Add 1.13 specific fence/wall renderer

This commit is contained in:
Mike Primm 2018-08-21 23:48:07 -05:00
parent 8c7d1f6181
commit 98a9fd6341
4 changed files with 173 additions and 10 deletions

View File

@ -1694,7 +1694,7 @@ public class TexturePack {
if (blk.isAir()) continue;
HDBlockStateTextureMap tm = HDBlockStateTextureMap.getByBlockState(blk);
if (tm == HDBlockStateTextureMap.BLANK) {
Log.severe("Block " + blk + " - no texture mapping");
Log.verboseinfo("Block " + blk + " - no texture mapping");
}
int cnt = HDBlockModels.getNeededTextureCount(blk);
if(cnt > tm.faces.length){

View File

@ -0,0 +1,162 @@
package org.dynmap.hdmap.renderer;
import java.util.ArrayList;
import java.util.BitSet;
import java.util.List;
import java.util.Map;
import org.dynmap.hdmap.HDBlockStateTextureMap;
import org.dynmap.hdmap.TexturePack.BlockTransparency;
import org.dynmap.renderer.CustomRenderer;
import org.dynmap.renderer.DynmapBlockState;
import org.dynmap.renderer.MapDataContext;
import org.dynmap.renderer.RenderPatch;
import org.dynmap.renderer.RenderPatchFactory;
public class FenceWallBlockStateRenderer extends CustomRenderer {
private static final int TEXTURE_SIDES = 0;
private static final int TEXTURE_TOP = 1;
private static final int TEXTURE_BOTTOM = 2;
private boolean check_yplus;
private static final int SIDE_XP = 0x1; // East
private static final int SIDE_XN = 0x2; // West
private static final int SIDE_X = SIDE_XN | SIDE_XP;
private static final int SIDE_ZP = 0x4; // South
private static final int SIDE_ZN = 0x8; // North
private static final int SIDE_Z = SIDE_ZN | SIDE_ZP;
private static final int SIDE_YP = 0x10; // Up
// Meshes, indexed by connection combination (bit 0=X+, bit 1=X-, bit 2=Z+, bit 3=Z-, bit 4=Y+)
private RenderPatch[][] meshes = new RenderPatch[32][];
@Override
public boolean initializeRenderer(RenderPatchFactory rpf, String blkname, BitSet blockdatamask, Map<String,String> custparm) {
if(!super.initializeRenderer(rpf, blkname, blockdatamask, custparm))
return false;
/* Build models, based on type of fence/wall we're set to be */
String type = custparm.get("type");
if((type != null) && (type.equals("wall"))) {
buildWallMeshes(rpf);
check_yplus = true;
}
else {
buildFenceMeshes(rpf);
}
return true;
}
@Override
public int getMaximumTextureCount() {
return 3;
}
private static final int[] patchlist = { TEXTURE_BOTTOM, TEXTURE_TOP, TEXTURE_SIDES, TEXTURE_SIDES, TEXTURE_SIDES, TEXTURE_SIDES };
private void addBox(RenderPatchFactory rpf, List<RenderPatch> list, double xmin, double xmax, double ymin, double ymax, double zmin, double zmax) {
addBox(rpf, list, xmin, xmax, ymin, ymax, zmin, zmax, patchlist);
}
private void buildFenceMeshes(RenderPatchFactory rpf) {
ArrayList<RenderPatch> list = new ArrayList<RenderPatch>();
for(int dat = 0; dat < 16; dat++) {
/* Add center post */
addBox(rpf, list, 0.375, 0.625, 0.0, 1.0, 0.375, 0.625);
switch(dat & SIDE_X) {
case SIDE_XP: // Just X+
addBox(rpf, list, 0.625, 1.0, 0.375, 0.5625, 0.4375, 0.5625);
addBox(rpf, list, 0.625, 1.0, 0.75, 0.9275, 0.4375, 0.5625);
break;
case SIDE_XN: // Just X-
addBox(rpf, list, 0.0, 0.375, 0.375, 0.5625, 0.4375, 0.5625);
addBox(rpf, list, 0.0, 0.375, 0.75, 0.9275, 0.4375, 0.5625);
break;
case SIDE_X: // X- and X+
addBox(rpf, list, 0.0, 1.0, 0.375, 0.5625, 0.4375, 0.5625);
addBox(rpf, list, 0.0, 1.0, 0.75, 0.9275, 0.4375, 0.5625);
break;
}
switch(dat & SIDE_Z) {
case SIDE_ZP: // Just Z+
addBox(rpf, list, 0.4375, 0.5625, 0.375, 0.5625, 0.625, 1.0);
addBox(rpf, list, 0.4375, 0.5625, 0.75, 0.9275, 0.625, 1.0);
break;
case SIDE_ZN: // Just Z-
addBox(rpf, list, 0.4375, 0.5625, 0.375, 0.5625, 0.0, 0.375);
addBox(rpf, list, 0.4375, 0.5625, 0.75, 0.9275, 0.0, 0.375);
break;
case SIDE_Z: // Z- and Z+
addBox(rpf, list, 0.4375, 0.5625, 0.375, 0.5625, 0.0, 1.0);
addBox(rpf, list, 0.4375, 0.5625, 0.75, 0.9275, 0.0, 1.0);
break;
}
meshes[dat] = list.toArray(new RenderPatch[list.size()]);
list.clear();
}
}
private void buildWallMeshes(RenderPatchFactory rpf) {
ArrayList<RenderPatch> list = new ArrayList<RenderPatch>();
for(int dat = 0; dat < 32; dat++) {
boolean need_post = ((dat & 0xF) == 0) || ((dat & 0x10) == 0x10);
switch(dat & SIDE_X) {
case SIDE_XP: // Just X+
addBox(rpf, list, 0.75, 1.0, 0.0, 0.8125, 0.3125, 0.6875);
need_post = true;
break;
case SIDE_XN: // Just X-
addBox(rpf, list, 0.0, 0.25, 0.0, 0.8125, 0.3125, 0.6875);
need_post = true;
break;
case SIDE_X: // X- and X+
addBox(rpf, list, 0.0, 1.0, 0.0, 0.8125, 0.3125, 0.6875);
break;
}
switch(dat & SIDE_Z) {
case SIDE_ZP: // Just Z+
addBox(rpf, list, 0.3125, 0.6875, 0.0, 0.8125, 0.75, 1.0);
need_post = true;
break;
case SIDE_ZN: // Just Z-
addBox(rpf, list, 0.3125, 0.6875, 0.0, 0.8125, 0.0, 0.25);
need_post = true;
break;
case SIDE_Z: // Z- and Z+
addBox(rpf, list, 0.3125, 0.6875, 0.0, 0.8125, 0.0, 1.0);
break;
}
if(need_post) {
addBox(rpf, list, 0.25, 0.75, 0.0, 1.0, 0.25, 0.75);
}
meshes[dat] = list.toArray(new RenderPatch[list.size()]);
list.clear();
}
}
private static int[][] sides = {
{ 1, 0, 0, SIDE_XP },
{ -1, 0, 0, SIDE_XN },
{ 0, 0, 1, SIDE_ZP },
{ 0, 0, -1, SIDE_ZN }
};
@Override
public RenderPatch[] getRenderPatchList(MapDataContext ctx) {
int idx = ctx.getBlockType().stateIndex;
int off = 0;
if(check_yplus) { // Wall?
if ((idx & 0x20) == 0) off += SIDE_XP; // East connected
if ((idx & 0x10) == 0) off += SIDE_ZN; // North connected
if ((idx & 0x08) == 0) off += SIDE_ZP; // South connected
if ((idx & 0x04) == 0) off += SIDE_YP; // Up connected
if ((idx & 0x01) == 0) off += SIDE_XN; // West connected
}
else { // Fence
if ((idx & 0x10) == 0) off += SIDE_XP; // East connected
if ((idx & 0x08) == 0) off += SIDE_ZN; // North connected
if ((idx & 0x04) == 0) off += SIDE_ZP; // South connected
if ((idx & 0x01) == 0) off += SIDE_XN; // West connected
}
return meshes[off];
}
}

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@ -242,7 +242,7 @@ ignore-updates:id=redstone_wall_torch,id=redstone_torch
# Acacia fence
# Dark oak fence
# Nether brick fence
customblock:id=oak_fence,id=spruce_fence,id=birch_fence,id=jungle_fence,id=acacia_fence,id=dark_oak_fence,id=nether_brick_fence,class=org.dynmap.hdmap.renderer.FenceWallBlockRenderer,type=fence,link0=107
customblock:id=oak_fence,id=spruce_fence,id=birch_fence,id=jungle_fence,id=acacia_fence,id=dark_oak_fence,id=nether_brick_fence,class=org.dynmap.hdmap.renderer.FenceWallBlockStateRenderer,type=fence
# Stone pressure plate
# Oak pressure plate
@ -1028,7 +1028,8 @@ customblock:id=ender_chest,class=org.dynmap.hdmap.renderer.ChestRenderer,doublec
patchblock:id=beacon,patch0=BeaconGlassSide,patch1=BeaconGlassSide@90,patch2=BeaconGlassSide@180,patch3=BeaconGlassSide@270,patch4=BeaconGlassTop,patch5=BeaconGlassBottom,patch6=BeaconObsidianSide,patch7=BeaconObsidianSide@90,patch8=BeaconObsidianSide@180,patch9=BeaconObsidianSide@270,patch10=BeaconObsidianTop,patch11=BeaconLightSide,patch12=BeaconLightSide@90,patch13=BeaconLightSide@180,,patch14=BeaconLightSide@270,patch15=BeaconLightTop
# Cobblestone wall
customblock:id=cobblestone_wall,class=org.dynmap.hdmap.renderer.FenceWallBlockRenderer,type=wall,link0=107
# Mossy cobblestone wall
customblock:id=cobblestone_wall,id=mossy_cobblestone_wall,class=org.dynmap.hdmap.renderer.FenceWallBlockStateRenderer,type=wall
# Flower pot
patchblock:id=flower_pot,data=0,patch0=FlowerPotTop,patch1=FlowerPotBottom,patch2=FlowerPotSide,patch3=FlowerPotSide@90,patch4=FlowerPotSide@180,patch5=FlowerPotSide@270,patch6=FlowerPotDirt
@ -1255,19 +1256,19 @@ customblock:id=dark_oak_fence_gate,class=org.dynmap.hdmap.renderer.FenceGateBloc
customblock:id=acacia_fence_gate,class=org.dynmap.hdmap.renderer.FenceGateBlockRenderer
# Fence (Spruce)
customblock:id=spruce_fence,class=org.dynmap.hdmap.renderer.FenceWallBlockRenderer,type=fence,link0=183
customblock:id=spruce_fence,class=org.dynmap.hdmap.renderer.FenceWallBlockStateRenderer,type=fence,link0=183
# Fence (Birch)
customblock:id=birch_fence,class=org.dynmap.hdmap.renderer.FenceWallBlockRenderer,type=fence,link0=184
customblock:id=birch_fence,class=org.dynmap.hdmap.renderer.FenceWallBlockStateRenderer,type=fence,link0=184
# Fence (Jungle)
customblock:id=jungle_fence,class=org.dynmap.hdmap.renderer.FenceWallBlockRenderer,type=fence,link0=185
customblock:id=jungle_fence,class=org.dynmap.hdmap.renderer.FenceWallBlockStateRenderer,type=fence,link0=185
# Fence (Dark Oak)
customblock:id=dark_oak_fence,class=org.dynmap.hdmap.renderer.FenceWallBlockRenderer,type=fence,link0=186
customblock:id=dark_oak_fence,class=org.dynmap.hdmap.renderer.FenceWallBlockStateRenderer,type=fence,link0=186
# Fence (Acacia)
customblock:id=acacia_fence,class=org.dynmap.hdmap.renderer.FenceWallBlockRenderer,type=fence,link0=187
customblock:id=acacia_fence,class=org.dynmap.hdmap.renderer.FenceWallBlockStateRenderer,type=fence,link0=187
# Wooden Door Block (Spruce)
# Wooden Door Block (Birch)
@ -1280,7 +1281,7 @@ customblock:id=spruce_door,id=birch_door,id=jungle_door,id=acacia_door,id=dark_o
#block:id=end_rod,patch0=0:end_rod,transparency=TRANSPARENT
# Chorus Plant
customblock:id=chorus_plant,class=org.dynmap.hdmap.renderer.FenceWallBlockRenderer,type=wall,link0=200
customblock:id=chorus_plant,class=org.dynmap.hdmap.renderer.FenceWallBlockStateRenderer,type=wall,link0=200
# Chorus Flower
block:id=chorus_flower,scale=8

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@ -763,7 +763,7 @@ public class DynmapPlugin extends JavaPlugin implements DynmapAPI {
}
if (watermult != -1) {
bmap.setWaterColorMultiplier(watermult);
Log.info("Set watercolormult for " + bmap.toString() + " (" + i + ") to " + Integer.toHexString(watermult));
Log.verboseinfo("Set watercolormult for " + bmap.toString() + " (" + i + ") to " + Integer.toHexString(watermult));
}
}
}