Remove Broken Dynmap reload command

This isn't a fix for the reload command it just removes it from being exposed to the user to prevent them from running the command and breaking it  till the reload command can be fixed.
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FedUpWith-Tech 2021-08-19 21:06:39 -04:00 committed by GitHub
parent e98eeb0e8f
commit a66cbc0817
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1 changed files with 2 additions and 3 deletions

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@ -1159,7 +1159,6 @@ public class DynmapCore implements DynmapCommonAPI {
"cancelrender",
"radiusrender",
"updaterender",
"reload",
"stats",
"triggerstats",
"resetstats",
@ -1590,11 +1589,11 @@ public class DynmapCore implements DynmapCommonAPI {
} else {
sender.sendMessage("World name is required");
}
} else if (c.equals("reload") && checkPlayerPermission(sender, "reload")) {
} /*else if (c.equals("reload") && checkPlayerPermission(sender, "reload")) {
sender.sendMessage("Reloading Dynmap...");
getServer().reload();
sender.sendMessage("Dynmap reloaded");
} else if (c.equals("stats") && checkPlayerPermission(sender, "stats")) {
} */else if (c.equals("stats") && checkPlayerPermission(sender, "stats")) {
if(args.length == 1)
mapManager.printStats(sender, null);
else