Add TopoHDShader for generating altitude based topology maps

This commit is contained in:
Mike Primm 2011-12-10 08:20:42 +08:00 committed by mikeprimm
parent 1b8fe6bba8
commit 9bdf13e460
3 changed files with 257 additions and 1 deletions

View File

@ -1019,11 +1019,13 @@ public class IsoHDPerspective implements HDPerspective {
Vector3D corners[] = new Vector3D[8];
int[] chunk_x = new int[8];
int[] chunk_z = new int[8];
int dx = -1, dy = -1;
for(int x = t.tx, idx = 0; x <= (t.tx+1); x++) {
dy = -1;
for(int y = t.ty; y <= (t.ty+1); y++) {
for(int z = 0; z <= 1; z++) {
corners[idx] = new Vector3D();
corners[idx].x = x*tileWidth; corners[idx].y = y*tileHeight; corners[idx].z = z*128;
corners[idx].x = x*tileWidth + dx; corners[idx].y = y*tileHeight + dy; corners[idx].z = z*128;
map_to_world.transform(corners[idx]);
/* Compute chunk coordinates of corner */
chunk_x[idx] = (int)Math.floor(corners[idx].x / 16);
@ -1035,7 +1037,9 @@ public class IsoHDPerspective implements HDPerspective {
if(max_chunk_z < chunk_z[idx]) max_chunk_z = chunk_z[idx];
idx++;
}
dy = 1;
}
dx = 1;
}
/* Make rectangles of X-Z projection of each side of the tile volume, 0 = top, 1 = bottom, 2 = left, 3 = right,
* 4 = upper, 5 = lower */

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@ -0,0 +1,236 @@
package org.dynmap.hdmap;
import static org.dynmap.JSONUtils.s;
import org.bukkit.World.Environment;
import org.dynmap.Color;
import org.dynmap.ConfigurationNode;
import org.dynmap.Log;
import org.dynmap.MapManager;
import org.dynmap.utils.MapChunkCache;
import org.dynmap.utils.MapIterator;
import org.dynmap.utils.MapIterator.BlockStep;
import org.json.simple.JSONObject;
public class TopoHDShader implements HDShader {
private String name;
private Color linecolor; /* Color for topo lines */
private Color fillcolor[]; /* Color for nontopo surfaces */
private Color watercolor;
private Color readColor(String id, ConfigurationNode cfg) {
String lclr = cfg.getString(id, null);
if((lclr != null) && (lclr.startsWith("#"))) {
try {
int c = Integer.parseInt(lclr.substring(1), 16);
return new Color((c>>16)&0xFF, (c>>8)&0xFF, c&0xFF);
} catch (NumberFormatException nfx) {
Log.severe("Invalid color value: " + lclr + " for '" + id + "'");
}
}
return null;
}
public TopoHDShader(ConfigurationNode configuration) {
name = (String) configuration.get("name");
fillcolor = new Color[128]; /* Color by Y */
/* Load defined colors from parameters */
for(int i = 0; i < 128; i++) {
fillcolor[i] = readColor("color" + i, configuration);
}
linecolor = readColor("linecolor", configuration);
watercolor = readColor("watercolor", configuration);
/* Now, interpolate missing colors */
if(fillcolor[0] == null) {
fillcolor[0] = new Color(0, 0, 0);
}
if(fillcolor[127] == null) {
fillcolor[127] = new Color(255, 255, 255);
}
int starty = 0;
for(int i = 1; i < 128; i++) {
if(fillcolor[i] != null) { /* Found color? */
int delta = i - starty;
Color c0 = fillcolor[starty];
Color c1 = fillcolor[i];
/* Interpolate missing colors since last one */
for(int j = 1; j < delta; j++) {
fillcolor[starty + j] = new Color((c0.getRed()*(delta-j) + c1.getRed()*j)/delta, (c0.getGreen()*(delta-j) + c1.getGreen()*j)/delta, (c0.getBlue()*(delta-j) + c1.getBlue()*j)/delta);
}
starty = i; /* New start color */
}
}
}
@Override
public boolean isBiomeDataNeeded() {
return false;
}
@Override
public boolean isRawBiomeDataNeeded() {
return false;
}
@Override
public boolean isHightestBlockYDataNeeded() {
return false;
}
@Override
public boolean isBlockTypeDataNeeded() {
return true;
}
@Override
public boolean isSkyLightLevelNeeded() {
return false;
}
@Override
public boolean isEmittedLightLevelNeeded() {
return false;
}
@Override
public String getName() {
return name;
}
private class OurShaderState implements HDShaderState {
private Color color[];
private Color tmpcolor[];
private Color c;
protected MapIterator mapiter;
protected HDMap map;
private HDLighting lighting;
private int scale;
private OurShaderState(MapIterator mapiter, HDMap map, MapChunkCache cache) {
this.mapiter = mapiter;
this.map = map;
this.lighting = map.getLighting();
if(lighting.isNightAndDayEnabled()) {
color = new Color[] { new Color(), new Color() };
tmpcolor = new Color[] { new Color(), new Color() };
}
else {
color = new Color[] { new Color() };
tmpcolor = new Color[] { new Color() };
}
scale = (int)map.getPerspective().getScale();
c = new Color();
}
/**
* Get our shader
*/
public HDShader getShader() {
return TopoHDShader.this;
}
/**
* Get our map
*/
public HDMap getMap() {
return map;
}
/**
* Get our lighting
*/
public HDLighting getLighting() {
return lighting;
}
/**
* Reset renderer state for new ray
*/
public void reset(HDPerspectiveState ps) {
for(int i = 0; i < color.length; i++)
color[i].setTransparent();
}
/**
* Process next ray step - called for each block on route
* @return true if ray is done, false if ray needs to continue
*/
public boolean processBlock(HDPerspectiveState ps) {
int blocktype = ps.getBlockTypeID();
if(blocktype == 0) {
return false;
}
/* See if we're close to an edge */
int[] xyz = ps.getSubblockCoord();
/* See which face we're on (only do lines on top face) */
switch(ps.getLastBlockStep()) {
case Y_MINUS:
case Y_PLUS:
if((linecolor != null) &&
(((xyz[0] == 0) && (mapiter.getBlockTypeIDAt(BlockStep.X_MINUS) == 0)) ||
((xyz[0] == (scale-1)) && (mapiter.getBlockTypeIDAt(BlockStep.X_PLUS) == 0)) ||
((xyz[2] == 0) && (mapiter.getBlockTypeIDAt(BlockStep.Z_MINUS) == 0)) ||
((xyz[2] == (scale-1)) && (mapiter.getBlockTypeIDAt(BlockStep.Z_PLUS) == 0)))) {
c.setColor(linecolor);
}
else if((watercolor != null) && ((blocktype == 8) || (blocktype == 9))) {
c.setColor(watercolor);
}
else {
c.setColor(fillcolor[mapiter.getY()]);
}
break;
default:
if((linecolor != null) && (xyz[1] == (scale-1)))
c.setColor(linecolor);
else if((watercolor != null) && ((blocktype == 8) || (blocktype == 9))) {
c.setColor(watercolor);
}
else
c.setColor(fillcolor[mapiter.getY()]);
break;
}
/* Handle light level, if needed */
lighting.applyLighting(ps, this, c, tmpcolor);
for(int i = 0; i < color.length; i++)
color[i] = tmpcolor[i];
return true;
}
/**
* Ray ended - used to report that ray has exited map (called if renderer has not reported complete)
*/
public void rayFinished(HDPerspectiveState ps) {
}
/**
* Get result color - get resulting color for ray
* @param c - object to store color value in
* @param index - index of color to request (renderer specific - 0=default, 1=day for night/day renderer
*/
public void getRayColor(Color c, int index) {
c.setColor(color[index]);
}
/**
* Clean up state object - called after last ray completed
*/
public void cleanup() {
}
}
/**
* Get renderer state object for use rendering a tile
* @param map - map being rendered
* @param cache - chunk cache containing data for tile to be rendered
* @param mapiter - iterator used when traversing rays in tile
* @return state object to use for all rays in tile
*/
public HDShaderState getStateInstance(HDMap map, MapChunkCache cache, MapIterator mapiter) {
return new OurShaderState(mapiter, map, cache);
}
/* Add shader's contributions to JSON for map object */
public void addClientConfiguration(JSONObject mapObject) {
s(mapObject, "shader", name);
}
}

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@ -58,3 +58,19 @@ shaders:
name: stdtexture-nobiome
texturepack: standard
biomeshaded: false
# Topological map shader
- class: org.dynmap.hdmap.TopoHDShader
name: topo
color127: "#FFFFFF"
color111: "#8B4513"
color95: "#D2B48C"
color79: "#FFFF00"
color63: "#008000"
color47: "#228B22"
color31: "#104010"
color15: "#6B8E23"
color0: "#696969"
linecolor: "#000000"
watercolor: "#0000FF"