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Fix boosted top-down-view map artifacts
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@ -1248,8 +1248,8 @@ public class IsoHDPerspective implements HDPerspective {
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for(int x = 0; x < tileWidth * sizescale; x++) {
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ps.px = x;
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for(int y = 0; y < tileHeight * sizescale; y++) {
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ps.top.x = ps.bottom.x = xbase + ((double)x)/sizescale + 0.5; /* Start at center of pixel at Y=height+0.5, bottom at Y=-0.5 */
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ps.top.y = ps.bottom.y = ybase + ((double)y)/sizescale + 0.5;
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ps.top.x = ps.bottom.x = xbase + (x + 0.5) / sizescale; /* Start at center of pixel at Y=height+0.5, bottom at Y=-0.5 */
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ps.top.y = ps.bottom.y = ybase + (y + 0.5) / sizescale;
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ps.top.z = height + 0.5; ps.bottom.z = miny - 0.5;
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map_to_world.transform(ps.top); /* Transform to world coordinates */
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map_to_world.transform(ps.bottom);
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