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Handle old 64x32 skins while still handling new ones
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parent
08226b8602
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@ -62,10 +62,13 @@ public class PlayerFaces {
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{
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int[] l1 = new int[w * h];
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int[] l2 = new int[w * h];
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int imgh = srcimg.getHeight();
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// Read layer 1
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srcimg.getRGB(layer1x, layer1y, w, h, l1, 0, w);
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if (imgh >= (layer1y+h))
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srcimg.getRGB(layer1x, layer1y, w, h, l1, 0, w);
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// Read layer 2
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srcimg.getRGB(layer2x, layer2y, w, h, l2, 0, w);
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if (imgh >= (layer2y+h))
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srcimg.getRGB(layer2x, layer2y, w, h, l2, 0, w);
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// Apply layer1 to layer 1
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boolean transp = false;
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int v = l2[0];
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@ -137,7 +140,7 @@ public class PlayerFaces {
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if(img == null) { /* No image to process? Quit */
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return;
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}
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if((img.getWidth() < 64) || (img.getHeight() < 64)) {
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if((img.getWidth() < 64) || (img.getHeight() < 32)) {
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img.flush();
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return;
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}
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