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https://github.com/webbukkit/dynmap.git
synced 2024-12-28 03:27:36 +01:00
Add 'explosion' update trigger, add updated tile queue accelerator (to speed up processing if queue gets above a given threshold)
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43df59a88c
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@ -12,10 +12,14 @@ public class AsynchronousQueue<T> {
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private Set<T> set = new HashSet<T>();
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private Handler<T> handler;
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private int dequeueTime;
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public AsynchronousQueue(Handler<T> handler, int dequeueTime) {
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private int accelDequeueTime;
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private int accelDequeueThresh;
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public AsynchronousQueue(Handler<T> handler, int dequeueTime, int accelDequeueThresh, int accelDequeueTime) {
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this.handler = handler;
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this.dequeueTime = dequeueTime;
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this.accelDequeueTime = accelDequeueTime;
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this.accelDequeueThresh = accelDequeueThresh;
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}
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public boolean push(T t) {
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@ -83,7 +87,10 @@ public class AsynchronousQueue<T> {
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if (t != null) {
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handler.handle(t);
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}
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sleep(dequeueTime);
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if(set.size() >= accelDequeueThresh)
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sleep(accelDequeueTime);
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else
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sleep(dequeueTime);
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}
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} catch (Exception ex) {
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@ -27,6 +27,7 @@ import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.event.CustomEventListener;
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import org.bukkit.event.Event;
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import org.bukkit.event.Event.Type;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockBurnEvent;
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@ -38,6 +39,8 @@ import org.bukkit.event.block.BlockPistonRetractEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.block.BlockSpreadEvent;
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import org.bukkit.event.block.LeavesDecayEvent;
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import org.bukkit.event.entity.EntityExplodeEvent;
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import org.bukkit.event.entity.EntityListener;
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import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerListener;
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@ -355,7 +358,7 @@ public class DynmapPlugin extends JavaPlugin {
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private boolean onplayermove;
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private boolean ongeneratechunk;
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private boolean onloadchunk;
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private boolean onexplosion;
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public void registerEvents() {
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@ -517,26 +520,25 @@ public class DynmapPlugin extends JavaPlugin {
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if(onplayermove)
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registerEvent(Event.Type.PLAYER_MOVE, playerTrigger);
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/* Register world event triggers */
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ongeneratechunk = isTrigger("chunkgenerated");
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if(ongeneratechunk) {
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try { /* Test if new enough bukkit to allow this */
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ChunkLoadEvent.class.getDeclaredMethod("isNewChunk", new Class[0]);
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} catch (NoSuchMethodException nsmx) {
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Log.info("Warning: CraftBukkit build does not support function needed for 'chunkgenerated' trigger - disabling");
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ongeneratechunk = false;
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/* Register entity event triggers */
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EntityListener entityTrigger = new EntityListener() {
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@Override
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public void onEntityExplode(EntityExplodeEvent event) {
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List<Block> blocks = event.blockList();
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for(Block b: blocks) {
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Location loc = b.getLocation();
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mapManager.sscache.invalidateSnapshot(loc);
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if(onexplosion) {
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mapManager.touch(loc);
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}
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}
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}
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}
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onloadchunk = isTrigger("chunkloaded");
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if(onloadchunk) {
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generate_only = false;
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}
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else if (ongeneratechunk) {
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generate_only = true;
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}
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registerEvent(Event.Type.CHUNK_LOAD, ourWorldEventHandler);
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// To link configuration to real loaded worlds.
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};
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onexplosion = isTrigger("explosion");
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registerEvent(Event.Type.ENTITY_EXPLODE, entityTrigger);
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/* Register world event triggers */
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WorldListener worldTrigger = new WorldListener() {
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@Override
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public void onChunkLoad(ChunkLoadEvent event) {
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@ -558,6 +560,26 @@ public class DynmapPlugin extends JavaPlugin {
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mapManager.activateWorld(event.getWorld());
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}
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};
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ongeneratechunk = isTrigger("chunkgenerated");
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if(ongeneratechunk) {
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try { /* Test if new enough bukkit to allow this */
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ChunkLoadEvent.class.getDeclaredMethod("isNewChunk", new Class[0]);
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} catch (NoSuchMethodException nsmx) {
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Log.info("Warning: CraftBukkit build does not support function needed for 'chunkgenerated' trigger - disabling");
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ongeneratechunk = false;
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}
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}
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onloadchunk = isTrigger("chunkloaded");
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if(onloadchunk) {
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generate_only = false;
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}
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else if (ongeneratechunk) {
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generate_only = true;
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}
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registerEvent(Event.Type.CHUNK_LOAD, worldTrigger);
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// To link configuration to real loaded worlds.
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registerEvent(Event.Type.WORLD_LOAD, worldTrigger);
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}
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@ -1046,6 +1068,21 @@ public class DynmapPlugin extends JavaPlugin {
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}
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};
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private EntityListener ourEntityEventHandler = new EntityListener() {
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@Override
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public void onEntityExplode(EntityExplodeEvent event) {
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if(event.isCancelled())
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return;
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/* Call listeners */
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List<Listener> ll = event_handlers.get(event.getType());
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if(ll != null) {
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for(Listener l : ll) {
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((EntityListener)l).onEntityExplode(event);
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}
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}
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}
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};
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/**
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* Register event listener - this will be cleaned up properly on a /dynmap reload, unlike
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* registering with Bukkit directly
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@ -1080,6 +1117,9 @@ public class DynmapPlugin extends JavaPlugin {
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case CUSTOM_EVENT:
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pm.registerEvent(type, ourCustomEventHandler, Event.Priority.Monitor, this);
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break;
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case ENTITY_EXPLODE:
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pm.registerEvent(type, ourEntityEventHandler, Event.Priority.Monitor, this);
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break;
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default:
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Log.severe("registerEvent() in DynmapPlugin does not handle " + type);
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return;
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@ -488,12 +488,16 @@ public class MapManager {
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sscache = new SnapshotCache(configuration.getInteger("snapshotcachesize", 500));
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parallelrendercnt = configuration.getInteger("parallelrendercnt", 0);
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this.tileQueue = new AsynchronousQueue<MapTile>(new Handler<MapTile>() {
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@Override
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public void handle(MapTile t) {
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scheduleDelayedJob(new FullWorldRenderState(t), 0);
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}
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}, (int) (configuration.getDouble("renderinterval", 0.5) * 1000));
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this.tileQueue = new AsynchronousQueue<MapTile>(
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new Handler<MapTile>() {
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@Override
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public void handle(MapTile t) {
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scheduleDelayedJob(new FullWorldRenderState(t), 0);
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}
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},
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(int) (configuration.getDouble("renderinterval", 0.5) * 1000),
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configuration.getInteger("renderacceleratethreshold", 30),
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(int)(configuration.getDouble("renderaccelerateinterval", 0.2) * 1000));
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/* On dedicated thread, so default to no delays */
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timeslice_int = (long)(configuration.getDouble("timesliceinterval", 0.0) * 1000);
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@ -111,8 +111,14 @@ display-whitelist: false
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# How often a tile gets rendered (in seconds).
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renderinterval: 1
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# How many tiles on update queue before accelerate render interval
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renderacceleratethreshold: 60
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# How often to render tiles when backlog is above renderacceleratethreshold
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renderaccelerateinterval: 0.2
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# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
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zoomoutperiod: 60
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zoomoutperiod: 30
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# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
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enabletilehash: true
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@ -130,6 +136,7 @@ render-triggers:
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- blockfaded
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- blockspread
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- pistonmoved
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- explosion
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# The path where the tile-files are placed.
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tilespath: web/tiles
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