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Mike Primm 2021-12-19 15:00:57 -06:00
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# How to build
Dynmap 3.x+ uses Gradle for building support for all platforms, with all resulting artifacts produced in the /targets directory. Due to Minecraft 1.18.x+ requirements, the developer's
default JDK must be a JDK 17 (or later) versions - older versions will still be compiled
to run on the default JDK for those platforms (JDK 8, or JDK 16 for 1.17.x, and common libraries are built JDK 8.
to run on the default JDK for those platforms (JDK 8, or JDK 16 for 1.17.x), and common libraries are built JDK 8.
To build, run:
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the code needs to be 'prettied up', it'll be done by the Dynmap team.
- Do not make changes to core code (anything in DynmapCore or DynmapCoreAPI) unless you're ready to build and test it on all supported platforms. Code that
breaks building of ANY supported platform will be rejected.
- Likewise, any Spigot related changes are expected to function correctly on all supported Spigot and PaperMC versions (currently 1.10.2 through 1.16.1).
- Likewise, any Spigot related changes are expected to function correctly on all supported Spigot and PaperMC versions (currently 1.10.2 through 1.18.1).
- Do not include any code that involves platform specific native libraries or command line behaviors. Dynmap supports 32-bit and 64-bit, Windows, lots of
Linux versions (both x86 and ARM), MacOS, being used in Docker environments, and more - this is all about staying as 'pure Java' as the Minecraft server itself
is. If your PR includes platform specific dependencies that are not coded to handle working on all the above platforms properly, the PR will be rejected.