xoff, s.yoff, s.zoff);
if (y > ymin) {
return snap.getBlockType(bx, y - 1, bz);
}
} else if (s == BlockStep.Y_PLUS) {
if (y < (worldheight - 1)) {
return snap.getBlockType(bx, y + 1, bz);
}
} else {
BlockStep ls = laststep;
stepPosition(s);
DynmapBlockState tid = snap.getBlockType(bx, y, bz);
unstepPosition();
laststep = ls;
return tid;
}
return DynmapBlockState.AIR;
} }
@Override @Override
@ -483,14 +466,14 @@ public abstract class GenericMapChunkCache extends MapChunkCache {
@Override @Override
public final DynmapBlockState getBlockTypeAt(int xoff, int yoff, int zoff) { public final DynmapBlockState getBlockTypeAt(int xoff, int yoff, int zoff) {
int xx = this.x + xoff; int nx = x + xoff;
int yy = this.y + yoff; int ny = y + yoff;
int zz = this.z + zoff; int nz = z + zoff;
int idx = ((xx >> 4) - x_min) + (((zz >> 4) - z_min) * x_dim); int nchunkindex = ((nx >> 4) - x_min) + (((nz >> 4) - z_min) * x_dim);
try { if ((nchunkindex >= snapcnt) || (nchunkindex < 0)) {
return snaparray[idx].getBlockType(xx & 0xF, yy, zz & 0xF);
} catch (Exception x) {
return DynmapBlockState.AIR; return DynmapBlockState.AIR;
} else {
return snaparray[nchunkindex].getBlockType(nx & 0xF, ny, nz & 0xF);
} }
} }

View File

@ -21,29 +21,26 @@ public class FluidStateRenderer extends CustomRenderer {
private static final int[] still_patches = { PATCH_STILL, PATCH_STILL, PATCH_FLOWING, PATCH_FLOWING, PATCH_FLOWING, PATCH_FLOWING }; private static final int[] still_patches = { PATCH_STILL, PATCH_STILL, PATCH_FLOWING, PATCH_FLOWING, PATCH_FLOWING, PATCH_FLOWING };
private static final int[] flow_patches = { PATCH_STILL, PATCH_FLOWING, PATCH_FLOWING, PATCH_FLOWING, PATCH_FLOWING, PATCH_FLOWING }; private static boolean didIinit = false;
private static RenderPatch bottom = null; // Common bottom patch private static RenderPatch bottom = null; // Common bottom patch
private static DynIntHashMap meshcache = new DynIntHashMap(); private static DynIntHashMap meshcache = null;
private static DynIntHashMap fullculledcache = new DynIntHashMap(); private static DynIntHashMap fullculledcache = null;
@Override private static final void init(RenderPatchFactory rpf) {
public boolean initializeRenderer(RenderPatchFactory rpf, String blkname, BitSet blockdatamask, Map<String,String> custparm) {
if(!super.initializeRenderer(rpf, blkname, blockdatamask, custparm))
return false;
ArrayList<RenderPatch> list = new ArrayList<RenderPatch>(); ArrayList<RenderPatch> list = new ArrayList<RenderPatch>();
// Create meshes for flat topped blocks // Create meshes for flat topped blocks
meshcache = new DynIntHashMap();
for (int i = 0; i < 10; i++) { for (int i = 0; i < 10; i++) {
list.clear(); list.clear();
CustomRenderer.addBox(rpf, list, 0.0, 1.0, 0.0, 1.0 - (i / 9.0), 0.0, 1.0, still_patches); CustomRenderer.addBox(rpf, list, 0.0, 1.0, 0.0, 1.0 - (i / 9.0), 0.0, 1.0, still_patches);
putCachedModel(9 - i, 9 - i, 9 - i, 9 - i, list.toArray(new RenderPatch[list.size()])); putCachedModel(9 - i, 9 - i, 9 - i, 9 - i, list.toArray(new RenderPatch[list.size()]));
} }
if (bottom == null) {
bottom = rpf.getPatch(0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 1, SideVisible.TOP, PATCH_STILL); bottom = rpf.getPatch(0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 1, SideVisible.TOP, PATCH_STILL);
}
// For full height, build culled cache - eliminate surfaces adjacent to other fluid blocks // For full height, build culled cache - eliminate surfaces adjacent to other fluid blocks
fullculledcache = new DynIntHashMap();
RenderPatch[] fullblkmodel = getCachedModel(9, 9, 9, 9); RenderPatch[] fullblkmodel = getCachedModel(9, 9, 9, 9);
for (int i = 0; i < 64; i++) { for (int i = 0; i < 64; i++) {
list.clear(); list.clear();
@ -54,6 +51,15 @@ public class FluidStateRenderer extends CustomRenderer {
} }
fullculledcache.put(i, list.toArray(new RenderPatch[list.size()])); fullculledcache.put(i, list.toArray(new RenderPatch[list.size()]));
} }
}
@Override
public boolean initializeRenderer(RenderPatchFactory rpf, String blkname, BitSet blockdatamask, Map<String,String> custparm) {
if(!super.initializeRenderer(rpf, blkname, blockdatamask, custparm))
return false;
if (!didIinit) {
init(rpf);
didIinit = true;
}
return true; return true;
} }
@ -62,7 +68,7 @@ public class FluidStateRenderer extends CustomRenderer {
return 2; return 2;
} }
private static DynmapBlockState getFluidState(MapDataContext ctx, int dx, int dy, int dz) { private static final DynmapBlockState getFluidState(MapDataContext ctx, int dx, int dy, int dz) {
DynmapBlockState bs; DynmapBlockState bs;
if ((dx == 0) && (dy == 0) && (dz == 0)) { if ((dx == 0) && (dy == 0) && (dz == 0)) {
bs = ctx.getBlockType(); bs = ctx.getBlockType();
@ -75,7 +81,7 @@ public class FluidStateRenderer extends CustomRenderer {
} }
// Height of air, in ninths // Height of air, in ninths
private int getAirHeight(DynmapBlockState bs) { private static final int getAirHeight(DynmapBlockState bs) {
int idx = bs.stateIndex; int idx = bs.stateIndex;
return (idx > 7) ? 1 : (idx + 1); return (idx > 7) ? 1 : (idx + 1);
} }
@ -95,7 +101,7 @@ public class FluidStateRenderer extends CustomRenderer {
} }
// Get culled full model // Get culled full model
private static RenderPatch[] getFullCulledModel(MapDataContext ctx, DynmapBlockState bs_0_0_0, DynmapBlockState bs_0_1_0) { private static final RenderPatch[] getFullCulledModel(MapDataContext ctx, DynmapBlockState bs_0_0_0, DynmapBlockState bs_0_1_0) {
DynmapBlockState bs_n1_0_0 = getFluidState(ctx, -1, 0, 0); DynmapBlockState bs_n1_0_0 = getFluidState(ctx, -1, 0, 0);
DynmapBlockState bs_1_0_0 = getFluidState(ctx, 1, 0, 0); DynmapBlockState bs_1_0_0 = getFluidState(ctx, 1, 0, 0);
DynmapBlockState bs_0_0_n1 = getFluidState(ctx, 0, 0, -1); DynmapBlockState bs_0_0_n1 = getFluidState(ctx, 0, 0, -1);
@ -103,7 +109,7 @@ public class FluidStateRenderer extends CustomRenderer {
return getFullCulledModel(ctx, bs_0_0_0, bs_0_1_0, bs_n1_0_0, bs_1_0_0, bs_0_0_n1, bs_0_0_1); return getFullCulledModel(ctx, bs_0_0_0, bs_0_1_0, bs_n1_0_0, bs_1_0_0, bs_0_0_n1, bs_0_0_1);
} }
// Get culled full model // Get culled full model
private static RenderPatch[] getFullCulledModel(MapDataContext ctx, DynmapBlockState bs_0_0_0, private static final RenderPatch[] getFullCulledModel(MapDataContext ctx, DynmapBlockState bs_0_0_0,
DynmapBlockState bs_0_1_0, DynmapBlockState bs_n1_0_0, DynmapBlockState bs_1_0_0, DynmapBlockState bs_0_1_0, DynmapBlockState bs_n1_0_0, DynmapBlockState bs_1_0_0,
DynmapBlockState bs_0_0_n1, DynmapBlockState bs_0_0_1) { DynmapBlockState bs_0_0_n1, DynmapBlockState bs_0_0_1) {
int idx = 0; int idx = 0;
@ -134,13 +140,14 @@ public class FluidStateRenderer extends CustomRenderer {
return (RenderPatch[]) fullculledcache.get(idx); return (RenderPatch[]) fullculledcache.get(idx);
} }
// Return height in ninths (round to nearest - 0-9) // Check if full height corner due to upper block states
private int getCornerHeight(DynmapBlockState b0, DynmapBlockState b1, DynmapBlockState b2, DynmapBlockState b3, private static final boolean isUpperCornerHeightFull(DynmapBlockState b0, DynmapBlockState u0, DynmapBlockState u1, DynmapBlockState u2, DynmapBlockState u3) {
DynmapBlockState u0, DynmapBlockState u1, DynmapBlockState u2, DynmapBlockState u3) {
// If any above blocks are match, return full height // If any above blocks are match, return full height
if (b0.matchingBaseState(u0) || b0.matchingBaseState(u1) || b0.matchingBaseState(u2) || b0.matchingBaseState(u3)) { return (b0.matchingBaseState(u0) || b0.matchingBaseState(u1) || b0.matchingBaseState(u2) || b0.matchingBaseState(u3));
return 9;
} }
// Return height in ninths (round to nearest - 0-9)
private static final int getCornerHeight(DynmapBlockState b0, DynmapBlockState b1, DynmapBlockState b2, DynmapBlockState b3) {
int accum = 0; int accum = 0;
int cnt = 0; int cnt = 0;
// Check each of 4 neighbors // Check each of 4 neighbors
@ -205,7 +212,7 @@ public class FluidStateRenderer extends CustomRenderer {
@Override @Override
public RenderPatch[] getRenderPatchList(MapDataContext ctx) { public final RenderPatch[] getRenderPatchList(MapDataContext ctx) {
DynmapBlockState bs_0_0_0 = getFluidState(ctx, 0, 0, 0); // Get own state DynmapBlockState bs_0_0_0 = getFluidState(ctx, 0, 0, 0); // Get own state
// Check above block - if matching fluid, block will be full // Check above block - if matching fluid, block will be full
DynmapBlockState bs_0_1_0 = getFluidState(ctx, 0, 1, 0); DynmapBlockState bs_0_1_0 = getFluidState(ctx, 0, 1, 0);
@ -221,7 +228,16 @@ public class FluidStateRenderer extends CustomRenderer {
DynmapBlockState bs_n1_1_n1 = getFluidState(ctx, -1, 1, -1); DynmapBlockState bs_n1_1_n1 = getFluidState(ctx, -1, 1, -1);
DynmapBlockState bs_1_1_n1 = getFluidState(ctx, 1, 1, -1); DynmapBlockState bs_1_1_n1 = getFluidState(ctx, 1, 1, -1);
DynmapBlockState bs_n1_1_1 = getFluidState(ctx, -1, 1, 1); DynmapBlockState bs_n1_1_1 = getFluidState(ctx, -1, 1, 1);
// Get other neighbors // See if full height corner due to upper blocks
boolean isfull_1_1 = isUpperCornerHeightFull(bs_0_0_0, bs_0_1_0, bs_1_1_0, bs_0_1_1, bs_1_1_1);
boolean isfull_1_n1 = isUpperCornerHeightFull(bs_0_0_0, bs_0_1_0, bs_1_1_0, bs_0_1_n1, bs_1_1_n1);
boolean isfull_n1_1 = isUpperCornerHeightFull(bs_0_0_0, bs_0_1_0, bs_n1_1_0, bs_0_1_1, bs_n1_1_1);
boolean isfull_n1_n1 = isUpperCornerHeightFull(bs_0_0_0, bs_0_1_0, bs_n1_1_0, bs_0_1_n1, bs_n1_1_n1);
// If full height
if (isfull_1_1 && isfull_1_n1 && isfull_n1_1 && isfull_n1_n1) {
return getFullCulledModel(ctx, bs_0_0_0, bs_0_1_0);
}
// Get other neighbors to figure out corner heights
DynmapBlockState bs_0_0_1 = getFluidState(ctx, 0, 0, 1); DynmapBlockState bs_0_0_1 = getFluidState(ctx, 0, 0, 1);
DynmapBlockState bs_1_0_0 = getFluidState(ctx, 1, 0, 0); DynmapBlockState bs_1_0_0 = getFluidState(ctx, 1, 0, 0);
DynmapBlockState bs_1_0_1 = getFluidState(ctx, 1, 0, 1); DynmapBlockState bs_1_0_1 = getFluidState(ctx, 1, 0, 1);
@ -231,10 +247,10 @@ public class FluidStateRenderer extends CustomRenderer {
DynmapBlockState bs_1_0_n1 = getFluidState(ctx, 1, 0, -1); DynmapBlockState bs_1_0_n1 = getFluidState(ctx, 1, 0, -1);
DynmapBlockState bs_n1_0_1 = getFluidState(ctx, -1, 0, 1); DynmapBlockState bs_n1_0_1 = getFluidState(ctx, -1, 0, 1);
// Get each corner height // Get each corner height
int bh_1_1 = getCornerHeight(bs_0_0_0, bs_0_0_1, bs_1_0_0, bs_1_0_1, bs_0_1_0, bs_1_1_0, bs_0_1_1, bs_1_1_1); int bh_1_1 = isfull_1_1 ? 9 : getCornerHeight(bs_0_0_0, bs_0_0_1, bs_1_0_0, bs_1_0_1);
int bh_1_n1 = getCornerHeight(bs_0_0_0, bs_0_0_n1, bs_1_0_0, bs_1_0_n1, bs_0_1_0, bs_1_1_0, bs_0_1_n1, bs_1_1_n1); int bh_1_n1 = isfull_1_n1 ? 9 : getCornerHeight(bs_0_0_0, bs_0_0_n1, bs_1_0_0, bs_1_0_n1);
int bh_n1_1 = getCornerHeight(bs_0_0_0, bs_0_0_1, bs_n1_0_0, bs_n1_0_1, bs_0_1_0, bs_n1_1_0, bs_0_1_1, bs_n1_1_1); int bh_n1_1 = isfull_n1_1 ? 9 : getCornerHeight(bs_0_0_0, bs_0_0_1, bs_n1_0_0, bs_n1_0_1);
int bh_n1_n1 = getCornerHeight(bs_0_0_0, bs_0_0_n1, bs_n1_0_0, bs_n1_0_n1, bs_0_1_0, bs_n1_1_0, bs_0_1_n1, bs_n1_1_n1); int bh_n1_n1 = isfull_n1_n1 ? 9 : getCornerHeight(bs_0_0_0, bs_0_0_n1, bs_n1_0_0, bs_n1_0_n1);
// If full height // If full height
if ((bh_1_1 == 9) && (bh_1_n1 == 9) && (bh_n1_1 == 9) && (bh_n1_n1 == 9)) { if ((bh_1_1 == 9) && (bh_1_n1 == 9) && (bh_n1_1 == 9) && (bh_n1_n1 == 9)) {
return getFullCulledModel(ctx, bs_0_0_0, bs_0_1_0, bs_n1_0_0, bs_1_0_0, bs_0_0_n1, bs_0_0_1); return getFullCulledModel(ctx, bs_0_0_0, bs_0_1_0, bs_n1_0_0, bs_1_0_0, bs_0_0_n1, bs_0_0_1);
@ -281,13 +297,13 @@ public class FluidStateRenderer extends CustomRenderer {
return mod; return mod;
} }
private void addSide(ArrayList<RenderPatch> list, RenderPatchFactory rpf, double x0, double z0, double x1, double z1, int h0, int h1) { private static final void addSide(ArrayList<RenderPatch> list, RenderPatchFactory rpf, double x0, double z0, double x1, double z1, int h0, int h1) {
if ((h0 == 0) && (h1 == 0)) if ((h0 == 0) && (h1 == 0))
return; return;
list.add(rpf.getPatch(x0, 0, z0, x1, 0, z1, x0, 1, z0, 0, 1, 0, 0, (double) h0 / 9.0, (double) h1 / 9.0, SideVisible.TOP, PATCH_FLOWING)); list.add(rpf.getPatch(x0, 0, z0, x1, 0, z1, x0, 1, z0, 0, 1, 0, 0, (double) h0 / 9.0, (double) h1 / 9.0, SideVisible.TOP, PATCH_FLOWING));
} }
private void addTop(ArrayList<RenderPatch> list, RenderPatchFactory rpf, double x0, double z0, double x1, double z1, int h0, int h1, int h2, int h3) { private static final void addTop(ArrayList<RenderPatch> list, RenderPatchFactory rpf, double x0, double z0, double x1, double z1, int h0, int h1, int h2, int h3) {
int h0_upper = h1 + h2 - h3; int h0_upper = h1 + h2 - h3;
if (x0 == x1) { // edge is Z+/- if (x0 == x1) { // edge is Z+/-
if (h0_upper == h0) { // If single surface if (h0_upper == h0) { // If single surface