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Removed eager loading of chunks, which triggered heavy server load in some cases.
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@ -84,7 +84,11 @@ public class MapTile {
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if(!s.isChunkLoaded(x, 0, z)) {
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// Will try to load chunk.
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//log.info("chunk not loaded: " + x + ", " + z + " for tile " + this.toString());
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try {
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return false;
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// Sometimes give very heavy serverload:
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/*try {
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s.loadChunk(x, 0, z);
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} catch(Exception e) {
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log.log(Level.SEVERE, "Caught exception from loadChunk!", e);
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@ -93,7 +97,7 @@ public class MapTile {
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if(!s.isChunkLoaded(x, 0, z)) {
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log.info("Could not load chunk: " + x + ", " + z + " for tile " + this.toString());
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return false;
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}
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}*/
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}
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}
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}
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