mirror of
https://github.com/webbukkit/dynmap.git
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Tune render performance
This commit is contained in:
parent
cf08f243d0
commit
9e7e333cc5
@ -96,6 +96,8 @@ public class IsoHDPerspective implements HDPerspective {
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Vector3D top, bottom;
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int px, py;
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BlockStep laststep = BlockStep.Y_MINUS;
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BlockStep stepx, stepy, stepz;
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/* Raytrace state variables */
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double dx, dy, dz;
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int x, y, z;
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@ -115,6 +117,7 @@ public class IsoHDPerspective implements HDPerspective {
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int subalpha;
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double mt;
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double mtend;
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int mxout, myout, mzout;
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int[] subblock_xyz = new int[3];
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MapIterator mapiter;
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@ -238,56 +241,76 @@ public class IsoHDPerspective implements HDPerspective {
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/* Compute number of steps and increments for each */
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n = 1;
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int mxout, myout, mzout;
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/* If perpendicular to X axis */
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if (dx == 0) {
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x_inc = 0;
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t_next_x = Double.MAX_VALUE;
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stepx = BlockStep.X_PLUS;
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mxout = modscale;
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}
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/* If bottom is right of top */
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else if (bottom.x > top.x) {
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x_inc = 1;
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n += (int) (Math.floor(bottom.x)) - x;
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t_next_x = (Math.floor(top.x) + 1 - top.x) * dt_dx;
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stepx = BlockStep.X_PLUS;
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mxout = modscale;
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}
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/* Top is right of bottom */
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else {
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x_inc = -1;
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n += x - (int) (Math.floor(bottom.x));
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t_next_x = (top.x - Math.floor(top.x)) * dt_dx;
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stepx = BlockStep.X_MINUS;
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mxout = -1;
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}
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/* If perpendicular to Y axis */
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if (dy == 0) {
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y_inc = 0;
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t_next_y = Double.MAX_VALUE;
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stepy = BlockStep.Y_PLUS;
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myout = modscale;
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}
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/* If bottom is above top */
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else if (bottom.y > top.y) {
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y_inc = 1;
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n += (int) (Math.floor(bottom.y)) - y;
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t_next_y = (Math.floor(top.y) + 1 - top.y) * dt_dy;
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stepy = BlockStep.Y_PLUS;
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myout = modscale;
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}
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/* If top is above bottom */
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else {
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y_inc = -1;
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n += y - (int) (Math.floor(bottom.y));
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t_next_y = (top.y - Math.floor(top.y)) * dt_dy;
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stepy = BlockStep.Y_MINUS;
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myout = -1;
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}
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/* If perpendicular to Z axis */
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if (dz == 0) {
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z_inc = 0;
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t_next_z = Double.MAX_VALUE;
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stepz = BlockStep.Z_PLUS;
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mzout = modscale;
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}
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/* If bottom right of top */
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else if (bottom.z > top.z) {
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z_inc = 1;
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n += (int) (Math.floor(bottom.z)) - z;
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t_next_z = (Math.floor(top.z) + 1 - top.z) * dt_dz;
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stepz = BlockStep.Z_PLUS;
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mzout = modscale;
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}
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/* If bottom left of top */
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else {
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z_inc = -1;
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n += z - (int) (Math.floor(bottom.z));
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t_next_z = (top.z - Math.floor(top.z)) * dt_dz;
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stepz = BlockStep.Z_MINUS;
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mzout = -1;
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}
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/* Walk through scene */
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laststep = BlockStep.Y_MINUS; /* Last step is down into map */
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@ -363,10 +386,29 @@ public class IsoHDPerspective implements HDPerspective {
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return cd.ordinal();
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}
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private final boolean handleSubModel(short[] model, HDShaderState[] shaderstate, boolean[] shaderdone) {
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boolean firststep = true;
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while(!raytraceSubblock(model, firststep)) {
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boolean done = true;
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skylevel = emitlevel = -1;
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for(int i = 0; i < shaderstate.length; i++) {
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if(!shaderdone[i])
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shaderdone[i] = shaderstate[i].processBlock(this);
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done = done && shaderdone[i];
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}
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/* If all are done, we're out */
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if(done)
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return true;
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nonairhit = true;
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firststep = false;
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}
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return false;
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}
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/**
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* Process visit of ray to block
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*/
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private boolean visit_block(MapIterator mapiter, HDShaderState[] shaderstate, boolean[] shaderdone) {
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private final boolean visit_block(MapIterator mapiter, HDShaderState[] shaderstate, boolean[] shaderdone) {
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lastblocktypeid = blocktypeid;
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blocktypeid = mapiter.getBlockTypeID();
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if(skiptoair) { /* If skipping until we see air */
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@ -374,33 +416,21 @@ public class IsoHDPerspective implements HDPerspective {
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skiptoair = false;
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}
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else if(nonairhit || (blocktypeid != 0)) {
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blockdata = mapiter.getBlockData();
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if(blocktypeid == FENCE_BLKTYPEID) { /* Special case for fence - need to fake data so we can render properly */
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blockdata = generateFenceBlockData(mapiter);
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switch(blocktypeid) {
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case FENCE_BLKTYPEID: /* Special case for fence - need to fake data so we can render properly */
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blockdata = generateFenceBlockData(mapiter);
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break;
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case CHEST_BLKTYPEID: /* Special case for chest - need to fake data so we can render */
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blockdata = generateChestBlockData(mapiter);
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break;
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default:
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blockdata = mapiter.getBlockData();
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break;
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}
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else if(blocktypeid == CHEST_BLKTYPEID) { /* Special case for chest - need to fake data so we can render */
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blockdata = generateChestBlockData(mapiter);
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}
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/* Look up to see if block is modelled */
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short[] model = scalemodels.getScaledModel(blocktypeid, blockdata);
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if(model != null) {
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boolean firststep = true;
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while(!raytraceSubblock(model, firststep)) {
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boolean done = true;
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skylevel = emitlevel = -1;
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for(int i = 0; i < shaderstate.length; i++) {
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if(!shaderdone[i])
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shaderdone[i] = shaderstate[i].processBlock(this);
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done = done && shaderdone[i];
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}
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/* If all are done, we're out */
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if(done)
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return true;
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nonairhit = true;
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firststep = false;
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}
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return handleSubModel(model, shaderstate, shaderdone);
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}
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else {
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boolean done = true;
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@ -437,12 +467,7 @@ public class IsoHDPerspective implements HDPerspective {
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x += x_inc;
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t = t_next_x;
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t_next_x += dt_dx;
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if(x_inc > 0) {
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laststep = BlockStep.X_PLUS;
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}
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else {
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laststep = BlockStep.X_MINUS;
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}
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laststep = stepx;
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mapiter.stepPosition(laststep);
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}
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/* If Y step is next best */
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@ -450,30 +475,17 @@ public class IsoHDPerspective implements HDPerspective {
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y += y_inc;
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t = t_next_y;
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t_next_y += dt_dy;
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if(y_inc > 0) {
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laststep = BlockStep.Y_PLUS;
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mapiter.stepPosition(laststep);
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if(mapiter.getY() > 127)
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return;
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}
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else {
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laststep = BlockStep.Y_MINUS;
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mapiter.stepPosition(laststep);
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if(mapiter.getY() < 0)
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return;
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}
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laststep = stepy;
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mapiter.stepPosition(laststep);
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/* If outside 0-127 range */
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if((y & (~0x7F)) != 0) return;
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}
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/* Else, Z step is next best */
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else {
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z += z_inc;
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t = t_next_z;
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t_next_z += dt_dz;
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if(z_inc > 0) {
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laststep = BlockStep.Z_PLUS;
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}
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else {
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laststep = BlockStep.Z_MINUS;
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}
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laststep = stepz;
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mapiter.stepPosition(laststep);
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}
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}
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@ -531,56 +543,32 @@ public class IsoHDPerspective implements HDPerspective {
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mx += x_inc;
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mt = mt_next_x;
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mt_next_x += mdt_dx;
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if(x_inc > 0) {
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laststep = BlockStep.X_PLUS;
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if(mx >= modscale)
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return true;
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}
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else {
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laststep = BlockStep.X_MINUS;
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if(mx < 0)
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//mx += modscale;
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return true;
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}
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laststep = stepx;
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if(mx == mxout)
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return true;
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}
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/* If Y step is next best */
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else if((mt_next_y <= mt_next_x) && (mt_next_y <= mt_next_z)) {
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my += y_inc;
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mt = mt_next_y;
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mt_next_y += mdt_dy;
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if(y_inc > 0) {
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laststep = BlockStep.Y_PLUS;
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if(my >= modscale)
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return true;
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}
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else {
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laststep = BlockStep.Y_MINUS;
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if(my < 0)
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//my += modscale;
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return true;
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}
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laststep = stepy;
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if(my == myout)
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return true;
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}
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/* Else, Z step is next best */
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else {
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mz += z_inc;
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mt = mt_next_z;
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mt_next_z += mdt_dz;
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if(z_inc > 0) {
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laststep = BlockStep.Z_PLUS;
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if(mz >= modscale)
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return true;
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}
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else {
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laststep = BlockStep.Z_MINUS;
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if(mz < 0)
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//mz += modscale;
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return true;
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}
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laststep = stepz;
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if(mz == mzout)
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return true;
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}
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}
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return true;
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}
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public int[] getSubblockCoord() {
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public final int[] getSubblockCoord() {
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double tt = t + 0.000001;
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if(subalpha >= 0)
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tt = mt;
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@ -55,9 +55,10 @@ public class TexturePack {
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private static final String CUSTOMWATERFLOWING_PNG = "custom_water_flowing.png";
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/* Color modifier codes (x1000 for value in mapping code) */
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private static final int COLORMOD_NONE = 0;
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private static final int COLORMOD_GRASSTONED = 1;
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private static final int COLORMOD_FOLIAGETONED = 2;
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// private static final int COLORMOD_WATERTONED = 3;
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private static final int COLORMOD_WATERTONED = 3; /* Not used */
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private static final int COLORMOD_ROT90 = 4;
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private static final int COLORMOD_ROT180 = 5;
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private static final int COLORMOD_ROT270 = 6;
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@ -703,7 +704,7 @@ public class TexturePack {
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/**
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* Read color for given subblock coordinate, with given block id and data and face
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*/
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public void readColor(HDPerspectiveState ps, MapIterator mapiter, Color rslt, int blkid, int lastblocktype, boolean biome_shaded) {
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public final void readColor(final HDPerspectiveState ps, final MapIterator mapiter, final Color rslt, final int blkid, final int lastblocktype, final boolean biome_shaded) {
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int blkdata = ps.getBlockData();
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HDTextureMap map = HDTextureMap.getMap(blkid, blkdata);
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BlockStep laststep = ps.getLastBlockStep();
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@ -749,80 +750,89 @@ public class TexturePack {
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break;
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}
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/* Handle U-V transorms before fetching color */
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if(textop > 0) {
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switch(textop) {
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case COLORMOD_ROT90:
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tmp = u; u = native_scale - v - 1; v = tmp;
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break;
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case COLORMOD_ROT180:
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u = native_scale - u - 1; v = native_scale - v - 1;
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break;
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case COLORMOD_ROT270:
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tmp = u; u = v; v = native_scale - tmp - 1;
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break;
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case COLORMOD_FLIPHORIZ:
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u = native_scale - u - 1;
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break;
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case COLORMOD_SHIFTDOWNHALF:
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case COLORMOD_SHIFTDOWNHALFANDFLIPHORIZ:
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if(v < native_scale/2) {
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rslt.setTransparent();
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return;
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switch(textop) {
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case COLORMOD_NONE:
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case COLORMOD_GRASSTONED:
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case COLORMOD_FOLIAGETONED:
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case COLORMOD_WATERTONED:
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break;
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case COLORMOD_ROT90:
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tmp = u; u = native_scale - v - 1; v = tmp;
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break;
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case COLORMOD_ROT180:
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u = native_scale - u - 1; v = native_scale - v - 1;
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break;
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case COLORMOD_ROT270:
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tmp = u; u = v; v = native_scale - tmp - 1;
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break;
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case COLORMOD_FLIPHORIZ:
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u = native_scale - u - 1;
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break;
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case COLORMOD_SHIFTDOWNHALF:
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if(v < native_scale/2) {
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rslt.setTransparent();
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return;
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}
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v -= native_scale/2;
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break;
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case COLORMOD_SHIFTDOWNHALFANDFLIPHORIZ:
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if(v < native_scale/2) {
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rslt.setTransparent();
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return;
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}
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v -= native_scale/2;
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u = native_scale - u - 1;
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break;
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case COLORMOD_INCLINEDTORCH:
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if(v >= (3*native_scale/4)) {
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rslt.setTransparent();
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return;
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}
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v += native_scale/4;
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if(u < native_scale/2) u = native_scale/2-1;
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if(u > native_scale/2) u = native_scale/2;
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break;
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case COLORMOD_GRASSSIDE:
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/* Check if snow above block */
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if(mapiter.getBlockTypeIDAt(BlockStep.Y_PLUS) == 78) {
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texture = terrain_argb[68]; /* Snow block */
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textid = 68;
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}
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else { /* Else, check the grass color overlay */
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int ovclr = terrain_argb[38][v*native_scale+u];
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if((ovclr & 0xFF000000) != 0) { /* Hit? */
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texture = terrain_argb[38]; /* Use it */
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textop = COLORMOD_GRASSTONED; /* Force grass toning */
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}
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v -= native_scale/2;
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if(textop == COLORMOD_SHIFTDOWNHALFANDFLIPHORIZ)
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u = native_scale - u - 1;
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break;
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case COLORMOD_INCLINEDTORCH:
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if(v >= (3*native_scale/4)) {
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rslt.setTransparent();
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return;
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}
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v += native_scale/4;
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if(u < native_scale/2) u = native_scale/2-1;
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if(u > native_scale/2) u = native_scale/2;
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break;
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case COLORMOD_GRASSSIDE:
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/* Check if snow above block */
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if(mapiter.getBlockTypeIDAt(BlockStep.Y_PLUS) == 78) {
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texture = terrain_argb[68]; /* Snow block */
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textid = 68;
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}
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else { /* Else, check the grass color overlay */
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int ovclr = terrain_argb[38][v*native_scale+u];
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if((ovclr & 0xFF000000) != 0) { /* Hit? */
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texture = terrain_argb[38]; /* Use it */
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textop = COLORMOD_GRASSTONED; /* Force grass toning */
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}
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}
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break;
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}
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}
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break;
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case COLORMOD_CLEARINSIDE:
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break;
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}
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/* Read color from texture */
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rslt.setARGB(texture[v*native_scale + u]);
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if(textop > 0) {
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LoadedImage li;
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/* Switch based on texture modifier */
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switch(textop) {
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case COLORMOD_GRASSTONED:
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li = imgs[IMG_GRASSCOLOR];
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if((li.argb == null) || (!biome_shaded)) {
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rslt.blendColor(li.trivial_color);
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}
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else {
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rslt.blendColor(biomeLookup(li.argb, li.width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature()));
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}
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break;
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case COLORMOD_FOLIAGETONED:
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li = imgs[IMG_FOLIAGECOLOR];
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if((li.argb == null) || (!biome_shaded)) {
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rslt.blendColor(li.trivial_color);
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}
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else {
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rslt.blendColor(biomeLookup(li.argb, li.width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature()));
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}
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break;
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}
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LoadedImage li;
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/* Switch based on texture modifier */
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switch(textop) {
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case COLORMOD_GRASSTONED:
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li = imgs[IMG_GRASSCOLOR];
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if((li.argb == null) || (!biome_shaded)) {
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rslt.blendColor(li.trivial_color);
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}
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else {
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rslt.blendColor(biomeLookup(li.argb, li.width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature()));
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}
|
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break;
|
||||
case COLORMOD_FOLIAGETONED:
|
||||
li = imgs[IMG_FOLIAGECOLOR];
|
||||
if((li.argb == null) || (!biome_shaded)) {
|
||||
rslt.blendColor(li.trivial_color);
|
||||
}
|
||||
else {
|
||||
rslt.blendColor(biomeLookup(li.argb, li.width, mapiter.getRawBiomeRainfall(), mapiter.getRawBiomeTemperature()));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user